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All Posts by Fion - 1822 found

7/03/08 2:34 PM
Viewed 131, Replies 8

A great deal many players don't know this or any of the other 'tricks' you can do with the combat system. Many assume all there is to it are your 3 attack keys and 'follow the chain' and thats that. But theres a great deal more depth beyond that.

7/01/08 11:17 PM
Viewed 1958, Replies 69

Originally posted by AOCtester

Funcom has stated that 700.000 accounts have been created like said here.

http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1305&table=CONTENT&item=1004

Now - lets look at those numbers more closely and see what we find out.

Acording to Funcom we have 700.000 accounts. 

We have 49 servers AOC servers world wide

We have the statement from Funcom that 3500 to 5000 

 http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2328&table=CONTENT

(at peak times) can be on the servers at same time.  That is by the way pretty accurate since ppl have beein reporting (1500 ppl online in fully searched servers  - showing medium load)

Now... Lets predict all the 49 servers (including French, Spanish and German servers) are full at the same time.   Max load = 5000 ppl

5000 x 49 = 245 000.  Thats what ?  455 000 short ?

Infact - IF those official numbers from Funcom are correct we should be seeing around 15 k ppl max on each server.  And like said before - ppl have already showd 1500 ppl showing medium load on servers.

So if 700.000 sold boxes is true - then we can assume that less than half of those accounts are playing and that would still leave us 100.000 players short of the maximum load of the all servers.  

So again - Its all PR and nothing else. 

 

This might be correct if you assumed that at any one time all 700k people were on at the same time.

 

Which of course is a crazy ass assumption :p

7/01/08 11:13 PM
Viewed 998, Replies 30

Originally posted by huxflux2004

Well we might be masochists, but still. It is very funny to read all this crap. Financial analysis for Funcom's stock. Accurate information about subscription numbers. Future predictions on the progress of AoC. All these backed up by reliable information and presented to you by extremely intelligent ppl. And all that for free. Man you know how much you would have to pay to Reuters to get the same info?

 

Lol nice.

 

 

 

And no, the official forums aren't remotely as bad as these. Not anymore anyway. Theres actually a good bit of positive posting and at least some topics that are interesting and intelligent discussions. It's almost like all the trolls form the first few weeks of AoC forums left and came strait here.

7/01/08 11:31 AM
Viewed 998, Replies 30

Lol the only 'stuff' I have here are my 4 stars :p

6/30/08 10:17 PM
Viewed 1989, Replies 72

Originally posted by gestalt11

It would be interesting if they kept a record of the high point versus the low point of a game rating.

 

I suspect that the difference (whatever the actual numbers are) would be an extremely good indicator of "Hype".  I also suspect that the ones with greatest difference probably have either the most deceptive marketers OR crazy fanboys (like WoW and AOC and Vanguard).

 

Exactly, if you look at the post histories of those leaving their 'review' about 1/3 have between zero and 20 post count lol. Especially in the last day when the game dropped .3 points in days time or so.

Clearly either some deceptive marketing or fanbois of other games and trolls. They really should make it so you have to have an account so many days old before you can post reviews. Back a few years ago you had to have post with a fair amount of regularity to do so.

When they removed such restrictions the quality of this website's forums began to sink like a stone, to the point today where it's little more then fanbois and trolls bashing each others games, posting misinformation and deception. I've been here for years.. these days I visit the website about once every few weeks, and even then I'm like 'I really should remove this from my bookmarks.'

6/30/08 10:11 PM
Viewed 365, Replies 13

Originally posted by mrroboto40

That was my perspective until 48 (the level you run out of quests until mid 70's, even then questing areas camped by groups of 10-20 level 80's who are bored because of lack of endgame content) as well actually, I then grinded to level 72, and sold my account on accountsbay for 90$ :)

 

EDIT: The 90$ went towards a collectors edition of Warhammer.

 

FYI if you were running out of quests from 48 to your mid 70s.. you weren't looking very hard. That or not grouping what so ever.

