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All Posts by finaticd

All Posts by finaticd

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483 posts found
Originally posted by Xerith

Um Blizz has been working the new untitled MMO

Yay!

Yeah but least the fan stuff made it sound like the development team was pretty much dedicated to Warcraft after release until it was even more polished and content was added..so for at least a year then they did the expansion and now it doesn't matter as they have the formula down.   WoW didn't have endgame or PvP either at release....but it was way more polished than anything I have played since. It also had more server lag issues than anything since ;p They also revamped ALL classes multiple times, major revamps during that first year......the releasing a polished game then focusing on it another year with player feedback is why I think it has done so well.

 

Originally posted by RavingRabbid

I could care less about the Blizzard or how they do things discussion. This about AOC. Not WOW.

We can only wait and see how the changes affect not only pvp but the population in general. The problem i saw with the double xp was that people werent pvping except ganking one another on the pvp servers. The real issue to me isnt whether the stamina pot elimination is key but why isnt pvp happening on the pve servers and why are minis dying? AOC needs to have cross server pvp bottom line. 

(AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH impresses Conan seeing the Ravingrabbid with his flying mount Vistrix with Kilikki kissing all over him!)

 

I stated there needs to be X server minis in the PvP post, I also stated about this stamina issue.  However, PvE server players always have fewer players interested in PvP.  Actually, in Warcraft I loved it when it was just same server battle grounds because you got to know the players you were up against...however, PvE servers and some of the low pop new servers had to few people interested and ruined the fun....the devs stated that PvE server players just don't do PvP as the reason for X server BGs.

After three generic clone MMOs, I would only consider another MMO made by blizzard. While Funcom split resources to make two MMOs and an expansion Blizzard put all its eggs in one game and did well popularity wise and has a good endgame development team. 

Originally posted by VultureSkull
Originally posted by finaticd
Originally posted by Rdlaban 

First; Do not listen to fanaticd; he is a fanatic hater.



Ad hominem

An ad hominem argument is an argument which links the validity of a premise to an irrelevant characteristic or belief of the person advocating the premise.

The ad hominem argument is a fallacy

 

-----------------------

So since my information is as correct as possible you disrespect me,,,,that is as dishonest as Funcom was when they printed DX 10 on the box or said everyone gets free level 50s in the win back newsletter without any fine print.

 

------------------

I said raids were puged for the most part if you the biggest 1 or 2 guilds you probably have many players left from all the guilds that crumbled...but if guilds could run it there would not be so many PuGed raids, no? It also attests to how easy these raids are.

Re: ad hominem,

"irrelevant characteristic or belief of the person advocating the premise."
 

In this case it is not irrelevent as you are, and your history shows it, a hater of AoC, so your arguments is not valid soz.

 btw if i was a mod on MMORPG.com i would ban Finaticd from posting here, period.

 

I don't hate AoC, I just post information...using you logic the opposite must be true and the players posting 100% positive information do not have valid arguments because they are fans and should be banned. I just reply with the concerns of current players so that this doesn't become a marketing forum.

The ad hominem is common when the argument is valid and can't be proven false.....it also can get someone banned as it is against ToS.

----------------

IDK about raiding maybe I read into the fact that every time population is mentioned the fact that there are PuG raids going on is stated, however that is likely do to most fans posting in defense of AoC on the forums being below level 45 after a year of playing so they don't raid or know what endgame guilds are doing. Most of the focus on official forums is on broken sieges in terms of guild raids. The complaint on raids is the RNG and being to easy which every MMO has had ;p So IDK, if fewer players has no effect on raid attendance maybe they are good........but in past games people only raid for so long before disappearing and when the population dips it is hard to raid, so maybe I also read to much into every other post on the official forum being about having so few players and a huge population decline which X fire backed up.

 

Heck are so many awesome console games and Dragon Age that just got released not sure if anyone is doing anything in MMOs this month ;p

After being 50 for a month I think this game misses the mark in PvP as getting the points for PvP gear requires grinding PvE mobs in abyss solo or duo for an insane amount of hours to get to officer, grinding PvE mobs in upper abyss instances, Grinding PvE mobs in Dredgion, usually you will only fight the other team once and you can Train them with PvE mobs to kill them instead.  The high ranking officers only do the latter two and hide from the opposing faction so they don't get ganked.

At 50 you can solo medals in upper keeps but getting into a PuG or guild raid isn't hard, my server has no good guilds on my side.

I will say rifting has been very fun but I can't find other high levels to go is usually the casuals and mid level players I meet after I rift..but I'm 50 so can solo...everyone 45-50 is in the rift free PvE area.

