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All Posts by Nadia

All Posts by Nadia

452 Pages First « 372 373 374 375 376 377 378 » Last
9024 posts found
Originally posted by Talonsin

I dont understand why all MMO's feel they need to charge $14.99 a month.  There is obviously a huge degree of separation in the quality and content of a game like MO vs WoW.   Had they re-evaluated things and changed the monthly sub fee to $9.99 a month for STO, my guess is that many many more people would have subbed.

they only charge the 14.99 price if you pay monthly

 

pay for a year, any SOE game is 10/month  (except EQ2X)

http://www.soe.com/gamepass/

RIFT is 10/month for a year too

http://www.riftgame.com/en/products/subscriptions.php

 

STO, WOW and SWTOR are premium priced, the cheapest you can get is 13/month for 6months

but STO is going f2p

http://massively.joystiq.com/2011/09/06/cryptic-uploads-star-trek-onlines-free-to-play-plans/

 

 

Garriott talks about how GW1 is much cheaper to maintain due to no game masters

and how they avoid large bandwidth charges because they patch the game differently  (I didnt post that part but its in the link)

 

I'm guessing GW2 will have game masters but if it doesnt, its because its a cost saving measure

Originally posted by Puremallace

ok so you are saying that if I pay for lets say a 12 month sub with Everquest 2 right now I get the 12 month benefits <--this is hypothetical

believe so yes -- heres EQ faq  (not eq2)

http://forums.station.sony.com/eq/posts/list.m?topic_id=135831

Veteran Rewards are special items awarded to players based on the amount of time they have been subscribed to EverQuest. The longer you subscribe, the more you earn. The awarding of Veteran Rewards is based on the entitled time on your account: specifically, how many paid days your account has been subscribed.

If you bought a year's subscription your account will be credited for that year.

Originally posted by Rusty715

Would it be better if they called it a signing bonus instead of loyalty reward?

I agree if they labled the incentives/rewards as something else thered be less fuss

strike it up to marketing I guess -- the name veteran sounds better

Originally posted by Dream_Chaser

@Nadia

^^^ My post above. ^^^

@Dreamchaser

sorry but I'll take Garriotts words over your explanation that box sales cover paying for Game Masters and such

 

ever wondered why Guild Wars never had GMs?   its all about cost

Originally posted by Vrika

The idea that producers could first sell gamers a box, then ask for subcription price, then add item shop items on top of that showed up quite late. Still we accepted the item shop.

agree - most gamers would accept paid expansions even if they never existed pre2009

 

the people that dont, would vote with their wallets or move onto a different game

but the practice would be accepted - regardless

sub fees are overrated but they do pay for some things -- like Customer Service

 

here's Robert Garriott, CEO and President of NCsoft of North America

explaining difference between GW1 and Lineage server costs

http://gigaom.com/2006/10/26/guild-wars/

Guild Wars from the Server Side

When NCSoft acquired Arena Net, Guild Wars’ developer, Garriott and his team discerned an audience not being served by the traditional subscription-based MMO. (“There’s a large number of people who don’t want to pay 15 dollars a month”, as he puts it.) Guild Wars was designed from the ground up to capture that niche, with community and help tools that minimized the need for frequent customer service– a key money sink for MMOs.

By Garriott’s estimate, Guild Wars incurs 80% less support costs than NCsoft’s more traditional MMOs, like their Lineage series. There are no Game Masters in Guild Wars, wandering around the world settling disputes and helping players—and charging NCsoft by the hour.

Originally posted by marquisk2

 I've known a couple people that have kept their wow subscription going while not even playing the game.  Waste of money?  Sure, but that just proves that they aren't rewarding you for playing but paying.

I agree - its all paid time in the end

Originally posted by rsreston

How can " Little innovation, even from its outset" be one of its Cons when the Innovation attribute receives grade 8??

its confusing because hes using the word in 2 ways

- not innovative when compared to other mmos

the 8 score applies only inside the game itself and how the game plays much differently since launch

whenever you cast any spell,

your ranged wand will start doing auto attacks

 

if you have no ranged wand -- no effect

how do you tell if you have equipped a wand?  it will have damage rating on it

 

updated last month, all new casters start w a wand now

http://eq2wire.com/2011/09/07/september-7-2011-update-notes/

 

for other players, youll find wands from quest rewards or mob drops

doubt you will see any info beyond SOE marketing 2 weeks before launch  (whenver that is)

 

EQ2Wire did a recap of what to expect and when, but its nothing new

http://eq2wire.com/category/expansions/

 

if you do have active live server acct, some players do get into beta but they are not allowed to talk about it

