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All Posts by Fion - 1864 found

5/18/08 2:59 PM
Viewed 957, Replies 19

Well you also payed for an extra 10 days before your first monthly bill. And possibly for a nice in game item.

To be fair. ;)

5/18/08 2:57 PM
Viewed 1043, Replies 25

Originally posted by Leemeg

 

Originally posted by Sawtooth

Now how do shields play into it? Do they give a set bonus to armor, or do you actually block with them? If you do block, do you manually do it? I've seen in videos people bashing and smacking with their shields, is this a simple button press or do you have the same control as a weapon?

 

There is three types as I have noticed.

1) Shields, where you got 3 direction (at start) and 3 "shield" which you can switch around (i.e. even distributed or all on in one direction). This can be switched during combat with ctrl + 1 2 or 3.  My understanding is that these are just buffs. Makes it less chance of getting hit.

Actually they reduce the amount of damage you take, and mobs take based on their shielding. I believe it's 66% reduced damage from 3 shields. 33% from 2 shields. 0% from 1 shield and +33% damage for no shields.

Using your shields in combat will be most useful in high end PvP. In PvE mob attacks are to sporatic(sp) to make it real useful.

2) Active block. Find it hard to use, but its not a 100% block, just another "buff" that you can activeate with a key (x per default).

Yep. It drains stamina to block but does significantly increase your chance to deflect a hit. You can do this with a shield or a sword, which would technically be called a parry.

3) Active dodge, double tap your walking direction your character will jump away of the range of the mobs range.

If you jump back, you get a 2 odd second buff that significantly increases your chance to evade.

If you jump forward you get a 2 odd second buff that gives you a 50% chance to stun on your next attack for 1 second. Not long, but enough to let you pull off a big combo, or give you a second to breath, heal, etc.

If you jump to the side you have a chance of avoiding an incoming attack by being outside the 'cone' of attack. It's more effective in PvP then PvE, but it works.

 

5/18/08 2:52 PM
Viewed 1043, Replies 25

Originally posted by Fateus

Quick questions to any experts on the melee out there :D

Do you have collision Detection with mobs, or just players?

And do mobs reset easily or at all, or can you try to take on much tougher monsters with a friend, and kite it between you or use more invovled tactics then straight up trade blows until one is dead?

 

Thanks

Theres full collision detection. I believe in the cities there is no collision player to player, but there is elsewhere. Theres full collision detection between player and NPC everywhere in the game. Theres also collision on terrain. If your opponent disappears behind a tree, you won't hit them. :)

Mobs don't reset easily no. If you die they do (and regain health extremely fast. So no coming back to a mob still at 1/2 health lol.) So you can fully kite a mob or duo a mob with ease. The only trouble being agroing another mob, as in some areas they can be pretty tightly packed lol.

5/18/08 2:46 PM
Viewed 1043, Replies 25

Originally posted by Zhqrxt

it sounds like the size of ur weapon actually play a big role. I was prolly going to try a Assasin, but daggers+free swing combat sounds gimp`ed imo:/

Do i have to take acces to weapon types into consideration when choosing a class?  Which class benefits the most from this new combat system?

Assassins make up for it with massive damage from their combos. But your right, a class with a long reach weapon (such as a Guardian,) can make short work of assassin if he can keep him out of range with those daggers.

5/18/08 2:43 PM
Viewed 1043, Replies 25

 

Originally posted by SignusM

Terrible considering what it could have been. It was going to be a lot more involved, but all the WoW guilds that got into the closed Beta complained about it being too hard and Funcom how to nerf it from 8 directions to 3. Its a slight step in the right direction, but not all that different from the same old combat we've all seen before. Swinging any time you want is noting new, and neither is directional swinging. It feels very... outdated and overhyped.

 

You clearly weren't there for that itteration of the combat system. While it was indeed more complex, it was also a lot more sloppy, a lot less focused and it boiled down to 90% of the time just hitting the keys that lit up and not even paying attention to the action because you often didn't know which combo you were executing until it went off.

Folks who have heard about the original system often think it would have been far better. But trust me, if you were there, you would know that it quite CLEARLY was not better. More true to a 'combo' system as you'd see in fighting games perhaps, but much more convoluted and not remotely as controllable or enjoyable.

Perhaps the new system is a tad dumbed down, but it still contains LOADS of detail and depth, much of which is only there if you are interested in using it. (IE the system is as complex as you need it to be. If all you want to do is bash 1, 2, and 3 you can do that. But if you want real depth, it's there.)

