| 4875 posts found | |
|---|---|
Originally posted by Anofalye Ah yes, sorry, misread you OP I guess. |
|
|
World of Warcraft: Blizzard Discourages Gold Buying
News Discussion « General Discussion 3/04/08 3:17:22 PM
Well Jasco20, All I can say is that I hope they catch you and ban you. Maybe then you'll look outside the box and realize that people like you are the reason for the inflation we see in the markets. It's a circle. 1. Things become overpriced due to player greed. That's fine, only an idiot would buy something that is way way way overpriced. 2. People then buy gold to buy these overpriced goods. 3. People then realize they can actually sell things at inflated prices. So they keep bumping up the price. 4. Repeat step 1. So then you have way too much gold in the economy, so Blizzard makes things like Epic flying mounts and training cost more gold then a casual gamer will ever see. So the gold buying cheater thus directly influences the inflation of the price of goods in the game economy. Can you not see this? You admit to cheating because you have more fun. I'm glad you are having fun, but having fun at the expense of others is not a good thing. If you cannot see this, then you are beyond hope and I pray that your account is banned. |
|
|
Any and every game, especially MMORPGS can either be casual or hardcore, and in many cases both at the same time. It all depends on your play style. You could play Hello Kitty Online 4 hours a day Mon-Fri and 8 hours Saturday and Sunday and you know what? You'd be playing Hello Kitty Online as a Hardcore game. So you see, a game is not hardcore or casual, only PLAYERS are hardcore or casual. You just have to find a game that fits your personal playstyle. Sandbox vs. Linear or FFA vs Consensual PvP blah blah blah these features don't make a game hardcore or casual, they are simply features. One set of features may appeal more or less to the "hardcore" or "casual" player, but it still doesn't matter. It's all about how you choose to play. |
|
|
World of Warcraft: Blizzard Discourages Gold Buying
News Discussion « General Discussion 3/04/08 12:55:29 PM
It's cheating. Plain and simple. Blizzard says it, right in plain English (or whatever language you play the game in) right in the User Agreement. Their game, their rules. They say don't buy gold, if you buy gold, it's their right to remove you from the game. It's also their right to ban gold sellers from the game. These are facts. Whether or not it's immoral or ruining the economy is irrelevant. By participating in gold buying/selling you are cheating, and cheating gives an unfair advantage to those who cheat vs. those who play by the rules. Is cheating immoral? Well, according to every major religion and most of our laws, yes, cheating is immoral. In a single player game, the devs put the cheats in. There is nothing wrong with that because you are playing by yourself and if you want to cheat, well, that's your choice. In an online-multiplayer game, cheating affects a lot more people then just you. It may be indirectly, but it may be very directly. If I am a miner and trying to fly around Outland and mine so that I can sell the ore and gems to make money, but YOU cheated and bought gold, bought yourself an epic flying mount, you have an unfair advantage to get to the mines first, and in effect steal them from the honest player who is trying to make money the RIGHT way in order to purchase that epic flying mount. If you use gold you cheated and illegal bought to purchase potions and crafting materials off of the auction house, you just cheated the honest player from having access to those same potions and crafting materials. I could go on and on... |
|
|
You've tried the rest- is Wow the best?
General Discussion « World of Warcraft 3/04/08 12:46:48 PM
I have tried the rest - just about every MMO out there. But I keep coming back to WoW. Does that mean it's the best? I don't know, you can talk sales figures / servers stats whatever... None of that really matters. After playing the rest, I find WoW to be the best. And that's all that matters to me.
