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All Posts by finaticd

All Posts by finaticd

39 Pages « 1 2 3 4 5 6 7 » Last
776 posts found
Originally posted by Darkheart00


 

You do realise the upsurge in xfire was due to play to win competition :p its know back where it should be.

Mostly do to the release of the expansion though...there have been many Xfire competitions before with little change but when the numbers spike that high it is do to more people playing so expansion is most likely. 

However, it is very low atm...much lower than where it was just before 1.05, free trials, win-backs, and endless Tortage which is a bad sign for AoC.

Originally posted by DaSpack
Originally posted by Jackdog
Originally posted by eyeswideopen

Unlike LotRO, Funcom hasn't had to make AoC  free to play with a cash shop to stay afloat. If that doesn't tell you which has more subs, nothing will. Bye-bye LotRO.

I would say it is just the opposite, I expect the AOC population to drop off rapidly in the next few months once they shiny wears off the new expansion.

If I were Funcom and SOE Iwould be holding meetings with my financial people this week to see how we could emulate Turbines decisions. It worked great for DDO and I expect it will work even better for LoTRO.The game is three years old and still consistently beats AoC in ratings, that says it all right there.

 Dude, wake up. LotRO just went F2P. I think it's quite obvious which game that is doing better.

And by the way, AoC besides getting the Xpack population in just got another 200 000 (at least) from Korea launch. All in all starting to approach 1/2 Mill subs.

Jakedog is correct as the population per xfire already fell by 1/3 and it hasn't been a full month yet.

Daspook is incorrect...Xfire shows LOTRO much higher even before the FTP announcment so LOTRO is dominating AoC even after a recent AoC expansion.  The numbers show that people are not interested in AoC very long http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/

Koreans wont stay very long...the game was free but most likely they where stuck in Tortage and don't know how little this game has yet.  Not to mention Funcom pretty much sold the rights so they will get very little at all.

1/2 million subs is pretty laughable, the game doesn't have the quality or content to sustain that......maybe if it grows again it can sustain a 100,000 subscriber base but with so low numbers future development will be low. Call me when you fill up the 4 USA servers. or the many empty french/poland-russia servers.

Originally posted by Loke666
Originally posted by Darkheart00

First off you are comarping it WoW IIRC BC's devolopment budget was close to 100 million i doubt godslayer was more than couple million. So of course WoW Xpac will have way more content than any other MMO out there...

I don't really see what that matters because Wows endgame is all about raiding. AoCs is a lot about Sieging and your guildcity, not to mention the PvP (wows battlegrounds is not really endgame content).

Those games have very different endgames, you can't siege in Wow but there are more raids. So the comparison really sucks, AoC just isn't so focused on raiding. And that is fine, if all MMO had exactly the same endgame things would be very boring.

I rather see Funcom revamp the guildcity than add loads of raidbosses to the game myself. 

No, WoW by the two year point was also about PvP arenas.  It had some battle grounds, about 5 all used compared to AoC's mostely using 1.  However, WoWs PvP Arenas are hard to say they are grindy.  10 games a week so 30 minutes and if your good you move up if your bad you move down...rating nets the best PvP gear.  AoC has sieging and guild city but the best PvP/hour for gear is mining for hours on end in shrines of Bori which may yield points for not killing other players at all and no skills required compared to WoW's arena.

 

Your point about sieging is strange as it took AoC two years to get it working so I am skeptical that it is a large part of AoC or sieging would have been fixed faster.  However Sieging atm is dominated by Aion...Aion is where the players are who get down with sieging so once again AoC falls short if that is their niche.

No idea why they would have different budgets, I guess we will have to wait and see how much Funcom writes off as a loss at the end of their year.

 

EDIT: guildcities are pretty generic, so that sounds pretty casual and tradeskill based...if you enjoy tradeskills at end game...pretty much any other MMO does better in that aspect as well.

Originally posted by AmazingAvery


 

T4 raid has another 3/4 bosses it go into it yet.

I'm wondering why only 2 bosses in T 3 so far that is on average 1 boss per year of development for the expansion (EDIT: Ao is mostely a PvE game and so far one raid tier has been added per year so my thesis is only 2 bosses at release combined with a slow development cycle contradicts that)...another 3-4 bosses is not that impressive post release as that is half an instance in any competing MMO.   Oh well player numbers on Xfire are reflecting what I'm saying.

