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All Posts by Nadia

All Posts by Nadia

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Combat and Game Tables

  • Ladies and Gentlemen... are you ready to rumble? Combat is now in Landmark, and we're starting with PVP.
  • To engage in PVP, you'll have to join a Deathmatch, Team Deathmatch, or Zone Control Game Table that is running on someones claim (or set up your own!)
  • For a more detailed explanation on Combat and Game Tables, please read the detailed notes located here.
New to this update, Movers are props that you can place on your claim that will fling, teleport, or generally move you about your claim as you see fit.
  • Spring Loaded Launcher
    • This prop will launch the user in the air, at a speed and angle that you specify! Right Click the object and select "Setup" to modify the settings.
  • Spring Loaded Flinger
    • This prop acts similarly to the Launcher, but is a two piece prop. The secondary piece can be moved and placed as you see fit, and acts as a landing spot. Simply place the Cube Object wherever you want, and when you activate the flinger, it'll propel you towards the target! You can also right click this object and select "Setup" in order to change the Height (angle.)
  • Translocation Pad
    • This is a prop that has two pieces, and can teleport the user from one piece to another. After initially placing the two-piece prop, simply right click one of the Pads and select "Reposition." Move it anywhere else on your claim, and when you walk over one of the Pads, it'll teleport you to the other pad!
  • Magical Platform
    • This is a three-piece prop, that acts as a moving platform. You can reposition the two end pieces to make the platform move in any manner that you want. Left to Right, Right to Left, Up and Down, Diagonally - you can even rotate the ends in any axis, which in turn rotates the pad as it moves!
  • These props can be crafted at the workshop.
Claim Management Overhaul
  • We've significantly overhauled the Claim Management window. You no longer have to open multiple windows to edit your claim, or pay upkeep - this is now an all-in-one solution that lets you easily manage everything in one window.
    • Press U to open Claim Management
    • On the left side, you can see all or your claims. Clicking on one of them will refresh the middle pane of the window with that selected claims information (no more separate windows!)
    • In that middle pane you can update your screenshots, change the claim name and description, and add tags. There is a tab on top of that middle pane that accesses the Security Settings.
    • The right pane displays the Upkeep information for all of your claims. Simply input the number of days you'd like to pay, and it'll tell you how much Copper or SC it will cost.
  • Speaking of SC, we've added the option for you to pay for your upkeep with Station Cash. The current cost is 10 SC per day, per claim.
Showcase and Player Studio enhancements
  • You can now Follow players and tags within the Showcase!
    • On the My Store tab, click "Start Following." From here you can type in the name of your favorite creator, and start following them.
    • You can also decide to follow certain tags, and this is where you can really get specific.
    • For example, you could put in two separate tags: PVP and Castle. If you're just searching for these, you would get updates from anyone who submitted something with the tag "PVP" or "Castle."
    • However, you could also group tags together! So if you only want to get updates on "PVP Castles" then we would only update you when someone submits something that has BOTH of those tags.
    • Every 24 hours, we'll search for anything that has been successfully submitted to the Marketplace or Gallery, and send you an in-game mail with updates from your followed tags and creators. If you have your personal e-mail on file, we'll also send you an e-mail with the same information.
  • You can now bundle your Player Studio items together!
  • Bundling is a system that lets you bundle any approved Player Studio objects together into a single item that can be purchased from the store. This is obviously useful when you’re attempting to sell anything built with modular pieces, or even just to offer collections of your items at a single price point for convenience.
    • To bundle items together, go to MyStore.
    • You can only bundle items that have been submitted successfully and approved previously.
    • When bundling items, you will name the bundle, give it a description, and then add items from your MyStore list into the bundle.
    • Your bundle price cannot be lower than the total of all the item minimum prices contained within the bundle. Example: If I make an item and submit it to Player Studio, it will have a minimum SC price that needs to be charged. Let’s say I made an archway and the minimum price was 25SC. I list that item for 100SC individually. When I add it to a bundle, it will raise them minimum price of that bundle by the item’s minimum price of 25SC, not by the higher price you decided to charge. 10 such items added into a bundle would raise that bundle’s minimum price by 100SC.
    • Once a bundle is created, it is submitted through the regular review channels for content check. Once approved, you’re good to go!
    • You do not pay any additional Listing Fees for creating a bundle. The listing fees were charged already for the individual pieces.
    • You can create any number of bundles, but you can currently only actively list 10 of them at a time.
New Props and Material Changes / Additions
  • We've got some great Kerran themed props for all you Workshop builders!
    • Hanging Kerran Lamp
    • Standing Kerran Brazier
    • Hanging Kerran Lantern
    • Wooden Kerran Lattice
    • Rectangular Kerran Rug
    • Ornate Kerran Vase
    • Wooden Kerran Table
    • Wooden Kerran Lamp Post
    • Simple Kerran Stool (six colors)
    • Ornate Kerran Stool (six colors)
You can also now craft Proximity Mines. For more info on Proximity Mines see the Combat and Game Tables link above.

