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All Posts by Nadia

All Posts by Nadia

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Originally posted by Vivasvan

I just need to know about dungeons and mechanics. Do they play similar to lotro used too? Do u need to CC mobs and take your time etc? Or is it just face roll like wow.
 

depends on the level and the dungeon

under level 50 - mostly faceroll but mobs will spank you hard if you aggro too many

CC tactics are needed in the upper level 85 content

 

2 weeks ago, EQ2 added 5 level agnostic dungeons

these dungeons,  anyone levels 20-89 can do together,  regardless of their level

http://eq2wire.com/2014/09/29/first-five-level-agnostic-dungeons-grandmaster-spells-coming-thursday-oct-2nd/

 

Originally posted by flizzer

Im wondering if these improvements are really improvements.  If the game performance improved I might want to play. 

Feldon feedback posted at Eq2wire about last months performance patch

http://eq2wire.com/2014/09/24/adornment-cannot-be-located-act-and-performance/

 Tuesday’s update to EQ2 included quite a few tweaks to the EQ2 game client which have produced a substantial upgrade in framerates and overall performance for many players including myself.

I have to give a round of applause to Dave “Maevianiu” Kish and others on the EQ2 code side who have worked the last few months to get these changes done. I was personally able to bump up one quality setting and my framerate still increased from 20′s to a steady 45-50.

 

i thought original Guild Wars did a great job at horizontal progression

 

- all gear had the same max stats available to everyone

- level cap of 20,  if you wanted to go straight to pvp,  could be instant 20

- vast majority of the game content and expansion chapters were designed for level 20

- everyone was dual classed,  but you could stick with only a primary class if wanted

 

- progression was measured by skill collecting, player titles, vanity armors and misc cosmetics

- plenty of skill combo theorycrafting,  you could only actively have 8 skills out of a collection of over 1000 skills

 a variety of reasons

- they got burned by a previous game by same dev or same publisher

- they are jaded regarding a style of game and want to be heard

- they woke up on wrong side of the bed  !

http://io9.com/marvel-debuts-their-new-phase-3-movies-including-capta-1651832265

Phase 3 has been announced, and it's everything — everything you could want. Captain Marvel! Black Panther! Inhumans! And most incredibly, a two-part Avengers: Infinity War!

Doctor Strange on November 4th, 2016

No casting was confirmed, obviously. Kevin Feige said specifically: "If [Doctor Strange casting] was confirmed, we would have announced it today."

Guardians of the Galaxy 2 on May 5th, 2017

No details, unfortunately.

Thor 3: Ragnarok on July 28th, 2017

This will undoubtedly be somewhat based on the classic Walt Simonson storyarc from the '80s, regarded as one of, if not the, finest Thor stories of all time. If it introduces Beta Ray Bill to the MCU I will literally lose my mind.

Black Panther on November 3rd, 2017

Chadwick Boseman, star of 42: The Jackie Robinson Story, has already been cast as Black Panther!

 

Captain Marvel on July 6th, 2018

Kevin Feige confirmed this will star Carol Danvers, not Mar-Vell. YESSSSS.

Inhumans on November 2nd, 2018

Avengers: Infinity War Part One in May 2018

Avengers: Infinity War Part Two in May 2019

Originally posted by SBFord

 LEGO Minifigures Online will be ready to hit both platforms by the end of 2014.

from article

LEGO Minifigures Online is scheduled to go live on Fire TV at the end of 2014.

Funcom will also be bringing LEGO Minifigures Online to the HDX line of Fire tablets. The game will be optimized for these devices and will fully support Amazon's store and payment systems for these devices. This version of LEGO Minifigures Online is set to go live at the end of Q1 2015.

Originally posted by cheyane

if I ask again in 6 months don't hold it against me as I honestly want to do this but damn it we have only 24 hours in a day

whenever you find the time is good

 

buying the latest expansion (Altar of Malice) includes all expansions except AOD

 the only thing I recommend from AOD is the mercs feature  ( 1500 SC)

https://forums.station.sony.com/eq2/index.php?threads/producers-letter-aod-expansion-membership-update.539793/

 

if you dont want to sub and rather be a free player,

SOE removed most restrictions  (gear restrictiions were removed last year)

 

the restictions a free player has is

- cannot research Grandmaster spells

- cannot move the AA slider   (its stuck at 50/50 )

- cannot sell on broker  (without paying a fee)

 

When AOM launches,  free players will have access to all content up to level 95  (Chains of Eternity)

EQ1 i made the most real life friends from

EQ2 has my favorite community

Originally posted by cheyane

 Is it hard to get into a raiding guild after I level up and get better gear and while levelling will it be a solo experience or will I get groups as a healer ?

How isolated will I feel in this game. Is there a dungeon group finder thing or any other way to play with like minded individuals ?

ive been playing EQ2 part time

I assume healers are still popular -- i know enchanters are at upper levels

 

5 level agnostic dungeons, supporting levels 20-89,  got added earlier this month but i havent tried them

http://eq2wire.com/2014/09/29/first-five-level-agnostic-dungeons-grandmaster-spells-coming-thursday-oct-2nd/

 

saw this on forums

 

solo and advanced solo?

https://forums.station.sony.com/eq2/index.php?threads/solo-and-advanced-solo.552620/#post-6119572

It means it should be doable by any toon alone. It stills allow to use a merc or a partner as some class may struggle more to finish them. [Solo] should be doable by toon with entry level gear, [Advanced Solo] are meant for toons with better gear.

