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All Posts by Nadia

All Posts by Nadia

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8351 posts found
Originally posted by ArEf

 the REALLY big boys (Kotaku etc) just outright state "it's boring". The big boys have clout and will be along to any event regardless of what sort of preview they put out (even if it is merely to see OTHER games), the small ones just don't give a shit and the medium ones are trying to claw their way up to being big boys.

IGN, PC Gamer are also "big boys" and havent said its boring

from PC Gamer

"I’ve played The Old Republic at trade shows and at press events multiple times, and always come away impressed. But I’d never had the chance to disappear into the game properly.

Here, with no distractions, I simply vanished into it. In six hours, I burned through from level one to level ten, barely looking up. It was a brilliant, brilliant experience – polished, flowing, with quests that smartly escalate and a story well told."


anyhow, I agree reviews dont matter much in the end


you'll see 20+ reviews on SWTOR in the first few weeks of launch

-- all reviewing the game TOO EARLY


but you are generalizing when you say the BIG BOYs say SWTOR boring

one site, Kotaku, does not make your generalization correct

my top 5


1. enchanter - everquest1

2. mesmer - guild wars

3. warlock - wow

4. Favored Soul - Dungeons and Dragons Online

5. midgard hunter - DAOC, spear and pet, will travel

back in 2005, when SOE announced that you could buy year sub for 99.00 and get next years vet reward

I did the same thing --- the vet rewards are just gravy,  the sub savings are where its really at


I agree Veteran is the wrong word to use but its been used like this in mmos for 7 years now

Originally posted by jpnz

20th of Dec 2011?!!!

Are you kidding me?

Do you know how many games I have to finish before TOR comes out so I can play TOR this year?

FIFA, BF3, COD:MW3, Skyrim, NBA, Ace Combat etc etc

My god! :(

wont Skyrim alone take up all your time?  heh

Originally posted by Happyguy83


heh gave me a smile for the day

Originally posted by PukeBucket

I'm with ill on this one completely.

I'm not dropping 60+ bucks for another been there, done that title.

I kind of agree

in the last 3 years, Ive bought AOC, WAR, DCUO, RIFT

-- none them I lasted more than 3 weeks, I found temporary fun in all of them but RIFT (polish isnt everything)


I still play older mmos but no interest in playing new mmos as they launch anymore  (except GW2!)

I also dabble in some of the p2p mmos gone f2p, so that occupies my game time

Originally posted by Halandir
Originally posted by Ikeda

Keep in mind that a LOT of server bandwidth is SAVED by having instances outside of towns.  I'm not saying this is an excuse but can you imagine the bandwidth of WoW where you can be randomly running from IF to Wetlands and meeting up with people randomly?  Does NOT happen in GW.

I wonder why this statement is often presented as fact? Sorry but you are wrong! Accumulated bandwitdh usage for a wow-client is comparable (+/- 20%) to a gw-client over a 1-hour period. Please monitor your bandwidth usage running both games before presenting these kind of  statements as fact.

for Guild Wars - there is some factual truth to that, but its probably not a big issue


again from Garriott about Guild Wars 1, about saving money with bandwidth

The other cost-saving feature comes from economy of bandwidth. MMO players know all about long download times, when a game has an update, with patches that often exceed 100 megabytes, and thousands of players simultaneously piling on, to get it. (“It can cost us a million dollars for an update patch,” Garriott says of other NCSoft MMOs. “You peak when you release a giant download.”)

By contrast, Guild Wars streams its updates in small chunks, depending on what part of the world you’re in. “Instead of having peaks of bandwidth usage… [the update] streams it evenly over time, so the costs don’t peak.”

Numerous areas and quests in the world are “instantiated”, meaning specially created only for a small group of players, and that also minimizes bandwidth, since it means tracking less player data across the wider world.


to be clear, I'm not in favor of sub fees at all

but Garriott gives clear explanations how GW1 avoided costs by not having to pay GameMasters and tracking less player data in instancing


I cant wait for GW2 like everyone else :)

Originally posted by meleemadness

 what is the average wand speed.  Thanks!

no idea

my older casters didnt even bother to find wands, but will equip one if the stats are comparable to nonwand range gear

gear stats matter more to me than wand dps stats

not a big surprise

this was said a year ago

Rob Pardo, Executive Vice President of Game Design at Blizzard, was interviewed about Blizzard's unannounced MMO at Blizzcon 2010. He said that there won't be any official announcements for at least a year, so probably not even at Blizzcon 2011.

