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F2P? P2P? Why not both? (Servers Idea Thread!)
General Discussion « EverQuest Next 6/17/13 1:44:04 PM
who knows?
SOE did it before in EQ with their Legends server, where players paid a monthly fee of $40.00 http://everquest.allakhazam.com/story.html?story=662 The monthly cost is $39.95 and will include your current subscription. Sign up is February 4, 2002. Remember ONLY 8000 lucky people will get this chance. Sign up at EverQuest Legends.com
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The topic on everyone's mind: "Can EQ:Next work with Sony's F2P Model?"
General Discussion « EverQuest Next 6/17/13 1:28:13 PM
Originally posted by BearKnight that was true for EQ2X -- the inital server (Freeport) had gear equivalent to Tradeskilled gear
before all the servers went ftp, that cash shop gear was *removed* from Freeport EQ2 has been that way for 18+ months, since Dec 2011 |
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Originally posted by Torvaldr i agree - its helpful to see WHY a game was chosen for best of show |
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Players can CHANGE the environment.... Uhhh
General Discussion « EverQuest Next 6/17/13 1:02:52 PM
Originally posted by zaxtor99 i dont know it doesnt sound like change will only be momentary
ZAM interview http://www.zam.com/story.html?story=30916 You’ll be able to destroy, massive, massive parts of this world, almost all of it. You can light the forest on fire; we have ambition with this thing. We want it to be something where the world you log into, might not be the world you log into in five days.
"Our opinion is that today's MMOs, and I'd include ours in that mix, are stagnant and stuck in this model that we frankly helped create with EverQuest, where we put new content in the game, and they go through it at an incredibly fast rate because of sites like Thottbot and that kind of stuff," Smedley said. "We need to change the way we do this," Smedley said. "We're building a sandbox and giving players the tools to help shape the world that they're in. That's the direction we're going we're going in with EverQuest Next; trying to make a world that players create while being a living, breathing world around them. It's not just a prop for them to walk around in, which is really what all of today's MMOs are. Their worlds are nothing more than a movie set."
regardless, the EQN reveal is in 46 days
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Smed hinted at giving players system level tools http://www.rockpapershotgun.com/2012/10/13/planetside-2-eq-next-and-soes-player-driven-future/ RPS: SOE’s Player Studio seems like an extension of that to me. Let players make their own new content. How far do you hope to expand that, though? Right now it’s just objects in games like EverQuest and eventually PlanetSide. Would you ever like to see players creating their own missions and gametypes, though? John Smedley: Stay tuned. The answer is yes, wholeheartedly. We have plans for that that go out a long way, and a game that is going to dominate because of that kind of stuff. It’s not just players making quests. Don’t think of it just as Dungeons & Dragons. What we’re actually building is the ability for players to put in systems. System-level stuff. We give them some rules, some basic simple rules, and they can make things out of whole cloth. They could build their own battlegrounds style of gameplay. That’s what we want. What we have is an amazing infrastructure and ability to let players do new and emerging things. We want them to… Not make their own fun. We’re going to make our games amazingly fun. We want them to be able to make things we didn’t think of fun. That’s really what it is. I mentioned Hulkageddon, I love that in EVE. That’s just players putting bounties on something. It’s nothing. That’s all it is. But that’s as fun as anything in EVE. More fun if you ask me. It’s amazingly fun. |
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Originally posted by Storm_Cloud |
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an interview from October 2012 - back then it sounded too good to be true
after mmorpg.com claimed EQN best of show from what they saw behind closed doors, I gotta wonder
Smed interview http://massively.joystiq.com/2012/10/20/soe-live-2012-john-smedley-on-eq-next-and-soes-future/ Massively: Let's start with EQ Next. When did you make the call to scrap everything? What was it that made you choose to do so? At GDC last week, you also talked about how quickly traditional MMO content is consumed and how that plays into your decision to adopt a philosophy toward emergent gameplay. The question comes up about how that affects the future of raid content -- something that takes a lot of time to design and is usually played by only a portion of the community. What are your thoughts on that? |
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[Poll] If EQ Next turns out to be just another overhyped game on MMORPG.com
General Discussion « EverQuest Next 6/17/13 12:03:00 PM
Originally posted by Slampig im expecting every feature implemented but i know thats unrealistic
ZAM interview from October 2012 http://www.zam.com/story.html?story=30916 What you saw in WoW’s Cataclysm could take place because someone cast a spell that is powerful enough to do something major. We want it to be meaningful. And that’s what we’re building. It’s actually what we’ve built, because we’ve got this now. It just isn’t quite at the level where we’re OK [to reveal it to the public]. We have a story that we want to tell for the announcement of it, we want it that you’re seeing every aspect of the gameplay, we’re one aspect short of that until we’re ready to show, so we’re close now. |
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Originally posted by skamper the staff saw EQN at the show http://www.mmorpg.com/showFeature.cfm/loadFeature/7501/page/1 we were treated to an early look at what SOE has planned for the game’s unveiling in August and we were quite simply blown away by every little detail we saw.
