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All Posts by Nadia

All Posts by Nadia

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Originally posted by dreamsofwar

I am aware of that period in gaming. UO, DAOC, Shadowbane.. I was a bit too young back then though... but anyway, thats why i said a new golden age ^^

until we see a better variety of mmo styles - I dont see any evidence for a new golden age


games not released yet are nothing more than hype  (TERA, Secret World, GW2, Neverwinter Nights, and others)


I remember when DDO was forthcoming and the retail product was nothing like what I was expecting for a DnD MMO

(DDO had alot in common with Guild Wars 1 for instancing)


I think 2012 will be a great year for mmos

but I doubt it will be heralding the foundation for a new golden age


faq states the game will be using the freemium model - and will be for the PC

seen at massively

Players explore, adventure, develop, and dominate their domains by playing fighters, rogues, wizards, or any of Pathfinder's many character types, or they can use the game's archetype system go beyond the standard options to create nearly any sort of character imaginable.

Pathfinder Online's robust trading system puts players in control of the world's economy with player-created items, consumables, fortifications, and settlements. Character-controlled settlements can grow into full-fledged kingdoms that compete for resources as they seek to become the dominant force in the land, raising vast armies to hold their territory against the depredations of monstrous creatures, NPC factions, and other player characters.

Social organizations scale from small parties of a few adventurers to player nations inhabited by thousands. As settlements develop, the surrounding wilderness develops more complex and challenging features, including randomly generated encounters and resources as well as exciting scripted adventures.


the game has only been announced with no eta but it sounds promising

Originally posted by trancejeremy

Well, the trouble is with things like that is exploiters. If you've played CoH lately, probably 90% of all maps are farms for quick leveling or for loot (tickets which can be traded for stuff and sold).

SOE will be judging challenge based on how fast players can finish the dungeon

the easier the challenge - the less tokens you get

Every spawn, every trap, every object of interactivity thing all add up points, so that room will have a certain number of points in it called a challenge rating. We then measure every possible path to get from A to B and we find the easiest path.

Whatever the easiest path challenge rating is becomes the challenge rating for the dungeon.


there will be no loot or experience until you finish the dungeon


players who do not buy expansion will be able to use these dungeons and earn experience/tokens

- but players cannot build dungeons or spend tokens unless they own AOD


Originally posted by trancejeremy

It's pretty funny that people are complaining that free players couldn't play on the other servers, when in reality, at least in every other game I played that went free, new players are treated horribly, like trash or kids or worse. (At least that was the case in LOTRO, and in CoH, no one ever talks except looking sewer groups, so hard to say)

DDO mixed the servers too and I didnt see any difference

 (altho DDO also launched 2 new servers when it went f2p)


will be interesting how it all turns out

I know SOE is hoping for alot of new blood but EQ2 is a much older game than DCUO


I'm looking forward to the transition but I'll still be staying on Freeport server

I doubt ill see anythign of a change beyond getting all races when I pay for a Gold sub

the only time I had annoyances on EQ2X is when I grouped with a bronze player and I was a gold member

 I was not able to share the same # of quests I had  (everfrost has tons of quests)


for player behavior / attitudes?   I never saw a difference between EQ2 and EQ2X

- there were never any "gear issues" grouping for heroic content under 90

- theres jerks and helpful people on both services


the 90 game is different for gear obviously but I never met a level 90 Bronze player

and the 90 silver members Ive met used unlockers so they could access Fabled gear/spells


it costs 7.50 to get 25 unlockers (1.50 per 5 unlockers)  -- thats half the price of a monthly sub

some 90 players find Silver + unlockers is cheaper than subbing


the biggest limitation that silver members face is they cannot carry more than 18pp at level 90

there are workarounds for converting your cash using vendor pristine repair materials

but beyond that,  Silver members will need to use friends to buy expensive things off broker

or go gold for 1 month so they can carry more than 18pp

Originally posted by vesavius

 I just was not expecting simply bigger housing maps that you can put killable mobs on to for others to grind on.

I'm reserving judgement til I actually see the system but in an interview this was said

What we do is when we’re laying down spawners, people are always like, “Can we script the spawners?” We really don’t want to set up a scripting language. That’s Neverwinter Nights and I don’t want to go there.

