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All Posts by Nadia

All Posts by Nadia

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Originally posted by agora012
i think they are also making the ps4 console version of it so it will take time.

EQN will release on PC first

 

Planetside 2 is getting a console version

the game released two years ago - and no console version yet

 

both PS2 and EQN use the Forgelight game engine

SOE said last year that the Planetside2 was coming to PS4

http://www.nowgamer.com/news/2016559/planetside_2_on_ps4_is_basically_pc_version_on_max_settings.html

last day of Gencon 2014,  Saturday  08/16

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Originally posted by DMKano
 the fact that they show VIDEOS of EQN instead of actual live gameplay says it all.

I'm a SOE fan but i agree

i was expecting something more than -new- tech demos

Originally posted by Kaladin

Different people like different things.  What you like most, somebody else probably doesn't like at all.  That is the only reason you should need, in order to see that the "1 game for everybody" ideal will not ever happen.

Heck, you'd see the divide right at the front door by whatever payment model is chosen by this game of yours.

agree

Originally posted by SBFord

Read more of Jean Prior's Landmark: Things Are About to Get Even More Interesting.

Starting August 27th, your new goal in Landmark is going to be quite simple: Not dying.  As SOE launches what they're calling Phase 2 of the game's development

I'm looking forward to it

Originally posted by SBFord

Read more of Bill Murphy's EverQuest Next: Say Hello to the Cleric, Elementalist, and Tempest.

The Elementalist is going to bring back another role that seems forgotten in recent MMOs.

Originally the Trinity didn't refer to DPS, Tank, and Healer... the DPS role wasn't a role at all.

Control was key, and that's just what the Elementalist excels at doing.

well said       I miss support roles like the EQ1 enchanter

seen at http://eq2wire.com/2014/08/15/press-embargo-drops-five-hours-prior-to-eq2-expansion-keynote/

These are the sites we’ve found so far (with expansion coverage)

 the bullet points:

  • Level 100 increase for Adventure, Tradeskill, and Guild levels.
  • 14 Dungeons
  • 6 Raids
  • 6 Advanced Solo Zones
  • 2 Contested Dungeons
  • 2 Massive Overland zones created with the new unbelievable Layout Editor. I’ve heard that the new zones are so stunning that players will hardly believe they are running in the EQ2 engine.
    • Tranquil Sea: composed of the devastated Isle of Refuge, Deathweave Isle, and the Pygmie-and-dinosaur-inhabited Island of Dichen
    • Phantom Sea: composed of the haunted forest of Kithicor, the trading company’s home base Highhold, and Grimshales, an island made from a shard of Luclin
  • 4 new Avatars
 
  • Level-agnostic Dungeons for level 20-89 coming this fall (before the expac) with proprotional loot available for all participants. Now, time spent leveling up or grouping up with lower level characters won’t be perceived as “wasted” as you’ll be a better character at 95-100 for having played these lower level zones.
  • Also in an update this fall, a Rare Heroic Loot merchant like we’ve seen in previous years. This allows those who have been incredibly unlucky on the RNG to buy desired rare heroic drops.
  • Altar of Malice will take place in the Shabby Sea, a small body of water between Antonica and Faydwer.
  • Altar of Malice brings with it a new playable race, the Aerakyn. They offer some extra aesthetic customization (custom horns, wings, scale pattern color) and their wings actually develop over time so when you hit level 85 and achieve flight, its on your own homegrown wings.
  • Guild level goes to 100, with more amenities and upgraded “elite” guild halls.
  • New Rabbit leaper mount with good and evil versions.
  • Collection items (shinies) will now be sellable for Status. It sounds like the Status merchant is going to get loaded up with stuff as a way for players to spend status.
  • All character spells and combat arts can be upgraded to Grandmaster. Some will upgrade to Ancient quality.
  • We’re going to the home of the Far Seas Trading CompanyCastle Highhold — and will find out why we’ve been blocked from going there for so long.
  • This Fall, All Access members will get the ability to retrieve mail attachments and access the broker from anywhere in the world.
  • EQ2 will celebrate its 10th anniversary with a special heroes festival set to begin in November, with 10-year veterans getting a special Isle of Refuge prestige home, complete with a starter population pack.
 

Next Year!

  • NEW PUBLIC QUESTS coming early 2015. I am totally pumped about this one!
  • Fabled level 100 versions of Echoes of Faydwer dungeons will be released throughout 2015.
  • Cross-server Dungeon Finder.
  • Deity System revamp. Will include new level appropriate blessings and miracles. Also the ability to worship more than 1 diety.

Originally posted by azarhal
Originally posted by Nadia

http://eq2wire.com/2014/06/30/soe-live-2014-schedule-posted/

EverQuest Next Track

  • Fri @ 10:00am – EverQuest Next Keynote
  • Fri @ 4:00pm - EverQuest Next: The Tech Evolution of the World
  • Fri @ 6:00pm - Landmark and EverQuest Next — how they relate
  • Sat @ 11:00am - EverQuest Next: Combat & Classes
  • Sun @ 2:00pm - The Content of EverQuest Next

The Content of EverQuest Next is all about how Storybricks will work. It was also posted in big bold letters in the welcome show last night: Storybricks demos.

