Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,081
Members:1,595,349  Online:0
Guests:0  Posts:4,848,495
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by BadSpock

All Posts by BadSpock

244 Pages First « 183 184 185 186 187 188 189 » Last
4875 posts found

Originally posted by Anofalye

 

Originally posted by mike470

 

 

I think the OP is trying to ask is that if this game will also appeal to players who do not play as much, seeing as they may fall behins..Not positive though

 

You expree my concern better than me.  :)

 

Will the casuals have enought goals and purposes?

Ah yes, sorry, misread you OP I guess.

Well Jasco20,

All I can say is that I hope they catch you and ban you.

Maybe then you'll look outside the box and realize that people like you are the reason for the inflation we see in the markets.

It's a circle.

1. Things become overpriced due to player greed. That's fine, only an idiot would buy something that is way way way overpriced.

2. People then buy gold to buy these overpriced goods.

3. People then realize they can actually sell things at inflated prices. So they keep bumping up the price.

4. Repeat step 1.

So then you have way too much gold in the economy, so Blizzard makes things like Epic flying mounts and training cost more gold then a casual gamer will ever see. So the gold buying cheater thus directly influences the inflation of the price of goods in the game economy.

Can you not see this? You admit to cheating because you have more fun. I'm glad you are having fun, but having fun at the expense of others is not a good thing.

If you cannot see this, then you are beyond hope and I pray that your account is banned.

Any and every game, especially MMORPGS can either be casual or hardcore, and in many cases both at the same time.

It all depends on your play style. You could play Hello Kitty Online 4 hours a day Mon-Fri and 8 hours Saturday and Sunday and you know what? You'd be playing Hello Kitty Online as a Hardcore game.

So you see, a game is not hardcore or casual, only PLAYERS are hardcore or casual.

You just have to find a game that fits your personal playstyle.

Sandbox vs. Linear or FFA vs Consensual PvP blah blah blah these features don't make a game hardcore or casual, they are simply features. One set of features may appeal more or less to the "hardcore" or "casual" player, but it still doesn't matter.

It's all about how you choose to play.

It's cheating. Plain and simple.

Blizzard says it, right in plain English (or whatever language you play the game in) right in the User Agreement.

Their game, their rules. They say don't buy gold, if you buy gold, it's their right to remove you from the game. It's also their right to ban gold sellers from the game.

These are facts.

Whether or not it's immoral or ruining the economy is irrelevant.

By participating in gold buying/selling you are cheating, and cheating gives an unfair advantage to those who cheat vs. those who play by the rules.

Is cheating immoral? Well, according to every major religion and most of our laws, yes, cheating is immoral.

In a single player game, the devs put the cheats in. There is nothing wrong with that because you are playing by yourself and if you want to cheat, well, that's your choice.

In an online-multiplayer game, cheating affects a lot more people then just you. It may be indirectly, but it may be very directly.

If I am a miner and trying to fly around Outland and mine so that I can sell the ore and gems to make money, but YOU cheated and bought gold, bought yourself an epic flying mount, you have an unfair advantage to get to the mines first, and in effect steal them from the honest player who is trying to make money the RIGHT way in order to purchase that epic flying mount.

If you use gold you cheated and illegal bought to purchase potions and crafting materials off of the auction house, you just cheated the honest player from having access to those same potions and crafting materials.

I could go on and on...

I have tried the rest - just about every MMO out there.

But I keep coming back to WoW.

Does that mean it's the best? I don't know, you can talk sales figures / servers stats whatever... None of that really matters.

After playing the rest, I find WoW to be the best. And that's all that matters to me.

 

That being said, comparing WoW to older games I played, classic UO, Earth and Beyond, SWG... it's like comparing apples and oranges. Different games, different themes, different time period in MMOG history...

I'm very happy the genre has gone in the direction it went, but there is still much room for improvement. I hope games like Warhammer can improve on the positive steps forward WoW took.

Originally posted by Teth
Swiiiiing and a miss. If you've accepted my statement earlier that the PvPers just don't give a damn about you because you're not part of their peer group, then this entire line of thought suddenly becomes very flimsy. Because, lo, for what you say to be true, they would have to actually give a damn about you and your response, but that isn't the case.

