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All Posts by Safra

All Posts by Safra

1 Page 1
18 posts found
Originally posted by aRtFuLThinG
Originally posted by Safra

:::snicker::: Probably freaking the CIA and NSA out tonight, "Great! Now we have NO idea what a large portion of the country is up to"



NSA, maybe; but CIA, do they ever? :P



No, but they think they do therefore - freakout ;-D

Originally posted by olepi
Originally posted by olepi

"Since the grid is completely connected it's simple a matter of transport permissions and fees."

Actually, Texas is on its own grid, mainly.

Link to this:

"Bottom line: Texas has its own grid to avoid dealing with the feds."



Thanks, that article backed up my former post.

Additionally, according to that link;

Even today, ERCOT (Electric Reliability Council of Texas) is also not completely isolated from other grids — as was evident last week when the state imported some power from Mexico during the rolling blackouts. ERCOT has three ties to Mexico and — as an outcome of the "Midnight Connection" battle — it also has two ties to the eastern U.S. grid, though they do not trigger federal regulation for ERCOT. All can move power commercially as well as be used in emergencies, according to ERCOT spokeswoman Dottie Roark.

Originally posted by aRtFuLThinG

I think the datacenter probably wasn't even the cause of the problem anyways - datacenter got UPSes and backup power generators. Servers probably got gracefully shut down.


I reckon it more likely that the ISP's data exchange facility that connects the datacenter to the rest of the world got KOed by the the storm (which explains the suddenness of it, and the lack of the shutdown messages).

Thanks - sounds right. 


:::snicker::: Probably freaking the CIA and NSA out tonight, "Great! Now we have NO idea what a large portion of the country is up to"



Originally posted by furbans
I highly doubt that Boston get their power from the mid west.

Then you know nothing about the power grid.


1) It's all connected

2) the states constantly buy power from each other depending on price and availability.


I know because I was in market research ten years ago and we did a project for a software company whose software helped the utility companies find and buy the cheapest power - from all across the United States. Since the grid is completely connected it's simple a matter of transport permissions and fees.


A major distribution center outage due to storms could put a lot of area out of power, including areas not connected but their power was traveling that route. Until it's re-routed power remains down.


Now then, I have NO idea if the gas lines are connected thusly.

Originally posted by travamars

The more I read on this game the more it seems like just another WOW clone. Sure there are SOME new things here but after a month of playing this will probably just be another mediocre wow clone. Just my opinion.


I don't know about the rest of the Top Ten List of "Why GW is not a WoW Clone" but here's #1


The #1 reason "Why GW is not a WoW Clone" is;


:::drum roll:::


There isn't a monthly fee! 


5.) Everyone can Heal!
I liked this in the first version and I'm liking that it's retained.
But it's more than this. With the original two profession player you could make multiple warriors and try out different builds based on the secondary profession and it's weapon(s).
Another point of view, I thought it was very interesting to have all of my Heros secondaried as Monks and change their skill set up on the fly to suit the mission, not to mention each one always having the res any time skill active. (All characters get a res rune, but it's once per mission if used)
4.) Fight for Your Life: Death System
Cool! After playing Eye of the North and getting used to the alternative skills sets when activating Bear Totem, etc., it will be interesting to see how this plays out.
3.) Personal Story

The game is looking to make the MMO personal, something that many games have not done in this last decade. ... Guilds Wars personal housing instance in your home capital city may not seem totally new, but the idea is very  cool.

I am really looking forward to seeing if this makes a game more of a online "home world". Really it's something that has been missing from games at all. They always seem a little flat. Have missed the desc command from earlier "worlds". No idea what a player is about or how they view their character and what it's doing. I hope that we have some sort of Desc system. I really want the ability to learn a little bit about people before initiating contact.

And then to have the game react to YOU in a specific way based on your personal story? It's going to be a trip.

Having player housing for storage and kicking back to chat will be a plus. Hubby and I are primarily soloist who help each other with really tough missions. We formed a guild and got a guild base ONLY to have a private space to chat, store things, etc.
2.) Three Server PvP

Have never been a big fan of PvP. Maybe I'll give it a try in GW2, maybe not. Depends on how many underaged weenies are screaming curses at others because they don't know how to play their own profession much less any others.
1.) Dynamic Events

I think this is hot. Some games introduced scheduled "random" events o_O I mean, how random is "scheduled" after all?
However, returning to town to sell off loot and pot up only to find we're under attack, did that beast just blast me while insulting my paternity?