 

On topic, the combat system is the most enjoyable, visceral and realistic of any MMOG to date. Everything from the animations, to the graphics, to the sound fx, come together to really make you feel like YOU are the one in combat. Where as most MMOGs you never really feel like it's you, but more that your just controlling some automaton.. some 'toon.'

6+ months of beta attest, for me at least, to the combat systems depth. I've yet to get bored with it. I still get a rush with every fatality, and I still find new techniques and new ideas to try.

'Easy to Learn, Hard to Master'

Thats what Funcom's goal has been for the combat since they first announced it. They have achieved that to a standard none has ever matched.

5/18/08 2:33 PM
Viewed 1377, Replies 19

On topic I can see people getting pissed cause they payed $10 for early access and didn't get it because either they got their key to late or their store didn't inform them that the number of spots were limited. Especially considering the EA is getting pretty rave player reviews right now (with I suspect pretty rave official reviews soon enough.)

But It's only 3 days, and these folks still get their extra 10 days with that money and many get an in game item with it.

A month from now, most these folks won't even remember it. Or care that they missed it.

5/18/08 2:29 PM
Viewed 1377, Replies 19

 

Originally posted by fingis

 

Originally posted by Valgar1

I have to agree Felix.  Game has given me hope in the MMORPG world.  Its a blast,  system specs to run it are high yes which will keep out a lot of the kids because there parents arent running out to spend money on computer upgrades. So where some see grief i see a plus as i run it smooth as can be...


Naw, it's the parent's pcs that are old and slow, kids get the fast stuff.

 

 

 

I beg to differ. I'm a parent and I'm running on a just recently built;

Intel Q9450

XFX 780i mobo

BFG 9800Gx2 1g

G.Skill 4g (2x2) DDR 1066

WD 750g w PMR HD

Modular 850w PSU

Coolermaster Centurion 590 case

 

 

Now.. mind I'm a huge gamer and geek and had the money to build a 'dream machine.' But I'm willing to bet it blows most the 'kids' machines these days out of the water.

:p

5/18/08 2:23 PM
Viewed 1014, Replies 7

Damn a UI mod already? LMAO

 

You know, as much as I love beta testing an MMOG that I think will be exceptionally good but also very successful (as with AoC lol.)

I enjoy more so seeing it blossom and grow post release. To see where the game leads it's players, and vice versa.

Call me a sucker for that kind of sentimental thing.

5/17/08 10:43 PM
Viewed 3561, Replies 56

Originally posted by weg886

Is this game like every game out there ?

Do i got to work for my money?

If you kill someone , what do you get?

If you die,   what do you lose?

Dose npcs sell every thing someone needs?

Do you got to eat in the game to sTay alive?

Can you wear what you want?

Does armor wear out and break?

Can you build your own citys?

Is there pets in the game? And can anyone train them?  Can i be a animal trainer and sell my pets?

 

If there are pets in the game do they lvl up like us? And do pets die for good. 

 if they die in the game?

 

Can i chop wood for a liveing  in this game?

Can i fish in this game? And if i can fish ,   how can the fish help my charactor in the game?

Do you get better at a tradeskill the more you do it ?   Or does it take timeing and the best matterials.

Main thing iam trying  to ask ,  is there reason for everything in the game?

If there is reason then everyone will stay and try to be the best at something.

If there is no reason in the game. then its going to get boring fast!

 

Most of these answers and more can be found in the Official FAQ.

http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&func_id=1093&table=PUBLISH&template=news_no_feature&selected=1093

5/17/08 10:32 PM
Viewed 3561, Replies 56

Originally posted by JK-Kanosi

I'll be interested in what you think after playing 1-2 weeks. I've played a lot of MMORPGs too and I've fealt like I was playing the same game with different skins. I'm hesitant to buy AoC, because it would be too good to be true for AoC to not feel like more of the same. I'd be expected to believe that Funcom accomplished what no other company has accomplished in the last several years. What makes it hard to believe this is the amount of hate going around after open beta. If this game was truly different, in a good way, than the multitude of MMORPGs before it, it should sell itself, right?

After 6+ months of beta I can confidently say that the game really does sell itself. Though if your looking for an MMOG experience completely different from other MMOGs your not gonna find it here. Try Eve or something. AoC is, at it's core, still an MMOG with MMOG type systems, advancement, setup, etc.

However, it had features, and details, that are different, and very often better, then your typical MMOG. It certainly isn't gonna create it's own genre. But it has enough to make it seriously appeal to those looking for "something different. Not another WoW/Generic Fantasy clone."