Grinds are good there is a big diffrence between fun grinds (raids, PvP stuff where players compete, very involved quests, well done group instances, etc) and a myriad of uninvolved faction/mining for PvP grinds.

Originally posted by swollenwabit
Originally posted by finaticd
Originally posted by Kexo

LOTRO will be F2P, will Age of Conan soon follow?

AoC already has that model. Free endless trial, including Tortage which is pretty much as good as PvP gets on PvP servers.

http://www.ageofconan.com/trial/

Items for sale

http://forums.ageofconan.com/showthread.php?t=216584

Tortage Survival Pack - 24.99
Includes

  • Pick Beginner Weapon
  • Totem of Origins
  • Enruned Kosalan Ring
  • Bag of Holding
  • Huge Mammoth Mount
  • 10 Pack Experience potions – 100% to regular xp for 12 hours
  • 30 Days Free Game Time
  • 2 Festive Fireworks

It's good to see you still are as clueless as you always have been about the game. :)

Yeah I meant to say white sands is the biggest PvP area, my bad but it is part of Tortage.  Other than that, yeah is no reason to mine trees and rocks in WS.  And yeah AoC has a similar pricing model as imo to this day Tortage has half the development man hours in game.

Then selling items is just bonus money as subscription price goes for levels, AA XP, and vet rewards...We all know most the game will go FTP soon and the subscription will go for what it already does....free levels, AA, and vet rewards and like LOTRO a few extra zones.

Originally posted by Kexo

LOTRO will be F2P, will Age of Conan soon follow?

AoC already has that model. Free endless trial, including Whitesands which is pretty much as good as PvP gets on PvP servers.

http://www.ageofconan.com/trial/

Items for sale

http://forums.ageofconan.com/showthread.php?t=216584

Tortage Survival Pack - 24.99
Includes

  • Pick Beginner Weapon
  • Totem of Origins
  • Enruned Kosalan Ring
  • Bag of Holding
  • Huge Mammoth Mount
  • 10 Pack Experience potions – 100% to regular xp for 12 hours
  • 30 Days Free Game Time
  • 2 Festive Fireworks
Originally posted by DaSpack
Originally posted by cyphers

I had to (re-)look it up, but it's true that the 1 million figure isn't active players, but new players since going F2P.

 

About active players and active subs, this is what was being said in March:

[since F2P] the peak CCU (peak concurrent users, the maximum number of players online at any given time) did go up by five times since the subscription days, monthly active players went up by ten times, and monthly revenues have risen by five times

 

Still, doesn't sound wrong at all for going F2P.

 As I said. I am happy for them, but I and a whole bunch of other people prefer P2P for the obvious reasons, community, ingame economy, crafting, gear diversion, etc... Also, I am not sure LotRO will see the same as DDO. These two games are very different ingame...

Yeah most would say AoC is on the low end of the things you listed...crafting system and economy especially.  community may be ok on NON PvP servers.

IDK why as lotro seems to have more  players a month out of the expansion per x fire, but I don't play it.  In AoC the subscription price is  now for levels $15 for 30 days = 7.5 levels + AA XP and items/convieniences http://www.gamevive.com/gamevive/mmorpg_news/1541.html and AoC has item packs for sale.

Originally posted by catlana

There are several types of PvP in AoC. There is Minigames (capture the skull, etc), Sieges, Shrines, and Open world fighting (aka ganking). Open World fighting occurs most on PvP servers. You will get ganked on a PvP server. Yes, certain guilds have a KoS for other guilds. Either you develop a thick skin or go off to a PvE server. There is PvP activity going on a PvE server (mostly level 80 Minis, Sieges, and Shrines).

 

AoC's pvp is collision detected so no running through tricks (aka WoW or Aion). Other than that the setups are similiar in that you need healers as well as dps for a good team. Tanks get stuck as the runner alot. Good Luck and have fun.

mini games have cooldown so yeah shriens of bori where you mine are 10 times better the other things, world pvp and the rest don't get you anywhere.

\

the head dev said shrines of bori is working well so farming rocks in a zerg guild for 10x the pvp xp and pvp aa  must be working as intended.....http://www.youtube.com/watch?v=FFpm_Mh6CaQ

Originally posted by Darkheart00

 

 

No PS3 does not lag that much and i doubt you own one :p anyway have you ever even played Halo on PC. Fyi most of them are pirated copies (close to 90% last time i was on year or so ago), so you are comparing population of that with AoC and claiming AoC is terrible because it does not have as many players as Halo....

