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All Posts by L0C0Man

All Posts by L0C0Man

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Big one I remember was Age of Conan, all advertising and comments talked about the multiple tiers of raiding for the endgame... and when the first guild finished tier 1, they found that the tier 2 raids were just closed. Some funcom representatives had to admit in the forums that tier 2 wasn't ready yet at release and were working fast to finish it and put it in the game, and that they just didn't expect people to finish tier 1 so fast after release.

The wording of the poll isn't that good, IMHO, because 2 of the 5 options come out as selfish and bad, so people will be by default biased against voting for either one even if they feel they fit in one of them.

Personally I voted balanced, but I tend towards the solo bit. I really enjoy grouping and group activities, and I'm known to go to them just for the fun of it, even if I get no rewards or the rewards are useless to me, though I never start groups myself, but I think it's more to do with social anxiety than anything else (basically I think that if I'm the one creating the group, I should be the one directing it and knowing what to do).

However, sometimes I just don't have the time (specially uninterrupted time) to do group activities, or just want to play solo style but with people around and a chat window... I'd much rather play a game with more limited group options as long as it has a good variety of things that can be done solo than one that is more group oriented and fewer things to do solo (actually it's why I left WoW in the first place, hit a wall where there was nothing else I could do in the game other than group raids)... and forced grouping is right next with forced PvP as reasons to avoid a game for me.

I think lots of people are confusing "character design" with "character creation". Character design goes beyond just the creation of the player controlled characters, includes de whole design and ideas behind all the characters in a game/movie.

Does this character look like it fits in this game world?... Does it work within the physics (or magic or whatever) of that world?... Does it look or act out of place?... is it too detailed with respect of the rest of the world and/or characters?... or maybe not detailed enough?... is its outfit good for the setting?... too revealing?... not revealing enough?... those are the kind of things character design deals with.

Using GW2 as an example, just because it's the only one I've played out of the ones mentioned in the article, I do believe that the character design is great. Characters look like they fit perfectly into their world, with its own rules and limitations. Characters that have mostly the same proportions (humans and sylvari, for example) still move different from each other, a small asura doesn't look out of place next to a huge norn or charr, and even small details like the charr running on all four when not using their hands (to hold weapons, for example) or the little tumble that the asura do when stopping after running (characters run at the same speed, but because of their size, asura look like they're running much faster so when they stop they tumble forward like they almost lose equilibrium).

However, when it comes to character creation, I fully agree that I would like for it to be more versatile, mainly I'd like the option to be able to create an actually ugly human, or even a fat character (though there's one norn body type that a bit fat-ish), but mainly that's a pet peeve of mine in most MMOs.

Originally posted by Xxerox
Originally posted by Horusra
Originally posted by Caldrin

I dont think there are many games out there that will give you all the content for nothing.. they are out to make money afterall.. usually they have some kind of limit in place on the f2p accounts.


Not sure why people think they should be able to play a game for absolutely nothing and get everything while others pay to cover them....must be the current world's group think.

Maybe because of people like you who want to pay and get everything, every single mmo lately is bad.  People should be able to play a game for free.


As long as there are people to cover them, then there will be P2W B2P and Subscriptions for hundreds of dollars monthly.


It is true, you cant expect something without money, but you have to at least try. There are so many peoples out there who dont have money to buy anything, yet want to be equal. Well, this is not the real world, This is game world, and people have the right to be equal there! Lets not bring stupid stuff like money into the games.

true, this is the game world not the real world... but unfortunately people that create the games don´t live in the game world, they live in the real world where they actually need money for little things like food, clothes and a place to live, so they end up having two choices, either have a job that gives them money for all that, and develop the games as a hobby (for example, planeshift, eternal lands), which will compete for the resources (mainly time) with other things like sleep, family, social life and so on, which ends up with slow development time and uneven quality because of its dependence on volunteer work (which can be from VERY good to not so much) or they can make the game development their full time job, in which case the money to pay for all that must come from somewhere.

And of course there´s the overhead costs (servers, maintenance staff, office space and so on) that also exist in the real world and can only be paid with real world money.

