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All Posts by L0C0Man

All Posts by L0C0Man

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896 posts found
For me the biggest point is the fact that everything is shared and it's impossible to steal kills/loot/nodes/anything else.

I played the Secret World for a while before getting into gw2. After tsw went b2p I decided to check it again, running around I see some people doing some event (killing undead that spawned from a portal), so I ran in in full tanking gear and build and start spamming agro skill to get their attention and help them kill them, not really knowing what was it about, just trying to join in on the fun... I notice they stop attacking and then start getting some choice insults whispered in and a threat of being reported for harassment... which is when it dawned on me that in tsw (and almost every other MMO) you actually steal the kills and loot from other people by doing what I was just doing.

One funny thing... turns out it was a global event where these portals popped up at random points and if you were within the top 5 or 10 percent with most kills during that period, you'd get an exclusive pet... but people found out how to glitch the portals so they wouldn't close and keep spawning mobs, which is what that group was doing... that was considered an exploit by funcom but was so widespread that they decided to just give the pet to everyone... so I got a shiny new pet for the few undeads I killed then... :)
Originally posted by NaMeNaMe

You realise that "Very High" Is actually Accounts made ( Accounts that have that server as their home server). Not how many people playing at one time. 


So Very High doesn't mean there is a near full amount of people playing on the server at one time, but how many accounts there are on that server. Counting both inactive and active accounts. A "High" Server could have half of it's players inactive. 

Actually it does take into account people playing since it fluctuates on servers depending on the hour of the day.

As for where everyone is, check Rata Sum around the SAB box, wayfarer foothills or diessa plateau that's where the living story is happening now (at least on Yak's Bend it's not uncommon for those two areas to get overflow), queensdale (human starter area) specially on the swamp where the shadow behemoth spawns.

Personally, playing on Yak's Bend at least, around 9 to 12 pm venezuelan time during the week, I have seen LA less populated than. saw, late last year, but I've also seen the rest of the world much more populated. I guess it makes sense considering that back then the big thing that was added was the fractals, and you had to be on LA to do them.

It could be an MMO within an MMO... kinda like how you could play Maniac Mansion from a computer in Day of the Tentacle... you know... Day of the Tentacle... with the purple tentacle.. the maniac mansion sequel... GET OFF MY LAWN YOU MEDDLING KIDS!!!
Originally posted by Rabenwolf

They have already ruined the game's art direction, so getting uptight over super adventure box is moot at this point. They were already pushing it with unicorn rainbow long bows and 70s disco weapons, but the additional items and skins added to the game already says they dont take the setting, lore and art direction seriously.

At this point its just a whatever they want kind of game, no visual immersion needed. The user experience they want to give now is more of a joke and cheap gameplay mechanics than anything else.

I feel bad for the writers and artist that actually took the game and its setting seriously.

I don't know, the super weapon skins to me look exactly like the kind of things Asuras would do, personally I see them as fitting the current lore of the game more than the moot (the disco ball mace), for example, or the dreamer (the unicorn bow).

Personally I like the sword and greatsword ones better than the legendary ones, the look at least. I want to get them for my mesmer (if I only could recolor them purple).
Originally posted by Silentstorm
I'm not sure with them on that. Because you don't get a definite rare now every go around. You get greens yes but I think it's like 60-70% on rares. So do they mean they are going to lower that which is kinda silly.

Since the patch so far I've never failed to get a rare on chests, sometimes even 2, at least on the dragons, temples, frozen maw and fire elemental (and I think jungle wurm as well, but can't be sure since I don't even have the waypoint on the 2 80s I have).

I think what they did was to keep the regular loot rotation and added one rare to each looting.

Originally posted by Silentstorm
Unless they going to take guesting out all together. They can't nerf it really because if they nerf the loot they just buffed. It will be back to not being used again. So yea lol I don't show you anything usually that is nerfable or exploiting.

They are nerfing the loot a little bit. On march 26 update the dragon chests will go back to how they used to be (blues and greens with the ocasional rare) and an extra chest will spawn with a guaranteed rare, but it'll be once per account for each event, so you'll still have several events to get rares but won't be able to get a guaranteed rare more than once a day for each event.

Originally posted by Kaneth
Originally posted by Rockard

There is more to this story.

Afterwards I tried to do the event again.

I waited for 3 hours for the spawn.

Got back in game,fresh and with a nice glass of beer ,the future seemed

promishing ,at least.

Well within the respawn window,the server crashed,and when I tried

to log back I got in the overflow again.

At that time I think my head increased in volume slightly,and my face

got a bit of a redish colour.

An then ta daaaa.

The servers reset because of a new build and the dragon timers reset.


I know it is evil,but I felt a bit nice about this.

Now,if you see the message I posted in the GW2 forums,a large part of it

is about the overflow and it's implications.

I guess if it was just the bug,I would have just got back in the event and

that would be the end.

The bug is bad.

But the overflow server in an MMO is the ultimate evil.





A fix for overflow would be if the events happened in the overflow the same time as the "main" server. Not sure what the technical difficulties would be for that on ANet's side, but it would seem like a reasonable solution. Now that they've fixed loot tables for these events, there is a tremendous amount of people participating.

Without the overflow, we might get stability issues with the areas. Damned either way, to be honest.

The problem is that the overflows aren't server specific. When a zone reaches a certain threshold, an overflow for that zone is created. After that, anyone on any server that tries to enter into that specific zone, if it's full, it goes into overflow, so basically you can find people from all servers playing overflow (actually, before guesting, some people were playing with friends from other servers by intentionally going into full zones to go into overflow while grouped).