Yeah PS3 lags compared to xbox first sf4 had an innate 1 frame lag http://www.shoryuken.com/showthread.php?t=231128 which is easy to see when switching from Xbox to ps3 do to dropped combos I have a TE stick for both systems and then when I go online yeah everyones conection is gutter compared to Xbox version, I play Tekken 6 and same thing even though are more players on tekken (edit: on PS3 by 4 times)but lag is bad in both compared to xbox.

I do have a financial degree undergrad and grad but I'm doing science classes to apply to medical school. Anyway you look at it the financial statement for this quarter and the last two years is bad and a freshman high school drop out could spot that. lost 43+ million so far and 1.5 million last quarter, yeah bad.

 

Not on PC, I played halo 1 single player on pc because yeah I umm you know but there was no way to do online that way. Halo 2/3 I played on Xbox 360 and those are good multiplayer games do to true skill but I heard that system is getting wattered down from a friend....I was 1-3 ranks from max in both....lvl 48 in Halo 3....but havn't played any for a while.

Originally posted by Darkheart00
Originally posted by finaticd
 

First of all they are not single player as many more players play than AoC and they play killing each other instead of farming rocks for PvP so in that way AoC is more single player...second of all you do pay fees.....I play on XBL and that is a fee....also every few months those games add maps which cost a fee. Halo and CoD come out with a new game every year instead of two and come out with 4-5 new maps every 3 months instead of 4-5 maps every 2 years like CoD.

Yeah Halo and CoD are more popular, make more money, have more players, and everything than AoC a game that lost 40 million + so far. So yeah they are multiplayer and have fees OMG you you don't get that those games have PvP where you kill other players instead of farm rocks solo? Yeah many times more players for both of em.

 

If there is any rage it is AoC players wondering wtf happened that so little was released in two year.....two end game zones and a raid boss per year?

 

Once again you are comparing a FPS/Single player game with an RPG and your complaining about farming rocks (that is not a rpg out there that doesn't have it, heck even ME2 has it).

Second of all you are comparing Halo and CoD the two top selling games of all time to AoC, gee since more people are playing them i guess even GW, Aion, Lotro are all failure by our books.

 

I know you hate funcom/AoC it is apparent in your post i do not think you played the xpac or this game this year for the matter. Most people seem content with where this game is heading you seem to be only one complaining endlessly, unless you really have nothing to do in life why waste your time here if you hate the game so much and love your Xbox. BTW i suggest you play on PC or switch PS3 and save on XBL membership cost :p...

Multiplayer PvP games, yeah. (yeah but most games don't give the best PvP points possible for farming rocks)

second...yeah I compared it to those games as well but AoC falls short.  GW and Aion are 3 times more popular on off days, while LOTRO is even while AoC is releasing an expansion.  But yeah all but LOTRO have PvP AND players love pvp.

PS3 lags, I have both and for SF4 where there are 1 frame links, PS3 is just bad compared to XBOX as many matches lag, maybe due to people playing on wireless IDK.   That makes it even worse though as the FPS games have more players on 1 platform and are on 3 compared to aoc. Even worse halo 1 from a million years ago has more PC players than AoC per xfire.

Originally posted by Sovrath
Originally posted by finaticd
Originally posted by MMO_Doubter

She's no Mila Kunis. Now, her I believe when she says she was addicted to WoW. She played a Mage too, which is the coolest class, by far.

Yeah WoW has a bunch of celebs.   a penthouse pet (AKA third rate mag)  from a meh country, my bro lives there and they play WoW, I know that much. I still don't understand how minning rocks can be considered PvP.

Like WoW has:

http://www.youtube.com/user/LikeTotallyAwesome?v=lSZnpNHC_XY&feature=pyv&ad=5630051015&kw=the%20beautiful%20south%20mp3

ugh.

That woman was pretty in a sort of "hot" sort of way but if I had to spend more than 10 minutes with her I think I'd claw my ears off.

Isn't that all woman....here is brooke marks on WoW http://www.break.com/index/brooke-marks-visits-the-world-of-warcraft.html

Originally posted by Aercus
Originally posted by finaticd

Nah I'm Not desperate at all as the game is pretty much unimpressive do to lite content so it won't "KEEP" players.  Plus you are a good mind reader but I never said posters are employees.  Grinds =/= content.  It will do OK for a month or two but no where near where it needs to be as it is little NEW content.  2 raid bosses for an end game expansion, C mon I played enough expansions to know better along with poor PvP system...play any game that is popular for a while and they all use PvP for longevity...CoD, Halo, SF 4, Aion, WoW....EQ was popular do to having more than 2 raid boss. eq had 30-40 times that 10 years ago....so your thesis is it is cool for new games to do less?  Plus I know no expansion to release just 4 zones and some easy instances.

