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All Posts by Fion - 1853 found

5/03/08 9:04 AM
Viewed 1787, Replies 62

Originally posted by dougmysticey

 


AOC is not going to be crap in my opinion, and I bet the opinion of many others.

WAR is going to appeal to a lot of people.

Interesting use of words there lol, I read it at first as 'AoC is going to be crap.' I think that WAR is going to appeal to a lot of folks, a large part because it doesn't change much from the normal but is from the makers of DAoC so a lot of folks expect exceptional PvP.

AoC is different, and will require a bit of investment to learn. But once folks do learn the combat system most seam to really enjoy it. It's clear that some folks on this forum (and the main one) spent all of 2 minutes bashing their keys and giving up hoplessly to go to the forums and bash the hell out of it. Many of these are fans of other MMOGs who wish more to see this game fail and their own game rock over vanity.

I'm rather confident that once AoC releases, it may not be 100% perfect or bug free and all the content may not be completely finished. But whats there is awesome fun and I am confident it'll do very well for itself. But personally, even if it isn't a mega-success and ends up a Niche game that is successful in it's own right, ala Eve. I'll still be happy.

5/03/08 8:21 AM
Viewed 1787, Replies 62

AoC will succeed in some way or another. Not because it's the only half decent MMOG to come along in some years. But because it'll be the first MMOG in some years with a modicum of polish, more depth then you can shake a spoon at and will be the first MMOG since Eve to really offer something different and refreshing while staying rooted in a fantasy setting and it's gameplay mechanics being easily recongized and picked up by MMOG players.

5/02/08 11:03 PM
Viewed 1787, Replies 62

 

Originally posted by Leucent

Why is it i hear so many contrasting thoughts on how closed beta runs. Anyone with a AOC pic in their sig says it runs great otherwise i hear it s crap. I guess i ll wait till everyone can tell me how it really is to see who is right. It s a definate wait till 1-2 months after release and see if it s worthy of our dollars type game.

 

My pic in my sig is simply my guild symbol over AoC because many of us are coming to AoC.

 

Closed beta has been quite stable in the last month or so, but that doesn't mean it's always been perfect. Theres been times where I didn't log in for a week because technical issues got so bad. All I'm saying is that, as of right now, the closed beta is dramatically more stable then open beta. But considering what OB is for.. that makes sense.

I say give the OB a few days to settle and for the devs to resolve any issues that have cropped up and THEN take an objective look at it. Heck today was a world better for me then yesterday. So in a few days it should be pretty settled down.

Something tells me a good majority of folks are going to find they enjoy the game, some more then others of course.

5/02/08 7:35 PM
Viewed 980, Replies 21

Originally posted by throckmorton


Funcom just has to fix the technical issues and this game is an automatic hit.

Thats what OB is for after all :)

 

As to the combat. Yea if you just spam 1 2 and 3 you'll think it sucks, but if you look into it, and actually give it a shot, you'll come to love it. It's got so much depth to it, your only scratching the surface at lvl 13.

5/02/08 7:28 PM
Viewed 1787, Replies 62

Closed beta is indeed very different then Open beta. It doesn't have nearly as many technical problems, huge loading times, crashing, real poor performance. These issues are stem from the servers being so heavily loaded, but thats what OB is all about. Most MMOGs don't perform very well in OB. LotRO didn't, WoW certainly didn't, etc.

 

Trust me, in closed beta the game is much smoother, much more solid, and just as fun in gameplay terms. I'm in both betas (yes I payed to get into the Open Beta. Just so I could get some early time in with my guild mates.) And it's a completely different experience technical wise.

5/02/08 1:29 AM
Viewed 17719, Replies 373

Cancel my pre-order? No way. AoC is freakin awesome fun!

5/02/08 1:27 AM
Viewed 198, Replies 5

Theres never been any wall climbing, nor any intention of it. Sounds like you got yourself a bit of misinformation.

 

There IS however, climbing, and a good bit of it.