 

I'm playing and having a blast. Got my main to 80 and been PvPing and have been building our guild city, formed a large alliance and participated in a little Sieging :)

Course.. I'm a 'fanboi' apparently, so thats why I enjoy the game. Certainly needs some work but theres nothing on the horizon that is appealing to me. Besides WAR.. but have you seen any gameplay vids of that lately? I think I'd fall asleep if I played that. AoC combat has spoiled me.

6/30/08 10:10 PM
Viewed 998, Replies 30

I'm wondering why I come here when, for example, I notice that AoC has dropped .2 points in the last 12 hours. So I check out the reviews and I notice not long ago there was a very large slew of 1% ratings on everything. I check the posters.. sure enough nearly each one of them had between 0 and 2 posts.

Why do I come here again?

Masochism?

6/16/08 12:52 PM
Viewed 1278, Replies 33
Originally posted by Zorvan

 

You do realize that Gaute was the idiot in charge of developing/launching Anarchy Online, right? Remember how that went? Anarchy Online didn't start to improve until Gaute went to make AoC and Craig Morrison became AOs' Game Director.

 

Actually Gaute was AO's game director for AO and continued to be for several years, even after Shadowlands. He was also behind the AI expansion, I know because I was discussing his ideas about it with him a good two years before it came out.

 

Cut the guy some slack people. His games certainly dont come out 'finished' or in pristine condition but they are always innovative and push the genre in some way and have a very different style and 'feel' then any other MMOG.

And as much as people bash this game right now, it's no different then any other MMOG at this point. Lacking high end content, myriad of small bugs, no real meaning to PvP. Join the club for just-released MMOGs.

6/16/08 12:47 PM
Viewed 1278, Replies 33
Originally posted by Rhoklaw

 Oh ya, what would we do with a fully implemented PvP system anyway?

 

I remember saying the exact same thing 3 weeks after DAoC came out.

 

 

Oh and love your post, especially when compared to the 40 hours you've put into AoC this week. :p I know bashing AoC is the 'fad' on these forums. But damn, if you don't want to look like a follower, don't link your Xfire details in your sig.

6/15/08 1:20 PM
Viewed 3382, Replies 99

Lack of content after 20 lol. Oh thats a good one.

 

The OP is correct. AoC is a success, haters can move on to hating on WAR (assuming that comes out this year.)

6/06/08 1:24 PM
Viewed 523, Replies 14

WoW doesn't have FFA servers. FFA is a COMPLETELY different ballgame then RvR PvP servers.

 

I suggest perhaps you should try the server that has a RvR type ruleset. You cant attack anyone of your own race, and you can gang up together with others of your race and take out other races. But your not limited to who you can group with or guild with.

At the least once you pass tortage if you stick with your home race's 20-35 zone, you won't have to worry about ganking so much.

 

On top of that, there are new PvP rules and anti-ganking rules and PvP rewards coming into the game very soon. I suggest you read the following to see what  Funcom is adding to the game in the next few months. :)

community.ageofconan.com/wsp/conan/frontend.cgi

6/06/08 1:14 PM
Viewed 3320, Replies 154

 

Originally posted by neonaka

 

But it's not the over-hyped trash and bomb that some folks who troll here have been trying to push practically since it was announced.

 

I did play the game.

The red part.

It most certainly IS!

 

Let me guess.. you bought the game on a whim, expecting the game to suck because it's competition for 'your' MMOG, and played for 5 minutes and left in a pre-determined disgust. Right?

Listen, no one can expect that everyone will love the game. But when a game hits a milestone like this and well known trolls and WAR fanboi's start posting that it doesn't mean jack squat, you know they are biased.

If you gave the game a chance and still really hated it, then I hope you find an MMOG you can call 'home.' But don't presume that everyone else feels remotely the same way, least of all the hundreds of thousands of folks in game having a ball.

6/06/08 1:10 PM
Viewed 3320, Replies 154

Originally posted by kaishi00

 

Originally posted by lysrgk1

Just think, if it played on crappy computers like wow does those numbers would most likely double.


except 80% of the people that bought it already, bought it because of the "omg oh so great" graphics.

 

Yes, I made up the "80%", but I'd say that's pretty close.

I wouldn't think for a second that 80% of people bought it because it had cool graphics and expected it to run on their 4 year old machines that they cant even play WoW maxed on.