Nice spining this to me but it is AoC that has lost so much money over the years and no it is not turning around it is a graphics hog with little to do aside from "BORING" faction grinds or pvp mining.          heck at least add a few more raid bosses and more pvp mini maps when the expansion comes.

At the end of the day AoC can't develop fast enough and the grips are voiced on the official forums to represent the many which will unsub.  PvP/and grind PvE are the reasons.

 

Also NO I doubt any other MMO company has issue with AoC I mean with free levels and AA XP and easy PvP by minning rocks and trees and pay for items and XP pots....AoC is to casual to compete with any other MMO on the market not to mention it's low market share aside from free to play MMOs.

FYI: COD, Halo, SF4 are not MMOs.

Moving on, in a few posts you have alluded that any Norwegian is a Funcom shill.

Not everybody play to kill end game raid bosses, and also, its not just the amount of them, it's how hard it is to actually get them down.A far as I know, no T4 raid boss has been downed, and there are very few guilds even having luck in T3. Also, the new dungeons can be run on hard mode to get shinies, but very few are able to...

Some people find the faction grinding boring, those are usually the ones who wants to do it all in a few weeks.. Most players won't grind and won't have standing 4 for months or years. It is a game designe based on the fact that the majority of the player base will not engage in too much grinding or play 72 hours straight to gain faction points.

So your claim to success is if another game has it or not? No other game has a combo system, therefore AoC i the greatest game ever. EOD Finaticd style.

They sure the heck are.... I play those games and those two report numbers and they both usualy have more players on per day and playing at a single time than AoC has subscribers.  44000 players in a single game type. So yeah they are MASSIVE MULTIPLAYER ONLINE games.

They are not RPGs but CoD is pretty close to one do to the level up system..

Other than that it is hard to argue AoC is a MMO RPG do to how little is has compared to its peers in terms of content.

Originally posted by TheNinjaboy

I find the few negative posts in this topic halrious considering the state of the game today.

 

RotGS is a huge success. It has recieved very positive reviews and has been widely accepted by both current and past Age of Conan players.

I can't tell you how many old players I've seen come back to the game since they stopped playing a few months after launch. Players that have come back and are STAYING mind you.

 

There's no doubt Funcom's reputation is turning around and RotGS is just more positive turn of events.

It's funny to see how desperate Finadtic has become especially when he is making an absurd statement that players who post positively are Funcom employees. Even if he did have something credible to stay that tosses it right out the window.

Sounds to be like he's trying to cover up the fact that he's working for another MMO company that AoC might be competitng with? I'm  just sayin'.... lol

Nah I'm Not desperate at all as the game is pretty much unimpressive do to lite content so it won't "KEEP" players.  Plus you are a good mind reader but I never said posters are employees.  Grinds =/= content.  It will do OK for a month or two but no where near where it needs to be as it is little NEW content.  2 raid bosses for an end game expansion, C mon I played enough expansions to know better along with poor PvP system...play any game that is popular for a while and they all use PvP for longevity...CoD, Halo, SF 4, Aion, WoW....EQ was popular do to having more than 2 raid boss. eq had 30-40 times that 10 years ago....so your thesis is it is cool for new games to do less?  Plus I know no expansion to release just 4 zones and some easy instances.

Nice spining this to me but it is AoC that has lost so much money over the years and no it is not turning around it is a graphics hog with little to do aside from "BORING" faction grinds or pvp mining.          heck at least add a few more raid bosses and more pvp mini maps when the expansion comes.

At the end of the day AoC can't develop fast enough and the grips are voiced on the official forums to represent the many which will unsub.  PvP/and grind PvE are the reasons.

 

Also NO I doubt any other MMO company has issue with AoC I mean with free levels and AA XP and easy PvP by minning rocks and trees and pay for items and XP pots....AoC is to casual to compete with any other MMO on the market not to mention it's low market share aside from free to play MMOs.

Originally posted by Draemos

 I never even played LOTRO and I can tell you it is a better MMO and has more players that it will keep longer because it has more than 2 new raid bosses per expansion and develops faster than Funcom.

 I have played LOTRO, and I can tell you... its not. Its also fairly obvious you haven't played AoC's expansion, but have simply read about it.

