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5/25/08 10:49 PM
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Viewed 3714, Replies 80
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Originally posted by Deathpooper A 'bit' bigger? img.photobucket.com/albums/v319/Xaielao/Aquilonia-BoarderKingdom2.jpg
Heh who's the liar?
And to the OP. You sound like you wasted $40 out of boredom and bought into all the trolling and flaming and gave the game about as much a chance as you would smelling a pile of shit and hoping it smells good.
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5/25/08 10:35 PM
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Viewed 1009, Replies 24
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Originally posted by vmoped
It doesn't matter if they all use it. But several hundred K do, and thats plenty enough to be statistically significant. You don't think every american is polled when they ask who your voting for do ya? No, they take a poll amongst so many thousand people (often it's less then that even,) and use it as a base average and it's generally within 3% accuracy. So it doesn't matter that not every MMOG player uses Xfire. Just that several hundred K players do.
And it's rather clear that despite all the whining, all the trolling, all the 'this game is doomed. Everyone will go back to their old MMOG or already has' posts, are wrong. Unless the majority of the people slaming the game right now also continue to play it (and that's highly unlikely.) AoC has a great many people playing it right now, that is simple. 12.5% may not sound like much, but over several hundred k users over all popular MMOGs they landed right behind WoW mere days from launch? I'd say thats pretty damn impressive. As to the guy saying that it means 12.5% hours logged in not players logged, while that is true it's in a very small time frame (24 hours.) Now unless you assume AoC players put 18 hours into the game yesterday and all other MMOG players put in 4 or less (accept WoW,) which would be an utter mistake, you can assume a standard number of hours per player, per game. Perhaps giving AoC a bit more time on average simply because it is new. However even then the data boils down to showing the number of people logged into the game. Sorry folks any way you slice it, a relatively huge number of folks are playing AoC right now. Whether that is indicative of numbers a month from now is another story. Personally, I think the game is fantastic but needs some quick tweaks and fixes to issues folks are having and if Funcom can do that, they will likely have the next 'big' MMOG on their hands. Hell, wow really only had about 4x as many 'hours logged'. For AoC that means roughly 1/4 as many hours were played in a 24 period then WoW. That's huge. |
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5/25/08 7:57 PM
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Viewed 1342, Replies 18
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Originally posted by ghoul31 Um I think your thinking of Requiem: Bloodymare.
AoC is deep and involving and immersive and has some of the best, if not the best ,artistic direction I've ever seen. The zones are gorgeous, especially past Tortage where they grow to huge proportions and just look stunning.
I know how you feel OP, I was just as overwhelmed when I got to Cimmeria. Just blew my mind. I didn't give a rats ass if there were 3 or 4 other instances of the zones. I was IN CONAN. And every new zone I get to. Every zone I explore. It just keeps getting better and better and more and more amazing. |
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5/24/08 4:05 PM
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Viewed 93, Replies 4
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Yea AoC is a blast.
