Trending Games | Warframe | TERA | Project Gorgon | World of Warcraft

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,026,599 Users Online:0
Games:843  Posts:6,482,473
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by L0C0Man

All Posts by L0C0Man

52 Pages 1 2 3 4 5 6 7 » Last
1040 posts found

Back at WoW, doing a dungeon during the burning crusade era. A friend had just gotten his hunter to the level cap, first character. We're doing a guild dungeon run for fun, and partly to get him some gear, our healer has to go and no other guild healers online, so we just PuG it.

We got a healer, all geared in raid gear, starts talking about how good he is and how lucky we are that he decided to do that PUG, inspects us all, most of us in heroic and entry level raid epics, and the hunter in quest greens and blues, so he starts talking about how badly geared he is, and how some of his gear is so bad for his class and so on. We basically tell him about how he's still new, but he would still go on, we decided to push it since we had been there for a while (it was a long dungeon) and were very close to the last boss, but I'm angry about how he kept talking bad about his gear and his playing skill.

There's a tricky push in the room before the last boss, and we pull in two groups by mistake, I was tanking so I run in and manage to grab the second group before they get to the rest of the group, the hunter grabs another errand mob with his bear and looks like we might make it, the guy just yells "RESET" and runs away. One of our guildies in the group was playing shadow priest (DPS), so she shifted out of shadow and did her best to heal, but of course with a shadow spec you can't do that too well. In the end the hunter is the last one left alive fighting the last mob, we're all raging about how the other guy just ran away and left us there to wipe since we had already engaged, the guy just complaining about how expensive his repairs were if he died because of his gear.

We had the last laugh, though... after so much complaining he did come back and start healing the hunter that is about to die while fighting the last mob without a pet (his pet had just died)... when the hunter realized who it was, used feign death, the mob went right for the healer and killed him... :)

He ragequitted right there, calling us all noobs, we never finished the dungeon, but couldn't stop laughing for a while.. :)

A friend used to talk about how in Matrix Online the GMs would play in character as important characters (Morpheus, for example) and player characters would get involved into the story like that, never played it myself, though, and he was a known to embellish the games he played a bit so no idea how accurate that was.

As for NPCs named or designed after general players, it has happened. Other examples (other than the ones already mentioned here) can be Siegemaster Dulfy ( based after Kristina "Dulfy" Hunter from, and there's also Kelly West ( that walked from Maine to California with her dog Anna, visiting Arenanet on the way, inspired on the player characters in MMOs like guild wars (the one she played) that went around the world doing quests and the like, so now in GW2 there's a sylvari character named Ameranth (her character name in GW2) with a dog named Anna that says that she's walking across Tyria.

Originally posted by maskedweasel
I wanted a sword also... the warhorn is disheartening.. especially since focus is one of the best offhands available.  Ele really needed more main hand weapons...  just like with the shield for mesmer.. can't help but feel a little  cheated.. but I'll wait to see what exactly they have going on.

I'll take a wait and see attitude. One advantage elementalists do have compared to mesmer is that they're getting 8 new weapon skills with warhorn compared to the 2 the mesmers are getting.

Originally posted by waynejr2
Originally posted by SirCedric
Originally posted by booniedog96
Disney will have to acquire DC Comics as well get something like that up, unless a publisher can afford the licensing fees from both franchises. 

Ok lets just say the money part isn't an issue, it's a joint agreement between both companies, and a 3rd party company is used to make the MMO. So would it work in that case in your mind?

It isn't just money it is control over your property which I doubt both would be willing to do with the other team.

This is the big one, the control. Both companies will want their characters to look in their best light, which can be subjective, specially considering how you control the relative powers between the characters of different universes, which one is more powerful, which one is more cool, heck, even which one shows up more. Money isn't that big of an issue (after all, Marvel and DC have teamed before to make crossovers or amalgamated versions of their heroes)

A similar example, when they made Who Framed Roger Rabbit, IIRC the producers said that the biggest nightmare of negotiation and back and forth was the part where Daffy and Donald are playing the piano together in the night club. In the end, to get the final approval from both Disney and WB for the finished sequence, they had to analyze it frame by frame and re-edit so that neither one appeared in the movie even for one frame more than the other.

And you don't think they do things like that already?.