IDK it must have more than 2 raid bosses that will at least sustain raid guilds.....2 bosses when T3 has been out for 6-8 months will not.

Plus I don't get where where the issue is, AoC players gripe how easy LOTRO is yet AoC has pay for 100% xp pots, free lvl 50, easyAAXP and non contested pvp xp so that point is mute.

But yeah like I said LOTRO wasn't interesting to me.   Perhaps a new raiding MMO or something but most MMOs now are doing poorly in the content department.

Originally posted by Draemos
Originally posted by finaticd
Originally posted by Frostbite05
Originally posted by Seikninkuru

All the subs in the world wouldn't make AoC a good game, so I fail to see the point of this discussion.

The general consensus now is that the game itself is very good. Now if it was a year and a half ago yes the game wasn't very good at all.

Not realy...grinding PvE that is easily exploited http://forums.ageofconan.com/showthread.php?t=220071 combined with the worst PvP system of any MMO ever devised, but to answer the OP....LOTRO at least has double the population, easily.  LOTRO hasn't released anything for a while and has similar numbers to AoC.  So LOTOR has a small percent of it's population playing, while AoC has pretty much everyone playing. If you play MMOs you know what is up....people play till they max out then hibernate then play again when stuff is new.  So yeah LOTOR is still ahead.

 What do you mean "not really?"  The expansion has scored high on every professional review site, including this one, and it has an incredibly high satisifaction rating with the players.  Ton's of players are singing the praises of the game, its won most improved MMO awards over the last year, and its population is on the upswing in a major way.

Do you mean "I got a bug in my pants against Funcom, so I'm going to rabble rabble rabble about anything I can to make it seem like its a bad game.  Jebus dude, just get over it.

Yeah the reviews where high at release and look how that went.....I'm just saying compared to any other MMO expansion, AoC falls short. That isn't hard to see if you played any other MMOs.

Xploitable AAXP

the best PvP rewards come from hitting rocks for hours on end.

Faction grinds are the biggest new thing and yeah those are fun.

Also the end game raiding got 2 new bosses, which is very little.

So yeah I can tell you already Funcom is in for trouble in the long-term.  What part of what I mentioned which just touch on major issues do you find a step in the right direction?

 

It doesn't matter what I say, the important thing is how little Funcom did. Ohhh 2 bosses, no PvP, faction grinds, and only 5 new zones after 2 years. I never even played LOTRO and I can tell you it is a better MMO and has more players that it will keep longer because it has more than 2 new raid bosses per expansion and develops faster than Funcom.

Originally posted by Aercus
Originally posted by finaticd
Originally posted by Aercus

 In closing, you obviously have absolutely no idea about the world of finance either..

Sorry, I went to an American business school so your wrong when it comes to price of a stock. Anything lower than $5 per share is a penny stock so yeah they by law can't touch them.  I'm not looking it up you can but here is an article. http://www.cfo.com/article.cfm/3011203?f=related

The fact you mentioned junk bond for a penny stocks kind of makes your quote apply to you. aside from that yeah the content was thin for an MMO just like always it has been 2 years.

 "The official SEC definition of a "penny stock" is an equity trading for less than $5 a share that is not traded on the listed markets of the NYSE, Amex, or Nasdaq, but on the bulletin board or the pink sheets."

"Junk" in finance applies to bonds, NOT to stocks. Bond/Credit analysis (downside) and Equity analysis (upside) have completely different approaches due to the inherent risk involved.

Edit: Funcom is listed in NOK, not USD. The $5 is due to volatility in lower numbers. It's not the currency that's important, it's the value.

Under $5 is junk stock which is slang for penny stock which is what Funcom's stock is, I said it was junk not a junk stock though.  The value is 75 cents so yeah volitility or whatever it is junk and it doesn't trade on any of those exchanges. People have lost their jobs over it at Funcom and it hasn't gone up much so unless it goes up to $5 USD it is junk and most investors could care less which means it isn't priced right and could be much lower than the value but unlikely much higher do to it isn't  5 USD.

  Not sure what buisness you learned but value is value so if it was like 5 UDS, 4 EU, 3.5 GBP,  32 NOK, etc....that is its value so yeah whatever it takes that is value and that is important.....not to mention abysmal financial statements so far and 40 million loss on a project that the tech is fueling all other projects.  

Originally posted by Aercus



 

 In closing, you obviously have absolutely no idea about the world of finance either..