That being said, comparing WoW to older games I played, classic UO, Earth and Beyond, SWG... it's like comparing apples and oranges. Different games, different themes, different time period in MMOG history... I'm very happy the genre has gone in the direction it went, but there is still much room for improvement. I hope games like Warhammer can improve on the positive steps forward WoW took. |
|
Originally posted by Teth Swing and a miss. I never got griefed/ganked once I started rolling with a solid guild. I'm not scarred and jaded from bad experiences in UO, as I've said elsewhere, I was a bloddy murdering PK myself! Only thing is, we fought with honor. We wouldn't slaughter noobs, we wouldn't loot people's corpses dry, we only took what was fair and what we could take according to the rules we gave ourselves. You say the PK doesn't discriminate, but you are 100% wrong. The PK will always look for situations where they know they will win, EVERYONE does that in PvP. Even in instanced / gear based PvP, you never go running stupidly into a crowd of 10 people expecting victory. The difference is the motivation behind the attack. If I see a noob who has no chance of defending himself, I will not attack unless they are stupid enough to attack me. Sometimes, lessons need to be taught! Are you trying to keep people down? That is cowardice. You are afraid of them rising up and defeating you. I'd PERFER they be left alone while they are young so when they grow up, I can have myself a decent challange in defeating them. That is why I said that most SANE FFA PvP supporters like the freedom to create your own guilds and factions, wage your own wars, control your own territories. But the small percentage who either get off at killing random noobs or kill random noobs simply because they are targets like you say (which = bored btw) are asshole ganker/griefer tools that ruin the game for other players. If you kill for the sake of killing, stripped of any morallity and judgement then I am really, really sorry for you that you can't make any friends in a MMO or don't have the common decency to not be a jack ass to your fellow players. How do we keep a game alive, growing, and fun? Get more people involved, spread positive word of mouth, create an in game environment that is welcoming to noobs yet still challenging for veterans. People like you don't seem to understand that, and thus, sit there behind your keyboard and scream about "carebears" and the likes ruining classic UO and how all games now suck blah blah blah but you don't even realize that YOU are the ones who killed your favorite oldies, not the "carebears" that brought the genre out of the niche market and into the mainstream. PWNT |
|
|
Warlocks are good for soloing, Gnome warlock or any other lock. Demonology + Affliction is the way to go. I'd say Affliction over demonology, much more useful at low levels... Hunters also great for solo leveling. If hunter, go Beastmaster, hands down. |
|
|
I'd call myself a... Collector / Completionist / Explorer / Leader / Master-Looter / PvPer / Raider / Theorycrafter I want to see and do everything, maximize my character and their stats, own others in PvP and be the best in PvE.. But that game is only fun if shared w/ the company of friends / guildies. |
|
Originally posted by namelessbob Sure, ok buddy. I started pre-Trammel UO, and played SWG since day 1 up until the Holocron grind (dumb) and JTL. I still think WoW is the best MMORPG that has yet been made and I voted it a 10/10. So obviously, you have no idea what you are talking about and making assumptions that are very unwarranted. Is WoW perfect? No, there are many things I'd like to see change or be done differently all together. But in comparison to the rest of the crap out there? WoW is a 10/10 by far in comparison. It saddens me that you are such a troll :( |
|
Originally posted by MrVicchio Amen brother! I played in the old days, UO was rough enough, and I've heard terrible horror stories about EQ corpse runs... thankfully I never played EQ. Thank God MMOs are no longer that tedius and frustrating. The honest truth, or so I beleive, is that developers added those kinds of things as time sinks, plain and simple, because they didn't have the technology and/or know how to create a game with enough content that was enjoyable enough to keep people playing. Instead they added a lot of systems to make you take a step backwards whenever you died/did something wrong, that way you'd never fully reach the "end." Nowadays, the devs don't make you take so many steps backwards, but instead give you enough content / reason to keep taking steps fowards. Yeah, it's still a treadmil system, but I'd much rather be constantly moving foward then always stepping back then foward again then back... etc. |
|
|
First I'd like to say that despite my hopes I believe Darkfall will never see the light of day. Honestly, this may be for the best. Let a AAA company attempt something this ambitious, no low-budget indy title will be the breakout success DF fanbois want it to be. Secondly, this topic is:
|
|
|
If WAR is up to the same standard as 5vs5 Arena PvP play in WoW... I'll be extremely happy. Never has strategy, timing, communication, class balance, leadership etc. all been SO important in any group PvP activity as I have seen in 5vs5 Arena matches. The battlegrounds and random world PvP in WoW do NO justice to the strategy and skill it requires to excel at Arena play.