Game devs are human beings from different backgrounds in life and that have hobbies and enjoy all sort of different things, and yes, I bet that fishing and camping, for example, aren't exactly rare between those. And I've also heard of several development teams that do it while on company hours specifically for research.

Game devs (not all, but I bet as many as people from other industries do) do know what does it feel to be outdoors, how water is supposed to look like, how being in the woods is supposed to be like and so on. Thing is, making a game, as almost any creative activity turned into business (movie making, graphic design and so on) means that you have a finite set of resources (people, money, time...) and you have to juggle them to get a product out of the door.

An artist could spend months, or even years, getting the fishing bobber moving perfectly right and realistic in the water, making unique trees that chips and fly out of it when hit by an axe... and it can probably do it if he was doing it out of his own artistic expression... but when you're trying to make a product that is supposed to be released (not finished, art is never finished) at a set date and you have limited amount of money, people and time you can't let that artist use all that time when you also need him to do hundreds other things, which is why shortcuts are taken and some things lower in the priority list tend to be left at the "good enough" phase.

I work in video editing, usually we say something like, If you want something "good enough", you need to take it to the 90%... but if you want something perfect, you need that extra 10%... unfortunately, doing that last 10% takes about 90% of the time you spend working on it.

After all, when was the last time you've heard someone say that a game sucks in most aspects, but he's still playing because he loves how the bobber moves in the water when fishing, and the treebark looks like when cutting wood?.

What's wrong about it?.

The way I see it they're giving a certain amount of spots to an active WvW guild so they decide who to give them to within their members... makes sense considering that it's a stress test of a WvW map and they want to fill it as much as they want with people that they know will be active WvWing.

Honestly can't see what's so wrong about that.

You missed the new PvP mode: Stronghold:

About the aditions/wanted features, some more info:

1.       Bring back super adventure box!

About this Colin posted this in reddit: "Rinith's reply is probably the closest description to the reality as of today where we stand with SAB. We've made a number of changes to the physics engine as a result of places like Silverwastes, Dry Top, and the expac that means we need to go back and re-work SAB to use all the new movement systems. It also needs a pretty solid rewards overhaul, and I know Josh would love to make some changes to world 2 before it returns.

We're all focused on expansion - both the announced details, and the un-announced details and simply can't peel anyone off a team to work on it right now without it effecting expac. The two SAB worlds we've seen will return as we've said before, but simply put our focus right now is on making the expansion amazing :)"


3.       New dungeons

4.       Brand new weapons (Flail, spears, Crossbows, Halberd, Scythe, etc)

They already said that there are no new weapon types coming in the expansion, and most likely no new dungeons either.

Originally posted by daltanious
Originally posted by nolic1

So after seeing many posts about the new down scaling I decided to go research it my self to see just how much different it was and found some things that made me wonder even more if it was intended or was supposed to be there in the first place. Check out the link below to see the video I did on it.


Video Link : Guild Wars 2 Down Scaling


I hope you all have your own input for this and see you in game.

There are pros and cons.


I have enjoyed from time to time to return to some low area as high level player where in past I have been tormented by some elite mob that now I could kill with single shot. Like Hogger. :-)


On pros, one can enjoy low level areas that were skipped while leveling. But big minus here is all loot from quest givers is suited to original level, meaning completely useless to higher level chars.

At least when it comes to GW2, not entirely useless, as some of the heart vendors you unlock can have unique armor and weapon skins that you can unlock and use at any level.


Originally posted by mayito7777
How about the scaling down, is this aspect of the game getting any love?

It did get love, of course, depending on what you call love.. :)

Because of the way stats work now (you get your base stats from your level + your gear and none from traits), downleveled characters are weaker than what they were now, closer to an actual character of that level. Actually a lower level character in DPS gear might actually do more straight damage with an attack than a level 80 downleveled one, because he would have the full stat budget of its gear in a single attribute while a level 80 with level 80 gear has the same stat budget spread over 3 or more attributes, but a downleveled would probably do more damage overall because of extra effects and procs from its traits.

So, basically, if you fell level 80 downleveled characters were actually overpowered and should be weaker and closer to actual low level character in low level areas, it did get love.

However, if you feel a downleveled character should be MUCH stronger than a lower level character.. I guess you won't like the way it works now.