The events do happen in overflow servers, but on their own timers, which depend on when was the overflow created, something nobody really knows, one time I tried to go into a dragon event and landed into overflow. I went to do something else and left the game connected... when I came back, the dragon event was starting on overflow, I started to call on guild chat for people that wanted to do it and invited them into the overflow (you can join other people in party in the same overflow).

BTW, while I do find annoying landing into overflow... I very much prefer to play on it even if I miss dragon events to just stare at a "zone is full, you're in queue to enter" message.

Originally posted by Axxar
It takes a lot from immersion to move about in fragmented game worlds with loading screens everywhere. It's a shame most MMO developers aren't interested in virtual worlds.

Depends on the game, I'd say.

For example, in TSW I think it would take a LOT from inmersion if I was able to walk all the way from Maine, US to Seoul, London, Egypt or Transylvania.

That said, I think bandwith is the limiting factor for seamless worlds. Hardware speed and quality has increased exponentially, and with that so have our expectations of graphic quality. Unfortunately internet infrastructure and bandwith (specially outside of big cities and even more outside of the US) hasn't improved at the same speed, which is why newer games with better graphic quality have resorted to zoned instead of seamless worlds.

Actually, if it's F2P I'd say it'd be guaranteed that I'd play it, even if it was just to test it around a little bit, while if it's B2P I'd most likely wait for reviews and word of mouth first, and if it's P2P I'd most likely skip it unless word of mought and reviews say it is VERY good after release or if friends are playing it. 
Anarchy Online back in 2001 also started in a beach after your shuttle is shot down when arriving in the planet... so basically 2 out of 3 funcom MMOs start on a beach (with the third one having a small coast town as the first area you visit).. :)

I do have something positive to say.. 





That'll be all.. :)

Why would they?

Knowing gamers history, as soon as they get the servers working and people playing everyone will just forget about this and it'll become a huge best seller (if it isn't one already), only to start the cycle again on the next DRMed title coming out.

Originally posted by Psychow

I am so thankfull that WoW added those quest arrows for stupid people like myself. Yes, I'd never be able to complete a quest without the hand holding they provide.


I wish I was super intellegent like the others in this thread who harp on the ez mode quest icons, but alas I cannot. I am dumb and doomed to only being able to complete tasks with my hand held. Darn it all!!

Thing is, it's practically impossible to solve quests without them these days.

Back then in MMOs that had no quest indicators the quest text would actually give you directions of where to go... "follow the road west until you see a fork" "go to the cemetary west of here" "go south until you see a destroyed outpost"... I played a few MMOs and tried to turn them off to play without them, but most of the quests just said things like "go an get me those X" or "go to Y", with no indication of where could I find X or Y.

So far I've spent a grand total of 0 dollars in the cash store, and no signs of it changing.

There are three things I'm tempted to use gems on, first two are extra bank space and an extra inventory slot, but by using one of my chars as a mule (I only really play 2 of them, thinking of starting to level a 3rd one but still so much to do on those two) has alleviated it.

Other one are T-stones, and for the time being I only want 1. I still think the harlequin mask is the coolest looking head armor skin for mesmers (for those that don't know, it's one of the options of starter gear, it's basically a clown mask), so up to 80 I've been transmuting its look into the pieces of head armor I've used. Now that I'm level 80 I'm still using a level 78 head armor because I'd need a fine (bought) T-stone to transmute to a level 80 armor. I'm already have the gold to buy the gems for the stone, but I'm mostly waiting until I have a definitive (or close to it) head armor for my mesmer.

F2P sandbox
LFGame « General Discussion
3/04/13 6:53:50 AM
Haven't played it myself, but heard some very good things about Wurm Online

I 100% agree with those that say that tortage is great. It' not only one of the best areas in the game, I'd go as far as to say it's one of the best starter areas in MMOs today. But also agree that alternatives are needed, bit problem with tortage is that it's only one.

It's great for your first character... for your second... but when you're playing it for the 5th or 6th time you end up trying to get out of it already. It's one of my pet peeves with MMOs these days when there's only one linear path of progression (you're X level, go here, until you reach Y level, now go there and so on), and personally it's one big thing that games like GW2 and WoW got right, a different starter area for the different races, so that playing an alt doesn't feel like doing it all over again, and different leveling areas available for each level range.

Originally posted by Astro6

End game the end game in gw2 is horrible it turns you into a teenager girl looking for the perfect outfit.

I have one of each class at level 80 all geared out there is nothing left for me to do anet does not seem to want to give us better gear to strive for or more levels.

Tthe latest update adds things that i don't care about both me and my friends have stopped playing because at the end of the game it's nothing but a a material camping grind fest that puts chinese mmo's to shame all for skins????????????.


I guess it's a case of damned if you do, damned if you don't. There are people complaining about not having a goal in end game because there's no gear threadmill like in other games... yet when Anet does introduce better gear to work for (the ascended items), there's an outcry with other people complaining about them introducing better gear and how it's a slippery slope leading to a full on gear threadmill...

I guess you can't please everyone.

I'm sure the idea would be appealing to many.... But for me it's just a game I wouldn't play in the first place. I've already die a lot in games as it is, I'd hate it if it means my character is gone (even if it's for the 100th time). My internet connection can be unstable from time to time, I'd have to keep hoping that it doesn't go bad anytime I engage an enemy, or that the power doesn't go off, or that the baby doesn't suddenly wake up crying, and so on.

If you think you'd have fun in WoW... why don't you then?

In the end that's the whole reason we play games for, to have fun, not to wage some holy war against X or Y for being too "mainstream" "casual" or whatever other reason. If you have fun, play it, if you don't, play something else, that's all there is to it.

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