I never played DaoC, but I will bet Mythic has looked very, very closely at everything WoW does, and hopefully they picked up the leasons Blizzard taught us in Arena PvP. True, WoW Arena PvP is about Gear as much as everything else in WoW, but when gear is equalized and not as much of a factor, you REALLY see the strategy/skill come to play. It's incredibly fun and addicting. And hopefully, WAR will be the same. Please, please be the same and more! lol. |
|
|
I've said it before and I'll say it again: Heroic mode Raids. Make the current Raids "Normal" mode, make them easier, more accessable, and more forgiving, but drop the loot quality down a notch. Create "Heroic" mode for the raids, and just like in heroic dungeons, they are more challenging and offer better reward. This way, more people get access to the End-Game content, but the very best of the best, the most dedicated and skillful raiders still get the very best gear from the Heroic raids.
|
|
Originally posted by daarco Thanks! What I really meant with the "lone wolf" though was that those who don't CHOOSE to be lone wolfs always end up the victim. Someone who plays the game and chooses to fly solo can def have a great experience and make a name for themselves. Someone who can't find a guild or friends to adventure with, someone who doesn't choose to be a lone wolf but ends up that way, they've always been the cannon fodder for the PK guilds, for the random gankers/griefers etc. |
|
|
I reposted on the general Darkfall forums. Now let's see what they do to me! To those who don't have access to the Darkfall Forums here is what I said: "Here are my viewpoints, cut/pasted from other blogs- Warning: Long read
I really think that only a small % of people who want FFA PvP want it for the ability to gank/griefer others. Those that do want to gank/grief others are just tools, and nothing can be done for them. I believe that the majority who want FFA PvP really just want FFA faction/guild PvP. They want to choose their alliances, choose their enemies, and wage their own wars, not the pre-defined allies/enemies the devs force them into. What Darkfall PvP will supposedly give us. If you were to create a game where Guilds could wage war with each other, and guilds could band together to form their own factions, and thus choose what other guilds/faction to war against, that would be enough FFA PvP for the majority of those who want FFA PvP. Darkfall is doing this, and given them the ability to create and control their own lands/cities. For the small minority that just want to gank/grief random players and slaughter noobs, well, you are the reason FFA PvP doesn't exist anymore. It's not the "carebears" fault, it's yours. I heard a good point made, "With FFA-PvP you had the anti-PK guilds, the PK guilds, the neutral guilds, the policiing guilds and the gank squads everywhere, all in a harmony in a system that worked." They were right, FFA PvP is all about community. If you aren't one of these guilds, these "factions" then you are merely the victim of the system, not a participant in it. HENCE, why so many games have gone to or are going to Faction based and/or guild based PvP only. It garauntees that those who PvP aren't outside the system, but a part of it. Getting ganked (which I define as simply being outnumbers/ambushed/swarmed etc.) is totally OK and a part of the game, IF you are a member of the faction/guild in opposition to those that ganked you. If you are random Joe unguilded noob and a squad of PKs randomly kills you, it sucks, they are cowards, and you hate the game for it. Get what I'm saying? FFA PvP ends up breaking down into these groups, these guilds, these factions anyway, but it still REALLY sucks for those who are not part of the system. And that, I think, is the reason so many dislike FFA PvP. FFA PvP only "works" if the community is there. The "lone wolf" will always be the victim. I hated the FFA PvP in UO until I joined up with a large guild. Garaunteed protection and friends who wouldn't grief you. It completely changed the game for me. If everyone who played was garaunteed a good guild to run with and some teammates to support them, FFA PvP is actually not that FFA, but instead factional. It will break down in Guild vs. Guild or Faction vs. Faction, but there will always be those without a guild or faction to align themselves with, and they will always be the victim or victimize others. That is why FFA PvP was pretty much abandoned long ago and Faction or Guild based PvP has become the "norm." It garauntees support and belongingness, and help eliminate the "random PK" factor which can (and will) ruin the game. Open world (i.e. non instanced/balanced teams) PvP is generally all about strength in numbers. Sure, player skill, terrain, preparedness etc. will always help, but no matter those factors 30 vs 10 I'm always putting my money on the team of 30. Griefing someone for no reason, which I define as "killing someone who has absolutely zero chance of defending themselves" just to be a d*ck and kill them is childish. The more that can be done to prevent this, the better. Even in a "FFA" game, measures SHOULD be taken to prevent vets from slaughtering