 

Apathy can be malicious, but it is not malice in and of itself. Furthermore, your rant - clearly the product of somebody scarred back in the days of yore - utterly fails to take into account those who fight both fair and unfair fights: the equal-opportunity killers, surprisingly common amongst the more serious PvP crowd. These are the people I was talking about earlier. Newb, vet, equal, unequal...it doesn't matter. You are just a walking target, and if they there's an acceptable chance you can be killed without dying in the process, here we go!

So, again, explain to me how your "wah wah sad lonely bully" rhetoric applies in the realm of simply killing for the sake of killing, stripped of all attendant moral judgements?

Again, I think you resort to your complaints of PKers as being bullies simply because it comforts you to think that you actually matter enough for them to feel even sadistic glee over your death. Unfortunately, you don't even get that. You're just another faceless metric to be dropped, stripped, and passed over, and when that is done, they'll probably never even remember who you were.

Welcome to the cold brutality of the bureaucracy. You're a statistic, not a person.

Swing and a miss.

I never got griefed/ganked once I started rolling with a solid guild. I'm not scarred and jaded from bad experiences in UO, as I've said elsewhere, I was a bloddy murdering PK myself! Only thing is, we fought with honor. We wouldn't slaughter noobs, we wouldn't loot people's corpses dry, we only took what was fair and what we could take according to the rules we gave ourselves.

You say the PK doesn't discriminate, but you are 100% wrong. The PK will always look for situations where they know they will win, EVERYONE does that in PvP. Even in instanced / gear based PvP, you never go running stupidly into a crowd of 10 people expecting victory.

The difference is the motivation behind the attack. If I see a noob who has no chance of defending himself, I will not attack unless they are stupid enough to attack me. Sometimes, lessons need to be taught! 

But the person who views other players as "faceless metric(s) to be dropped, striped and passed over" are the PK's that have ruined FFA PvP. It's your fault Trammel came into existence, it's YOUR fault FFA PvP is no longer available in 99% of MMOs out there. 

I don't care who my enemy is, I'll kill them because they are my enemy. But if they are not my enemy? If they have done nothing to insult me, why would I kill them?

Are you trying to keep people down? That is cowardice. You are afraid of them rising up and defeating you. I'd PERFER they be left alone while they are young so when they grow up, I can have myself a decent challange in defeating them.

That is why I said that most SANE FFA PvP supporters like the freedom to create your own guilds and factions, wage your own wars, control your own territories.

But the small percentage who either get off at killing random noobs or kill random noobs simply because they are targets like you say (which = bored btw) are asshole ganker/griefer tools that ruin the game for other players.

If you kill for the sake of killing, stripped of any morallity and judgement then I am really, really sorry for you that you can't make any friends in a MMO or don't have the common decency to not be a jack ass to your fellow players.

How do we keep a game alive, growing, and fun? Get more people involved, spread positive word of mouth, create an in game environment that is welcoming to noobs yet still challenging for veterans.

People like you don't seem to understand that, and thus, sit there behind your keyboard and scream about "carebears" and the likes ruining classic UO and how all games now suck blah blah blah but you don't even realize that YOU are the ones who killed your favorite oldies, not the "carebears" that brought the genre out of the niche market and into the mainstream.

PWNT

Warlocks are good for soloing, Gnome warlock or any other lock.

Demonology + Affliction is the way to go. I'd say Affliction over demonology, much more useful at low levels...

Hunters also great for solo leveling.

If hunter, go Beastmaster, hands down.

I'd call myself a...

Collector / Completionist / Explorer / Leader / Master-Looter / PvPer / Raider / Theorycrafter

I want to see and do everything, maximize my character and their stats, own others in PvP and be the best in PvE.. But that game is only fun if shared w/ the company of friends / guildies.

Originally posted by namelessbob

People who gave it a 10/10 have obviously never played another MMo, and that saddens me.

Sure, ok buddy.

I started pre-Trammel UO, and played SWG since day 1 up until the Holocron grind (dumb) and JTL.

I still think WoW is the best MMORPG that has yet been made and I voted it a 10/10.

So obviously, you have no idea what you are talking about and making assumptions that are very unwarranted.

Is WoW perfect? No, there are many things I'd like to see change or be done differently all together.

But in comparison to the rest of the crap out there? WoW is a 10/10 by far in comparison.