As a side note, we've also categorized our Prop Lists, since the list seems to grow every update!
  • Prop – Decoration
  • Prop – Furniture
  • Prop – Lightsource
  • Prop – Interactive
  • Added ten new colored Stucco variations, and sixteen new Burled Wood variations (light and dark tints to all current burled wood textures.) These should add some diversity to Kerran Workshop builds!
  • We've made the Glass Voxels more clear (it previously had a green tint) and removed the rippled texture from it.
Claim Attachments
  • Good news everyone! We've increased the amount of attached claims you can have to five!
  • To recap, you can have up to two root claims, and up to five attachment claims (total.)
  • As a reminder, all claims must be in a 3x3x3 box around the root claim.
Performance Improvements
  • We've made a number of optimizations that should improve framerates for many players. This does not include the Multithreaded Rendering, which we are still working on.
Bug Fixes / Misc
  • Ledge grab has been enabled!
  • You can now interact with a prop, if you have a sickle equipped.
  • Added the following message to Character Delete. "WARNING: Deleting your character will permanently delete all items in your inventory, chests, and vault. This includes items purchased from the Marketplace. Note: Building templates currently saved will carry over to your new character. If you are SURE that you want to delete your character and all its items, please type DELETE below to confirm."
  • Windowed Full Screen should now allow you to Alt Tab to a window that is on another monitor.
  • Fixed numerous crashes.
  • The Portal Spire should now have a near infinite view distance.
  • Added a proper skin to all the Notification Windows (Mail, Upkeep reminder, Player Studio Approvals, etc)
  • The Showcase should now close with "B."
  • Fixed an issue where you would continue to swim on land, if you migrated on to user placed voxels from the water
  • Turned the FPS meter off by default. You can bring it back with Alt + F.
  • You can now press "F" to interact with objects.
  • You are now able to map the Mouse4 and Mouse5 buttons to any control.
  • If you have an item that enables Double Jump, you can now jump after falling.
  • The Contacts list will now keep the Friends / Guild dropdowns regardless of the "Show Offline" setting.
  • Addressed numerous Guild UI bugs

from article:

The first great Landmark builders were characterized by their ambition. The second wave, by their voxelmancy - these were the people who innovated antivoxels, microvoxels, and more.

Now, we have the third wave - people who have managed to build so elegantly, that voxel-based structures look pre-rendered. It’s astounding to see, and it has ramifications not only for Landmark, but for the future of terrain and structure generation in gaming.



You attempt to slash the vision but miss

the vision hits you for 999 damage!

You have died

Loading, Please wait.

Landmark is being patched from 2pm PST to 6pm PST today


no update notes yet but i saw this on forums

Dexella. . . I thought we were getting the Chomper, Scorpian Bush, Firey Musroom, & the 3 Wisps in this Up-date ?
Those are considered 'monsters', are they not !?