It still needs some work as all new MMOGs do. But the gameplay is second to none, and that keeps ya busy while they do things like improve the group UI, etc. |
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5/22/08 8:51 PM
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Viewed 10179, Replies 191
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Well Kyleran you know you cant change instances with /instanceselection anymore. You gotta use the little downward facing triangle on the top of the minimap. ;) If there really weren't any other instances, then I'm sure it was a crazy gank fest. I play on a PvE server myself so I can avoid those kinds of things :p |
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5/22/08 2:19 PM
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Viewed 10179, Replies 191
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Lol it's only the 1-20 zone that is heavily instanced. And it doesn't ever reach 15 simultanious instances on my server on White Sands Isle. If it does reach that high on some servers, that just means the game has a TUN of folks playing it. Grats Funcom. :D |
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5/22/08 1:50 AM
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Viewed 2649, Replies 76
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Originally posted by Dessano It's not like guild wars, at all, accept technically. The first 20 levels are fairly small, zoned and instanced a lot. You can spend a lot of time doing solo stuff (your Destiny Quest line) or you can go into Tortage Day and group with folks, go to areas and fight mobs, etc. The only way the 1-20 area is like Guild Wars is technically. Beyond that it's a whole lot more fun :p At least IMHO. |
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5/22/08 1:21 AM
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Viewed 1058, Replies 22
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I can see that being a real pain in the ass. Hopefully Funcom see's that the issue is a big one and gets to fixing it asap. Now that I think of it, it's happened to me. But I don't play on a PvP server so it's far less a major issue. |
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5/22/08 1:19 AM
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Viewed 513, Replies 8
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Originally posted by Chainmail You can change the size horizontally. Move to the corner edge and drag :) But yea, not the greatest UI. I like the over all design aestethically. But again Funcom certainly isn't known for having great UI's lol. But it will improve with both player suggests and yea, mods :) |
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5/22/08 1:16 AM
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Viewed 513, Replies 8
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Originally posted by Mickslick 1: Yep.. been that way for years now. Where you been? Only been dozens and dozens and dozens of videos, previews, interviews, that talked about the first part of the game being Tortage. Funcom has stated they want to add more but they wanted that first part so tailored they settled on one starting area at release. 2: I don't really see this as an issue. It's not really that difficult to learn to use 1, 2 and 3. ;) Why they did it I don't fully understand but I'll trust in their wisdom I spose. 3: Well to tell you the truth. Funcom has never been known for their UI's lol. AO's was so convoluted and overly complicated and myopic it drove more then a few folks away from the game. Though the game itself was grand and players got used to it. But still, AO's is a massive improvement and the UI isn't even a 'make it and forget it' thing in an MMOG. It will improve with player suggestions etc.
But seriously, if these are your biggest gripes, doesn't seem to be that much trouble to me ;) |
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5/22/08 1:11 AM
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Viewed 788, Replies 12
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Epic bosses drop multiple green items often. But I think the 'epic' title is there more to give groups something to do. I personally think it's genius. Instead of worrying about group friendly players whine that theres no group content. And solo friendly players whine because theres no solo content. You offer them both the same content with their choice of solo or group oriented mobs. :) |
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5/22/08 1:09 AM
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Viewed 943, Replies 26
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Originally posted by vesavius They left in sorrow and bitterness at AoC's booming success and popularity and rave early impressions despite all the work and time they put into trying to make it fail. On to the next MMOG to troll, hate and shill - WAR. (*cough* well the ones that weren't WAR fanbois to begin with*cough*) |
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5/22/08 12:50 AM
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Viewed 2649, Replies 76
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Originally posted by catch21.9 It's not that we are saying it isn't fun until after level 20, just that the first 20 levels are very different then the last 60. I think 'most' people enjoy Tortage, but not everyone. And it's just better to make folks aware that Tortage is very different then the rest of the game then let folks like the noob above, try the game for a few hours and feel they dislike the instanced and zoned feel and leave. Note that for those that don't really enjoy it, you don't HAVE to do it. You just need to get to level 13 or so and talk to your 'trainer' and if your cought up on Destiny Quests they can send you off to the mainland if you like. So yea, you might love Tortage. I really enjoyed it and a lot of people do. But not everyone. So better notified then sorry.
IMHO Funcom needs to set up another 1-20 zone that's one big zone like the rest of the games zones with little instancing and open buildings you can enter without zoning like the rest of the game, and just populate it with a loose storyline and tuns of quests and let folks choose which to do when they make a character. They have said they want to make a 2nd starting zone, but no real details on when, how and what. But I suspect this is the reason. |
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5/22/08 12:40 AM
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Viewed 2649, Replies 76
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accidental double post.. sorry. |
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5/22/08 12:39 AM
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Viewed 2649, Replies 76
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heres my suggestions
1: If you have a computer thats mid-range gaming system. IE low end duel core or better. 2g of ram or better, late 7series nvidia, or a 8800GT or something, it'll run pretty nicely. If you have lower then these, you'll want to upgrade first. 2: Understand that the 1-20 game is quite different from the rest of the game. It's fairly small, it's pretty heavily instanced, lots of load times (though all very very short on a decent system.) After that it opens up a great deal.
