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All Posts by heerobya - 1291 found

1/31/08 3:47 PM
Viewed 3558, Replies 136

Originally posted by Ginkeq

 

 

You went through the trouble of rephrasing everything I said just to say "im wrong about everything". 

too bad your logic is weak

Actually I went back to show you that YOUR opinion is YOUR opinion and me and 10 million others think YOUR opinion DOES NOT MATCH OURS.

But, some of your information is 100% inaccurate.

You have the whole PvE vs. PvP argument totally and inexplicably wrong.

 

1/31/08 3:42 PM
Viewed 2391, Replies 22

What's really funny, is there is still SOOOOOOOOO much talk about Warhammer being a "WoW Clone" but if you take away the Warhammer Tabletop inspired graphics, Warhammer is proving again and again to be fundamentally different then WoW.

Age of Conan, on the other hand, is proving more and more with every new release of information that they are the true "WoW clone."

I find it hillarious...

Still, back to the original topic, the Disciple of Khaine:

This may be the first "healer" class I'm interesting in playing.

Do damage at melee range and then use your blood-thirst-induced essence to heal yourself and allies? Sounds like a blast to me!

It's like a Warrior from WoW with the rage mechanic, but you heal/debuff with your built-up essence.

Sounds hot.

1/31/08 1:58 PM
Viewed 3558, Replies 136

Originally posted by Ginkeq

 

 

 People don't realize WoW is bad because they play it or they're addicted to it.  When you overcome the addiction, and you start to think about all the things that are wrong with the game, you realize just how boring and preferenced toward newbies the game is. 

It's sad that most WoW players are usually young kids who are just obsessed with having the best gear, just to have it.  They don't care about challenges, and are too lazy to try and PvE.  They log on, run 50 or so BGs a day, log off, and repeat.  I don't get the big idea here, players should just be able to trade time for gear now?  And it seems heavily biased toward younger people who can play 10 hours a day. 

I wouldn't mind the BG system if WoW provided challenging PvE alternatives that offered far superior rewards for the difficulty in obtaining that gear.  But they consistently make the PvP gear identical to what you get from raiding the most difficult instances.


Let me re-do your post for you:

"I realize that WoW is bad because I don't play it and I'm not addicted to it. When I overcame the addiction, I started to think abot all the things that I think are wrong with the game, and I realized just how boring and preferenced towards casual players the game is to me.

I find it sad that most WoW player are usually young kids who are just obsessed with having the best gear, just have to have it. I don't think that they care about challenges, and I think that they are too lazy to try and PvE. In my opinion, they log on, run 50 or so BG's a day, log off, and repeat. I don't get the big idea here, players should just be able to trade time for gear now? And I think it's heavily biased toward younger people who can play 10 hours a day.

I wouldn't mind the BG system if WoW provided what I considered to be challenging PvE alternatives that offered far superior rewards for the difficulty in obtaining that gear. But I think that they consistently make the PvP gear identical to waht you get from raiding in the most difficult instances. "

Now it makes more sense...

too bad you are wrong about nearly everything.

1/31/08 11:03 AM
Viewed 3558, Replies 136

Originally posted by Ginkeq

 

 

maybe so, but remember back then your server probably didnt have this idiotic BG setup so people actually thought highly of people who could beat instances that havent been beaten at the time.


Now everyone just farms in BGs for their gear which is ridiculous.  Even more ridiculous is that it is usually better than instance gear which is 100x harder to get.


BG gear is great... for BGs... and serves as a stepping stone into Arena and Arena gear.

Any serious PvE raider who uses all BG gear is laughed at, just like any PvPer who uses all instance/raid PvE gear is laughed it.

It's funny, that in a well designed game, the gear that you get for doing PvP is *gasp* better for PvP and the gear you get in PvE is *gasp* better for PvE...

I think you just talk a lot of trash, try to impose your viewpoint as if you are in the majority of players, which obviously you are not.

 

1/30/08 6:14 PM
Viewed 421, Replies 7

Yeah that is pretty amazing stuff!

BETA

NOW

please?

1/30/08 1:06 PM
Viewed 642, Replies 31

Originally posted by Vincenz

I just wish the government would have a guy standing by the checkout line in the groceries to tell me how much food I can buy...and make sure it's all healthy...because I have no self control.