Originally posted by Torvaldr

3. Paid Expansions - I hate how they charge a sub and then expect a full box price for an xpac.  The game is old and barely worth a subscription at all.  I can see charging for xpacs on EQ2x, but not for the Live servers.  If the game was B2P/F2P with xpac charges, that would be great.

all old mmos do this, its not unique to EQ2

 

EQ , EQ2 , and maybe LOTRO are the only mmos I know of

where you pay for latest expansion and ALL past expansions are included

wish aging mmos like WOW included past expansions

 

Regarding EQ2Live,

the new 14 day  trial includes everything except the latest expansion

- dont have to buy anything, only subscribe

http://eq2wire.com/2011/08/25/everquest-ii-launches-free-14-day-trial/

Originally posted by hercules
2 things .first there is not much grouping pre 80, vets prefer to power level thru it so joining a guild is vital as guildies can mentor and help you thru.also the levels 51-60 is based in an xpac which I think is soe worst desert of flames while most other levels have at least two options

lesser faydark is for levels 50-60 too

http://eq2.wikia.com/wiki/Soloing_Timeline

 

if you play on EQ2X (freeport server) theres grouping at all levels 15-90

its only the live servers that are top heavy

Originally posted by blueturtle13
Originally posted by teakbois

But it is possible in a game SIX MONTHS OLD to pay for 'veteran rewards' for TWO YEARS.  You can get something that is earned for subscribing until march 2013 now.  And you don't see any issue with that?

 No because I renewed my sub for another 6 months because it allowed me to pay 9.95 a month instead of 15 and got rewards for doing what I was going to do anyways. win win    its just a game not my job

I have no issues with paid time being the measure of vetrewards

 

some players view age as account age (subbed or not) but RIFT views Vet age as paid months

someone mentioned GW annual pets but thats invalid comparison - those are CHARACTER age pets

 

vet rewards are paid account rewards - nothing more

its not that much different than players gettin cheaper sub prices if they pay more in advance

Originally posted by erictlewis

 the AOD xpac is going to be week sauce at best.  Another 50 AA dungion finder and mercs and beastlords but no new content  not good in my thoughts.

 having an expansion w no content is risky but its an optional expansion

- no one needs to pay for it

 

the only "must have" in AOD is raiders wanting more AA

I'm pesonally looking forward to the Design Your Own Dungeon metagame

 

regarding your primary concern on the re-re-review

his review didnt address the latest expansion but DOV is only for levels 86+ anyhow

alot of the game under 86 has also seen changes

 

the reviewer also has 2 different versions of innovation being rated in his review

- in his summary, he says EQ2 is not innovative  (when compared to other mmos)

- for game changes since launch, he gives the game a high score for innovation but he only means within game itself and not when compared to other mmos

 

EQ2 has changed more than any mmo I know of since launch - innovation may not be the best word to describe this

I played both RIFT and DCUO -- I didnt think either game was worth the subscription

 

RIFT bored me and DCUO was fun but had content/game issues

 

I'll never go back to RIFT but I will be checking out the f2p version of DCUO :)

Originally posted by erictlewis

Age of discovery is in Velious,   so I have to ask why no screenshots from that region.  Did you even get to 86 so you could actually experience any of the Age of Discovery game update?

clarification: Velious content is known as Destiny of Velious, AOD is not ingame yet

 

Age of Discovery is a "features only" expansion due next month, November

http://eq2wire.com/2011/09/23/everquest-ii-age-of-discovery-2-months-to-go/

it will be EQ2 first expansion with zero content and only new game features

 

also in November, with Game Update 62,

Freeport is being completely redone, and they are adding public quests to the commonlands

 

Tentonhammer has a good 4 page interview about all this -- from the July fanfaire

http://www.tentonhammer.com/eq2/interviews/age-of-discovery

 

future game content will be added through the quarterly game updates

Originally posted by midmagic
Originally posted by Golelorn
...

Its fun for a few weeks, then one just realizes its the same old stuff just a different level. On top of that one is passing up all the lore and dungeons, because it takes a group to experience the content. This game could be fun if the devs got their heads out of their butts and adjusted content to the actual dismal population.

...

They appear to not have thier "heads in their butts" as they are attempting to address this problem with mercenaries.

EQ2 also has a dungeon finder coming soon -  its on the test server now

http://eq2wire.com/2011/09/20/dungeon-finder-hits-test-today-september-20th/

 

 

Originally posted by Wizardry

This game will sell strictly based on it's name.IMO if this EXACT same game was released by Codemasters and used a name for example Elf Wars,it would not sell even 100k copies based on the exact same game.

Elf Wars

lol

Originally posted by Leethe

I just might have another go once it's free. I still think this game (engine) would have made an EPIC martial arts fantasy MMO.

I love that idea too

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