5/17/08 10:17 PM
Viewed 724, Replies 9

If you spent a levels worth of skill points on the wrong skill don't worry much about it. Even 100 points in the long run is a tiny amount.

If the character is still real low lvl, and it really bothers you, just remake it.

5/17/08 4:16 PM
Viewed 289, Replies 4

This was a nasty little mix of malware and virus. I couldn't boot windows at all eventually. I'd been fighting it for 2 days now, thought I had it licked but nope.

 

Thats ok I just build the system 2 days ago. I barely had it up and fully installed anyway. I can always try and re-download. If I'm lucky I'll get it by sometime tomorrow.

5/17/08 4:14 PM
Viewed 720, Replies 13

They definitely underestimated the number of folks piling into this game. Is it just your server that is now full or are they all full?

Sounds like what WoW was going through in it's early days lol.

5/17/08 4:08 PM
Viewed 289, Replies 4

I'm wondering because thanks to a virus a friend accidently passed me I'm re-installing my main system at the moment and it's gonna take me a while to download the EA client again. So I was wondering if anyone has tried playing the EA with their CD's (assuming most folks have gotten theirs, I know I have, got them yesterday.)

I hope so as by he time I re-downloaded the EA client and updated the weekend would be over lol. Not a huge loss, but a pain in the arse to be sure.

5/17/08 2:00 PM
Viewed 1377, Replies 35

Originally posted by unconformed

 

Originally posted by Fion

 

Originally posted by unconformed

 

im pissed. i also want to play. its not like i am really going to cancel my order, so Ill just bend over and grab my ankles.

what disturbs this casual gamer is them waiting for the last possible minute to inform the die hard fans. I think they knew their situation prior to 1PM EST. that pisses me off-

blah- strike one - no clue how many strikes it will take funcom to be out, but this is strike one.

 

Thats what I call uptight.

 

Strike 1? In a day people won't even give a crap it was delayed for 3 simple hours.

sure. and you smiled loudly when you read the message 3 more hours.

 

you are fake. i got pissed. deal with it. i am.

Lol someone forgot to take their ritalin today.

I dealt with it. I expected trouble initially and while disappointed I had to wait another 3 hours. I knew that 3 hours is nothing. Whats 3 hours after waiting 3 years?

5/17/08 1:22 PM
Viewed 498, Replies 10

I cant log in either.

5/17/08 1:19 PM
Viewed 1000, Replies 21

Did somethin crawl up some of you guy's arses or something? Your going way over board because of a 3 hour delay on a pre-release. Not like that isn't rather typical. This isn't release day after all.

If your gonna cancel your pre-order over a 3 hour delay, something tells me you didn't even pre-order in the first place and your just trolling. That or your autistic and go berzerk if your daily schedule doesn't go exactly as planned.

5/17/08 12:28 PM
Viewed 1377, Replies 35

Originally posted by unconformed

 

im pissed. i also want to play. its not like i am really going to cancel my order, so Ill just bend over and grab my ankles.

what disturbs this casual gamer is them waiting for the last possible minute to inform the die hard fans. I think they knew their situation prior to 1PM EST. that pisses me off-

blah- strike one - no clue how many strikes it will take funcom to be out, but this is strike one.

Thats what I call uptight.

 

Strike 1? In a day people won't even give a crap it was delayed for 3 simple hours.

5/16/08 11:42 PM
Viewed 1951, Replies 54

 

Originally posted by TheSheikh

AoC Siege battles ARE instanced.

Feel free to post your information proving to me that they are not.

 

 

By all means

 

Athelan,  in The Border Kingdoms
The keep is not in an instance, I dont want to remove the keeps from the world making them feel "fake" or artificial.

The design of the border kingdoms should hopefully make different terrains and natural defenses to allow for ambushes and choke points.


 

Theres only been dozens of posts by developers saying it isn't. Anyone who has read the AoC official forum Dev Tracker with any kind of attention can tell you this.

That particular quote strait from the mouth of Athelan is taken directly from the forums courtesy of Bymitra.com

 Now kindly post your proof that they are instanced. I'm interested to see what you come up with. I do hope it's more then a 'because I just know.'

5/16/08 11:40 PM
Viewed 268, Replies 6

No different then loosing sleep because your going to the Superbowl the next day.

 

... ok maybe a bit geekier :p

 

 

Lol no, I won't loose sleep over it. But I may well dream about it. Quite anticipated after all. ;)

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