 

------------

IDK everyone has a different opinion on balance and stuff...being level 50 should let you pawn nubs, it's an MMO ;p But I have seen so many unbalanced group vs group fights....at level 50 gear and group make up matter and crowed control like Spirit Master's AoE fear is a bit crazy.

Originally posted by AmazingAvery


 

That is one of the things wrong with the game. By chance you could play it, but beware you may be bitching on the forum years later on an endless crusade that will get you no where! Must get even tougher the more appeal it garners as time goes on.

 

 

Thought it was you that pointed out how willing people were to RETRY AoC....120,000 downloads at one site alone. Did that apeal garner additional subscribers? How long must the world wait untill this game garners appeal? When will AOC garner apeal from Funcom, one would think that sieges would work and second iteration of server mergers would transpire if they cared, at the very least.

 

This is Funcom and AoC and its fans.......

 

http://www.vgcats.com/comics/?strip_id=269

Originally posted by Sabradin

blizzard is god at timing; they know that even if something needs fixed it just might not be the right time

 

I actually quit WoW because Hunters were so weak in season 1 of TBC...I was in all top teams, top 100 in 2v2 and top 20-10 in the other 2 while playing in all the games...but still felt as if my groups were carrying me.  In 2v2....armies of the same superior groups got annoying as they could start a losing streak. Least in my battlegroup I didn't see other hunters at all aside from those being carried in 5v5...not even on leader boards.

They also banned people for posting negative information or posting the arena statistic that only 1% of players in the top 20 per battle group was a hunter...a stat from blizzard themselves That was the only time Blizzard did that...Funcom did it often.  However, warcraft had the mother of all outlashes when they nerfed priests healing and all priest had to spec shadow to do well. They didn't even ban the people cussing about that nurf...so is the same thing if this isn't well recepted, I know many priest quit back then too.

Yeah IDK..the decision seems off but I guess is better late than never....it really doesn't seem as if Funcom put much thought in the matter so not sure what they are investing their time in.

 

Basically casters can no longer use stamina pots so they can't kite forever...pots is a big part of PvP in AoC.

Jebbs had this to say from here: forums.ageofconan.com/showthread.php

Half of your servers are dead. The other half are sinking fast. You employ some gimicky marketing ploys such as double xp pots and cut rates on long term subscriptions, which helps populations in the short term. Unfortunately, there's not enough pve or pvp objectives to keep people playing and you untimately will lose more people than gain over the coming months.

So what do you do? Completely polarize the playerbase with the ill-timed changes to caster class mechanics. From a marketing standpoint, this is one of the worst things you can do right now. You need to be focused on content, not pissing half of your players off with silly changes.

There are literally dozens of threads with well thought-out ideas on how to fix the stamina issue in pvp. Most people would agree that alot of them have more merit than the current solution. It is quite apparent that the deves just do not have the time or the developmental resources to fix stamina properly. So, if you can't fix it right, then don't fix it. Focus on content and the players will be happy.

 

---------------------

I knew something was needed since release and I'm not sure if this is a good solution, what do you think? Jebb seems to think it will drive off more players but I'm not sure as it doesn't seem as if casters utilize spell weaving often outside a few raid encounters.  It seems like another poor design decision and ignored the many player presented solutions. Now that the changes are on test live,,,we all know it will goto live because that is always the case....test live is just for debugging and even that does not always happen. Conan was a Melee so I'm all for balancing the game to make it less Age of Casters.

 

Originally posted by Thorgrimm

I believe that Age of Conan was designed with longevity in mind. 


 

Then why did they put so little content and stuff to do or functional stuff in the game? that is wrong.

There are also game mechanic issues. Casters vs. melee, PvP system, heals all in the form of heal over time, the effect of statistics and gear even post revamp, PvP vs PvE ( damage, class mechanics, CC)

So two major issues.....I do disagree about the longevity.....I know and Funcom knew that it had to keep players long-term,,,,but they released the game and it is still in the state of a get rich quick scheme.

Originally posted by Rdlaban 

First; Do not listen to fanaticd; he is a fanatic hater.



Ad hominem

An ad hominem argument is an argument which links the validity of a premise to an irrelevant characteristic or belief of the person advocating the premise.

The ad hominem argument is a fallacy

 

-----------------------

So since my information is as correct as possible you disrespect me,,,,that is as dishonest as Funcom was when they printed DX 10 on the box or said everyone gets free level 50s in the win back newsletter without any fine print.

 

------------------

I said raids were puged for the most part if you the biggest 1 or 2 guilds you probably have many players left from all the guilds that crumbled...but if guilds could run it there would not be so many PuGed raids, no? It also attests to how easy these raids are.