5/01/08 1:55 PM
Viewed 1820, Replies 41

 

Originally posted by Krytycal

 

Originally posted by Nadia

screenshots aside, can read the massively overview here

www.massively.com/2008/05/01/massivelys-state-of-the-game-age-of-conan-beta/

 

This is a very neutral review, although I believe they're giving too much credit to the combat. While decent, it is nowhere near as groundbreaking as it was hyped up to be, the directional combat will get old after you  kill the 20th pict.

 

edit: I wish I could say more, but this couldn't be more wrong.

5/01/08 9:17 AM
Viewed 1820, Replies 41

TTH has a big announcement about it and a list of most class combos and spells up, with the promise of more to come.

http://www.tentonhammer.com/node/31789

 

Part of the NDA is down. It stands to reason that the full NDA will drop pretty soon as well. :D

5/01/08 9:07 AM
Viewed 1990, Replies 48

Lol FunCrom. I'm steeling that one :p

5/01/08 9:05 AM
Viewed 182, Replies 3

Well hopefully the entire NDA will drop so folks can talk about experiences in beta. If it does, it will likely be soon as FC said they plan on dropping it before release.

Even if they don't some folks will be writing their beta reports for everyone to see within a day or two of launch anyway.

5/01/08 9:00 AM
Viewed 487, Replies 13

 

Originally posted by Fadedbomb
Originally posted by jonchicoine

Feels like a Pizza and Diet Dew breakfast day!

Diet Dew causes brain cancer, i'll chill with normal dew and get 'an ulcer' instead =P!

 

Quote changed to reflect personal experience. :)

Breakfast Pizza and a big cup of Dew were my breakfast, lunch and dinner in my mid 20's. (My local gas station at the time sold a 12 ounce dew and pizza (breakfast pizza in the morning.. mmm, for a buck, every day.) I now have the acid reflux and ulcer to prove it :P

 

 

Oh and OP. I know exactly how you feel man. I'm 35 (quickly on my way to 40) and I was bouncing around like a giddy 6 year old this morning.

4/30/08 12:43 AM
Viewed 664, Replies 24

Some games that have rough starts end up being real gems. Funcom's first MMOG, Anarchy Online, ws a mess when it came out but once they cleaned it up and finished the game it was an amazing, unique MMOG that was way ahead of it's time and had features that innovated the genre.

I'm 100% sure that AoC will be way better at release then VG or AO were. But it may have some features not yet at 100% and will have some bugs or some system problems at first, it almost always happens.

That said, the game is there and it is awesome. No way would I go back to WoW. I am SO SICK of WoW.

4/28/08 10:45 PM
Viewed 2812, Replies 63

Originally posted by Leucent

nope mini games will be the best source for many people it will happen wether you want to admit it or not. Sad but true no need for mini games in a game like this.

This opinion is irational based off pre-conceptions and undoubtedly a heavy dose of WoW background. The only thing that would make PvP minigames dominant would be if the rewards for them were dominant. They are not, there for, minigames won't be the predominant form of PvP in order to advance. It's as simple as that.

4/28/08 1:13 PM
Viewed 2812, Replies 63

Originally posted by Downsy

I'm honestly astounded at the number of people complaining about the possibility of a grind in the mini games.

Let's seriously step back and stand aside from the mentality. Everyone complaining wants open world pvp because of why? It's FUN! Not for experience points, or gear upgrades, but because it is FUN.

I have easily seen hundreds of people here saying "I want to do open world PVP! But I can't because all the exp and goods are going to be from mini game grinding so no one else will do world PVP!"

It SEEMS what you REALLY mean to say is "While I am saying I want to do open world pvp for fun, I acknowledge the real EXP will be in mini games, so I am going to go back on my own love of the game and do the mini games just like everyone else for the best loot, then come complain on the forums about it!"