Will 4.) Fight for Your Life: Death System turn on for these? Oh yes, this can be fun.


Where's the "Are guys who play MMOs hot? thread.

My experience - not... but I'd like a place to discuss it and show pictures maybe.


Khalathwyr writes:

It's because the target audience has been moved away from young and young adult males.


Oh piss off. I was reading comics when I was a girl of  twelve and I'm fifty-two now.


What happened to comics is sad with the complete commericalism of the genre. Can you imagine a time that comics weren't written to sell crap? I can because I was reading them before they were used to sell juice boxes, action figures and disposable diapers. We read and acted out parts from them with props (bits and bobs) from the garage.


Where do you get off blaming women for this degradation of targeted events into "come one-come all" media blitzes? are you f-ing crazy? It's the economy stupid, they need to cover expenses so they're taking anyone they can. Of course it obliterates the original theme and they will probably never get it back, which sucks, but put the blame where it belongs. Man up and stop acting like some weenie "disenfranchised male" whiner.  

Further you wrote;

Gone, it seems, are the days where guys can get together and enjoy doing "guy things" and being rude and crude and embodying "snips and snails and puppy dog tails".



So you're whining about someone not doing it for you? Again, grow the hell up and do something for yourself. You want a group of guys to bond with, get one together.

I cannot believe how much some males cry because they discovered females like to read comics and sci-fi, play sports and MMORPGs, smoke cigars and pipes, drink beer and whiskey, burp and fart.  

Reality lesson: It's ALWAYS been that way, we just got sick of the creepy male fantasy of insisting on "good little women" and came out of the closet full bore. Get used to it, we're not going back.

The review on this would be above a 5.0 (so-so) if it bothered to mention the Cash Shop and the fact that some of the jobs (professions) are unable to be advanced without Cash Shop purchases.


That is the reason I quit playing Free Realms. There should not be a subscription, or at least it should be very low, for example $1 a month since players wanting to play certain jobs MUST upgrade to advance thru the Cash Shop.


The above is what I remember, oh yes, gifting other people what they need from the Cash Shop is missing from Free Realms as well.


Greedy, but then it's Sony. No real surprise on the greed there, eh?

These games aren't meant to be played for hours on end. They're meant to be a diversion and if you aren't careful you can blow a chunk of cash before you know it. Best practice, take them as a long term developing interest and see how it plays out. Many of them end up giving away the cash items in time, or you find that they aren't really necessary and you can do without them - given time.


They are playable if take at face value, a 20-30 minute time waster in between dinner and your favorite show, or taking the kids to their functions, etc. etc.


They're defintely NOT for the "race to end-game" player. Anyone in this category will be disappointed and bored.


The one thing that is highly interesting is the integration with Facebook's communication tools, from the Gifting aspect, Friend's Lists (read - games lists), customisable News Feed, Notifications, Messaging, and  User Groups that can, and do, revolve around game play. Without these things I believe these games would fail as synchronising your efforts to gain what you need to reasonably advance from other players is,  for most of these browser games, the first order of business.

A year after getting my CLOSED Beta Key I make my latest weekly foray into the Forsaken World forums to check for any clue as to when any of the numerous hopefuls who gained a CLOSED Beta Key in early Spring of 2010, including myself, were going to finally be allowed access.


Suprise, surprise now anybody who registers can gain access.


Warning about PWI and their current CBT Structure. It is MORE than apparent that you MUST;

1) Be a friend of one of the insiders. Read through the forums long enough and you see how the "gilded children" speak to any of the Moderators, and other "helpers".


2) Be a net-boi without a life outside of gaming, willing to spend 12+ hours in CBT each day and the remainder of your time fawning and kowtowing in worship for the cult of personality that exists in the PWI staff structure.


3) At last resort be willing to kiss up, cybersex, and other less than desirable actions, to the staffers trying to convince them to even consider throwing your name or key into the next so called "random choosing".


