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All Posts by heerobya - 1283 found

6/19/08 12:22 PM
Viewed 4149, Replies 97

A fair and honest review of levels 1-20. Good read, thanks.

6/18/08 9:40 AM
Viewed 2659, Replies 67

Originally posted by altairzq 

So in time this will be the only difference. Looks like a very poor innovation to me. But it will be fun to find the best combinations for a while, until websites have got all of them.


 

So don't look them up.

I don't think anyone is forcing you to...

 

The interwebz sites like thottbot have ruined the MMO experience. It's hard to play a game about adventure and discovery if you have a step by step guide through everything.

6/16/08 3:04 PM
Viewed 2352, Replies 61

It's funny how the best and only FFA PvP system to ever work correctly was 10 years ago with Ultima Online.

 

6/10/08 1:49 PM
Viewed 384, Replies 9

I guess I just view techincal support / bug lists as more then polite suggestions.

I just think it sends the wrong message to the players that they classify posts such as these as suggestions.

To me, suggestions would be ideas to change or modify the game for whatever reason. Where as bug fixes and technical problems are issues that need to be resolved because they take away from the playability of the title.

There is a difference, one that I believe is important to recognize.

6/10/08 1:28 PM
Viewed 384, Replies 9

Thanks for the additional linkage.

Am I the only one who thinks it is complete and total BS that Funcom would view contructive, well written and detailed posts such as these as simply suggestions?

I think it really boils down to the issue of communication from Funcom to their player base. Labeling technical support / bug fixes and "suggestions" really send a bad message to your players.

It's like saying, "we hear you, and we'll think about it, but implementing any/all of these fixes is not something that is high on our list of priorities."

That may not be the truth, but that is how I interpret their message.

What could be higher on their list of priorities then fixing the bugs/technical issues that players are complaining about?

 

 

6/10/08 1:16 PM
Viewed 384, Replies 9

Taken from http://forums.ageofconan.com/showthread.php?t=68535&page=3

This post is best served in Suggestions

Moved.
__________________
Ciphas - AOC US Forum Moderator

 

So...

Let me get this straight. A list of bugs with the game, technical issues that need to be fixed for various aspects of the game to function correctly... are suggestions?

Suggestions? Are you kidding me? This offer a list of 67 bugs this poster has found, and the rest of the thread consists of players listing other annoying bugs they've encountered that didn't make the list.

Funcom considers bug reporting / technical support simply topics of SUGGESTION?

Well Funcom, here is a suggestion for you.

Fix the game, offer an extra month of free playtime (delay subscription start dates another month so you get two free months game time).

Think about it this way, you now have 60 million dollars (very rough estimate based off of Funcom saying they sold 1,000,000 copies at ~60 USD a pieace) and two months to fix the game and get things to the point they SHOULD have been at for release. Then you can start charging people the monthly fee.

The day a MMO dev team view technical issues / bug reports and merely player SUGGESTIONS is the day that you know without argument that something is screwed up.

Technical issues and bug reports are NOT suggestions, they are problems. They need to be fixed, not something to be lightly taken into consideration.

Seems the people who said "wait a few months to play" were 100% right.

WTF Funcom, WTF

6/05/08 2:07 PM
Viewed 2357, Replies 59

I have to agree with what others have said-

Once WAR is released, you'll wish you never typed this post :)

And you won't care about coming back to the forums and correcting yourself, because you'll be too busy bashing skulls in Warhammer Online: Age of Reckoning!

WAR is coming...

6/05/08 1:55 PM
Viewed 1386, Replies 23

I must admit, it took me a good long time to download.

FYI I'm running Vista SP1.

Started the download, completed about 5-6 hours later. Download complete but button on launcher still says "Update" even though it says patch complete. So I exit the launcher, try to run it again. Tells me I need admin priveledges (funny because I'm only user and have full admin access {I work in IT}) so I right click and run as admin...

and it starts the download process all over again.

HA!

So I let it run while I slept, played a little bit before work, came home and played 5-6 hours straight.

Really is a good game, but I know I'm going to need to find a guild STAT in order to stay interested. 

I'd tell ya what server I'm on, but I can't remember.

6/05/08 1:45 PM
Viewed 1725, Replies 40

Originally posted by pyrofreak

Dear fanboys:

Whenever a remotely negative post about your favorite game comes up, do us all a favor and fuck off. Seriously, there is no reason why a guy can ask for advice about a different game to play and get a thread nearly entirely consisting of replies of why the game he doesn't like is great.

