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All Posts by Nadia

All Posts by Nadia

469 Pages First « 7 8 9 10 11 12 13 » Last
9362 posts found

BANG! the card game is doing different themes,  Blizzard being one of them

http://www.amazon.com/Heroes-The-Storm-Bang-Game/dp/B00L9OPJ2K

 

by the same designers, I think Samurai Sword is a better version of BANG!

http://www.amazon.com/Da-Vinci-Bang-Samurai-Sword/dp/B00AF81YYS

i do not agree with having marketplace races

but considering EQ2 already has 19 races (for free) -  i see no reason to purchase this

https://www.everquest2.com/races

http://eq2wire.com/2014/11/05/feel-the-wind-beneath-your-wings-with-the-aerakyn-player-race/

Players will be able to purchase the new Aerakyn race from the EverQuest II Marketplace beginning November 11, 2014

the blog has more info about pricing

seen at Paste magazine blog

http://www.pastemagazine.com/articles/2014/11/play-more-than-900-classic-games-in-your-browser.html

the internet is carrying humanity towards the future, but it also connects us with our past. It’s an anachronistic wonderland that allows you to play old videogames without rummaging through a Goodwill or an attic.

Now, the selection is even broader with the Internet Archive’s latest expansion. Cue the nostalgia.

Over the weekend, The digital library expanded its gaming platform with the launch of the Internet Arcade, which features more than 900 classic arcade games that are all in one place—no sketchy websites, no emulators, no nonsense.

At the moment, the arcade is undergoing some maintenance, most likely because tons of people are navigating to the new installment. While you’re waiting, check out the Internet Archive’s Console Living Room and satisfy your inner ‘80s or ‘90s kid.

Originally posted by Gwahlur
How about the mercenaries? Are they only from cash shop, and are they needed?

Mercs are not needed but they enhance solo play and make it much easier to level up

http://eq2.wikia.com/wiki/Mercenaries

 

it's a one time cost of 15.00 to enable mercs on your acct  (they were a feature from Age of Discovery)

https://www.everquest2.com/news/eqii-producers-letter-age-of-discovery

available today, 11/04

http://eq2wire.com/2014/11/03/11-year-veteran-reward-isle-of-refuge-prestige-home/

After several questions about whether this was really “one per account”, Afista returned with additional details, including the revelation that the house would also be available for StationCash:

The Veteran Reward (which is the Isle house + population pack) is one per account.

Veterans receive the reward for free, but the house as well as some of the new house items will be available in the Marketplace for players who have not yet reached a 10-year status but still wish to access this prestige home. The Character Replicas from the population pack are unique and only available to Veterans. The replicas will not be available in the store.

and on the subject of flying Afista elaborated:

Yes, you are able to fly in the Isle home.

Since the island was never designed for flying characters, they had to do a lot of work to make all of the upper plateaus solid and usable. The team also added in the lake the feeds the original waterfalls in the upper area. There is really quite a bit of usable space up there now. As a player who enjoys decorating, it make me extremely happy .

-----------

SOE should have never removed this newbie area

but it's now available as a marketplace home or 10 year vet reward

 

Originally posted by SevenOmatic
So wheres Lineage now.. It's shut down. Even Linage 2 is a ghost town unlike it's EQ counterpart.

L1 is shutdown in West only

L1 is Ncsofts biggest money maker in the East - and still sub only

Originally posted by Iselin

The (East/West) markets are different enough that, if for unknown reason you want to have a global MMO discussion, you'd be much better off making 2 lists and giving some mention to the very few that managed to successfully crossover... WOW and FF are about the only two that managed that and I'm still not seeing a lot of FF "clones" developed in the West.

..

From what I can see, western MMOs are influenced by previous Western MMOs and likewise with Eastern ones influencing that market. Heck, even Western FPS games influence Western MMO development to a far greater extent than Eastern MMOs do.

i agree - great points

i've seen a few games mentioned as inspiration for EQ -- never lineage

you have a sourced quote for your claim?

the cash shop is only cosmetic - beyond reducing the time needed to research new spells

 

if you plan to play the endgame of EQ2, it's better to sub

if for no other reason than to have control over your AA slider

 

i fully agree the Collectors edition of the expansion is a ripoff for price

but i see no reason to buy the Collectors edition

Originally posted by blueturtle13

Yes I know the history of the western games with 450,000 to 500,000 max EQ subs but EQ DID pull concepts from Nexus and Lineage. Or did those features just magically appear from OTHER western games? No they did not. Ask Brad? He is on here all the time and used to be in our Lineage guild. Know the REAL facts before you just formulate opinions from posts without full contexts ;)

Dungeons and Dragons has been around since 1974

as i mentioned,  EQ was developed since 1996 - before Lineage existed

 

i linked an interview where Mayong Mistmoore came from:  Brad's character in a D&D campaign

http://eq2.zam.com/story.html?story=17392

Originally posted by blueturtle13

Everquest was the biggest MMO played then but only in the USA NOT the world. Lineage drew in players from all around the world. Introduced things EQ used for their game.