If you meet the system requirements (admittedly reasonably high) and you don't mind lots of zones and instances early on, theres a 90% chance that you'll really enjoy the game.
Oh.. almost forgot
WARNING: DO NOT APPROACH THE GAME LIKE IT'S WOW! AGAIN: DON'T PLAY THE GAME LIKE YOU WOULD WOW!
Sorry for the caps, but really. It's a totally different ball game then WoW. It has it's own flow and timing and if you let yourself get used to it and learn the combat system especially, you'll find the hours flying bye. :D |
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5/22/08 12:32 AM
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Viewed 943, Replies 26
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PvP servers are, as expected, extremely childish. The forums are full of folks having trouble or just trolling, as expected.
My server, Wiccana a PvE server and Unofficial RP Server, has a fantastic community. Even during prime time it's very adult, very hopeful and fun. One of the few MMOGs were I didn't immediately want to turn off the global channel lol. |
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5/21/08 10:25 PM
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Viewed 1047, Replies 21
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Originally posted by observer Um, not a single server has crashed since launch. It has bugs, and most the folks having crash issues are do to trouble on their end, not Funcoms. But I can see not having fun if your crashing all the time. For me (and everyone in my guild,) the game is rock solid and very enjoyable. The 1-20 game is rather unusual but if you don't enjoy it, stick it out and it opens up into a much more broad game. I personally found the hand crafted 1-20 game to be quite enjoy able. Though I think they could have done with less instancing and zoning, though I can understand why they didn't. |
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5/21/08 10:19 PM
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Viewed 967, Replies 19
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Originally posted by Hoobley
There are no factions. However there ARE Cultures. :)
In Culture PvP you can still group with, guild with and play with anyone, any time no matter their guild, culture, race, etc, etc. However, it is an open PvP server (meaning, completely 100% open PvP outside of the cities.) The only difference is, you can only kill members of other cultures then yourself. Aquilonian, Stygian and Cimmerian. Hense the term Culture PvP. It's certainly not Faction based 'elves vs orcs' bland garbage. But it's a cool twist on a PvP server. One cool twist. Unlike regular and PvP servers, where you cant attack group mates or guild members. In this you can attack ANYONE, so long as they aren't of your culture. So that means chopping down guild members if you so wish lol. For this reason 'single culture' guilds are likely to pop up. |
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5/21/08 10:16 PM
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Viewed 486, Replies 6
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Melee fatalities are relatively random but there are things you can do to increase your chance of getting one.
1: The killing blow on a mob should be with a combo. 2: That combo's 'end' hit should be against an unshielded side on the target. IE if the targets shields are 3 up, any combo that ends on left or right has a chance of getting a fatality. 3: If the above two prerequisites are fulfilled you then have a base 10% chance of getting a fatality. Chance can be raised by feats and some gear.
Fatalities are great. They are tied to your combos as well, so each combo has it's own fatality (though some, especially in earlier levels, might share the same one.) SO each time you get a new combo (not the next iteration of a previous one.) Do the above so you can see what it's fatality is :) |
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5/21/08 5:25 PM
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Viewed 2085, Replies 66
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Originally posted by TrueWarrior1 English man, english. Not wow-lish. My standards aren't low. They are actually reasonably high for games. But I'm also someone who knows what to expect with a new release. And that is [b]downtime[/b]. AoC's launch as been practically flawless as it is, save a little extra downtime. But hey, be happy it wasn't down for primetime this time. But of course I know that some of you will never be happy. Your far to spoiled for that. |
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