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6/19/08 12:22 PM
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Viewed 4149, Replies 97
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A fair and honest review of levels 1-20. Good read, thanks. |
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6/18/08 9:40 AM
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Viewed 2659, Replies 67
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Originally posted by altairzq
So don't look them up. I don't think anyone is forcing you to...
The interwebz sites like thottbot have ruined the MMO experience. It's hard to play a game about adventure and discovery if you have a step by step guide through everything. |
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6/16/08 3:04 PM
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Viewed 2352, Replies 61
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It's funny how the best and only FFA PvP system to ever work correctly was 10 years ago with Ultima Online.
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6/10/08 1:49 PM
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Viewed 384, Replies 9
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I guess I just view techincal support / bug lists as more then polite suggestions. I just think it sends the wrong message to the players that they classify posts such as these as suggestions. To me, suggestions would be ideas to change or modify the game for whatever reason. Where as bug fixes and technical problems are issues that need to be resolved because they take away from the playability of the title. There is a difference, one that I believe is important to recognize. |
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6/10/08 1:28 PM
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Viewed 384, Replies 9
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Thanks for the additional linkage. Am I the only one who thinks it is complete and total BS that Funcom would view contructive, well written and detailed posts such as these as simply suggestions? I think it really boils down to the issue of communication from Funcom to their player base. Labeling technical support / bug fixes and "suggestions" really send a bad message to your players. It's like saying, "we hear you, and we'll think about it, but implementing any/all of these fixes is not something that is high on our list of priorities." That may not be the truth, but that is how I interpret their message. What could be higher on their list of priorities then fixing the bugs/technical issues that players are complaining about?
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6/10/08 1:16 PM
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Viewed 384, Replies 9
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Taken from http://forums.ageofconan.com/showthread.php?t=68535&page=3
So... Let me get this straight. A list of bugs with the game, technical issues that need to be fixed for various aspects of the game to function correctly... are suggestions? Suggestions? Are you kidding me? This offer a list of 67 bugs this poster has found, and the rest of the thread consists of players listing other annoying bugs they've encountered that didn't make the list. Funcom considers bug reporting / technical support simply topics of SUGGESTION? Well Funcom, here is a suggestion for you. Fix the game, offer an extra month of free playtime (delay subscription start dates another month so you get two free months game time). Think about it this way, you now have 60 million dollars (very rough estimate based off of Funcom saying they sold 1,000,000 copies at ~60 USD a pieace) and two months to fix the game and get things to the point they SHOULD have been at for release. Then you can start charging people the monthly fee. The day a MMO dev team view technical issues / bug reports and merely player SUGGESTIONS is the day that you know without argument that something is screwed up. Seems the people who said "wait a few months to play" were 100% right. WTF Funcom, WTF |
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6/05/08 2:07 PM
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Viewed 2357, Replies 59
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I have to agree with what others have said- Once WAR is released, you'll wish you never typed this post :) And you won't care about coming back to the forums and correcting yourself, because you'll be too busy bashing skulls in Warhammer Online: Age of Reckoning! WAR is coming... |
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6/05/08 1:55 PM
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Viewed 1386, Replies 23
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I must admit, it took me a good long time to download. FYI I'm running Vista SP1. Started the download, completed about 5-6 hours later. Download complete but button on launcher still says "Update" even though it says patch complete. So I exit the launcher, try to run it again. Tells me I need admin priveledges (funny because I'm only user and have full admin access {I work in IT}) so I right click and run as admin... and it starts the download process all over again. HA! So I let it run while I slept, played a little bit before work, came home and played 5-6 hours straight. |
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6/05/08 1:45 PM
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Viewed 1725, Replies 40
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Originally posted by pyrofreak /bump for Great Justice It's like people think they are personally being insulted if someone doesn't have the same interests (and rose colored glasses To each their own. Some say "TomAto" some say "Tomato." Live and let live. Follow your own path. etc.etc. |
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6/05/08 1:34 PM
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Viewed 3650, Replies 72
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Ah yes, THIS is what happens when you run out of time / money and have to release the game, despite the state it's in.... Then your first few months are spent using the boat load of money you just made to bring the game up to "Launch Ready" status. I'm really not trying to burn AoC of Funcom, it's just a tragic reality of this market. MMOs are unique in that they can release an unfished product to make money to finish the product. Name any other gaming genre that can do that! The real question then becomes is: Is what they currently have available enough to warrant your purchase and financial support (subscription fees) until they patch the game up to the point they WISH they had it in at launch? Me? I'd rather they push launch back and get things right. But, as I said, sometimes (especially with self-published titles) that's just simply not an option. |