Sorry, I went to an American business school so your wrong when it comes to price of a stock. Anything lower than $5 per share is a penny stock so yeah they by law most major players can't touch them and most charters state they wont touch them.  I'm not looking it up you can but here is an article. http://www.cfo.com/article.cfm/3011203?f=related

Just remember Funcom trades at 75 cents / share...so it is a very low penny stock. Individual investors can buy it but all trading info states above 5 dollars and actually above 20 dollars per share because then money managers will fluctuate the stock so you can expect more growth.

The fact you mentioned junk bond for a penny stocks kind of makes your quote apply to you. aside from that yeah the content was thin for an MMO just like always it has been 2 years.

 

Yeah I can prove the below 200k by the lack of servers and the high volume of players playing this week.....usualy a small percent of players play MMOs per day but after release there should be Qs in north america for only 4 servers otherwise at release AoC wouldn't have added way more servers.  Sadely it will take 6 months to prove that financialy because X pac and virtual items will be in the revenues next quarter.        

Also it doesn't mater how they release it long-term effect always hurt AoC....Aion is doing well but all games had lasting effect on AoC. KOTOR especialy will hurt and probably WoWers on vacation will go back for cataclysm.

Originally posted by TSWBETAROGS


 

Well you are right about Funcom writing off the value of the company of about 40MISD. If you read the q2 and q3 report for 2007 you can se they put out 4milion stocks(8%more stock) And suddenly the value of the company was suddenly 50% higher. The 40mil they wrote of on AoC was due to werry high income exspectations of  AoC.

Your rumors are just that onely rumors. The expantion you call a joke got one of the highest score this site has given in any revjue 8,5 of 10. This expantion has shown that Funcom has changed and can deliver a good game. TSW when it comes in 13-19months it will show alll Funcom hater that they can deliver a great product.

If the current 200k playes payed 1TUSD Funcom would have got 200MilUSD five times what they wrote of on AoC.
 AoC will give income the nexts 8 years. The onely reason that whas a bad resolt in q1 was due to paying down depts of 1,405milUSD. Funcom has fired 60people in higcost country Norway and can now hire about 100 people i Canada at same cost due to taxreductions in Canada. Sow Funcom is building upp and will have more people than ewer before.

From q12010 report:

Outlook
· During Q2 2010, the monthly cash expenditures of
the Company related to server leasing and hosting
contracts for Age of Conan and Anarchy Online is
expected to be reduced by around 400 TUSD.
· The Company’s revenues in Q210 are expected to
be higher than in Q110. The Company is currently
in the launch phase of the first expansion pack for
Age of Conan, and the impact on revenues from
this launch is still relatively uncertain.
· The Company has a defined investment program,
including continued investments in Age of Conan
and new MMOs, and considers the financial
resources to be sufficient to complete and launch
the MMOs in development.

As you can se there will be an cost reduction of about 1,2mil USD a quarter that with all the new players Funcom will have a good profit from AoC in years to come. TSW i doing well and has taken advantage of alot og the technologi(programing) that was maide on the AoC budget..

Funcom does not have 200k players.  that is comical.  They may have had them during free trials when X fire was 2200+ users per day but not now and those players didn't pay and didn't stay.  Secondly, Funcom's stock is worth so little no one cares about how much it is going for.   It is worth 77 cents per share today USD, the bar for money managers is 5 dollars per share...anything lower is junk and illegal to trade for financial investors, brokers, investment bankers, money managers....so yeah tell Funcom to raise it to 5 dollars a share....under 5 US dollars/share is a very big deal.

I can tell your a fan by your TSWbetarogs name tag and norway location but no this game isn't quality for USA, so no it will die quickely again and as we learned before reviews matter little and everytime a competer comes out with anything AoC    shrinks....so cataclysm, KOTOR, FF XIV, Guild wars 2 cut into longevity.  This game and looks like TSW is looking for casual players who want easy this and free that and those characters don't stay long. Also the content is mostly the boring grinds as it only has 2 raid bosses, which means like I said before T3 was cut from the expansion and put into the game...none for PvP stuff and faction grind for faction gear and Xploit for easy AA.

But since you live in Norway, tell some of the developers to add more than 2 bosses and maybe more than 4 end game zones as that is very lite for an MMO....they didn't even raise the cap so they should have added much more....compare ROGS to any other MMO expansion on content and ROGS loses big.