I don't get this, is it a review after the free 14 day trial? If so that is the issue that most professional reviewers made, they didn't make it out of Tortage and gave it inflated scores.

I agree endgame is aweful, but all the good MMOs that defined the genre had the game start at endgame so players were entertained enough to not quit or reroll.  Warcraft, Everquest, DoaC...and I hear Lotr.  This game just doesn't have enough instances, raids, or PvP stuff to do.  Sieges are broken and it seems that PvP minigames are not happening do to lack of players on most servers.

Gameplay is actually easier than most MMOs, it was dummed down for Contorlers as this was supposed to be X box port...also, casters are just like all other MMOs.

The population is down because this game isn't that great and has no real lasting apeal to keep players, such as endgame. Many players just did the free trial and stuff few months back and they agreed and voted by not subscribing.AoC has a nich but it is not Roleplay, as the playerbase knows this game fails at roleplay....the niche is casual MMO players as the game is very very easy to play and level in as it is linear and there are no penalties or anything.  It is why the game director was able to say most ppl are not level capped a few months ago. Some players like easy games of no substance.

Originally posted by Rdlaban

Here in Norway

 

What??? No you stated it first.

No, you stated something incorrect, AOC has a fake death penalty that does not actually have a real "penalty".  Most of what I do is correct misinformation...I'm not Funcom, I don't try to spin anything as I don't profit from it. Actually I only do that because I got upset at FUncom's deceptive advertising and over hype at launch.

It is called a death penalty but has nothing...is not significant enough to be penalty, no. Those stats mean nothing anyway so it is calling it a "death penalty" is deceptive. Also the death penalty has not been changed at all since release. LOLSKATES at what Funcom and  you consider a death penalty, which once again has zero negative side effects, or .01% impact at most even after the change to player stats, those stats were not changed. If you love the game so much at least learn the basic game mechanics...I learned the death penalty was bogus when a campaign quest gave a similar stat boost and I found out that the defence and I think + ATK are worthless.

I have sourced this information along with the information of the statistical argument that you also missed the point on...go search my posting history for sources since you seem to be so enthralled by it.

 

--------------------------

 

In relation to this topic you could have spun it into something positive.....I play Call of Duty and Street Fighter and they are PvP games with no death penalty aside from losing. So maybe you could argue it is like that....in MMOs though is usually a death penalty that players care enough about to try very very hard to avoid it. Once again those stats have no effect on PvP as they are still scalled up to max, and low level chars have those stats scalled to max in PvP too.  They affect hit or miss chance so if you are grinding mobs 10 lvls higher they WOULD matter but that doesn't happen in this game.

 

Originally posted by rozenblade1

So I had played AoC for a bit for a few months from late last year to early this year...Gave it a rest and now I'm gonna go at it again...I enjoyed the game, just wanted to try new things...so...i have a few questions...

How is the Pop and what server has the highest Pop?

What server has the best community?...I've heard some bad things about the PvP server...

What is the current condition of the game? (Bugs, PvP, content, etc.)

Sorry if I'm not up to speed with all of this...I had take about a 6 month break from gaming and just recently got back into it...

Thanks in advance

 

1) There needs to be another round of server mergers but the developers seem to want to wait untill late next year for the expansion to see if people come back....the population doubled a few month back with free trials but the total players has been declining rapidly since. Actually this forum has rapidly died since the end of the first free trials probably in accord with interest in the game. By low pop I mean even active servers only have a few hundred players total playing during prime time and are some empty servers.

2) Tyranny has the highest PvP server pop and Chimmera has the most players but is PvE...actually players are transfering from the former to the latter because....

3) Tyranny is immature...they gank which is coo but they talk about stuff you have not talked about since you were 13 probably and they do it non stop.

4) Sieges are 100% not worth doing...forums.ageofconan.com/showthread.php do to bugs, this game has bad class balance currently.There is almost no end game content....there are some raids and a couple instances but the population has taken a toll on PvP mini games and raids seemed to be pugged because guilds can't keep a roster up.  TBH this game is in sleep mode now as everyone seems to be doing something else till the expansion.

It is a sample size....it is the same thing as the television ratings where they have less than 1 percent of 1 percent of viewers determine how many people are watching the TV and then they sell commecrial time based on those numbers or cancel shows.

Actually, so far the user number has been pretty close to 1% of the playerbase so AoC has around 67,000 players and Aion has around 550,000 and Warcraft would have around 6 million players....those figures all make sense and are the best guess possible.

 They even have been backed up when companies release population figures as AoC and Warhammer were pretty close to having 1% of players use X fire. However in statistics there is a margin of error and it would be undefined but those quoted figures + or - 10% would satisfy any statistics professor.