Then I wish he'd stand by the lottery machine...and make sure I don't waste my money...because I have no self control.

Then he could come to my house and turn off my TV the minute I hit the recommended daily allowance for television viewing...because I have no self control.

Then he could tell me what time to go to bed (of course, a story would be nice too), so I can get the recommended daily allowance of sleep...because I have no self control.

Of course, he'd have to be there first thing in the morning to wake me up on time...

 

hopefully you get the point.

 

Quit blaming MMO companies for your own shortcomings and lack of personal responsibility and self control.  As of right now, guess what...the American Medical Association says video games AREN'T medically defined as addictive...not mentally addictive, not physically addictive.

 

Grow up and take control of your life, quit asking someone else to do it for you.

I couldn't have said it any better myself.

Yeah, I smoke and drink even though I know it's bad for me. It's something I know I have to take responsibility for, now and down the road.

Yeah, I go to the gym and work out, I watch what I eat a bit... but I still skip the gym to play video games sometimes, and I eat like crap sometimes.

Point is, I have no one to blame but myself. Yeah, cigarettes and alchohol are medically addictive, but I'm the one who chose to start in the first place.

Yeah, MMOs can "feel" like they are addictive, but I choose to let myself get so wrapped up in them, just like I chose to cut the cord and quit playing for a while.

Society (and individuals) have always looked for scapegoats. It's probably the hardest thing to do in this existence is look at the things you don't like about yourself and the world around you and actually do something about it. Sometimes, you don't have a choice. Sometimes things are so bad, there really isn't a way out unless you get outside help. I'm talking like poor African villages etc.

But if you've got access to read this forum, I really doubt you are a poor African villager.

If you rely on the media and government to tell you everything, how to live your life, what is good, what is bad, what is dangerous etc. etc. etc. you won't be living *your* life. You'll be living someone else's.

As with all things in life, it's best served in moderation. Too much of anything is probably bad for you.

If you're an adult and can't figure out what is good/bad for you on your own, well, you probably need more help then any government and/or media outlet could ever give you.

1/30/08 12:44 PM
Viewed 318, Replies 9

Must... get in.. to... beta....

must... play... Warhammer...

1/30/08 12:23 PM
Viewed 1271, Replies 40

It's all popular culture.

The things society and television tells us what is "cool" will always be what the masses think is "cool."

Those who don't follow every trend in television and pop culture will always be considered "un-cool."

So it has always been, so it shall always be.

Cool is subjective. I saw a guy in WoW last night with nearly full Tier6 raid gear and said "cool." I also think it's cool that Eli Manning and the Giants get a shot to take down the Pats in the Superbowl, and I'm going over to my friend's house to get drunk and cheer at a television.

I don't think American Idol or Lost are cool, I think American Idol is pathetic.

I think recording videos of myself doing insanely awesome head shots and plasma grendade sticks in Halo 3 is cool.

I also think going to the gym and beating the hell out of myself is cool.

POINT IS. Cool is subjective. Geeky is subjective. I think people who get all crazy about Fantasy Football and Basketball are geeky. People think I'm geeky for playing games so much.

The best way too be totally cool? Get drunk and play video games all night. :)

j/k

1/30/08 12:08 PM
Viewed 561, Replies 27

It's really hard to say what makes or breaks a game for me in that precious "noob" time.

If the game isn't easy to learn, I tend to throw it out. It's not that the game is easy or hard or whatever, it's whether or not the game is designed well enough to get you playing right away.

Games like SWG, EQ2, WoW, TR, LOTRO I was able to pick up very easily and enjoy my initial gaming experience.

If I stick with a game or not depends on how much fun I'm having as I continue to play.

I loved EQ2 and TR at first, but after a few weeks once I got into the mid-teens levels, I got really bored. It all just seemed so lackluster.

With WoW, I can't stand the level 1-15ish game anymore... I've done it so many times on so many alts, I've seen everything and it's just so boring. Once I get into the late teens and 20s, I find myself really enjoying the game again.

I really enjoy hopping on my main toon in WoW and running a couple of Battlegrounds. But if I try and do any more battlegrounds I get a little bored and log off. 