noobs. Vets who kill noobs are cowards. This is not an argument, it is fact. They blah blah blah about "Real PvP and challenge" but ganking/griefing is not real PvP, nor is it challenging, it's a pathetic practice by insecure *ssholes who are too scared and cowardly to start a fair fight. They're bullies. Sad, lonely bullies. Real PvP, just to let you know, is a fair fight or a fight where one party/person has a slight advantage, but the possibility of loss is always there. Ganking/griefing create NO possibility of loss, and are thus NOT real PvP. It's cowardice. Most FFA PvP i have ever seen ends up being faction/guild vs. faction/guild anyway, it's just the few *sshats who are bored/unguilded etc. will greif/gank random noobs to feel better about themselves, and it's always pathetic. In terms of full looting, it only "works" when gear is easily replaced and there is no "uber" gear. Like old Ultima Online. Full looting simple will not work in item centric games, nor will ever be attempted by any game that is item centric. Item centric + full loot = bankrupt devs and server shut down. Look at EVE, the only remaining mostly FFA PvP game. The majority of the uber-awesome exciting PvP people talk about is Corp vs. Corp. Corps are allowed to choose who they war with, who they ally with. But you also have ganker/griefer pilots who ruin the game for others because they are too scared to join the big conflicts, fight fairly, and risk losing their precious stuff. I personally am really drawn to the idea of open warfare and ownership of land/resources in Darkfall. But ONLY because I'm part of a long running PvP / RP Guild. I'd never even dream of joining Darkfall if I didn't already have a guild. The skill based advancement is really just another way to do levels. Instead of experience for kills/quests it is skill-ups for using skills. It's the same basic system: different flavor. The one thing that really separates Darkfall is the FPS like combat. Honestly, we won't know if it "works" till we see it. I don't have much faith. If they can do it as good as Might and Magic: Dark Messiah it'll be sweet. To end, there are a LOT of jerks on these forums like many of you who can't see but an inch past your own nose, you leave NO room for alternate perspectives and opinions. This makes you very immature and unintelligent, and does not reflect well on the Darkfall community nor does it help build interest in this game. Thanks for reading." |
|
Originally posted by Teth The ganker/griefer may not give a damn about me. But I don't give a damn about the ganker/griefer, and I do give a damn about me. So if I choose to leave the ganker/griefer alone, because I think he's a tool, if I chose to not give a damn about him and go about my business... It doesn't matter, because he/she can still attack me and kill me. People say a skill based system is the answer. A skill based system is exactly the same as a level system in terms of relative character power. Someone with 50/100 Swords skill and someone who is level 50 out of 100 is exactly the same. They are still very underpowered when fighting someone who is level 100 out of 100 or has their Sword skill at 100/100. Even in the great UO, 7x GM vs. noob whose highest skill is what, 25? Who wins? Hands down, every single time the 7x GM will win. 7 noobs vs. one 7x GM? It is possible the 7 noobs can win. I don't care about that, veteran players deserve the right to be powerful. They have worked and played and advanced their character. They deserve to be more powerful. If they use that power to slaughter people who have no chance of defending themselves successfully, then they are a tool, a d-bag, and an *sshat. They get nothing from it other then some cruel sense of "HAHAAH I PWND JOO!" If by skill based system you are talking about twitch mechanics like FPS style combat, which Darkfall will have, then yes, a Noob does have a good chance to defeat a veteran player. It's up to the player's skill not their RPG stat 50/100 swords skill. I'm just saying why would the Veteran target the noob in the first place? Because he/she is a coward. They want a sure thing, they want a gauranteed victory. Cowrards. Pathetic. |
|
|
Fantasy- There is just something I find so enjoyable about mauling things with excessively large 2-H axes, swords, etc. Armor in Sci-Fi games always looks like crap, in my opinion. Only Sci-Fi game where I've really, really like the armor, weapons, ships, etc. is Mass Effect. |
|
|
In videos I've seen jumping. I've seen swimming across the surface, but no diving. I haven't seen fishing. They should add a Legend of Zelda type fishing system from any of the recent Wii/Gamecube games. It's a fun distraction. Though, spending a whole Alterac Valley match in WoW fishing is a good time... Fish a little, kill someone who is trying to stop your fishing,fish some more... |
|
|
New realms are a lot of fun. Great place for grizzled and slightly burned out Vets like me to re-roll a new toon with some friends, make some new ones, and experience the magic all over again. New PvP realms are even better, SO much world PvP action in the low and mid levels. Now if only they gave XP for PvP.... |
|