So in the end it´s not that there are people that are willing to pay... it´s that to have the kind of product with the expected quality (graphical and otherwise) of modern MMOs it´s no longer something that can be done in a reasonable timeframe purely as a hobbyist... like it or not, doing something like that requires a large team working full time, sometimes for years, and you need money, and lots of it, to be able to make it... and you need some way to make back the money spend on that, plus some extra to allow you to fund future products... which is why you have plenty of games where you can play for free... but none (outside of hobbyist projects) where you can get EVERYTHING for free.


Originally posted by bamwalla
UO2 should be on that list as well.  Titan is a shame just because of what time and resources must have gone into it only to have it cancelled.  Perhaps, at least, they used some of the ideas and breakthroughs in the production of Titan and are applying them to new and exciting projects.  Kind of like refrigeration or... super glue.

UO2 was covered in the the other article linked there.. :)

IMHO specs should be frozen at the moment they are announced in the first place... which is a good point to do them because most companies won-t announce the min/recommended specs until the game has gone gold or is very close to. If a company jumps the gun and announces the specs too early or when the engine isn´t finished, they should respect those specs, but as something out of respect for their users, not something they absolutely have to do. If they say something like ¨we´re aiming for the game to run well in X¨ without actually announcing them as official minimum or recommended specs it doesn´t count.

Note that the it also is the player responsability to take those specs with a grain (or truckload) of salt, most of the times ¨minimum specs¨ mean ¨the game will open in a computer that meets these... but that´s about it¨ and ¨recommended specs¨ end up meaning ¨the bare minimum you should have for the game to be somewhat playable¨.

What is exactly that WoW, Tera and ESO allow you to do that GW2 doesn´t when it comes to the controls? Just wondering here, I´ve never played Tera or ESO, but I did play WoW extensively until WotLK and I don´t really remember the controls being too different to the way GW2 does them, but then again I never really tried to go full keyboard (I love the mouse).

That said, other than the 90 degrees turn, I wouldn´t have a problem doing your example with just the keyboard the way I have the bindings set up.

Weapon skills 4 and 5 I changed to Q and E. Abilities 7, 8 and 9 I changed to Z, X and C, and healing (5) and elite (0) I normally control them with 2 extra buttons on my mouse, but I have them also bound to 4 and 5, so I have the entire toolbar availably at fingers reach without having to lift my hand from WASD. i do have A and D set to strafe, though, and use the mouse to turn. The dodge roll I have it bound to the middle mouse button (wheel), but I also regularly roll by double tapping the direction I want to roll.

So in your example, if I wanted to keep mouse use to a minimun, I´d double tap the direction I intend to roll (though it would be faster to mid click mouse at the same time I hit that direction), use the mouse to move the 90 degrees, then the thumb to hit Z and X (equivalent to 7 and 8).

Also there´s a mod somewhere (look for combat mod or something like that, though not sure how updated it is) that allows you to turn with the mouse without having to hold the right button if you´re interested, I know there are lots of people that love it, personally I´ve never tried, I´m so used to holding the right mouse button to turn since WoW that I don´t even notice it anymore.

If I wanted to go full keyboard, I´d probably keep my WASD bindings and bind the rest I´d need (turning, swimming up and down and so on) to the keypad and use it with the right hand, but never really tried it because I find the mouse better for that

Originally posted by Nitth

So if their goal is to sell boxes, why are they removing them from Australian shelves?

Maybe the promotion is illegal in australia for some reason.

For all we know, it might just be that the promotion to get the free items with the purchase of the physical box is illegal somehow in australia, which is why they pulled the boxes there before starting it.

If it does go F2P/B2P, I hope it's B2P.

If it went F2P, I'd try it for sure.

B2P, probably not, unless it's on sale for like $10 or so.

Personally I hope it goes B2P because it is my favorite game monetization style so far, but not particularly interested in wildstar in the first place (if it goes B2P a free trial might convince me *wink wink*), but I'd like to support them. However, being in Venezuela means that I can't spend more than $300 online because of legal restrictions, and I already plan on buying the GW2 expansion and other things I need before the year end (a battery for my laptop, replacement screen for my wife's cell phone, some christmas gifts for my son...), and I already have very little free time to game as it is and it's mostly already taken by GW2 and TSW, so I wouldn't play that much to begin with, which is why I'd get it but only for cheap, not because I don't think it might be worth much more.

