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Originally posted by Puremallace Rifts in RIFT were/are a gimmick, something put on top of a very familiar game in every single other aspect. Take away the Rifts and what does RIFT have? Level grind, quest hub, Trinity based combat, instanced PvP, mediocre crafting, end-game heroics/raiding etc. etc. GW2 has the Heart quests which are like PQ's in WAR, and the DE's which are more advanced version of Rifts in RIFT - but NO quest hub grind underneath it all. No trinity based combat, active/action mechanics, fully open/cooperative play style, end-game PvP from level 1 on, and dynamic content based on exploration (puzzles, hidden DE's/hearts, etc.)
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Originally posted by evolver1972 I read an article that very brilliantly said that in most MMOs it seems from the moment of character creation they are seperating players based on faction or race and forcing competition and a "hatred" of most of the people on your server before you even log in. It really is amazing how much it changes things to not have factions and seperate players. Look at two of the most "social" MMOs of all time with the best communities. See any trends? LOTRO, FFXI.... Single player faction.
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Originally posted by Kaneth This is an extremely valid point. While the Guardian at low levels could stand and fight better than other professions, after level 7-8 or so I found myself getting just punished in melee range like crazy, so I had to re-learn my "usual" MMO conventions and really start using my skills to bounce in and out of combat and hop between targets so I was never in range of a mob while it was attacking. It's great when you realize skills you can use as a distance closer can also be used as a distance gainer if you don't have a target selected and just use them to hop/teleport. Very fun. I just can't even think about going back to any other MMO after playing GW2 for both the awesome combat and the incredible "flow" of the PvE - feels so much like old school Trammel in UO to me - just wander and explore and fight stuff while getting rewarded for it. Love it. |
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Originally posted by Vorthanion I can imagine. Sounds like you may want to try another profession? Also it greatly depends on your weapon and attunement/kit. For example, as an Elementalist you have a lot more defense + control using either Water or Earth attunement. |
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Originally posted by Vorthanion I found that circle strafe was far, far less effective than properly using your dodge + skills to "ping pong" a mob back and forth. You didn't need to constantly kite, but instead just move in and out at the appropriate time based on their attack patterns. That was playing melee of course, much more challenging and skill intensive. |
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I recall multiple occasions where I had "finished" whatever I was doing in a particular area, but I stayed to help others finish just because I wanted to be helpful and it was actually fun to play with total strangers. For the first time since... well ever maybe I wasn't viewing other players as potential competition in PvE, but instead as potential allies. Not UO, E&B, SWG, WOW, EQ2, FFXI, AOC, WAR, TR, RIFT, or TOR ever had this effect on me. The fact that nothing you can do in the PvE side can negatively effect others is just... it's unique. In 12+ years of MMO gaming, it is truly unique. I found myself following other people just to help them and to see if they knew about something or some place I didn't and just.. the spontaneous grouping... Guy would pull too many mobs to handle, I'd help out by ripping one off of him or switching weapons and tossing a heal or buff their way. One of us would go down and the other would come over and rez and/or help us Rally by killing our target first. It was... truly special, and didn't just happen once or twice but ALL weekend. |
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Combat: TERA v. GW2. Your thoughts?
The Pub at MMORPG.COM « General Discussion 5/04/12 9:55:38 AM
Originally posted by Kuppa Known issues with AMD cards last BWE. I have a 6870 1GB GDDR5 and a 4.0ghz quad OC'd with high speed Kingston ram (8GB) on a SSD and the game ran like crap at anything over medium settings. They haven't yet worked with Nvidia / AMD to really iron out the driver support for the engine yet. Nvidia was still > AMD from all accounts, though the game was currently configured to hit CPU hard and not multi-core. As well as zero Xfire/SLI support yet. There are issues that will be corrected before launch. I remember TOR beta it wouldn't even run at all until I downloaded the latest AMD driver package that had released 2 days before the beta started. |
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Combat: TERA v. GW2. Your thoughts?
The Pub at MMORPG.COM « General Discussion 5/04/12 9:33:13 AM
Originally posted by Novusod Umm GW2 doesn't have the holy trinity and healers/tanks either, but you either already knew that or are simply ignoring it.
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This topic needs a Poll. Though it'll turn out like the other thread with a poll with GW2 the clear winner in the MMORPG.com communities eyes.
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Blasting through some of the lies going around.