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PS4/XBOX will not play on same server with pc players.
General Discussion « Elder Scrolls Online 6/17/13 10:07:37 AM
Originally posted by lizardbones I've seen similar claims that PC users trump console players
http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html
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[Award] General: MMORPG.com's E3 2013 Awards
News & Features Discussion « General Discussion 6/17/13 9:43:15 AM
Originally posted by Nanfoodle 46 days to Aug 2nd |
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If World Of Warcraft Lost 3 Million More Subs It Would Still Be The Top MMO!
General Discussion « World of Warcraft 6/17/13 9:39:20 AM
Originally posted by Rhinotones that figure is from 2 years ago, May 2011 http://www.joystiq.com/2011/05/09/activision-blizzard-banks-503-million-in-first-quarter-profits/
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Originally posted by sportsfan if runescape can claim 200 million - you think its unrealistic that 100 million have tried WOW in the last 9 years? http://www.examiner.com/article/runescape-passes-200-million-registered-accounts |
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The topic on everyone's mind: "Can EQ:Next work with Sony's F2P Model?"
General Discussion « EverQuest Next 6/17/13 8:26:12 AM
Originally posted by Xthos SOE supports the sub model too -- EQ2 is both a ftp game and sub game the cash shop in EQ2 is cosmetic only (w exception of mounts and experience potions)
RIFT recently went ftp and Trion still supports subs |
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It wont be coming out this year, I would guess 2015, maybe Xmas 2014.
General Discussion « EverQuest Next 6/17/13 8:21:48 AM
Originally posted by Nanfoodle EQN was shown to the press at E3 -- behind closed doors |
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[Award] General: MMORPG.com's E3 2013 Awards
News & Features Discussion « General Discussion 6/17/13 8:18:01 AM
Originally posted by DMKano I agree im a fan of EQnext but i dont think a "closed doors" mmo deserves best of show |
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Originally posted by sportsfan back in 2006, SOE servers had over 20 million registered -- with 1/10th of WOWs active playerbase
WOW easily has over 40 million registered players, probably over 100 million registered including trials how many would want to play ftp WOW, i have no clue
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not sure i agree w any "closed doors" mmo winning best of show - esp w no details
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Which one do you think is less of a "WoW clone" - Rift or WildStar?
The Pub at MMORPG.COM « General Discussion 6/14/13 7:25:38 PM
Originally posted by strangiato2112 Everquest shared these same features, before wow
Lost Dungeons of Norrath w instanced dungeons of different tier difficulty released in 2003 http://en.wikipedia.org/wiki/EverQuest:_Lost_Dungeons_of_Norrath LDON had a token system for upgrading gear - requiring you to run them repeatedly
Everquest, Anarchy Online, DAOC, EQ2 all had global cooldowns prior to WOW
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Game Update 67: Darkness Dawns — July 30th http://eq2wire.com/2013/06/14/game-update-67-darkness-dawns-july-30th/ |
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