I usually don't fall for hype because I try to research a game fully before buying it in the first place, and so far it has worked for me. Most of the hype complains I've read end up being from people that were expecting something different by not researching what they were into or missinterpreting things that were said about the game (things like SWTOR being like SWG or GW2 not having any grind at all).

That said, I'd say that my biggest hype fail when it comes to MMOs is definitively Age of Conan.

I loved the game at first... I still consider tortage as one of the best starter zones in any MMO I've played, great story, I really loved the melee combat there, and other details like quests you could finish without fighting (investigating which of three theft suspects was lying, for example) and others that happened at a specific hour (a ghost that only showed up in the cemetary at midnight, game time)..... but the game just was not complete when it was released.

There wasn't enough content by far. Once you left tortage there were 3 areas you could go at that level (one for each race)... but there weren't enough quests to level up to reach the next level zones unless you did almost all quests from all three (didn't help that lots of quests were bugged or just had huge spawn timers), and late in the game there were several points where you'd run out of quests about 5 levels too soon before you could start the next available questing zones, forcing you to either grind mobs or run the same scalable solo mini-dungeons over and over (the villas)...

PvP sieges between guilds, one of the most hyped features of the game, didn't work at release and wouldn't really work properly for months afterwards, the tier 1 raid was working but the next tiers weren't working either (the official word in the forums was that they "weren't expecting that players would reach tier 2 so fast"), some features that were hyped and placed in the box art not only weren't there at release (drunken brawls at bars), they eventually had to say that they had no plans to ever add them to the game at all.

Not to mention that PvP servers were just huge campfests. All zones had very few entrances (usually one or two), and few respawning points when you died... but the game would place you into the world few seconds before the loading screen finished, so entry and respawning points were constantly being camped, and there was literally nothing you could do about it because of those few seconds, which meant you finished loading already dead.

And also, the melee combat system, while it was VERY good IMHO, and one of my favorite things about the game, created a huge imbalance between melee and ranged. Basically, the way it worked was that you controlled the swings of your weapon (hit up, your character swings his weapon in an up-down arch, for example)... to trigger any skill with your weapon you had to perform combos (for example, one skill might mean hitting the skill icon, then swing up-left-right)... so if you wanted to use any skill in PvP, you had to time it so that when you did the combo movements, the last swing (the one that activated the skill) would hit your opponent or it wouldn't activate... which, if you were melee, would put you at a severe disadvantage against the two ranged DPS classes, the ranger and the tempest of set, that had skills that basically worked like in other tab targetting MMOs, target enemy, hit skill and done.

After leaving few weeks into my second month, I played AoC again when it went F2P... and was pleasantly surprised. Almost all my complains from back then have been fixed, and several ones I didn't try (sieges, for example), I've been told that have been fixed as well, new areas have been added to plug the leveling holes and quests have been fixed. It has become a very solid game, but unfortunately the damage at release had been done.

Originally posted by OhhPaigey
Path of Exile, D2-3. Tera. The Secret World.

One thing to note about TSW... not all the quests in the game can be played as a group. Several quests send you into a solo instance, even if you're grouped when you go to it. You'll still be able to chat with your teammates, but each will be on its own instance.

Also, there's the investigation quests, where (at least for me) one of the biggest things I loved about them were to be able to figure them out by myself, but of course your mileage may vary.

Just as a quick comment, I've seen several recommendations for GW2 (would be mine too from what you describe), it's on sale for the weekend (until april 13th 11:59 pm PT) 75% off, so you can get it for $10 until then, just in case you're interested.
Just a quick heads up, GW2 sale is up right now, it'll be only $10 until the 13th in case you're interested.
Originally posted by Windbrand1

Thanks for the suggestions.