No, they are not coming in with this update.

Monsters are later; we just previewed those. The first "monster" you have to face is one another (PvP).


from SOE Live

Georgeson emphasized that "the first monsters that we're going to put in the game are you guys!"

The first iteration of combat is specifically PvP. But don't panic!

PvP is completely consensual as well as claim-based so you won't stumble upon it in the wilds without knowing. This is so that players can give feedback on the fun-factor of combat while the AI continues to be honed.

Originally posted by AmbrosiaAmor

Yeah I miss these. FFXI did it right. Danger at every turn! And at night you had to worry about low health aggro. Shame that we will probably not see these ever again (well maybe from an indie title) but certainly not from a AAA title.

you were referring to FFXI

but the comment reminded me how low health was the ultimate mob taunt in EQ1

Originally posted by Bigdaddyx
Originally posted by immodium

Thanks for that link i officially hate my life now. 

the potato salad KS inspired many spinoff food kickstarters  (none of them got funded)


some trivia  (italics are from this blog)

On July 6th, three days after it went live, Zack was on local TV news in Columbus, Ohio, expressing amazement at how the thing had blown up. At the time he had fewer than 200 backers.

Traffic to the project page quickly took off and eventually reached 4.1 million visits

That made it the fourth-most-viewed project page in Kickstarter’s history. The top ten:

 1.Ouya game console
 2.Pebble watch
 3.Veronica Mars movie
 4.Potato Salad
 5.Double Fine Adventure
 6.Project Eternity
 7.Penny Arcade
 8.Reading Rainbow
 9.Mighty No. 9
10.Oculus Rift

It’s funny to think that more people have seen the potato salad project than Oculus Rift, but hey, the Internet is a crazy place


Originally posted by coretex666

The features sound interesting (on the paper). However, the videos indicate that EQN is going to be an arcade console game which kind of prevents me from getting excited about it.

the downer to me is that EQN will be action combat similar to a MOBA


i dont think console when i think of EQN,  i think MOBA

I am willing to overlook the action aspects if the rest of the game is fun

seems like Gamestop has a better deal

$20.00  for 2500 SOE cash

After some back and forth with the card producer and GameStop, we’ve discovered that GameStop pushed the street date for these cards to next week. As near as we can tell, this should happen on Monday, August 25th. We are still working to confirm the exact date.

Each GameStop store location in the U.S. is slated to carry a peg's worth of the Collector's Edition cards. Once they are sold out, the Standard Edition card will be placed on the shelf.

Dexella, SOE

Originally posted by Enrif

*Redeeming this game card will grant you immediate access to Landmark. If you redeem this card during Closed Beta, you will be given permanent access to Closed Beta

well it say that if you redeem the card during beta you're given permanent access to the beta. its not in big letters on the front. but its not, because they intend to sell them after beta ended too. Maybe some one failed at designing the card. but that happens.

the clarifier note i copy and pasted from the website


I have not personally seen the actual card

but the image shown on SOE's site, does not mention beta in the card marketing

Originally posted by Enrif

If its only for Landmark, well the 20$ are still for the 2000 Station Cash, game is free

SOE Cash has never been game specific  - your SC balance is usable in all SOE games


the card is basically a generic Station Cash card,  with added bonus of Landmark access

but it still annoys me that BETA is not listed on front of the card

Originally posted by Mtibbs1989
They're selling betas in brick & mortar stores now? *facepalm*

i agree it is kind of sleazy

beta is not mentioned at all on the front of the card

Beginning Sunday, August 10, 2014, participating Walmart stores will be offering this exclusive Landmark game card. The card, which costs $20.00 USD, will grant you 2,000SC and Instant Game Access*.

*Redeeming this game card will grant you immediate access to Landmark. If you redeem this card during Closed Beta, you will be given permanent access to Closed Beta.

Originally posted by sgtalon

I don't think graphics have a thing to do with why people are turned off by EQN. It is the Pay2Test model that they have. 