Originally posted by TSWBETAROGS
Originally posted by finaticd
Originally posted by TSWBETAROGS
Originally posted by Azrile

Sounds like a typical Funcom financial report

1.  Revenues (sales) are lower this quarter than last quarter and lower than the year ago period

2.  Earnings are negative

3.  But we are doing something that will completely change everything

 

Every patch, update, or marketing idea is always mentioned in every financial report as something that will make a difference, yet every quarter #1 and #2 are always the same.  The only interesting thing is if the one-time sales of the expansion will allow revenues 2Q to at least be stable with 1Q, it should be close.  Even with the expansion, it's doubtful they will be profitable in the 2Q, there just aren't enough active players to overcome that huge negative earnings number.. but we will see.  If Funcom ever had a chance to have positive revenue growth AND be profitable in the same quarter, it is going to be 2Q.

And just for a point of reference.  Blizzard spreads revenues from expansions out over the life of an expansion.  So when Wraith Launched and sold 3 million copies in 2 days, those revenues were spread out over 4 quarters rather than all reported in the quarter they occured, it makes it easier on investors to compare year over year results.

Please read my replay over and please get your facts strate ;) Read the q1 report sow you get all the facts. Maybe you dont understand the number, but if you dont just dont come with comments about a company you dont know ore understand.

And your last comment is just stupid.

Not saying anything to you in particular but Age of Conan has LOST 40 million USD + so far and has lost more every quarter so there is no way for this game to break even unless each player gives them 1000+ USD.  It has been rumored that employees go to many forums and say how great the game is which is illegal and they get laid off all the time and will again as they are slow to develop and Funcom needs to cut costs.

The expansion is a joke for two years of work compared to any other MMO. 5 zones andtwo raid bosses? yeah a joke for two years of work...I could have made 50 bosses in two years and that would be me learning how to program and graphics and then creating them, 2 bosses.  Especialy when considering most decent factions and AA gains are reserved to two zones and are easil exploited http://forums.ageofconan.com/showthread.php?t=220071.

This game will get a boost next quarter but it is so far has been very unimpressive compared to any other MMO and tbh most gamers would rather play games that are high quality and have more stuff to do compared to high graphics games which has been proven by AoC's financials.

Whatever at the end of the day Funcom will lay off more employees and next quarter will announce a profit!!!!  but later write off that profit with a loss just like they have done in the past as they need to at least show another D to the share holders. Funcom makes bad MMOs so they should stick to other games. At the end of the day this just prooves once again AoC's population has been shrinking which contradicts what many players on many forums say so I'm happy to say so far I have been correct and happy about gamers.

But yeah as AoC has become the easiest MMO on the market with easy AA, non competitive pvP by hitting rocks, not much of an end game with 2 expansion bosses,  and  reasonably easy PvP/Raid gear and a bit harder faction gear that just requires boring grinds.  Plus free levels and AA XP often for just paying and then pay for in game items. Yeah as an easy MMO it would apeal to casual entitlement players.

At the end of the day I'm happy it keeps entitlement players out of my MMOs.                   

Well you are right about Funcom writing off the value of the company of about 40MISD. If you read the q2 and q3 report for 2007 you can se they put out 4milion stocks(8%more stock) And suddenly the value of the company was suddenly 50% higher. The 40mil they wrote of on AoC was due to werry high income exspectations of  AoC.

Your rumors are just that onely rumors. The expantion you call a joke got one of the highest score this site has given in any revjue 8,5 of 10. This expantion has shown that Funcom has changed and can deliver a good game. TSW when it comes in 13-19months it will show alll Funcom hater that they can deliver a great product.

If the current 200k playes payed 1TUSD Funcom would have got 200MilUSD five times what they wrote of on AoC.
 AoC will give income the nexts 8 years. The onely reason that whas a bad resolt in q1 was due to paying down depts of 1,405milUSD. Funcom has fired 60people in higcost country Norway and can now hire about 100 people i Canada at same cost due to taxreductions in Canada. Sow Funcom is building upp and will have more people than ewer before.

From q12010 report:

Outlook
· During Q2 2010, the monthly cash expenditures of
the Company related to server leasing and hosting
contracts for Age of Conan and Anarchy Online is
expected to be reduced by around 400 TUSD.
· The Company’s revenues in Q210 are expected to
be higher than in Q110. The Company is currently
in the launch phase of the first expansion pack for
Age of Conan, and the impact on revenues from
this launch is still relatively uncertain.
· The Company has a defined investment program,
including continued investments in Age of Conan
and new MMOs, and considers the financial
resources to be sufficient to complete and launch
the MMOs in development.