DISCLAIMER: I'm in the first group.. :)

Where they did actually drop the ball was in the open world bosses, though. Basically they increased the conditions cap (so that a stack of bleed can go up to 1500 instead of the old 25, for example), and made bosses crittable (you couldn't crit bosses before) because lots of condition applied by characters comes from on-crit procs, so to counter the extra damage bosses would take, they doubled their health.

However, seems that instead of making the bosses fully crittable, they added a small area where they can be critted if you hit them there... which lots of people don't know, or just don't use because they're trying to do the bosses the old way, or in some cases are virtually unreachable. The result is that bosses aren't getting the extra damage they should, which makes them longer fights without them being more challenging, and in some cases even failing because of that.

The short answer is... we don't know.

The longer answer:

Doesn't seem that there will be new dungeons added to HoT so far, but they did promise that they will add "challenging group content", and before HoT was even announced they were hiring a raid designer, so while there's really nothing concrete, there's speculation of raid-like activities coming.

Also, it seems that there are no new gear progression planned, ascended gear will still be the top tier, and legendary gear will be its equivalent in stats but with the ability to switch stat distribution and flashier effects. The change is that there will be an alternate (probably easier) way to get the precursor to craft legendary weapons, right now you need to be incredibly lucky on the mystic forge or with a world drop, or just buy it for hundreds (or thousands) of gold in the trading post.

Also there's no word whether ascended gear (the top tier gear for the foreseeable future, it seems) will be made easier to get, currently the only way to get it is to craft it after a huge grind (or paying lots of gold) for the tons of materials needed, or get incredibly lucky on the places where they can drop (jumping puzzles, from some world bosses).

So that's about it when it comes to gear progression. No new levels, no new gear progression in the expansion as far as we know.

To clear a little misconception you have there, though. You said "did they have a whole new idea for gear progression all together that does not need dungeons for some of the good gear"... thing is, you've never needed dungeons at all to get any of the good gear.

Each dungeon has an full armor set you can buy with tokens for each armor class (light, medium, heavy), each armor in three different stat distributions, and they're exotic level armor, but because of the way armor works in GW2, the only difference between exotic armor you can get from dungeons and exotic armor you could get (sometimes even for cheaper and/or easier) from the trading post, crafting, karma vendor in the orr temples or with WvW badges is on the skins, nothing more. Actually, lots of people just purchase them just to unlock the skin, apply the skin to their own armor and then destroy the one they bought (exotic dungeon armor can't be salvaged or sold).


Very few MMOs grow after their launch (other than when going F2P, most do grow at that point but only few retain that growth, and TSW went B2P, not F2P), and unfortunately TSW had a dismal launch when it comes to amount of sales (when it comes to the technical side, it was one of the best and smoothest launches I've seen on an MMO). The way I see it, there were several reasons for it.

- Not enough advertising. I don't remember seeing many ads for TSW when it came out, might be my mind playing tricks, though.

- Lousy timeframe for the launch. TSW came out about a month or so before GW2. Think what you want of that game now (I still enjoy it), at the time of release it was a media, hype and commercial juggernaught, fewer people wanted to devote their time (and their wallet) to a subscription game that was being released so short before a non sub one with such a huge following at the time.

- Funcom's rep. The two MMOs funcom released before (Anarchy Online and Age of Conan) had catastrophic launches, to put it kindly. Lots of people I talked to about TSW told me that the game looked interesting, but since it was made by funcom they either won't get it at all, or wait few months after release (several of them were with me at the Age of Conan release).

Of course, the game does have its share of problems, which has made several people move on (combat system issues, heavy solo instancing), but I still believe it's a great game and those are, IMHO, the main reasons it didn't get as big of an opening as it deserved.

It's actually a big plot points in the shannara series of books from Terry Brooks. It starts as a classic Lord of the Rings style fantasy full with elves, dwarves and the like. As it turns out in the following books of the series, it takes place in a post apocalyptic future, the world has these cycles where it alternates between magic and technology, the appearance of the humans marked the end of a magic cycle and the beginning of a technology one, dwarves, trolls and other races are actually the result of mutations after the holocaust (not elves, elves were magical creatures from the previous age that went into hiding when the humans took over most of the planet and revealed themselves to the rest of the races after the holocaust to help rebuild, but not revealing where they came from).