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5/28/08 9:59 AM
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Viewed 1868, Replies 68
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Originally posted by Thillian I know. It's better then loading screens. I'll take 10 yards of transition terrain between "extreme changes in terrain" over a 10 second loading screen into extreme changes in terrain any day. The point is... Subbing graphics for the "MM" part of MMORPG is not a good idea, in my humble opinion. 1. 20 people in one instanced zone and uber sweet graphics vs. 2. 200 people in one un-instanced zone and stylized, artistically sound graphics that fit the IP
Sure, it's not completely open 1 game space like EVE, but I'd rather have content then grind just to get to the "good stuff" i.e. PvP ganking, more grinding, lag-crashing in large battles etc. :) |
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5/28/08 9:51 AM
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Viewed 895, Replies 18
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Originally posted by urbanmonkey Amen |
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5/28/08 9:48 AM
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Viewed 1868, Replies 68
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For all people b*tch about WoW and it's so "this this and this" I bet they really miss being able to move from one side of the world to the other without any loading screens. Oh, I'm sorry, there are two loading screens. One when you switch continents and one when you enter a dungeon/raid/battleground. Ever run from Booty Bay to Silvermoon? Naked? In a race? That is open world. Oh wait, there is one 5 second load screen when you enter the new elven lands, but it exists as a physical barrier for those w/o the Burning Crusdade expansion. rofl instanced zones. GG guild wars/AoC
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5/28/08 9:42 AM
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Viewed 3724, Replies 64
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I absolutely love these types of comments: "If you aren't enjoying the game you OBVIOUSLY should wait a few months before you purchase so they can hammer out the bugs." hahhahahahahaha OR Just making a f-ing game that is polished and playable for the first few months. DUH?!? |
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5/23/08 12:12 PM
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Viewed 2623, Replies 68
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Originally posted by Zorndorf Word. Outland is a great example of a truly open and seemless world. |
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5/23/08 11:08 AM
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Viewed 2645, Replies 79
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I'd rather have 400 players on screen sieging a capital city in perfect high FPS (frames per second) glory instead of lagging like mad when 3 people are on screen ala AoC... I'd rather have open world large scale PvP seiging then instanced guild vs. guild sieging on some crappy window of attack system so the uber guild can horde their l33t cities... Gameplay > Graphics What you people have to realize is that WAR's graphics are "stylized" to fit the IP from GamesWorkshop. Just like WoW is stylized to fit the Warcraft IP. Shiny graphics engines are not > everything people. |
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5/23/08 10:57 AM
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Viewed 1244, Replies 23
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Just as long as they stay away from what SWG: Jump to Lightspeed did... and make every enemy NPC fighter craft take like a hundred hits to kill.... That pissed me off more then anything that a Tie Fighter would take a dozen or so hits to bring down.. it's a TIE FIGHTER.. gah... It's hard to have fun, fast paced twitch space combat if you have to sit there and grind down the HP of a common fighter.
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5/16/08 2:38 PM
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Viewed 618, Replies 18
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Originally posted by severity3 Now that's just funny. |
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5/16/08 10:16 AM
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Viewed 5896, Replies 178
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AoC has a million beta sign ups, what? Two weeks before launch? No matter how good the servers are at launch I can almost garauntee you that a good 50% of the people who buy the game will have computer systems that will run AoC like CRAP. It may be no ones fault but their own but they'll blame FunCom and they'll blame AoC. People are stupid, it's what we are best at. Launch numbers mean nothing for a MMO. For a finished product like GTA IV or Halo 3 etc. they have ridiculous launch numbers because they are releasing a finished product. I think they are definetly going to turn a profit and run a "successful" game, but breaking a million? I doubt it. My prediction is 500k subs after the free month slowly dropping off to 300-400k consistent within 6 months. Then, depending on how WAR is released and recieved by the MMO community, AoC numbers will drop a little bit more, then with WotLK coming out, AoC numbers will drop a little more. Now obviously I have no facts to support any of this, no one does. This is purely my opinion and speculation based off the trends I have seen over the past 10 years as a MMO gamer. |
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5/15/08 12:06 PM
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Viewed 178, Replies 3
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I was in the open beta, but didn't have any real interest in playing after the 10th when they switched things over to an open PvP rule set. So I'm asking an honest question, not trying to flame or troll or any of that... How was it? Was it a gankest? etc.
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