Originally posted by Sigilaea

I bought it last year but didn't really give it a chance. My problem was finding people who could show me the ropes, because I wasn't seeing many people in the starter towns.

I have nothing going right now, so maybe I will install it again. With that said, any reccomendations for class, race, starter area? I'm interested in being around people.

not sure if this is best choice for you

but may want to try the EQ2 Extended server instead of the live servers

EQ2X has many more players at low levels - but the pricing could be better



Originally posted by Torvaldr

I never paid for an expansion in Lineage.  I played for years and my subscription included all expansions and updates.  Maybe that game spoiled me, but I love what I got there for what I paid. 

makes sense - wish more mmos did it that way


Originally posted by Torvaldr

So where I'm going with this is:  If I want to resub to EQ2 and play the latest content I have to shell out $50 or so plus my sub fee package.  It's just not worth the money to me anymore and I find that quite expensive for a 1 - 3 month visit.

 if youve been gone for longer than year, the bundles work in your favor  (gettin at least 2 expansions for 1 price)

but otherwise I agree with you


Originally posted by Geowash

I had the money and now ill have premium forever, so it wasnt that bad. Plus I had 40$ on credit at Gamestop. Im not even slightly dissapointed with my purchase right now. And im not a super hero MMO player, this is the first ive spent more than 2 hours in lol. Solid game tho. 

I'm not a superhero game fan either and was surprised I liked it more than I expected

I had fun but not enough fun to subscribe

Originally posted by teakbois

Added veteran rewards for 2012 and 2013.  As a reminder anyone who paid through that time frame can get them, so if you dont want to wait just add to your subscription today!

what do you think the response would be?

they did exactly that back in 2005 - I dont think players had issues

As part of EverQuest's 6th-Year Anniversary celebration, the game team is giving current EQ players** one special Veteran Reward for every year that you've been an active, paying EverQuest subscriber in good standing! This is very good news for six year vets! It means that you'll be getting six Veteran Rewards for up to six of your characters!

In addition, players who purchase the special 12-month subscription will be entitled to receive their next year’s reward without having to wait* until their next year as a subscriber (subject to the launch date or account age calculation date of the veteran rewards program). For example, a three year veteran will be entitled to receive awards one through three for up to three characters. If he or she decides to purchase the special Sixth-year anniversary 12-month subscription plan, he or she will also be entitled to receive the fourth year award as a bonus without having to wait* until their fourth year as a qualifying subscriber.

Originally posted by teakbois

I think EQ2 goes by account age, not positive.   But lets take EQ1 as an example.

you are correct - EQ2 used to go by acct age regardless if you paid or not

but they no longer do and havent in at least 2 years

works in their favor to be honest

Blizzard does bad, fans blame it on Activision

Bioware does bad, fans blame it on EA

Originally posted by Talonsin

I dont understand why all MMO's feel they need to charge $14.99 a month.  There is obviously a huge degree of separation in the quality and content of a game like MO vs WoW.   Had they re-evaluated things and changed the monthly sub fee to $9.99 a month for STO, my guess is that many many more people would have subbed.

they only charge the 14.99 price if you pay monthly


pay for a year, any SOE game is 10/month  (except EQ2X)

RIFT is 10/month for a year too


STO, WOW and SWTOR are premium priced, the cheapest you can get is 13/month for 6months

but STO is going f2p



Garriott talks about how GW1 is much cheaper to maintain due to no game masters

and how they avoid large bandwidth charges because they patch the game differently  (I didnt post that part but its in the link)


I'm guessing GW2 will have game masters but if it doesnt, its because its a cost saving measure

Originally posted by Puremallace

ok so you are saying that if I pay for lets say a 12 month sub with Everquest 2 right now I get the 12 month benefits <--this is hypothetical

believe so yes -- heres EQ faq  (not eq2)

Veteran Rewards are special items awarded to players based on the amount of time they have been subscribed to EverQuest. The longer you subscribe, the more you earn. The awarding of Veteran Rewards is based on the entitled time on your account: specifically, how many paid days your account has been subscribed.

If you bought a year's subscription your account will be credited for that year.

Originally posted by Rusty715

Would it be better if they called it a signing bonus instead of loyalty reward?

I agree if they labled the incentives/rewards as something else thered be less fuss

strike it up to marketing I guess -- the name veteran sounds better

Originally posted by Dream_Chaser


^^^ My post above. ^^^


sorry but I'll take Garriotts words over your explanation that box sales cover paying for Game Masters and such


ever wondered why Guild Wars never had GMs?   its all about cost

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