Three of the novels, for example, deal with a travel over the ocean (using magitech powered airships) to find a library that was supposed to contain lots of knowledge from the ancient world guarded by an unknown guardian. As it turns out the guardian was a military AI that contained all the knowledge in the data banks but because of an error in the way it interpreted its mission, was meant to guard it and not let anyone access it. It lured the party to itself because its power systems were failing and couldn't be repaired, so wanted to capture magic users to use magic as an alternate form of energy to keep functioning. In the end the main characters have to destroy it in order to save themselves and other races that lived nearby knowing that by doing so, they were also destroying all the knowledge they went there to find.

Tron got my vote out of those options. I love the general aesthetics, and most of the standard MMO tropes would actually make sense within the world (being able to change skills by respeccing, carrying a mount/vehicle in your inventory and so on). My thoughs on the others:

Babylon 5: Would have potential, but personally I'm not that much of a fan of space games (yes, I know of EVE, and I know lots of people love it). Also I think the ship part is more oriented towards crews than single individuals, and would also make for a bit of a balance nightmare (nimbary ships being inherently stronger than terran ones, for example, and vorlon ones even more). I'd love to play it as a space sim (like Wing Commander) in the babylon universe, but don't think it would work well as a full fledged MMO.

Farscape: no comments, never saw it.

Wild Wild West: Based on the will smith movie, not the original series that I never saw, I think it would work as a single player game, but not as a MMO.

Space 1999: Don't remember much of it except what I saw as a kid, but I don't think it would work as an MMO. The actual world it took place on was a bit limited and episodic for that IMHO. Plus, I think it's too removed from today's audiences to actually make a splash.

Mad Max: This one could work well as an MMO. I'd imagine it as a sort of australian based fallout with vehicles. You'd need to make a HUGE game world for it to work, though, considering how fast vehicles would move compared to someone on foot.

Speed Racer: Don't really see how it would work as an MMO (based both on the original series and the movie). I'd make it as a racing game with a managing side to it (winning money to build/upgrade your car), maybe even with online persistent characters so you could race against others online, but that's about it.

Robo Tech: Depends on the season. Robotech was basically three different anime series dubbed with dialogues that connected them (making characters in one series being descendant of characters in another, for example). The first season (my favorite, based on the Macross anime) wouldn't work that good as an MMO, but I'd love to play it as a single player or smaller scale multi player game, maybe as a simulator where you fly the varytech fighters. Same goes for season 2. Season 3 (based on the Genesis Climber Mospeada anime) could work as an MMO with some extra work, though, since most of it deals with the characters wandering around in a post-invasion destroyed earth.



Create a anti airmount gun system, if you use it on someone in the air they get dismounted (or transformed back and put in combat in case of a druid), sell in on all main cities and towns. You can even make them have a parachute so that they don't die on the fall, but in combat so they can't fly away as soon as they land.. :)

(EVIL MODE) it could even be a cash shop item... :)

TBH I have no problem with this. I've bought games before where I've gotten into betas or early access, but it's more of a venezuelan thing where for legal reasons (strict foreign currency exchange control b the government) if I don't use a certain amount of foreign currency by a set date I'd have to pay much higher price for it (much higher = 10+ times more). Also I do believe in supporting a game if you have a certain assurance it'll be to your liking.

I wouldn't pay a sub for access to beta, much less alpha, I might pay a box price early if  there's a set and near date of release, but if someone feels like they want (and financially can) support a company that way, more power to them... and having been burned by bad releases in the past I'd much rather have companies that are actually being honest by telling people that what they're paying is a beta or alpha status, so they can make an informed choice in the matter, than having games released in beta (or less) status.

For me, there's a difference between "lore" and "story". To use a quick way to tell them apart, from a game point of view, story is everything that happens to your character and surrounding characters and what they learn about themselves or other characters... while lore is basically everything they should already know about the world, or that they don't but allow the story to happen. Basically story is about the characters and lore is about the world they live in.

Using that difference, when it comes to story, I'd say no, no MMO can even come close to the level of story present in Game of Thrones (the HBO series), or in A Song of Ice and Fire (the book series)... and probably the same can be said about almost any good book or book series, but specially so about GoT/ASoIaF, because the way it's made is to be VERY character driven.