In other words, no one with any self-respect, a full time job, and family that they actually care about need apply for any PWI Beta Testing. They don't want you.


Which begs the question, why would we ever think we need them?


Sorry, I didn't read it all, most were reiterating former posts, everyone has valid points, and we all agree that gaming can get so boring that we re-roll to add the randomness of a new skill set to get any charge.

But really, the actual thing that seems wrong to me is that the game developers do very little, if anything at all, to engender a sense of "community" that gives a player the incentive to come back for something other than - another level, gaining equipment, that one quest that's a bitch to complete and, endgame.

In subscription games the game makers are content to release only enough content to keep the player paying the sub. In freemium games they are content to release only enough content to keep you grinding hoping that you will finally give in and make purchases over the futility of it all.

People have historically said the ONLY reason they stay so long in a failing or bad game is because of their friends that play.

Yet there is little that the game developers do to allow the players the other side of gaming - being social.

Chat boxes are not enough. How many players pay an extra bit to get decent voice chat in games? Why isn't this a game feature?

Current Guild structure is not enough as it seems to force a rigid system that can end up feeling fascist and prejudicial.

Why do so many games not have dedicated spaces for the individual player to host small gatherings of friends?

Why isn't the entire subject of crafting better integrated into the game economies?

Why aren't private messaging systems in place and bug-free yet?

Player shops? Secure Trading? In-game Currency exchanges?

There is probably more to mention, but this is entirely off the top of my head. ;-D

Regarding content there is one thing I love that not all games have, or, it's restricted and/or made into a coin sink. Treasure finds. I hate the stupid chests and boxes. I just want to explore and find stuff "other folks left behind/lost" randomly. It can be a crap find, a mediocre/somewhat useful item, or real treasure. But, no boxes or chests that require keys to find.

I know that some games have one, maybe two of the above included, but not superbly executed.
There is far too much that is done outside of the game which breaks immersion and makes gaming feel like a real world job.

To my mind the reason that game companies don't include features to create a sense of community is because they don't have to. Every year there is a new "crop" of younglings getting their first job willing to pay for a stunted community solely to pound someone's head in.

Maybe I'm just dreaming, but being online since 1994 I had hopes that eventually the games would get better and fully featured for humans, not atm machines ;-D


This is directed in response to the article and contains my personal opinion regarding playing MMOs and MMORPGs.

The extras need to become the norm rather than the exception aka "extra or bonus features".

Player housing to store things would be great as long as the F2P urge to Cash Shop storage is kept in check and not out of reach of the average, sometimes, and non-cash player. Creating a system whereby a player MUST go out and quest, MUST collect and sell the drops as the coin is pitiful, and then make the player storage meager (12 slots or less) so as to require numerous trips in a one evening gaming session to empty it, BUT, "What a deal what a steal! We'll SELL you four more slots for $5" - ugh! Terrible! How about you expand the storage all-the-way for $5?

Clothing and fashion are okay I guess, again, as long as the Cash Shop model is kept in check with game economy corrections when players attempt to "game" the Cash Shop model and keep items out of reach for "in-game rep" or other such nonsensical badges of identity.

I think the worst Cash Shop item I've run into is what I call the "color lottery". You buy fashion in this game, BUT, it comes in hideous colors. You need to cash buy dye to change the colors - fine. BUT, there is no way to buy a SPECIFIC color. It's completely random. You buy a dye pack and open it to see what colors you got, no guarantees and you may need to buy several tens of packs to get what you want. Needless to say in THAT game I will not buy any fashion simply because they go overboard on player exploitation.

Cash Shop in general? Stop doing a one-to-one conversion. Stop charging too high. Realize that 1 million times 0.50 is more than 250,000 times 1.00. DO NOT put vital game mechanic items in the Cash Shop - at all. By that I mean - don't put ANYTHING necessary to reach end game in a reasonable length of time into the Cash Shop, player created economies notwithstanding.

Extra power-ups, much faster mounts, super-charged weapons - things the power-leveler wants - perhaps. But NOT the items required for routine game play. One Cash Shop note - if you are selling faster, more powerful items, such as mounts, make the speed and/or power a much higher factor than what can be done routinely. Don't charge $5-15 for a measly factor of 0.5 to 1.5. I wouldn't buy it and consider anyone foolish who does spend that much money when the number should be 2x and above - to start.