If you want to play Landmark you have to give them $40. Regular Beta invites are only 7 days. 

No thanks. I will play EQ:N but I won't be participating in a beta that I have to pay for... Esoecially for a game that is going to be FREE!!!!

the game is not released yet

if you want to play Landmark while the game is being built,  yes, you can pay for the privelege


the lowest cost is $20.00

and if you buy it at Walmart, comes with $20.00 worth of Station Cash useable in any SOE game

Originally posted by Kyleran

This will be in almost no way EQ3, and far closer to ESO and other more modern, action combat MMOs.


in the same way that EQ2 was not like EQ1

-- and disappointed some EQ1 players wanting EQ1 with new graphics

Originally posted by tort0429

In eq2 you have the option of selecting a character 'model' type.  US type or European type, I believe.   When selecting one or the other, your character's appearence completely changes.  So, why not have the same type of option in EQN but on a larger scale.

i think offering two art sets of character models is waste of dev resources


SOE did this twice

in EQ1 with the Luclin expansion in 2002  (players could choose new or old models)

in EQ2, the SOGA models were created to promote EQ2 to the Asian market

Originally posted by iridescence

"Why don't people respect the fact that we all are entitled to our own objective and subjective opinions?" 


Perhaps this is just a typo on your part but it does, perhaps inadvertently, highlight a big problem in that a lot of people don't seem to understand the difference between objectivity and subjectivity.

An *opinion* is subjective and, yes, we are all entitled to them no matter how strange or unpopular.

What causes problems is when people start  stating their opinions as if they were objective facts without any evidence to back it up other than their own preferences.

I agree with this opinion

Originally posted by Dranny

remember if you have a character of level 60 or above and use the boost you will also get your primary professions and first aid maxed to 600 too.

worth repeating

A pre-purchase offer for Sid Meier's Civilization: Beyond Earth is now available on Steam, offering early-bird buyers the Exoplanets Map Pack, which includes six custom maps, inspired by real exoplanets.

The custom maps include the following exoplanets (list below), with added features from the imaginations of the development team at Firaxis. Publisher 2K Games is offering Sid Meier's Civilization: Beyond Earth for $49.99 and Sid Meier's Civilization: Beyond Earth Classics Bundle, which includes three previous Civilization games, for $69.99.

Civilization: Beyond Earth is a turn-based strategy game in which players settle an alien planet, while conquering or treating with neighbors and researching new technologies. It will be released on Oct. 24, 2014.

  • ?Kepler 186f: One of the oldest known Earth-like planets. Featuring lush vegetation in the game world.
  • Rigil Khantoris Bb: Orbiting the closest star to our solar system.
  • Tau Ceti d: A planet of seas and archipelagos.
  • Mu Arae f: Tidally locked in orbit around a weak star, half the planet is frozen while the other half is always hot.
  • 82 Eridani e: Tectonically unstable.
  • Eta Vulpeculae b: A mysterious new discovery with unknown terrain.

preview at io9

Why Civilization: Beyond Earth Is The Hottest New Space Strategy Game

Are there moments in the game that pay homage or call out to classic sci-fi? Is there a point where the player feels that Star Trek sense of awe and exploration, or the "Hell yeah!" of blowing up the Death Star? Or perhaps the creeping paranoia of a Philip K. Dick style surveillance state?

Miller: Absolutely. The game is filled with references to our favorite sci-fi books and movies. The game's fiction references something called the "Great Mistake," which is a nod to Dan Simmons's Hyperion Cantos. The "Contact" victory type is an homage to Carl Sagan's novel of the same name, and the philosophical basis for the Purity Affinity was inspired in part by the Albertian Order of Leibowitz in Walter Miller Jr.'s A Canticle for Leibowitz. The giant Siege Worms that roam the planet's surface need no introduction to fans of Dune. I'm really excited to watch people discover all of the little details we've put into this game, and I hope they see just how much the whole team loves the sci-fi genre.

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