I've been watching Blade & Soul for quite a while now and it seems they don't even have an estimated release date yet. I'd prefer playing when it actually comes out in NA, because if I play on the TW server then all my progress would be wasted after switching over to NA. I actually understand Chinese so I don't even need an English patch, it's not a language problem. My friend who I'll be playing with doesn't understand a word of it though. Also I'm sure there'd be stability, lag (which is game-breaking for an action MMO, as I'm sure servers are somewhere in Asia) and bugs when applying a 3rd party patch over the game.

As for GW2 I know it's considered a great game but personally I'm not really comfortable shelling out $60-70 for a game that I might not even like, without a demo. I'm surprised they don't offer a demo for this game like WoW did. Why not let people try the game until say, level X? Or maybe X hours of game time? MMO's are hit or miss, no way to guarantee that everyone will like GW2.

Well, it's not really $60 but $40 but I understand what you mean about not wanting to buy it without a demo.

However, there's a sale that starts tomorrow, from 10 AM april 10th (PT) to 11:59 pm april 13th it'll be 75% off so if you want to you can buy it for $10, in case you're interested. They're doing to sale prior to a public test of the expansion's new PvP mode on april 14th.

Originally posted by Darksworm
Originally posted by fivoroth
Originally posted by Thane
Originally posted by delete5230

As the title with the title, Would you play any of the Vanilla mmos more so than the current ones or above the latest mmos ? And sure fix anything broken or anything that is needed to be playable.

I know this would open up my love for mmos again.  It's not a nostalgia thing BUT more of a how mmo's should be thing for me.



Now before deleting this post.....Read this :

If the original developers offered this option.

why would i play 10 year old games? ^^

seriously, i am happy we are beyond that bug phase, if you want it back, let me summerize WoW vanilla for you:


no pvp (or even slightest balancing)

lags for about 10 mins

falling through the world on basic tasks as mining

available raids (aka content): ony and mc.

plus a total of 15 instances (not counting raids)

You forgot to mention how broken the classes were. Each class had only one viable spec and some classes only had 1-2 buttons to press.

PVP was broken beyond belief. Play war or rogue and you were a god destroying everyone.

Complaining about PvP in a PvE game, and expecting balance there...

People still do it.

They never learn :-)

At least when it came to vanilla WoW, PvE wasn't exactly that good when it came to balanced classes...

You had a druid?... hope you liked to play resto (healing), druids aren't supposed to tank or DPS... and you'd be allowed in to stay in the back and cast mana refill on the real healers (holy priests)...

Paladin?... Ok, buff everyone, and stay back, we might need to rebuff again in a few minutes... oh, you wanted to actually tank or DPS, silly kid, leave it to the big boys....

Shadow priest?... do priests even do damage at all?... go back to holy and heal or get out!!!.

And those were just a few examples... which is why I said that if it was WoW I'd prefer a TBC server instead of a vanilla one, at least most classes actually had a choice on how to play, paladins were excellent tanks, so were the feral druids (I was one), and both classes could DPS just as well as a shadow priest could (I had both a feral tank/DPS druid and a shadow priest back then).

It wasn't perfect, though... a friend played a balance druid (ranged spell based DPS) and eventually stopped playing it because parties weren't inviting her since balance druids didn't have crowd control, which was something needed for most dungeons, so she was usually skipped in favor of hunters, rogues or mages, and hated when she was in a PuG and asked to roll on cloth gear and was yelled at by mages for trying to steal their gear (druids could use both cloth and leather, but few leather pieces had spell power or mana stats on them, so most of the best gear for balance druids was cloth... something most people ignored and said that druids shouldn't use anything but leather)

I wouldn't play WoW vanilla, that's for sure...

However, I'd play a TBC era WoW server... providing you could also give me the same guild and players I was playing with (not possible as at least one has died) and the amount of free time I had back then... otherwise no deal.


I would play GW2 vanilla... and I guess I'm still doing it.. :)

Age of Conan has the alternate advancement system.

Basically starting at level 20 three new talent trees unlock and you start earning AA points on PvE and PvP to fill them, though you don't really start earning enough points until you hit level cap (80).

Personally I like it, makes it so that content that awards XP as a reward doesn't become obsolete the moment you hit level cap... because to be frank, very few people in MMOs do things just because it's fun, if it doesn't have a tangible reward it usually ends up being ignored.