When it comes to lore, however, I'd say yes, lots of MMOs have the same level or easily surpass both Game of Thrones and A Song of Ice and Fire... take away all the interesting characters and leave the world as it is and isn't very original or very deep fantasy... you have ancient nature oriented elves, undead coming from the frozen north, barbarian tribes on the north, different countries (houses) roughly based on ancient earth culture, magic, dragons and so on. It's not the setting, the lore what makes GoT/ASoIaF great, but the characters that inhabit it.

And it makes sense that way. MMOs, while they can have stories, and some have very good ones too, aren't an ideal medium for great stories. The strenght in MMOs should be in the lore, in the setting, in the world where we inhabit, so it makes sense that it should be as strong or even stronger than the lore found in other media, compared to TV series, movies and to a lesser degree books, where you tell a linear story and there's only so much time and resources you can leave to explain to the viewer/reader without losing its interest.

In books, movies and TV the details that are known about the lore must be told to the viewer/reader... in a game there's much more chance for the lore to be out there for you to discover on your own.

Out of curiosity, how does it appear on your character?.

I do remember back on release on all forum threads asking for mounts one of the regular comments was asking how would it appear, since several people didn't like the idea of a motorcycle or 4x4 suddenly materializing below your character just like that. Actually one of the things I liked of Age of Conan was how when you got into your mount you had the horse run from off camera to your character, and run away when you dismounted.

Originally posted by Margrave

Love the game really, but HATE the de-leveling. They remove that, I'll be back, AND buy the expansion.


If it stays, I don't.

I'm the completely opposite, removing the de-leveling or making it optional would be a reason for me (and several others I've talked to) to leave.

I don't think I'd be able to go back now to an MMO where once you hit level cap, only the few top level maps stay relevant and the rest of the world and all the maps you visited while leveling up just don't matter anymore. And I'd hate it to be optional as well because I've always hated in other games when I was leveling up trying to get kill some mobs for whatever reason (questing, farming, etc) and some high level character strolled around AoE one-shooting everything around.

GW2 might not be the perfect game, far from it, but at least for me the down-leveling system is one of the big pluses it has. 

Originally posted by Thodra

We will be sending your digital code for The Elder Scrolls Online: Tamriel Unlimitedon June 8th. We understand the desire to download the game on your console of choice earlier. Unfortunately, we are unable to offer a code to pre-load due to console limitations.


That's sad, will probably take me half a day to a day to download 60GB

Be happy about that, it would probably take me several days non stop to download it if I were to play.

Written from Venezuela, Akamai's 130th place for fastest internet in the world.. :)

With all 33 dungeon paths being runnable at level 80, any new path needs to compete with all the paths that have come before it if it's going to be played. There's little point in the dev team spending months working on a new path, or set of paths, if nobody's going to play them.
This is the main one, I think. Dungeons were one big weakness in GW2 since release IMHO, while beautiful graphically and thematically, there wasn't much to do. In most of the dungeons the few sections that needed strategy were usually relatively simple, and most of the bosses were either just "DPS as hard as you can until boss dies, roll out of attacks", or that with something added (kill the totems when they show up, avoid this particular attack and then resume what you were doing, things like that). So there were posts in forums asking for harder and more challenging dungeons...
So we got the aetherblade path in twilight arbour... IMHO it's one of the best dungeon paths so far, you actually need to know what you're doing, bosses and areas that needed strategy, it has its own exclusive set of weapon skins and so on. I wouldn't go as far as to say it's the best dungeon ever, far from it, but it is a very good one and a big step up from previous dungeon efforts... and guess what... once the 2 weeks people had to make the achievements were over, very few people play it anymore, most PuG groups just give up before enough people are found.
So from their point of view... why bother spending so much time and effort (and money) to make better dungeons like that if in the end people will just avoid them and keep on playing the quick and easy ones?. It's just like when they introduce new stuff with the black lion lockboxes, people complain in forums that they're gem store only and how they'd never support something like that... yet everytime they're introduced you instantly see several of them in the open world and posts in reddit and forums saying something like "I opened XXXX lockboxes, here's what I got". So who are they supposed to listen to... the people complaining on the forums, or how they act while in the game?.
52 Pages 1 2 3 4 5 6 7 » Last