What we’re going to do instead is that when you throw down a spawner, it’ll watch around itself for objects that can interact with it. For instance, if you threw down an orc spawner and put down a campfire next to it, when the orcs spawn, they’ll have fire weapons. Or if you put several groups of orcs in several areas, normally, you’d be able to pull each camp separately, but if you put an alarm bell near one of them, when you pull that camp it’ll ring the bell and all of them are going to come. So there’s this object interactivity that the builders can play with.  As they collect these different things and put them next to spawners, they’ll be like, “Holy crap! I didn’t expect that!” That will provide variety and eventually they’ll learn what works well and they’ll be able to make really customized content without having to learn a single thing about scripting.


there's supposed to be traps too but the webcast didnt talk about that

you cant use your own character but you do earn exp

at around 25.20 they say how at the end of the dungeon - your character will get the experience earned


its a 40min long video  -- with 18 questions answered from players midvideo


as a reminder,

the full feature list for AOD

  • Beastlords — The most frequently requested feature of EQ1 arrives with the Beastlord class. The 25th class will wear Brawler equipment but otherwise have an archetype of Scout. Will have a separate AA tree for their pet.
  • Mercenaries — NPCs which can be hired to assist in questing, groups, and raids
  • Tradeskill Apprentices — Little is known about these, but they use a new crafting table type and offer unique new recipes.
  • Design Your Own Dungeon — Based on an updated version of the housing system, players can build dungeons using existing Zone styles, placing Items and Mobs picked up from around Norrath. They can then publish their Dungeon for others to play *using avatar NPCs* (you may not use your own character to run a DYOD). Rewards include gear for your main character, or items which can be used to build your own Design Your Own Dungeons.
  • Item Reforging — Reshuffle some (but not all) of the stats on your items. You’ll also gain an in-game Particle Effect editor.
  • More AA


I agree its not an inspiring list  (EQ's 18th expansion sounds much better)


one of the features of the new expansion, Age of Discovery

updated my first post with this link


more clarifications on the merger

people who attended the fanfaire were given beta invites last thursday


beyond that - no idea

nothing is known beyond the fact that both EQ Next and Planetside 2 will be using the Forge Light engine


maybe at next summers Fanfaire they will offer more info

I like SOE games

but SOE has never been good about listening to the playerbase


I dont know if it was a good idea to make all servers f2p

I'm personally OK with their decision but I was already playing on EQ2X anyhow


it makes sense to offer one service but this decision will disappoint some longtime active players

for those w interest

Available through DirectSong, the four-disc set is a fantastic collector’s item for fans of The Elder Scrolls. The compilation will begin shipping the week after the game’s release. As a bonus to anyone that orders by December 23rd, copies of the soundtrack will be personally autographed by the game’s composer, Jeremy Soule!

The four-disc CD compilation can be pre-ordered now for $29.99.

forgot to mention, gold membership does not include all races on EQ2X

but SOE will reimbursing anyone who bought a race within the last 60 days prior to the f2p conversion


when the f2p conversion happens in early Dec,

gold membership will include all races

the entire game is going f2p in next 3-4 weeks


inactive subscribers on EQ2Live will be considered Silver members unless they sub again


regarding your questions

EQ2 and EQ2X are currently the same game but they use different Game clients and different servers

EQ2X has only one server - Freeport


if you reactivate your acct -- you have to decide which service you want to use, EQ2 or EQ2X

only Station Access gives you access to both, at a subscriber level


your characters remain on Freeport (EQ2X) regardless of what you do


it seems like you want to buy a gold membership on EQ2 Extended (EQ2X)

Originally posted by laserbrain

If I reactivate my account will I keep the characters from ftp. Will I just stay in the same game without having to install my CD's

yes - you just keep playing the same game

Originally posted by maskedweasel

Were games really that much better 10 years ago? Or have some people just glued their nostalgia goggles on and can't seem to remove them?

I agree with the flaws of nostalgia -- remembering the good more than the bad

BUT  (had to be a but)

due to the HOW the old mmos were played and how they were not as solo friendly


the need to rely on the community was greater -- and fostered better server communities

its a browser game but I may try it

Originally posted by SaintViktor

Sure, the pc is a more powerful platform with better graphics but consoles are a more stable platform. Developers just need to stop thinking they can just port a pc mmo to a console. Developers need to build a console from the ground up specifically for consoles.

FF Online did exactly that back in 2002

was released on PS2 first and later expanded to PCs

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