I miss raiding a little bit, mostly for the social aspects of it. Hanging out with friends, being a part of somthing greater then myself.. but I don't want to go back to the hardcore grind of 3-4 hours day in day out. 

I actually really enjoyed the limited play time I had with EVE, especially with the new Trinity client, but I just couldn't see myself really investing time and money into the game long term. 

I got bored with LOTRO after a few hours, it was way too similar to WoW but just didn't "feel" right. I guess from playing WoW for so long, anything that doesn't quite stack up is hard to stick with.

I try to give a new game a few hours, and if after that few hours play time, I want to log back in, I want to see more and experience more, then I'd say it's a good game. If it's a great game, even after a few weeks I want to keep logging in and playing, then I know it's a game I want to invest my time and money on. 

Unfortunately, ever since WoW nothing else has quite stacked up for me to keep playing after the trial/free month.

 

1/30/08 11:26 AM
Viewed 3558, Replies 136

I can't believe this thread is still going...

so I'll charge back in, head first, both feet forward, etc. etc.

So much opinion. Soooo much subjective material. Soooo soooo soo much...

Very little fact.

So little fact.

Fact - MMO population is much, much, much, much, much *pauses to catch breath* much, much, much higher NOW then it was BEFORE

Fact - More MMOs available and in development now then ever before (just look at the game list) and heck we even have pirate MMOs now!

Fact - Two titles currently on the horizon, AoC and WAR, that aim to offer a more "hardcore" play experience - i.e. PvP for you that believe that PvP ===== hardcore. WAR will have servers where you can only PvP in certain areas, i.e. consensual AND they will have servers where there are no "safe" areas, you can always be attacked by/attack others. ONLY protection is that you can't gank/grief people much lower in level then you.

AoC (from what I've gathered) is going to have more FFA oriented servers, and we all know the details about Guild ownership and sieges etc. etc.

Both games also promise better PvE, more depth, more customization and uniqueness.

Heck, I'll even talk about Darkfall. The FFA Hardcore PvPer's dream, YES they have been saying "any time now" for a while, but maybe/hopefully 2008 will be the year it's finally ready for Beta and release.

TO SUM IT UP-

We have a couple games on the horizon that plan to break the mold.

We have more games of more types available then ever before.

More people play MMORPGs then ever before.

So, given this information... how can someone say that MMORPGs are going downhill? All this seems very positive and uphill to me!

1/30/08 11:13 AM
Viewed 574, Replies 13

Originally posted by elvenangel

*Starts to count up all the '2 cents' everyone throws in every few days thinking their thread is original when infact there's been a ton of them and all the 2 cents from everyone else* I think I'm almost up to five bucks...hmm *heads off to Lunch*

 

Honestly this is a dead horse subject and Wicoa no one cares :)

Feel free to use my lovely "Beating a Dead Horse" gif wherever you see fit!

1/30/08 11:02 AM
Viewed 449, Replies 13

I love a good opportunity to lay my opinions on the MMORPG.com community! I'll only highlight the bullet points you gave:

 

 

Graphics - It's coming to the point where anyone can do high res, uber-polygon graphics. There is a certain "standard" for graphical quality that must be met. The title must "look" next gen, but doesn't have to push the boundry of what is possible. I'd much rather see a MMO that meets the next-gen visual standards, but differentiates itself from the masses by stylized, artistic design. It has to look and "feel" original and unique, not just another skin on the same uber powerful graphics engine everyone else is using.

Gameplay - Choice. Choice. Choice. Choice. Choice. Choice. Want to grind mobs? Go ahead. Want to do quests? Go ahead. Want to never kill anything and just craft/trade? Go ahead. Want to run instances and raid? Go ahead. Want to play music and dance and just be a social role player? Go ahead. Want to do nothing but PvP? Go ahead.

PVP - Choice. Choice. Choice. FFA w/ item loss servers. Consensual only servers. Factions PvP servers. RvR servers. Instanced battleground type PvP, competitive sport like Arena type PvP, dueling, open world sieging, city/town capture... Choice. Choice. Choice.

PVE - Choice. Open world dungeons/raids. Instanced dungeons/raids. Open world questing, instanced storyline questing. Mob grinding. I think they need to have a persistent PvE struggle. A continuing campaign for control of cities/towns/land against a NPC/Mob army.