Nexus, Lineage and Lineage II helped create NCSoft.

Lineage was released in the USA, China, and Japan as well as South Korea (of course) It was a HUGE Success.Plus Taiwan 3 years later to monster numbers. In fact  the numbers were larger than Everquest by HUGE numbers. It may have been super popular, EQ meaning, but most important? Only in America.

Lineage was huge in the East but did very poorly in West  (less than 10,000 US subs)

Ncsoft financials:  Detailed L1 subs from Q1 2004 thru Q1 2006  BY REGION

http://www.cesspit.net/drupal/storeroom/misc/q12006-lineage.gif

 

in the same way,  EQ was huge in the West but did poorly in the East

SOE launched EQ china in 2002 but it never had success

 

EQ was in development since 1996 and was not influenced by Lineage

EQ was primarily influenced by Diku MUD and Dungeons and Dragons

http://eq2.zam.com/story.html?story=17392

early EQ required casters to sit and stare at their spell books when regaining mana

Originally posted by SBFord

Read more of Richard Aihoshi's The List: The Most Significant MMOGs Of The First Modern Decade.

..snip..

if you have a precise top five, I look forward to seeing your choices and why you made them.

I am focusing only on Western mmos

 

1. Ultima Online - sandbox mmo done right

2. Everquest - the most popular Western mmo for 5 years before dethroned by WOW. Jokingly referred to as EverCrack

http://www.cbsnews.com/news/everquest-or-evercrack/

3. DAOC - 3 faction RVR

4.  SWG - another sandbox done right, later faltered due to NGE changes

5. WOW - Polish with a capital P, casual friendly and accomodated many playstyles including soloing for all classes

http://www.icewinddale.com/

https://play.google.com/store/apps/details?id=com.beamdog.icewinddale&hl=en

 

commentary at boardgame geek

http://boardgamegeek.com/blogpost/35360/app-news-icewind-dale-hits-android-handelabra-talk

Icewind Dale: Enhanced Edition Comes to Android
The latest Infinity Engine RPG from the 90's to get the "enhanced edition" makeover is Icewind Dale. The difference between this and the first two Infinity Engine ports is that Icewind Dale is out for Android devices first, with iOS users still waiting for the app to clear Apple review.

If you're familiar with the Enhanced Editions of Baldurs Gate or Baldur's Gate II, you know that Beamdog always adds a bunch of stuff to the game, like new characters, classes and quests. Icewind Dale is no exception:
 

Beamdog wrote:

- Swords and Sorcery: Discover dozens of new spells and items, including new magic armor and weapons.

- Blackguards and Wizard Slayers: Select from more than 30 new kits and classes to create the perfect adventuring party.

- A New Look: Experience the Enhanced Edition's all new interface, including the new Quickloot bar.

- Bring A Friend: Join your fellow adventurers in cooperative, cross-platform multiplayer games.

- See The Unseen: Explore quest content cut from the original game, now finished and restored.

- More to Experience: Enjoy the countless bug fixes and improvements that await you in Icewind Dale: Enhanced Edition!



The game also includes both the Icewind Dale: Heart of Winter and Trials of the Luremaster expansions.

You can pick it up right now for $10 on Google Play, and it should be hitting the app store for iOS Universal in the next week or two.
Originally posted by Kyleran

WOW will never die....  only the players will slowly fade away.

ghosts play wow too!

Originally posted by afoaa
Originally posted by Nadia

Character Deletion limit?

They did it because of bot spamming. Bots crated new characters faster than they could be deleted and overran the game in a way you wouldn't believe. So to make it impossible for botters they put in the limit.

thank you for explaining

Originally posted by Brynn
I'm undecided on when to order this game. I want to level one character to 90, but do I have to pre-order to do that, or can I wait until release to order?

it comes with expansion - for 1 character

 

it is also available as a game service for $60.00 per character

http://wow.joystiq.com/2014/02/18/level-90-boost-is-up-on-live-servers-for-60/

 

 

 

Originally posted by codejack

Next up, for me, anyway, was the character deletion limit. I am a character builder; my main game for the last several years has been DDO, and on my main server I have 18 characters that I am constantly reincarnating, changing, and tweaking, but only after I've rolled up a new character with that build to test it out for a few levels. The deletion limit makes this impossible, or at least such a long process that it would literally take me a month just to create a level 1 character that I had any desire to play. In retrospect, had I known about this, rather than resubbing, I would have just bought a whole new account, but even then, I would have run into this barrier quickly.

Character Deletion limit? 

i don't understand why ESO would do this ..

 

i test out new characters in the mmos i play and delete them often

i think dungeon scaling is a very welcome feature for any mmo
Originally posted by Spankster77

Yes and that item sells for roughly 500g which is a horrible investment of your $25 as you can make 500g by doing the dailys.  Nice try though.

the point remains it can be used as more than cosmetic for lower level players

its not a big boost but its not cosmetic either

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