It saddens me that you are such a troll :(

Originally posted by MrVicchio

Never, ever ever have I understood this. Yeah I played EQ back in the day, I've lost levels to dying.   No it wasn't fun, no it didn't add to the challenge, all it did was piss me right the ______ off.
MOST of us play MMO's for fun, not to be ticked off at the experience.   I can handle a harder DP if I die because of my own idiocy, but the number of times that lag, bugs or the like (say my priest just disconnected as we started the big fight..) means for every "Dang it Vic, that was DUMB" death there are 2-3 more "@#($@(@#" deaths.I don't pay good money to suffer like that, and guess what kiddies, most people don't either.  I wish each MMO would launch with a "Hardcore DP" server.  If only to make a point about how few people would really play on one for extended periods of time.  Oh, throw in PVP induced DP of any real penalty.   Guys, this isn't the days of UO and EQ, welcome to reality, people play for enjoyment, not for some artificial challenge foisted on them by people who need to prove their toughness in a video game. 

Amen brother!

I played in the old days, UO was rough enough, and I've heard terrible horror stories about EQ corpse runs... thankfully I never played EQ.

Thank God MMOs are no longer that tedius and frustrating.

The honest truth, or so I beleive, is that developers added those kinds of things as time sinks, plain and simple, because they didn't have the technology and/or know how to create a game with enough content that was enjoyable enough to keep people playing. Instead they added a lot of systems to make you take a step backwards whenever you died/did something wrong, that way you'd never fully reach the "end."

Nowadays, the devs don't make you take so many steps backwards, but instead give you enough content / reason to keep taking steps fowards. Yeah, it's still a treadmil system, but I'd much rather be constantly moving foward then always stepping back then foward again then back... etc.

First I'd like to say that despite my hopes I believe Darkfall will never see the light of day. Honestly, this may be for the best. Let a AAA company attempt something this ambitious, no low-budget indy title will be the breakout success DF fanbois want it to be.

Secondly, this topic is:

If WAR is up to the same standard as 5vs5 Arena PvP play in WoW...

I'll be extremely happy.

Never has strategy, timing, communication, class balance, leadership etc. all been SO important in any group PvP activity as I have seen in 5vs5 Arena matches.

The battlegrounds and random world PvP in WoW do NO justice to the strategy and skill it requires to excel at Arena play.

 

I never played DaoC, but I will bet Mythic has looked very, very closely at everything WoW does, and hopefully they picked up the leasons Blizzard taught us in Arena PvP.

True, WoW Arena PvP is about Gear as much as everything else in WoW, but when gear is equalized and not as much of a factor, you REALLY see the strategy/skill come to play.

It's incredibly fun and addicting. And hopefully, WAR will be the same.

Please, please be the same and more! lol.

I've said it before and I'll say it again:

Heroic mode Raids.

Make the current Raids "Normal" mode, make them easier, more accessable, and more forgiving, but drop the loot quality down a notch.

Create "Heroic" mode for the raids, and just like in heroic dungeons, they are more challenging and offer better reward.

This way, more people get access to the End-Game content, but the very best of the best, the most dedicated and skillful raiders still get the very best gear from the Heroic raids.

 

Originally posted by daarco

That was a really good post. Please write some more : )

And i have to add, i have many friends that always have gone "lone wolf" in every MMO they have played. These players are amazing skilled in computer games. And they all will go solo in DF. And i really belive they will pull it of to become solo players roaming the DF world and manage to create a name for themselves.

Thanks!

What I really meant with the "lone wolf" though was that those who don't CHOOSE to be lone wolfs always end up the victim.

Someone who plays the game and chooses to fly solo can def have a great experience and make a name for themselves.

Someone who can't find a guild or friends to adventure with, someone who doesn't choose to be a lone wolf but ends up that way, they've always been the cannon fodder for the PK guilds, for the random gankers/griefers etc.

I reposted on the general Darkfall forums.

Now let's see what they do to me!

To those who don't have access to the Darkfall Forums here is what I said:

"Here are my viewpoints, cut/pasted from other blogs- Warning: Long read


I really think that only a small % of people who want FFA PvP want it for the ability to gank/griefer others. Those that do want to gank/grief others are just tools, and nothing can be done for them.

I believe that the majority who want FFA PvP really just want FFA faction/guild PvP. They want to choose their alliances, choose their enemies, and wage their own wars, not the pre-defined allies/enemies the devs force them into. What Darkfall PvP will supposedly give us.