Beta Weekend Event Reviews & Impressions « Guild Wars 2 5/04/12 9:22:08 AM
I just can't stand blatant lies, obvious ignorance, and a purely negative agenda. See that a lot on these boards. Like: -GW2 is just another tab-target combat game, just like WoW Umm no, it's not, stop lying. Yes it does have tab targetting and a skill bar, but so do a good 75% of MMOs out there and they are generally all quite different in the execution. -WvW is just a big battleground Technically it is but because it is semi-persistant is it REALLY "just another BG?" I don't think so and neither does anyone who looks at it objectively. That kind of thing.
I have no problem with people who have rational, logical opinions and are able to express them without hyper-negativity and bashing. But probably 4 times out of every 5 the "hater" posts are ill informed, illogical, and excessively negatively biased while the "fan boi" points 4 out of 5 times are much more detailed, objective, logical, and rational.
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Seems like the game has peaked on XFire - Part 2
General Discussion « Star Wars: The Old Republic 5/03/12 2:50:07 PM
Originally posted by MMOExposed We are really going to have a conversation about population in a game's beta? Really? |
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Originally posted by Jimmydean That is very true, I will agree. However that's kind of the nature of mass open world PvP, it's been that way always. I think once people get more time in WvW the strategies will change, more people will use siege weapons instead of just mass zerging beating on gates and melee will have a lot more tactical use in WvW. The few times in WvW I was in a smaller skirmish I found melee to be incredibly effective, I don't think the majority of people thought about weapon switches and just tried (unsucessfully) to kite me as they are more used to longer-duration CC mechanics. I owned a fair number of folks all up close and personal like in the smaller skirmishes. |
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Originally posted by Jimmydean Melee is a lot more difficult in GW2 but you do a lot more damage and it is so much more fun because of the difficulty. Going ranged all the time is the easy way out. Yes, it needs some balancing but I never played all ranged in PvE or PvP last weekend. |
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Originally posted by Loke666 My favorite part is that by switching weapons the class plays entirely differently from one moment to the next. And then once you get weapon swapping at 7 it's like playing 2 different classes at the same time, switching back and forth constantly based on tactical need and combat situational awareness. Can you switch weapons in TERA? Lol I'm being terrible.. I know... |
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Originally posted by Jimmydean I think the highlighed part you are actually talking about GW2. If not, you really haven't played GW2 at all have you? Class choice is EVERYTHING and the combat is more tactical, layered, and nuanced than any MMORPG I have ever played in 12+ years.
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Originally posted by Jimmydean 18 Lancer was off the starter online. Even if you do find TERA fun, which I honestly hope you do, you cannot simply keep denying it is anything more than a traditional quest hub grind based Eastern MMO with basic Trinity based 2004 MMO combat whose ONLY difference is an aiming/dodging gimmick added on top of a standard skill-bar based system. If you are OK with that, cool, glad you are having fun. GW2 is entirely different. Yep, you have a skill bar, but it is nothing like the skill bar in any other game except for maybe The Chronicles of Spellborn. |
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Originally posted by Jimmydean TERA has a skill bar - check WASD movement - check Mouse look aiming - check Click attacks/blocks - check Yep, totally foreign to the MMORPG crowd... I died.. never in 30+ combined levels of multiple characters in TERA CBT/OBT. I died.. all the goddamn time in GW2 BWE. Yep, difficulty curve isn't nearly as steep... I obviously bad at games, you know, playing FPS since the mid 90's and MMOs since '99 |
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Originally posted by Jimmydean I wish I had only wasted 20 minutes of my life on this gimmick only Eastern grinder MMO, but sadly I played for hours over two weekend hoping it got better. Apparently you haven't played GW2 either though... it's ok, ignorance is bliss! |
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Originally posted by Jimmydean If you miss a mob in TERA it's because you are the worst FPS player in existance. Unless the monsters get smaller and faster as you level up, which I doubt as they all seem to get bigger and slower, you have to be REALLY bad to hit nothing but thin air in TERA. If THAT is the definition of "TRUE Action MMORPG" than I am 100% glad GW2 is not a "TRUE Action MMORPG." Case in point - in all 18 levels on my Lancer and up to 5-6 on every other class in the TERA betas I don't think I ever died once. Not once. In GW2 I died a lot... a lot of dirt naps, and even more times was downed and had to Rally to survive and get back up. So if combat difficulty = true action MMO combat, GW2 > TERA by a factor of about 30. |
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Originally posted by Purgatus Yeah I'm going to have to agree with Purgatus here. I only got to 18 or so on a Lancer in TERA CBT and I leveled by doing the exact same kill/collect/fed-ex quest hub hopping over and over and over and over which is a terrible grind to me. Also as a Lancer every.single.fight felt exactly the same. Same skills, same rotation, sometimes would have to block more than other times, but that was about it. |
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