/bump for Great Justice

It's like people think they are personally being insulted if someone doesn't have the same interests (and rose colored glasses ) that they do. As long as the criticisms of "your" game are well written and not overly confrontational, let bygones be bygones.

To each their own. Some say "TomAto" some say "Tomato." Live and let live. Follow your own path. etc.etc.

6/05/08 1:34 PM
Viewed 3650, Replies 72

Ah yes,

THIS is what happens when you run out of time / money and have to release the game, despite the state it's in....

Then your first few months are spent using the boat load of money you just made to bring the game up to "Launch Ready" status.

I'm really not trying to burn AoC of Funcom, it's just a tragic reality of this market. MMOs are unique in that they can release an unfished product to make money to finish the product. Name any other gaming genre that can do that!

The real question then becomes is:

Is what they currently have available enough to warrant your purchase and financial support (subscription fees) until they patch the game up to the point they WISH they had it in at launch?

It's a personal question, everyone will likely have a different opinion and viewpoint.

Me? I'd rather they push launch back and get things right. But, as I said, sometimes (especially with self-published titles) that's just simply not an option.

5/28/08 9:59 AM
Viewed 1868, Replies 68

Originally posted by Thillian

Nevertheless, WoW still has instanced dungeons, in addition the zones are very obvious, the transition from one zone to another is usually made of a narrow path and extreme change in terrain.

I know.

It's better then loading screens.

I'll take 10 yards of transition terrain between "extreme changes in terrain" over a 10 second loading screen into extreme changes in terrain any day.

The point is...

Subbing graphics for the "MM" part of MMORPG is not a good idea, in my humble opinion.

1. 20 people in one instanced zone and uber sweet graphics

vs.

2. 200 people in one un-instanced zone and stylized, artistically sound graphics that fit the IP


I'll take door number 2 every time.

Sure, it's not completely open 1 game space like EVE, but I'd rather have content then grind just to get to the "good stuff" i.e. PvP ganking, more grinding, lag-crashing in large battles etc.

:)

5/28/08 9:51 AM
Viewed 895, Replies 18

Originally posted by urbanmonkey

spending a weekend on a secluded tropical island. Sure the beach is breathtaking and the sunsets magical, but then you find out that there is no bathroom, it's cold at night, the food is raw and by the third day you just want to be back in the comfort of your home.

If Funcom expect me to move there permanently, they better come up with the necessary facilities. A breathtaking is just not enough.

Amen

5/28/08 9:48 AM
Viewed 1868, Replies 68

For all people b*tch about WoW and it's so "this this and this"

I bet they really miss being able to move from one side of the world to the other without any loading screens.

Oh, I'm sorry, there are two loading screens. One when you switch continents and one when you enter a dungeon/raid/battleground.

Ever run from Booty Bay to Silvermoon? Naked? In a race?

That is open world.

Oh wait, there is one 5 second load screen when you enter the new elven lands, but it exists as a physical barrier for those w/o the Burning Crusdade expansion.

rofl instanced zones. GG guild wars/AoC

 

5/28/08 9:42 AM
Viewed 3724, Replies 64

I absolutely love these types of comments:

"If you aren't enjoying the game you OBVIOUSLY should wait a few months before you purchase so they can hammer out the bugs."

hahhahahahahaha

OR

Just making a f-ing game that is polished and playable for the first few months.

DUH?!?

5/23/08 12:12 PM
Viewed 2623, Replies 68

Originally posted by Zorndorf

"Tunel zoning" doesn't even exist. And where is the tunnel when you fly ALL over TBC/Outland free and can land anywhere you want whithout EVER seeing a loading screen ?

Outland is about as big as Conan total and you fly ALL over it and you have fully control where you go and land ANYWHERE So much for 'tunneling".

Apparently you only played basic Wow and never set foot in TBC (let alone had a personal flying mount)

Welcome to state of the art MMO's. Where a 2D tree doesn't block your path LOL.


Word.

Outland is a great example of a truly open and seemless world. 

Heck, I fly directly from Hellfire Peninsula to Netherstorm because it's faster then using the NPC flight routes lol. It's probably one of the greatest experiences in WoW, finally getting your flying mount and having the whole of Outland completely open to exploration.

5/23/08 11:08 AM
Viewed 2645, Replies 79

I'd rather have 400 players on screen sieging a capital city in perfect high FPS (frames per second) glory instead of lagging like mad when 3 people are on screen ala AoC...

I'd rather have open world large scale PvP seiging then instanced guild vs. guild sieging on some crappy window of attack system so the uber guild can horde their l33t cities...