If you were to create a game where Guilds could wage war with each other, and guilds could band together to form their own factions, and thus choose what other guilds/faction to war against, that would be enough FFA PvP for the majority of those who want FFA PvP. Darkfall is doing this, and given them the ability to create and control their own lands/cities.

For the small minority that just want to gank/grief random players and slaughter noobs, well, you are the reason FFA PvP doesn't exist anymore. It's not the "carebears" fault, it's yours.

I heard a good point made, "With FFA-PvP you had the anti-PK guilds, the PK guilds, the neutral guilds, the policiing guilds and the gank squads everywhere, all in a harmony in a system that worked."

They were right, FFA PvP is all about community.

If you aren't one of these guilds, these "factions" then you are merely the victim of the system, not a participant in it.

HENCE, why so many games have gone to or are going to Faction based and/or guild based PvP only.

It garauntees that those who PvP aren't outside the system, but a part of it.

Getting ganked (which I define as simply being outnumbers/ambushed/swarmed etc.) is totally OK and a part of the game, IF you are a member of the faction/guild in opposition to those that ganked you.

If you are random Joe unguilded noob and a squad of PKs randomly kills you, it sucks, they are cowards, and you hate the game for it.

Get what I'm saying?

FFA PvP ends up breaking down into these groups, these guilds, these factions anyway, but it still REALLY sucks for those who are not part of the system.

And that, I think, is the reason so many dislike FFA PvP.

FFA PvP only "works" if the community is there.

The "lone wolf" will always be the victim. I hated the FFA PvP in UO until I joined up with a large guild. Garaunteed protection and friends who wouldn't grief you. It completely changed the game for me.

If everyone who played was garaunteed a good guild to run with and some teammates to support them, FFA PvP is actually not that FFA, but instead factional. It will break down in Guild vs. Guild or Faction vs. Faction, but there will always be those without a guild or faction to align themselves with, and they will always be the victim or victimize others.

That is why FFA PvP was pretty much abandoned long ago and Faction or Guild based PvP has become the "norm." It garauntees support and belongingness, and help eliminate the "random PK" factor which can (and will) ruin the game.

Open world (i.e. non instanced/balanced teams) PvP is generally all about strength in numbers. Sure, player skill, terrain, preparedness etc. will always help, but no matter those factors 30 vs 10 I'm always putting my money on the team of 30.

Griefing someone for no reason, which I define as "killing someone who has absolutely zero chance of defending themselves" just to be a d*ck and kill them is childish. The more that can be done to prevent this, the better. Even in a "FFA" game, measures SHOULD be taken to prevent vets from slaughtering noobs.

Vets who kill noobs are cowards. This is not an argument, it is fact. They blah blah blah about "Real PvP and challenge" but ganking/griefing is not real PvP, nor is it challenging, it's a pathetic practice by insecure *ssholes who are too scared and cowardly to start a fair fight. They're bullies. Sad, lonely bullies.
Real PvP, just to let you know, is a fair fight or a fight where one party/person has a slight advantage, but the possibility of loss is always there. Ganking/griefing create NO possibility of loss, and are thus NOT real PvP. It's cowardice.

Most FFA PvP i have ever seen ends up being faction/guild vs. faction/guild anyway, it's just the few *sshats who are bored/unguilded etc. will greif/gank random noobs to feel better about themselves, and it's always pathetic.

In terms of full looting, it only "works" when gear is easily replaced and there is no "uber" gear. Like old Ultima Online. Full looting simple will not work in item centric games, nor will ever be attempted by any game that is item centric. Item centric + full loot = bankrupt devs and server shut down.

Look at EVE, the only remaining mostly FFA PvP game. The majority of the uber-awesome exciting PvP people talk about is Corp vs. Corp. Corps are allowed to choose who they war with, who they ally with. But you also have ganker/griefer pilots who ruin the game for others because they are too scared to join the big conflicts, fight fairly, and risk losing their precious stuff.

I personally am really drawn to the idea of open warfare and ownership of land/resources in Darkfall. But ONLY because I'm part of a long running PvP / RP Guild. I'd never even dream of joining Darkfall if I didn't already have a guild.

The skill based advancement is really just another way to do levels. Instead of experience for kills/quests it is skill-ups for using skills. It's the same basic system: different flavor.