..

I love Advanced Solos, they can actually be challenging until you finally get the upgrades from them. It feels like a heroic dungeon, except your by yourself with a merc, or duo with a friend. Can't do both, if you bring in a friend you have to get rid of merc.

..

in the new expansion the Solo dungeons are intended for a solo/molo/duo at level 95

while you have to be 98 to enter the Advanced Solo.

Originally posted by jbombard

7) They make new models, and the ability to turn them off is in the top 10 things to look forward to!? 

i took it as a fluff article from someone wanting to give a random 10 reasons, meaningful or not

when EQ1 and EQ2 offered alernative models - those games offered the same "switch off" feature

 

EQ1 went as far as customizing off/on flags for race / sex / mounts

inferring..  5 more expansions!
i agree, i'm expecting 2016 myself,  with a beta in late 2015

a Smed guesstimate for 2015

http://www.reddit.com/r/EQNext/comments/1w2lu2/im_john_smedley_president_of_soe_amaa/?limit=500

What does the Long Term release look like for EQN? Will it be around the end of this year, or does it look more like late next year?

j_smedley:
not sure yet. Likely sometime next year.
Originally posted by kjempff

 I know that vg didn't have a choice, the release was forced by the investors and depleted funds.

Could vg been a success if more investments were put into it, after it became obvious the original plan was flawed? It is possible, because vg had the thing eq players were looking for, the thing that eq2 had not delivered and later became obvious that no other game did..

The potential was there, and it was not a direct contender with wow, but it was with eq2, which means... Getting sold to SoE was the final death stroke to vg, any other and there would still have been a chance.

SOE did Vanguard no favors by leaving it on life support (and bug fixing) but SOE didnt doom the game

 

here's Brad's announcement of SOE publisher support,  after Microsoft dumped Sigil

http://www.silkyvenom.com/pages/devtracker/index.php?go=posts&get=thread&fromsite=1&id=51141&p=1

we own Vanguard and are co-publishing the game with SOE. We are not 'just a developer' like we were when we were under Microsoft -- we now have more control over our game than probably 90%+ of all developers out there (because we already owned the Vanguard IP, and now we are buying the publishing rights to Vanguard from Microsoft).

 

SOE did not buyout Vanguard until 4 months AFTER launch  (Vanguard launched Jan 2007)

http://www.silkyvenom.com/forums/showthread.php?t=19739

http://www.gamasutra.com/view/news/104908/Sony_Online_Acquires_Vanguard_Developer_Sigil.php

http://us.battle.net/hearthstone/en/blog/16421347/hearthside-chat-mobile-development-update-10-21-2014

We’ve got our sights set on a release for Android tablets, our next new platform, before the end of the year; we’ve just got a few more mana crystals to polish and some Angry Chickens to chase down.

We’re also close to having Hearthstone out to our iPhone and Android phone users, but it’s become clear that we need a little more time to get that version right. While we have a build up and running internally, it needs a bit more work, and we don’t feel like we’ll be ready to share it with you until early next year.

Originally posted by kikoodutroa8

Actually the xpac is free but if they can get people like you believe they have to pay for it, why not?

FREE expansion commentary at joystiq

http://massively.joystiq.com/2014/10/21/enter-at-your-own-rift-which-nightmare-tide-edition-is-right-fo/

You'll get the new zones, all of the quests, the nightmare rifts, the minion system, the additional and reworked dungeons, the aquatic mounts, and the increase to level 65 with the associated masteries.

You will have three significant restrictions, however:

the lack of access to the new earring slots, lack of access to any gear with "Planewalker: Water" affixed to it (around 15% to 20% of the expansion's gear rewards), and lack of access to the Manguo League.

However, two of those restrictions can be lifted in-game with some work. Players can earn currency to buy the earring slots and purchase Planewalker: Water attunement with level 65 expert dungeon marks. Until those restrictions are lifted, your character will not be as powerful as those who have access to them. It remains to be seen how large of a power difference this will be, however.

Originally posted by Ridelynn

The limited number of abilities was a big tip-off.

look at DCUO, and PS2. Console-oriented. THey are telegraphing the direction they are taking pretty loudly.

I agree EQN will be ported to consoles but it  will likely be a year after PC  (like Elder Scrolls)

 

FreeRealms: PC first,  came to consoles 2 years later

Planetside 2: PC first,  coming to consoles 2 years later  (late this year)

DCUO is the only SOE mmo that had a simultaneous multiplatform release

Originally posted by Vesavius

I remember Smed saying that the game will be on that system at the beginning of the year, but I wasn't expecting it to be seemingly primarily designed with that audience in mind...

here's a quote, with a source, from a year ago August 2013

http://www.shacknews.com/article/80474/everquest-next-needs-to-be-kickass-on-pc-first-before

"We need to make sure that it's a kickass game on PC before we do anything else," EverQuest franchise director Dave Georgeson told Shacknews. "We're going to nail down all our questions and design and everything like that so that it's a really good game. Then we'll talk about other platforms."

 

i never heard Smed saying *when* EQN will be on PS4

you have a sourced link?

I am following Pantheon but not investing in it  (at this time)

 

personally i DISLIKE

- instanced travel

- soft / zero  death penalities

- dungeon finders

i recognize that many players like these features but not every mmo needs them

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