As you can se there will be an cost reduction of about 1,2mil USD a quarter that with all the new players Funcom will have a good profit from AoC in years to come. TSW i doing well and has taken advantage of alot og the technologi(programing) that was maide on the AoC budget..

First of all the expansion per X fire as you brought it up has brought back the numbers that where here last year so yeah. For the few months before the free trials the numbers where in 12-1500 range. Then after trials it stalled a bit at 1000 users per day before plummeting around Aion's  launch.

Other than that you agree that AoC released very little after two years to keep players so will lose money after this next quarter. Yeah sales up next quarter but advertising costs might mess with it.

Also no,  I played, EQ1, EQ2, WoW, Aion, Warhammer, Vanguard, and guild wars and if any of those games decided to make PvP a mine farming game, released two raid bosses, or made end game a boring faction farming game reserved to 4 zones caped at 50 players  while adding a pay for items,xp pot, mount service  yeah those games would be laughed out of the business.

Get real, 4 end game zones 50 player cap per instance and two raid bosses, easy AA skills, pay for in game advantages. Not to mention mining for hours on end for PvP gear which is the hardest thing do to being boring most hours.  This is not much of an  MMO...they changed the formula to make it way to easy.

Yeah they will get profit increase do to Selling in game items and an expansion but this game will die pretty fast do to slow development and the grinds are worse than any game I played before.

Originally posted by TSWBETAROGS
Originally posted by Azrile

Sounds like a typical Funcom financial report

1.  Revenues (sales) are lower this quarter than last quarter and lower than the year ago period

2.  Earnings are negative

3.  But we are doing something that will completely change everything

 

Every patch, update, or marketing idea is always mentioned in every financial report as something that will make a difference, yet every quarter #1 and #2 are always the same.  The only interesting thing is if the one-time sales of the expansion will allow revenues 2Q to at least be stable with 1Q, it should be close.  Even with the expansion, it's doubtful they will be profitable in the 2Q, there just aren't enough active players to overcome that huge negative earnings number.. but we will see.  If Funcom ever had a chance to have positive revenue growth AND be profitable in the same quarter, it is going to be 2Q.

And just for a point of reference.  Blizzard spreads revenues from expansions out over the life of an expansion.  So when Wraith Launched and sold 3 million copies in 2 days, those revenues were spread out over 4 quarters rather than all reported in the quarter they occured, it makes it easier on investors to compare year over year results.

Please read my replay over and please get your facts strate ;) Read the q1 report sow you get all the facts. Maybe you dont understand the number, but if you dont just dont come with comments about a company you dont know ore understand.

And your last comment is just stupid.

Not saying anything to you in particular but Age of Conan has LOST 40 million USD + so far and has lost more every quarter so there is no way for this game to break even unless each player gives them 1000+ USD.  It has been rumored that employees go to many forums and say how great the game is which is illegal and they get laid off all the time and will again as they are slow to develop and Funcom needs to cut costs.

The expansion is a joke for two years of work compared to any other MMO. 5 zones andtwo raid bosses? yeah a joke for two years of work...I could have made 50 bosses in two years and that would be me learning how to program and graphics and then creating them, 2 bosses.  Especialy when considering most decent factions and AA gains are reserved to two zones and are easil exploited http://forums.ageofconan.com/showthread.php?t=220071.

This game will get a boost next quarter but it is so far has been very unimpressive compared to any other MMO and tbh most gamers would rather play games that are high quality and have more stuff to do compared to high graphics games which has been proven by AoC's financials.

Whatever at the end of the day Funcom will lay off more employees and next quarter will announce a profit!!!!  but later write off that profit with a loss just like they have done in the past as they need to at least show another D to the share holders. Funcom makes bad MMOs so they should stick to other games. At the end of the day this just prooves once again AoC's population has been shrinking which contradicts what many players on many forums say so I'm happy to say so far I have been correct and happy about gamers.

But yeah as AoC has become the easiest MMO on the market with easy AA, non competitive pvP by hitting rocks, not much of an end game with 2 expansion bosses,  and  reasonably easy PvP/Raid gear and a bit harder faction gear that just requires boring grinds.  Plus free levels and AA XP often for just paying and then pay for in game items. Yeah as an easy MMO it would apeal to casual entitlement players.

At the end of the day I'm happy it keeps entitlement players out of my MMOs.                   

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