The one thing that really separates Darkfall is the FPS like combat. Honestly, we won't know if it "works" till we see it. I don't have much faith. If they can do it as good as Might and Magic: Dark Messiah it'll be sweet.

To end, there are a LOT of jerks on these forums like many of you who can't see but an inch past your own nose, you leave NO room for alternate perspectives and opinions. This makes you very immature and unintelligent, and does not reflect well on the Darkfall community nor does it help build interest in this game.

Thanks for reading."

Originally posted by Teth

 


The OP is labouring under an amusing - but very common - misconception about the "ganker" mindset. Namely, he is thinking that people do this beause they're some sort of psychologically broken sadists, or whatever.

The truth is...most of them simply don't give a damn about you. You're a moving target, your threat level is quickly summarized based on the available metrics, and you are either engaged or evaded based on that. Maybe you put up a fight. Maybe you don't. The thing is, you don't matter to them. You're just another target, and any psychological anguish you may express afterwards is, at best, just icing on the cake. Hey, look! That one we just skewered now is twitching. Haha, cute. There is nothing targeted or malicious about this; they wanted a warm body to stab, and you just happened to be the first one to pop up. Too bad, so sad.

The underlying principle here is typical of mass market MMO appeals - I am the main character, I am the hero, so clearly anything done against me is a villianous plot! Conspiracy! Deviants! Child-molesting halfwit psychopaths!

 


No, my friend, nothing nearly so grandiose. The truth is really much more simple: you're not part of their peer group, so in their eyes, you're nothing more than another NPC to be farmed.


Why, then, do these players want FFA PvP? Why not arena duels, or Realm versus Realm, or a thousand other restrictions that have been tried in the past? In response to that, more questions: why is the sport fisherman most enthusiastic during the spawning season? Why do hunters gravitate to the most populated animal habitats? And there you have your answer.


EDIT: wtf is wrong with this damned forum software; either it doesn't do spacing properly or it has issues interpreting code tags :(

The ganker/griefer may not give a damn about me. But I don't give a damn about the ganker/griefer, and I do give a damn about me.

So if I choose to leave the ganker/griefer alone, because I think he's a tool, if I chose to not give a damn about him and go about my business...

It doesn't matter, because he/she can still attack me and kill me. People say a skill based system is the answer. A skill based system is exactly the same as a level system in terms of relative character power.

Someone with 50/100 Swords skill and someone who is level 50 out of 100 is exactly the same. They are still very underpowered when fighting someone who is level 100 out of 100 or has their Sword skill at 100/100.

Even in the great UO, 7x GM vs. noob whose highest skill is what, 25? Who wins? Hands down, every single time the 7x GM will win.

7 noobs vs. one 7x GM? It is possible the 7 noobs can win.

I don't care about that, veteran players deserve the right to be powerful. They have worked and played and advanced their character. They deserve to be more powerful.

If they use that power to slaughter people who have no chance of defending themselves successfully, then they are a tool, a d-bag, and an *sshat. They get nothing from it other then some cruel sense of "HAHAAH I PWND JOO!"

If by skill based system you are talking about twitch mechanics like FPS style combat, which Darkfall will have, then yes, a Noob does have a good chance to defeat a veteran player. It's up to the player's skill not their RPG stat 50/100 swords skill.

I'm just saying why would the Veteran target the noob in the first place? Because he/she is a coward. They want a sure thing, they want a gauranteed victory. Cowrards. Pathetic.

Fantasy-

There is just something I find so enjoyable about mauling things with excessively large 2-H axes, swords, etc.

Armor in Sci-Fi games always looks like crap, in my opinion.

Only Sci-Fi game where I've really, really like the armor, weapons, ships, etc. is Mass Effect.

In videos I've seen jumping.

I've seen swimming across the surface, but no diving.

I haven't seen fishing.

They should add a Legend of Zelda type fishing system from any of the recent Wii/Gamecube games.

It's a fun distraction.

Though, spending a whole Alterac Valley match in WoW fishing is a good time... Fish a little, kill someone who is trying to stop your fishing,fish some more...

New realms are a lot of fun.

Great place for grizzled and slightly burned out Vets like me to re-roll a new toon with some friends, make some new ones, and experience the magic all over again.

New PvP realms are even better, SO much world PvP action in the low and mid levels.

Now if only they gave XP for PvP....

244 Pages First « 183 184 185 186 187 188 189 » Last