PvP as choice, not a game direction. I do not and never will play a exclusively PvP based game. I have no interest whatsoever ganking or dueling another player, or in the "rankings", "reputation", etc., etc. Others want it included - fine. But I want to choose what I do and am the effect of.

More to do, meaning - develop the game as though it were a community. If I want to be a woodworker and provide furniture for those who own houses, cottages, taverns, etc., let me. Make me harvest wood, trade for tools, and so on, but let me craft. I believe there is a larger audience for the support functions surrounding battles. Blacksmithing, armor and apothecary crafting, on and on. I could play an entire game just crafting given the chance, BUT, I don't want to be LOCKED into being a crafter, warrior, archer, etc. Why can't people be what they are in real live? We're all hybrids of some sort, multi-tasking to make it all work. Limiting us in a game makes it drudgery after a while, necessitating game-change to get excited again.

Community. In most games I've played community is the weakest item that the game developer offers. Chat is old school and nearly useless, there aren't any tools to in-game connect easily with one another and in some that do have mail they charge ridiculously to use the system.

I want places to gather with a chat system that WORKS, not limps along - barely.

Community has GOT to be more than fighting guilds. There's got to be a way for like-minded, scheduled, and skilled individuals to find one another other than joining guild after guild in a fruitless search for less drama and more meaningful interaction.

More events that are planned and executed for all players, not just those in high-powered guilds or those who know the GMs (sorry but it happens). If it has to be a multi-tiered event run at different times - so be it.

GMs who are NOT personally known in the game and do not exhibit ANY favoratism towards any set, or subset of players. This can be accomplished by monitoring GM activity HEAVILY and truly needs to be on the planning list before launching into coding. You NEED to watch your employees so they don't corrupt the user experience. You PAY the GM, the user pays YOU. Get the picture?

Stop making it so apparent that you (game developers) are ONLY galloping after personal in-pocket ROI that includes buying and equipping private islands, or some other such nonsense. Players aren't stupid and know how to use calculators to determine gross income from YOUR press releases about numbers of active players. We will always ditch a favorite game if a better one comes along that fills the needs that are lacking attention in yours.

I don't know, that's about all on my mind - regarding this topic - at the moment.

Sorry Jon Wood, but you come off sounding as though you are too lazy to scroll through a forum (god forbid you ever have to do REAL physical labor) and want everyone to just stfu, except those involved - in some manner - with developing games.

As others have suggested - this article FAILS.

Forums are NOT for the developers and their boot-lickers.

A message board or forum for users of a product should be used to get the gut reaction of the user. Lord know that it's difficult to do so if they KNOW they are being queried. THAT'S when the opinions become slanted.

As someone who has worked in marketing research before I can tell you that these, and ANY product forum where users speak their minds, is a goldmine.

This is where the marketing people dig to come up with overall impressions of the product - favorable or not - and gear further marketing queries and campaigns accordingly.

Apparently MMORPG has NO IDEA what this is worth or you would be inviting more discussion and charging marketing companies and divisions to troll through the user opinion.

On the odd chance that this drek is from a marketing concern who doesn't want to wade through it all, tell THEM to stfu and get to work to earn that high pay.

Every now and then I catch something from browsing fairly legitimate sites. Once was at Delphi forums about ten years back, and recently - oh about ten months ago - it was Yahoo web mail.

The crap can be in the ads and sometimes even legitimate companies aren't careful enough about who and what they allow to run ads on their sites.

So despite all the "it's this, it's that" in this thread it doesn't really matter, people who are careful, don't use add-ons, etc., etc., ad nauseum will get caught and find their virus software, etc., pretty pointless - this is not to say don't use it, it does catch 99% of the crap, but that one percent can hurt.

When the 1% occurs I visit, follow their instructions to run the plethora of free, scanned and inspected, and recently updated software bits that help them spot the offender when they inspect the logs.

I do this to make absolutely certain that my comp is clean before running it again. There can be a wait up to two days, but I find it well worth it in the long run.