 

---------------

 

The principle is pretty easy, is stuff you learn the first day of any statistics course...which is required of any real college major.

 

---------------

 

To further show how valid they are.....AoC< Warhammer, and Aion all had similar box sales and all started at #4 on the list but as I stated hours played is not valid, it is users per day. And today warhammer and AOC are both about even population wise and both have 600 users per day and are both of similar rank today.

That doesn't make sense at all really...and math should make sense.

I know it stats hours played but when AoC had reccord setting 1st week box sales and Aion did not and after 2 and a half month Aion has as much player time per day as AoC did during the first week.   It is why users per day is important or maybe X fire data was bugged.

 

I stand corrected.......both games had an equal number of box sales so they should have started off on equal play time.....and they actually must have so maybe your figure is wrong....both games had a highest ranking of #4 so they were even..those figures do not make sense.

Hours are worthless...X fire states users per day and since I understand statistics and you and other AoC advocates seem to be at a loss.

X fire gives the users per day, I'm not sure why it goes by hours playedbut no other rating system uses hours played for good reason. When comparing MMO populations just do a daily check of users...just like the other two ratings sites,,,,,the television one uses a method just like X fire.

I know AIon in asia charges by the hour or something, maybe if Aion in america did AND AoC charged by the hour...but they do not.

 

---------------

You are trying to say Aion had more players and that isn't true to my knowledge as AoC and Warhammer moved record boxes and needed way more servers than AIon. You are also saying AoC kept way more activity so that works to my advantage but is not true:

 

 

You can't use hours played......just use unique users per day.

majornelson.com/archive/2009/11/17/live-activity-for-week-of-nov-9th.aspx

www.zap2it.com/tv/ratings/zap-nielsen-weekly,0,4143049,results.formprofile

Video games and Television use unique viewers and it is even more important in video games.

 

I was one of the first level 50s in Aion I played 18 hrs a day the first week along with many and watched people play less and less as that is not sustainable. I play 4 hrs a day now and I'm solid, about the best geared atm and I'm close to being 100% golds...just need to finish a quest line and PvP a couple of days na.aiononline.com/livestatus/character-legion/search

I leveled this game...people put way way more hours into the leveling here than the other games for some reason. I'm speaking about the top players, the ones ahead of the curve.

Don't mind the guildtag I left the number one guild after the recruited a bot.www.aionsource.com/forum/triniel-east/88699-empyrean-management-love-botters.html

Originally posted by bloodaxes
Originally posted by Thillian

 Even Aion - based on xfire activity - dropped by 75% of the activity at the release day (and it's been out for only what.. 2-3 months?)

While obviously every game gets declines and aion had one too xfire is useless to show statistics with.

Let's see:

 As you can see from the number of users there is only say what yeah 5.6k users that use aion while playing pretty accurate to use as statistic..

 

That is pretty good and it is holding stronger than AoC and Warhammer...during free trials AOC spiked up to 2k users per day and now it is back down to 600 recently.   The big thing is it seems fewer players picked up Aion than the other two and it lost a smaller percent so far ----IMO it is do to the longer leveling curve.

LOTR which I though was supposed to be a lame MMO on par with pirates of the caribean actually gained Subscribers.  Guildwars seemed to do the same thing.

-----------------

AoC and AIon are about to get subscribers stolen from the new Final Fantasy MMO and then all of them will get subs stolen from Guildwars and then KoTor...and after that it looks clear. AFter Aion, I'm good on MMOs till Blizzard creates a new one...as Blizzard seems to understand how to create "Content" now in the forms of raids and instances unlike every other MMO.

--------------------

Funcom spent to little time bug fixing and did it to slowly when they had opertunity to save the game:

A steller PvP system that is also fun would have saved the game.

Faster implementation of itemization patch.......let's be honest, the top players are loot whores.

ENDGAME stuff....they should have just thrown in whatever they had planned for the expansion if it was a dungean.

Fix sieges......Aion and Warhammer have sieges and they both worked well enough compared to AoC today.

Class mechanics.......revamp to optomize for PvP and PvE and then do steady balance patches.

------------------------

I'm one person but I could plant all that in a week and the 100 or so employees they claim are working on AoC original and expansion could have easily knocked it out in 3 months.

-----------------------

If Funcom can move over 200k boxes of the expansion and can announce that they have over 150k subs the following quarter I will never post anything about Funcom again because I will have lost all hope in MMO players. However, do you think players will by this buggy low content expansion after they hear reports from beta testers if they were burned on the original?

Originally posted by metalhead980
Originally posted by Thillian
Originally posted by metalhead980

 

Imo the game failed and now will settle for 100k subs forever.