Last I checked, no one is forcing anyone to do mini games OR open world pvp. The COMMUNITY decides what becomes more popular. So instead of whining to Funcom about how they should force players to play the way the cry babies on the forums want to play, how about the cry babies on the forums actually talk to the community (Which in the end will decide all manners of pvp, since you can't have Player VS Player without the PLAYERS) and get the Open World PvP going on their own?

The whole bloody argument is just people who don't want to do minigames crying because they're going to do minigames anyways. Just don't do the bloody things and actually get people INTO open world PVP.

God knows, if I attacked the baby cows in Mulgore enough, sooner or later, a group of people would swat me away.

 

Yes, exactly. The real funny part is it's painfully apparent that Minigames will NOT be the best source of PvP gear/levels/etc. Open World PvP will. These folks are just stuck in a WoW state of mind.

In WoW most people do BG's not because they are the most fun. But because they offer a vastly greater reward. You can spend hours doing Open World PvP in WoW and get 100honor. You can spend 20 minutes doing AV and get 400. It's clearly better.

In AoC however you don't get 'bonus xp' by winning a match, or even at the end of a match. You ONLY get xp for killing players. Each player killed gets spread to your entire group. So it only makes sense that you would get less xp for killing 20 other players, then you would when theres 100 others on the play field. On top of that, holding an objective or building a BK in the Open World PvP has tremendous bonuses for your guild. Hell some of the best gear in the game supposedly will only be build-able if you have a BK. Taking a Battle Tower gives your guild several 'guild-wide' bonuses. Holding a Resource Node gives you access to some of the rarest resources in the game, prime materials you'll want on hand for building some of the best gear, and for building a Battle Keep, etc.

So it's immensely clear that PvP Minigames don't offer remotely the best 'reward' for participating. Open World PvP is. Thus the whole 'we'll all be grinding minigames all day long' argument is MOOT.

4/28/08 1:06 PM
Viewed 2812, Replies 63

Originally posted by nikoliath

Ok, as I understand the whole siege thing;

 

There are a limited number of siege plots in the "open world".

To build on one your guild must meet certain criteria, and even people within the guild in order to place buildings.

In order to "lay siege" you must declare so.

Taking part in a siege and actualy capturing the keep slot for your guild is not the same thing.

The attacking guild can invite anyone they please to join them, with a cap on the number of participants.

If more than one guild is vying for control of the keep a system is in place to determine priority for the guild with the "highest level of criteria". The winning guild will own the keep and be responsible for rebuilding in the event that the siege is successful. Other people will still be able to join in if required or there is room.

Criteria is linked to the overall level of involvement or competence in the PvP enviroment.

 

They simply have to set some form of criteria to decide which guild will get to own the keep after a winning battle because of the small number of keeps in the open world.

You have it dead on. The criteria to take a 'plot' in a siege is fairly strait forward. The defenders start with a number of points. The attackers with zero. The attackers gain points with each kill and with each building/wall section they manage to destroy (the number depending on the size.) They get a huge number of points if they manage to take down the Keep at the center. At the end of the 2 hour window, if the attackers have more points then the defenders, the attackers win the slot and whats left of the BK (if anything) is destroyed and the winners can start building their own. Alternatively if the attackers do NOT have as many points as the Defenders (IE the defenders have put up a good.. defense. ;) ) then the defenders get to keep the er.. Keep.

:) It's relatively strait forward and simple. It is a good bit of rules to cover this, but you need some rules to prevent all out chaos. While chaos would be nice, it would create no small amount of crap for CS and others to deal with.

Oh and one more thing. If more then one guild want to attack the same keep at the same time. It appears which ever guild has members with the highest PvP level gets first crack. If Guild A's highest member is PvP level 12 and guild B has 4 PvP level 20 members. GUild B gets to go first. But hey theres nothing to prevent Guild A from helping out. So long as they don't exceed the cap. :)

4/27/08 11:08 PM
Viewed 2812, Replies 63

 

Originally posted by mrw0lf

From the information at hand, it would seem that a 20 man guild would not stand much chance of actually taking a keep anyway, not without hiring a hell of a lot of mercs. It takes A LOT of time and effort to get the keep and its only right it should take an equal amount or more for someone to take it away, these are not ready made bases waiting to be inhabited, they are effectively player/crafter made cities. The odds in attack/sieging are stacked against you, defence will be by far easier as your fighting the defenders and effectivly the keep itself.