Classes - Variety is the name of the game. Custom classes. Build your own classes w/ use of skill based advancement system.

Quests systems - Both open world, "standard" MMO quests ala WoW, and instanced, storyline quests to tell the main story kind of like LOTRO.

Professions - Crafting professions completely seperate from class/skill system. You don't have to choose between crafting and combat, but instead can do both or neither. Crafting gives you the experience towards the SAME pool of experience as combat.

Casual gameplay vs. Hardcore gameplay - Two server types. Standard and challenge. Standard type more solo friendly, light death penalty, soft group size, forgiving raiding. Challenge servers more group oriented, harsher death penalty, rigid group size / composition, typical raiding. Same for PvP servers.

Solo content vs. Teamwork content - See above.

MMOs and books/movies vs. orginal content - book/movie MMOs are the fad right now, I'd like to see more original worlds. Even if they are the same swords/wizardy elves/orcs stuff, built with new fiction, new worlds, not re-tellings or perversions of existing IPs

Ingame speech - continue the current trend to include VOIP communication built into game

Free content patches vs Expansions - need both. Steady stream of new content, for free, even if it's nothing to extravegant. A new zone here, new dungeon there, new items / recipes etc. But you still need full on massive world-chaning boxed expansions.

 

1/30/08 10:45 AM
Viewed 1880, Replies 56

Originally posted by SwampRob

 

Thanks for all the suggestions.

I have played, and have currently gone back to Wow, where I'm working on my 4th 70.

To clarify, yes, grouping can be fun, and I'm not anti-grouping nor do I consider myself antisocial.   However, surely every reader here has joined that PUG that is full of a-holes spouting all kinds of garbage, or idiots who don't wait for the tank to be ready, or the healer to have mana, etc.   

Also, as someone mentioned with Wow, you can solo to the top, and then switcharoo, it's all grouping.   Not to mention that soloing will never get you the gear you could get grouping.    CoH/CoV had some quests you could solo, but a lot you could not due to AVs.

I've played GW, Factions thru Nightfall, and it was enjoyable, although I found it to be kind of a cold MMO, in that there is no AH, just a zillion people spamming in every big town.     It's also fairly short for an MMO.

I guess what I want is a game where I can not only solo to the top level, but then I can continue to improve my character without being forced to group.      Also, even though it's possible to solo to the endgame, it sucks that I have to avoid so much content and quests, even in Wow, just to avoid forced grouping.

Well, with enough crafting you could make yourself some pretty good epic gear at max level... with only solo farming.

But honestly, WoW is pretty much the benchmark, the highest standard to hold for solo-friendly, casual game play.... Yes, you are "forced" into grouping at max level. But when you have months of solo content before that, I don't think you can do any better.

I've pondered how solo instances would work... where the game would dynamically alter the content to fit your group composition and group size (even if it's just you!) but there is NO way you could offer the same loot table as you would in a forced-party size environment...

Half of the "struggle" in instances/raids in WoW is group dynamics, party composition, and communication/reliability...

1/30/08 10:26 AM
Viewed 1880, Replies 56

Originally posted by SwampRob

 

I've tried quite a few of 'em.    Lots of games, like Wow, Lotro, etc., have a good amount of solo content but the closer you get to the endgame, the less there is to do solo.     Even CoH (which I loved) that had scaling, post 40 had so many quests with AVs that you needed to group often.

I've teamed, I've raided, and so forth, and yes, I had some good times (and some bad) doing so.   What I am sick of, is being able to solo most of a game, then being forced to team with others by the end of it.

I want to see and experience ALL (or 95%) of the content without ever being forced to group to do so.   I want an MMO with soloable instances!

I know I can play SP games, and I have played a boatload, but even for diehard soloers, MMOs offer many things that cannot be found in offline games.

Finally, I don't care much for PvP.   I tried EVE, and while it had some cool things, way too much ganking there for my tastes.

So, does such an MMO exist?    

MMOs I've played and can remember:    UO, EQ2, AC, EvE, CoH, Wow, Lotro, 2Moons, 9Dragons, Mythos, TR, Ryzom, ....  I'm sure there's more.

Honestly, especially with one of the latest patches to speed things up, WoW is still your best bet.