I'm sure a few people did. But most PC gamers are a little more intelligent about what their machines are capable. Certainly not  remotely close to 80%.

 

Oh and I made up my 80% as well. But it serves the point none the less :p

6/06/08 1:04 PM
Viewed 3320, Replies 154

Originally posted by neonaka

 

 

Nadia please do not take this the wrong way, but if you have been hopping around the net to find out the general census of what people are doing in regards to AoC. The sub count is dropping, and it is dropping very fast.

If the MMORPG.com forums and other forums were any actual indication, WoW would have lost 80% of it's subscribers in the first month.

Clearly, that isn't the case what so ever. But the way these and other forums were at the time, (especially the main forums,) do to server issues and what not, nearly everyone was leaving because of the problems.

If instead of listening to WAR fanbois (battlekruse, and others,) you actually played the game. You'd see the population is actually growing, and quite significantly. There most certainly are a HELL of a lot more people on my server then there were just a week ago - Wiccana.

 

Some folks just want to see 'their games' competition fail utterly. Unfortunately for them, AoC is a success. Thats not to say it's not without it's problems. Thankfully many have already been dealt with and even more are slated to be improved an fixed over the next month or so. But it's not the over-hyped trash and bomb that some folks who troll here have been trying to push practically since it was announced.

6/06/08 12:58 AM
Viewed 394, Replies 13

Originally posted by ghettobooste

How the hell is this game getting an 8.7 rating here and great reviews from other sites?  Is everyone hype driven idiots?

Because unlike forums like these.. theres actually a great deal many folks having a blast in the game.

6/06/08 12:57 AM
Viewed 394, Replies 13

zones aren't small by any means. Especially when you hear most then 30 something players bitching because it takes so long to get anywhere.

6/06/08 12:54 AM
Viewed 196, Replies 4

Yea I've been hearing the exact opposite about WAR myself. But that game has many months of development yet (don't expect a fall release, lets just say that lol.) And this isn't random trolling. This is from multiple friends in beta. It's apparently just more of the same.

6/04/08 11:15 AM
Viewed 997, Replies 28

There certainly is a lack of content from the late 30's through to probly 50 or 55. It's not that there is none, you just gotta go looking for it.

 

But yea wait for the buddy passes to start working. The devs are hard at work and new content and quests (especially to fill in that gap) are coming into the game within the next month and a half or so.

 

That said the game is extremely fun. It's just got some growing pains. :)

6/04/08 11:12 AM
Viewed 222, Replies 9

Yea that should run it decently. Probably not on very high settings, but it'll run it. Though that processor will be pushed to it's limits by it lol.

6/04/08 11:08 AM
Viewed 2539, Replies 66

 

Originally posted by dirtknap69

 

Originally posted by fyerwall
Originally posted by dirtknap69 
Originally posted by AlienShirt

AoC feels like a single-player RPG. It feels less massively-multiplayer than any mmorpg I've played.

i agree, i think it ought to be classified as a ORPG, or a MORPG, not a MMORPG.

whoever decided to make every part of the AoC game world an instance and then to give all those instances population caps should be fired.

Maybe they will tone down the caps and instance variations after the game settles down. Something tells me it was more of a 'better safe than sorry' feature added to ensure server stability for the first few months. Then again I havent played since beta, and I really dont recall the multiple area instances (zoining yes, multiple copies no).

 

nah there was a post from an ex-AoC developer on this forum (which was deleted for some reason) that said that AoC was heavily based on the old AO code, which used instances extensively. being a professional software developer for 10+ years i can easily see the truth of this.

 

The flaw in this logic is that AO's zones weren't instanced, only it's missions and dungeons. It is well known that AoC's engine is based on AO's, but I think the use of instancing in each zone is more to keep system requirements down instead of because the engine somehow is incapable of not doing this. I mean after all Anarchy Online has 2 servers, and they were much the same as Eve's server. Able to hold a great many players at once. So it simply isn't true that this engine just isn't capable of having more then 48 people per zone.

As to the cap, I'm sure it will be increased, and I agree wtih the above poster that the cap is that low more for a 'better safe then sorry' feature then a game engine limitation.

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