Again we will have to see how this all plays out on live servers, but the scenario of 'coming upon a keep with buddies and taking it out' like a boss mob or something is way off from what we've been told so far. You'll need a whole lot of preparation, and they've not said much in the way of spawning, so it may come down to attrition as much as tactics, we will just have to wait and see how this plays out.

For that matter I wonder just how long it will be before the first BK is built, however long it is, I'm willing to bet the requirements go up massively over time .

 

Well first off, a 20 man guild has zero chances of taking a keep, mercs or no. Because you need a level 3 player city before you can build a BK. And you need at least 30 guild members before you can build a PvE City. :)

Other then that. Your right on the money.

4/27/08 11:05 PM
Viewed 402, Replies 12

 

Originally posted by LuckyR

Damn, only you laughing bud. Just because I do not wanna conform to what someone else things is a good idea that makes me not know what I am talking about? I am talking about anyone at anytime taking a Keep. You go to bed at night and it is yours. Come home from work and damn the Keep belongs to someone else and as you get there, 4 guilds are ALL fighting for it. You join your guild in the battle and see if you have what it takes. But it is true Fion, you just go with the popular opinion instead of going with your imagination and what would be a hellva fun fightin time. Besides, it's PVP not Mario Cart my little one.. :)

 

Only me.. so far :p

 

Seriously though. I'm not calling you clueless because I disagree with your opinion. I'm calling you clueless because your ideas are contrary to the games actual design. That is why you don't know what your talking about. Opinion doesn't come into play in the discussion. There are game mechanics, and there are not. You are hovering over the 'not actual game mechanics' category. ;)

Go read the FAQ. Then come back and you'll realize why you are clueless.

Nothing against you, as a person or a forum goer. But it's imediately obvious that you've simply jumped onto the 'bash AoC for xx complaint' bandwagon without first understanding the topic at hand.

4/27/08 8:24 PM
Viewed 402, Replies 12

Lucky you clearly haven't got a clue what your talking about. No need to make an entire thread to show this to the world is there?

Maybe if you had a CLUE what you were talking about.. people wouldn't be laughing at you.

 

oh btw.. LMAO at the clueless OP

4/27/08 8:12 PM
Viewed 2812, Replies 63

 

Originally posted by LuckyR

OK, so me and my army are, let's say out for a little stroll through the woods. In a clearing we see something. "Look Captain, what's that over there" "My my, looks like a Battle Keep and we just happen to be around this neck of the woods". "Wadda ya think boys, should we take her down??" "No Captain we can't, we have to leave it alone so some big ass guild that mimigamed there way to the top of the leader board can have first crack at it!" "WTF is that you say? There ain't no-one here, why the hell can we not just run on over there and claim it as ours? Hell let the next guild that finds it try to take it away from us if they wanna try!' What kind of crap is that men? We can't just go take something we come across first because of something called ORGANIZED LEADER PVP BOARD. Screw that shit, I MA TAKIN IT!!!!"

 

Thats a nice post.. in theory. In reality BK sieging doesn't work that way in the first place. You cant just stroll up to a BK at any time and destroy it and take it.

Go read the FAQ. Until then any time you try and discuss this topic your gonna sound like you don't even know what your talking about.. like this post.

And it's has nothing to do with a 'leader board.' Again.. you appear to have not a clue what we are even talking about. Cause for one thing you've clearly latched on the irrelevant bullshit thats circulating the forums at the moment.

Edit: Oh and FYI. If your guild is the only one who wants to try and take a keep at a certain time on the day it's open to attack? Theres no problem. It's only when two or more guilds want to attack, at the same time and day, that there needs to be a system to determine which gets 'first crack.'

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