Originally posted by Vannor
Originally posted by L0C0Man

The other is Structured PvP (sPvP for short), in this mode 2 5 people teams face each other in a small map. There's no real progression here

You can level your PvE level using PvP Reward Track rewards though... so you can get max PvE level by only doing sPvP (Once you can access sPvP that is). The levels come as items that can be given to any character. I have about 40 items that give 1 level each time you use one sitting in my bank ready for when I make a new character or they can be used on a PvE level 80 to get more skill points (which are a valuable currency at endgame).

The rewards you get in sPvP can all be used in PvE and WvW as well, so they are not purely cosmetic. They can be salvaged and sold too. The sPvP rewards work exactly like rewards from any other part of the game now and the loot boxes are affected by your magic find. They don't give advantages in sPvP but they do everywhere else.

My guess is that L0C0Man hasn't played since the changes or didn't explain it very well.

SPvP is one of the best ways to advance in most aspects of the game now.. be it making enough money to be able to buy all the crafting materials you need.. or levelling all your alts without even having to play them.. or getting guaranteed full sets of dungeon exotic armour and weapons (not just the skins, you get the real items) faster and easier than you can get them by doing the actual dungeons AND you get dungeon tokens as well!.. and it's one of the best ways of unlocking cosmetic skins... it's also the BEST method for getting free transmutation charges very easily (get one about every 7 matches you play). It's stupidly rewarding, so much so that saying it's purely cosmetic is bordering on insanity (not being offensive, just trying to express my point :).

My vote is "didn't explain it very well".. :)

What I meant (or tried to mean) was that the rewards are cosmetic when it comes to PvP.. :)

It's true that the rewards you get from sPvP are usable in PvE, and actually very useful (I just finished the Arah track couple days ago to get the Arah chest for my thief). But when I read the question the way I undestood it Don was asking if you advance your character for PvP, like in WoW, for example, where at least back when I played, if you played arena you could get points that allowed you to buy gear that would actually make you stronger and better in PvP, while in GW2, when it comes to the actual PvP, the rewards are cosmetic in nature, you'll never get anything out of PvP that would make your character stronger or better in any way in PvP, though I did forget to add that you do get useful rewards for PvE, so I stand corrected.. :) 

Originally posted by DonY81

Well that's interesting. Thanks for that.

I guess these days ive kind of got more into PVP. I do dabble with MOBAs a fair bit now including HOS a lot.

Is the PVP progressive in GW2. I mean do you buy new items and upgrades etc. If im being lazy and there is a link to this I would gratefully look at that if someone had anything to share.


Thanks again.

There are two kinds of PvP in the game.

WvW is basically a huge map server Vs. server Vs. server battle where you take objectives (keeps, towers, castles, supply points and so on). You can go at level 1, and you will be upleveled to level 80, but a true level 80 will still be stronger than you because he'll have better gear and traits. There you progress by leveling up, getting better gear, creating your build (traits, which you need to unlock by doing specific events in PvE or paying gold), plus you earn World Experience alongside regular XP, which levels up your WxP rank, which gives you points you can use to upgrade your characters for things like taking less damage from specific enemies, doing more damage with specific siege engines and so on. You can see a full list of possible upgrades here:

The other is Structured PvP (sPvP for short), in this mode 2 5 people teams face each other in a small map. There's no real progression here, you get upleveled to 80 if you aren't already, have access to a full level gear of your choice and all traits and skills unlocked. It's meant to provide a level playing field for everyone, where it's your skill and not your gear what decides the fights (whether they succeed or not is a topic of discussion, though).

Progression in sPvP is entirely cosmetic based. You can select a specific reward track that you advance by earning points by playing PvP matches, different tracks have different rewards at each milestone, and usually at the end you get to unlock a specific armor piece skin, most of them the same you can get with dungeon tokens in PvE, others exclusive to PvP.

Also you get rank points, every 10 ranks you get a new finisher (the animation that plays when you finish a downed player), starting from rabbit (ranks 0 to 9) and ending with dragon (rank 80).

However, those are all cosmetics, you don't get stronger or more powerful as you advance in sPvP.

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