This is the official schedule description for that panel: Learn more about how the team is working with Storybricks to create content in ways that will make the world of Norrath come alive in EverQuest Next.

thank you for the clarification

Originally posted by SBFord

Read more of Victor Barreiro Jr.'s EverQuest Next: Withing on an SOE Live Star.

With an entire hour-long keynote at their disposal, SOE has the ability to choose how they want to ramp up Everquest Next. While combat is one thing, I’m still hoping we get more details on how Storybricks is being implemented for Everquest Next.

looking at the other panels for EQN - i doubt storybricks will get much emphasis

http://eq2wire.com/2014/06/30/soe-live-2014-schedule-posted/

EverQuest Next Track

  • Fri @ 10:00am – EverQuest Next Keynote
  • Fri @ 4:00pm - EverQuest Next: The Tech Evolution of the World
  • Fri @ 6:00pm - Landmark and EverQuest Next — how they relate
  • Sat @ 11:00am - EverQuest Next: Combat & Classes
  • Sun @ 2:00pm - The Content of EverQuest Next
Originally posted by CrazKanuk

Lmao, the new life cycle for an MMO is Subscription -> F2P -> Dead.

 I know only *one* mmo that was sub only first - then ftp - then died   (Vanguard)

 

plenty of sub mmos have died

plenty of ftp mmos have died

but not the combination
Originally posted by SBFord

Read more of Jean Prior's EverQuest 2: The Future of EverQuest 2.

new playable race: the Aerakyn.  They're winged humanoids similar to elves with horns.  Their animations will include wing-attacks and when an Aerakyn reaches level 85, he or she will be able to actually fly under their own power.

new race - fun fluff  :)

the game engine is Forgelight

http://en.wikipedia.org/wiki/Forgelight_Engine

currently, SOE is using it for all their new games

 

Originally posted by Righteous_Rock
What's the special occasion for all of this?

SOE Live / fanfaire is an annual press event

 

similar to how Blizzard has their annual Blizzcon

that was the opening keynote

the game specific keynotes are today

 

http://eq2wire.com/2014/08/14/twitch-livestream-schedule-for-soe-live/

All times are in Pacific Daylight Time, and all broadcasts are on SOE’s Twitch channel.

Thursday, August 14:

7:00 – 9:00 PM: SOE Live Welcome Reception and Keynote featuring President John Smedley

Friday, August 15:

9:00 – 10:00 AM: Landmark Keynote

10:00 – 11:00 AM: EverQuest Next Keynote

12:00 – 1:00 PM: EverQuest II Keynote

1:00 – 2:00 PM: EverQuest Keynote

2:00 – 3:00 PM: DC Universe Online Keynote

3:00 – 4:00 PM: H1Z1 Keynote

4:00 – 5:00 PM: PlanetSide 2 Keynote

Originally posted by Mr.Kujo

 No matter what they do now, the ridiculous lion will be still shown on the internet and scare people even way after release.

disagree - tony the tiger will get dismissed as an early tech demo prototype

AFTER an updated Kerran is revealed

 

both WOW and GuildWars 1 had some butt ugly character models in the early stages of game creation

that were shown to the public

Originally posted by Muke
Wasn't Landmark scheduled to be released in Feb 2014?

Landmark public alpha was scheduled for Feb 2014

http://www.eqhammer.com/news/landmark-beta-dates-and-founders-program-announced

 

Originally posted by Mendel

given a 'fully destructible' environment that includes e-property, there will be others who will enjoy kicking over their sand castle.  I expect that SOE will probably cordon off housing areas as non-destructive, but there have already been outcries (on these forums) about that expected action being not in the spirit of 'fully destructible'.

new EQN info begins tomorrow at SOE Live

 

last year, it was stated that some things can not be destroyed

http://www.ign.com/articles/2013/08/02/everquest-next-is-real-and-its-amazing

Players will occasionally be prevented from destroying things, Georgeson says, because otherwise "player cities would become player parking lots." Monsters, however, can and will show up to wreak havoc, and left unchecked, they can do plenty of damage to player settlements. A dragon, for instance, may come in and knock a castle wall down, necessitating repairs.

 

in Landmark, SOE said property owners can flag their land indestructible -- if they want to

http://massively.joystiq.com/2013/08/04/soe-live-2013-delving-deeper-into-eqns-landmark/

Starting with personal plots, players are able to set permissions on their individual claims. You can build solo or allow friends to help. You can also make things open for destruction or keep them locked and safe.

 

 

most mmos are limited by their launch game engine

 

i'm not expecting big changes to WOW 2004 character creation engine (but i could be wrong)

 

EQ1 did get a character model update in 2001 w Luclin expansion

but i didnt think the EQ characters looked any better

 

Originally posted by Sarariel
Originally posted by Nadia

no offense to WOW

but why are you calling a 10 year old mmo modern  ?

Are you calling a game that gets a massive £60 expansion pack every two years 10 years old?

Everquest a mmo from 1999 has 20 expansions - with an expansion every year

that qualifies EQ1 to be a modern mmo too?

no offense to WOW

but why are you calling a 10 year old mmo modern  ?

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