Leveling a character from 1 - 70 can be a completely solo experience. Choose a set of professions that work well for your class (i.e. blacksmith/miner for a Warrior etc.) and you can be pretty darn self reliant.

There is enough content in WoW where you don't have to do any of the dungeons/group quests to level all the way up to 70.

And, doing so will take you probably.... I'm guessing... (don't quite know because of recent change) take you at LEAST 12-15 days play time to go 1-70. So that's 288-360 hours.... So even if you play at a fairly hardcore rate... let's say 4 hours a day Mon-Friday and 8 hours a day Sat/Sunday.... that's 36 hours a week... so it'll take you 8 to 10 weeks or 2-2 1/2 months.

Not bad for 30 bucks.

I'd recommend a Hunter, Rogue, Druid, or Warlock for soloing.

1/30/08 10:13 AM
Viewed 574, Replies 13

I do agree with your statements OP: WAR is not a WoW clone. In fact nothing is a WoW clone or an EQ clone or any sort of clone... a clone is an exact replica of the original. Anyone who thinks any MMORPG is EXACTLY the same as any other MMORPG needs to get their head examined... honestly...

BUT

You deserver this, I'm sorry :

1/29/08 4:52 PM
Viewed 2139, Replies 135

Originally posted by candygirl6

 That's rather ignorant, there's 2 clinics in my country where patients are treated for gaming addiction, it's even called "addiction" and doctors even call it that. How much proove do you need.

 Proove me it's not addiction. Tell me why someone plays themself to death for 24+ hours if it's not addiction. Give me a better explanation elvenangel.


Anything in excess can kill you.

Water, oxygen, food... anything really.

Addiction can be physical (i.e. medical as in this substance is released does this to your brain etc.) or addiction can be mental.

Anything can also be mentally addicting. People who chew gum too much, bite their fingernails too much, etc. People are addicted to television shows for the love of Pete.

So do you prevent people from doing these things because there is a chance they will become mentally addicted to it? No.

Do you try to prevent and/or at least warn people about the dangers of things that are PHYSICALLY addictive? Of course.

POINT IS. People who are incapable of realizing when too much is actually too much (i.e. playing for 24+ hours straight) need help. Self help, help from drugs, help from doctors, help from family friends... it really doesn't matter at all. They just need the help.

1/29/08 4:40 PM
Viewed 1154, Replies 54

Originally posted by DanielWTJ
I was wanting to do a survey and see what kind of new MMO gamers want. Any ideas that you think would make a great game? I'm interested in knowing your opinions. Please share any and all ideas you may have!

1. Choice.

That's it. Choice.

Any game that JUST has one way of doing things will not do well.

The way to do this? Different server rule sets. Here's the list I'd like to see

1. Standard servers - Casual friendly, solo friendly, consensual PvP, forgiving Raiding (like WoW standard server but with more forgiving Raiding)

2. Challenge servers - More "hardcore" oriented with things like XP loss, more group oriented (not forced grouping per say but much more reason/need to group because of increased difficulty), still casual PvP, Raiding more typical of what we see in games like WoW, which is quite Hardcore raiding

3. PvP servers - Same as standard servers, but add in faction based PvP, PvP control of towns/cities/resources

4. Challenge PvP servers - Like PvP server but also add a FFA element, add some item loss, perhaps even friendly fire

5. Role playing versions of 1-4 that DO NOT have global chat channels. No general chat, no trade chat, no Local defense chat, etc. Only Guild chat channels, but Guilds can choose to disable them if they wish.

As for skill vs. class or level etc. etc. etc. that stuff is way too personal for people to debate rationally on the forums.

Giving players their choice of server rule sets is the BEST way to please everyone with the same game.

1/29/08 4:21 PM
Viewed 2139, Replies 135

Originally posted by elvenangel

Parents are supposed to raise their children, protect them from harm, and teach them responsiblity.   When the child messes up the Parent being the 'responsible' party is supposed to catch said inappropriate behavior and teach the child WHY its wrong or WHY they shouldn't do that or to be responsble for their action.  

When a kid gets hurt the parent is supposed to take care of them help them recover.  Its sad today parents would rather point the finger and spend the entire time in court when their child needs them.  

If you've told your kid to learn how to ride a bike on their ow