 

I love when people make totally ridiculous claims with no basis whatsoever.

Tell me one game that is stucked with the same amount of subs "forever". The market is changing every day, and each game is either going up or going down. AoC might increase in subs after expansion, but as well might come down. Claiming it is stucked with 100k subs forever is just absurd.

 

So you actually think AoC will return to is Release form of 800k?

People don't forget and even less forgive a AAA developer enough to give them a second chance even if they offer a free trial.

 

 

I actually agree with Trill...the subs are not staying the same, they have always been going down.....actually there was a huge drop in players recently and Funcom is projecting fewer player.  So the game is still driving away players and people who retry it as this is the second free trial and both have failed to gain new players as stated in the financial report and the lower revenue projections for next quarter.

 

Also 100k subs would blow my mind...Funcom should post 100k subs and claim victory today because this title had that but not anymore.

 

@OP a lot of people gave it a shot a few months when there were free trials and win backs and the game lost players...this game has nothing special aside from graphics, Funcom should focus on fixing mechanics, gameplay, and content.  It also looks like the expansion will be released to early as a response to AoC's bleeding of players.....that move seems to be the nail in AoC's coffin.

Originally posted by Rdlaban
Originally posted by finaticd
Originally posted by Rdlaban

 Never ever belive anything finaticd say about AoC. Just check his posting history.

 

So? I back up what I say by data and current players posts.  If Tyranny had a great community and AoC had marginal PvP...I'm sure Tyranny would not be shriveling up.  However, the PvP is not working well atm.

IMO Funcom should get sieges fixed and then add better rewards for playing that game because it seems as if many guilds stopped doing em.

Also @ OP....once you get off white sands you wont see many players at all untill you are level 75....my main is on Tyranny and even if you get ganked...you lose nothing, this game has no death penalty.

 

"no death panalty" it has a little little debuff that increase each time you die at max x3. So there is a death panalty; aldogh I agree the debuff aint much and actually give in to the fun of aoc instad of say "permadeath" each time you die.

This just proves a little point. This is fanaticd way of facts. Use the ones theat suits your claims and totally look away from those who do not suit your claims or you twist and turn them until they fit your claim. Fanaticd does this to a degree its just untruthy. My fact: go through fanaticd` posting history and check his "facts" up against his "claims". 

Here in Norway we have a saying(freely translated prob one similar in english); "Its two ways to lie; Statistics and plain lies.".
 

No we have been over this..AOC has no death penalty.....you lose less than 1% of your total stats for a death, which is nothing and it doesn't even last long.  Less than 1% of a couple stats is nothing...to make it even worse! Do to poor scaling and game mechanics it comes out to around nothing and the particular stats that you lose have no real value in this game. Actually stacking it 5 times will net you no negative effect in terms of damage out or in...and those statis have absolutely NO effect at all in PvP.

Norway? I see why you are so supportive of Funcom's bad decisions and in this case a bad decision to have no penalty on death AND a bad decision to have poor player statistic values.  However, I remind you that most players on PvP servers used to kill themselves to teleport around faster AKA travel. Risk Vs. Reward is a needed mechanic in MMOs.

Benchmarks:

AoC:  Very temporary loss of less than 1% of stats....stats that have very little effect on the game at all and if you wanted you can go get your tombstone, which is easy because of the rez points are usually within a minutes run distance. Less they changed which stats you lose and the effect of those stats then it really is nothing and they did not....it is funny you argue about a point you don't get.

EQ:  Lose loads of XP that would take hours to grind back  less you get a rez and u still lost 4%-6%.

Aion: Lose XP which can be bought back with money and dying gets expensive and unlike AoC, Aion has a currency driven ecconomy where everything costs loads and loads of money so death is bad. You also get rez sickness and can't move very fast for 5 minutes if you decide to not pay it back and you will lose any XP after a point forever...which will be 1-2 hours of grinding per death.

WoW: You lose 10% of durability which can get expensive and you have to go retrieve your corpse or you get rez sickness for 10-15 mins and a 25% durability hit to all your items.

 

Originally posted by Rdlaban

 Never ever belive anything finaticd say about AoC. Just check his posting history.

 

So? I back up what I say by data and current players posts.  If Tyranny had a great community and AoC had marginal PvP...I'm sure Tyranny would not be shriveling up.  However, the PvP is not working well atm.

IMO Funcom should get sieges fixed and then add better rewards for playing that game because it seems as if many guilds stopped doing em.

Also @ OP....once you get off white sands you wont see many players at all untill you are level 75....my main is on Tyranny and even if you get ganked...you lose nothing, this game has no death penalty.

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