Addressing the overall idea of "systems", don't you think that the one thing sadly lacking in the majority of games is a way to get, and stay, in touch with other like-minded players?

I began playing online MMOs in 2001 starting with Diablo 2. After a few group experiences there and in a few subsequent games, I became a "solo player".

Not because I wanted to stay away from other online people, I have in fact, a longer history of belonging to virtual worlds versus gaming.

But it was the type of people I was running into. And not being a youngster with loads of time on my hands to evaluate and sift through the hundreds of folks who were not a match for my personality, but wanting to play the games, I chose the path that fit my entertainment needs and my schedule that's pretty much run by my work.

I didn't have the time to search through tens of "guild" and fan sites to find people I liked playing with.

This last fall I started playing around with a Facebook account I had let lie dormant for two years, and decided to use games to learn Facebook.

Doing so resulted in a surprise for me. I LIKE grouping - as long as I can find people who take the time to construct and execute a plan. I've been playing a browser game - Castle Age - and I love how the players can use all of the tools on Facebook to plan and run a campaign.

This, to me, is what is missing from most games - a set of communication tools that let the player quickly find others they will enjoy playing the game with, and allows them a simple and easy to use method to stay in contact.

I don't know how they can duplicate a system like that, but on Facebook you have your game feeds, friend feeds, your wall, personal messaging, groups and group messaging, group and personal events, chat, and a note area.

Yes, there's a lot more at Facebook, but these tools are primarily what they gamers there use to communicate, plan, and execute game goals in an expedient fashion. Then we sit around and chat a bit when a mob goes down.

Why do I like it so much? If I get poorly matched person in my "army" and also on my Friend's List, I simply eject them from both.

Poorly matched for me, as a 50 year old married female is some silly person spreading porn around my Wall and sending nasty language through messaging and chat. Delete them and it goes away, forever. I may see their name in-game, may see something they post on Battle Chat, but for the most part they are blocked from my view.

ach! I don't know, maybe it can't be done, but I can dream about it, can't I? :)

Love the Frankenfurter image!

The following is in response to the situation, not aimed at the author of the article.

Sounds like someone high-up, muckity-muck, or one of their male family/friends found out that the little hot piece o'tail he ruined his keyboard over was biologically male.

Maybe they met, maybe it was a huge joke on someone, perhaps someone clued someone in that his "she" was really a "he".

Someone lost face big time and is blaming players.

Boo-hoo big boy, go wash your hands, get a new keyboard, and stop trying to chase tail on the 'net before you actually meet the person.

fgs, I thought they only let adult intelligence people run corporations nowadays!


==== rant warning ====

All this fricking stupid talk about politics and disenfranchised people.

Don't you sadsacks get it?

It's not about race. In the countries where whites are not the majority, who is ruling? Brown peoples.

It's not about sexual orientation, homosexuality has been around longer than marriage. Are you all so certain there are no homosexuals in positions of power the world over?

It's about entitlement of the few and it doesn't matter what color, race, religion, or sexual orientation you are, you don't belong to their so-called "bloodline" and you aren't part of any "agreements" between families.

And females, don't feel "proud" or whatever dubious emotion it is, that there aren't that many women in positions of power. Do you really think that the wives/daughters of these men give a ff about you and your thoughts? maybe a few, but their own view them as aberrations and of traitorous frame of mind which needs "correcting".

Anybody in America that doesn't think it's so is frankly ignorant of history merged into current events.

They give us "bread and circuses" and, apparently, this IS enough as here you all are, part of the circus - no?

==== end rant ====

Smacktalk in any venue is about people feeling powerless and wanting to attack someone, anyone. Granted there are dedicated griefers, but most people who "lose their cool" are at that moment feeling pretty powerless and it's a poor attempt to get some back.

I don't know why people are behaving differently now, except maybe the state of the economy, and world in general, is somehow being brought home to them and they are simply being a little more careful for reasons only known to them.

Economically speaking, many now don't have the complete freedom to game-hop if they get banned in one. Perhaps they are more careful because they want to keep their current sub since they are working very hard to pay down over-extended credit cards.

In short perhaps, in their minds, they are trying to make the best of a bad situation by not making it any worse.

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