Gameplay > Graphics

What you people have to realize is that WAR's graphics are "stylized" to fit the IP from GamesWorkshop.

Just like WoW is stylized to fit the Warcraft IP.

Shiny graphics engines are not > everything people.

5/23/08 10:57 AM
Viewed 1244, Replies 23

Just as long as they stay away from what SWG: Jump to Lightspeed did...

and make every enemy NPC fighter craft take like a hundred hits to kill.... That pissed me off more then anything that a Tie Fighter would take a dozen or so hits to bring down.. it's a TIE FIGHTER..

gah...

It's hard to have fun, fast paced twitch space combat if you have to sit there and grind down the HP of a common fighter.

 

5/16/08 2:38 PM
Viewed 618, Replies 18

Originally posted by severity3

 

Originally posted by DeadDingo

 

Originally posted by SGoodyer

I'll let you know tomorrow how it runs and if its laggy (which I doubt since FunCom has a nifty way of stopping it)

 

do they have an in-game hypnotizing feature to make all the fanxxxs ignore all the bugs and lag?

seems like they had it in beta.

 

 

  I believe that got cut for launch but they are going to patch it in later.

Now that's just funny. 

People tend to confuse two terms often on this site...

LAG and LATENCY.

Lag, as I like to define it, is CLIENT side peformance issues. This can be a multitude of factors, from your PC not being quite up to spec to your connection speed. 

But, if you have a very fast connection and very powerful PC but still experience issues, then what you have are LATENCY issues, which are SERVER side. 

During the Fileplanet Open Beta and the Gamespot PvP Weekend Beta, I experienced some of both. I know my PC isn't uber and powerful, but it's not bad at all. Well WELL above the minimum specs. Actually, I think I meet the recommended. 

But I had to run the game at LOW settings to get decent framerate and performance because of Server Side Latency issues.

Now I know that this was Beta and that they run all kinds of monitors and they have these testing phases to do load and stress testing etc. so I wasn't expecting things to be perfectly smooth. 

But we'll see how things are at launch. I expect many to find problems with both latency (server side) and lag (client side) that will negatively impact playablity.


However I also want to pose this question....

For the closed beta, you had to submit your DXDiag files correct? Is it THAT hard to believe that Funcom only chose people for Closed Beta that had PC's capable of running the client well? To eliminate any chance of lag occuring? With every closed beta tester or friend of a tester etc. etc. saying the game is SOO much better in closed beta then it was in the open beta, is it that hard to believe that these people simply have better computers? 

That it is NOT some uber new build that is X months newer and it's on a more stable server etc etc and whatever other excuses the "fanbois" are using to combat ANY negative feedback about this game? That it really is just that the closed beta testers were chosen because they had very good/compatable PCs? 

Makes 100% perfect sense to me.

5/16/08 10:16 AM
Viewed 5896, Replies 178

AoC has a million beta sign ups, what? Two weeks before launch?

Warhammer has over 600k sign ups and it's still 5-6 months from launch.

It's all "ZOMG NEW GAME" hype.

No matter how good the servers are at launch I can almost garauntee you that a good 50% of the people who buy the game will have computer systems that will run AoC like CRAP.

It may be no ones fault but their own but they'll blame FunCom and they'll blame AoC. People are stupid, it's what we are best at.

Launch numbers mean nothing for a MMO. For a finished product like GTA IV or Halo 3 etc. they have ridiculous launch numbers because they are releasing a finished product.

No MMO is ever really a finished product. 

Once the free month of play time expires, THEN and only THEN you'll see how many subscribers AoC is going to have and how "successful" AoC is going to be.

I think they are definetly going to turn a profit and run a "successful" game, but breaking a million? I doubt it.

My prediction is 500k subs after the free month slowly dropping off to 300-400k consistent within 6 months. Then, depending on how WAR is released and recieved by the MMO community, AoC numbers will drop a little bit more, then with WotLK coming out, AoC numbers will drop a little more. 

Throw in Aion, Spellborn, Stargate, etc.etc. and I except AoC is sit comfortably around 200-300k subscribes within a year.

Now obviously I have no facts to support any of this, no one does. This is purely my opinion and speculation based off the trends I have seen over the past 10 years as a MMO gamer.

5/15/08 12:06 PM
Viewed 178, Replies 3

I was in the open beta, but didn't have any real interest in playing after the 10th when they switched things over to an open PvP rule set.

So I'm asking an honest question, not trying to flame or troll or any of that...

How was it?

Was the combat good?

Was it a gankest?

Was it laggy?

etc.

 

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