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All Posts by Miexon

All Posts by Miexon

9 Pages 1 2 3 4 5 6 7 » Last
177 posts found

I really enjoyed reading this article. Have always been curious about this game.

Vendetta Online has twtich based combat and its fun and addicting . I've fought my fair share of wars and space battles in the game and each one is unique, intense, and different from any other game's combat system I have played. Some people hook up joysticks and pilot ships using that.

I played EVE and although i like the corporation system, the economy, and the player controlled territory the combat which is point and click and watch is definitely not as exciting.

If your interested in checking out a true twitch based mmo visit the Vendetta Online website. They have a trial and just head to Sedina B-8 and ask for a few lessons ;). (Make sure to home somewhere close so if you blow up you dont have to fly as far).

VO 1.8.71 includes:
- Atlas turret has been moved to the stern.
- Turrets are now visible on player ships.
- Gunners aren't asked to buy back last ship when they leave the ship.
- Leaving a ship as a gunner now has a 10 second countdown so you cannot leave in a hurry. Typing /gunner leave a second time will cancel the countdown.
- Pilot and all gunners are counted as a PK when the ship is destroyed.
- Fixed a mentor bug.
- Fixed gunner leadoff/autoaim targeting.
- Message now says 'Entering player's ship' instead of 'Entering player'.
- The pilot now always shows up as green to the gunner.

Friday, May 08, 2009 Vendetta Online 1.8.70
VO 1.8.70:
- Multi-player ships are now available. Pilots of Behemoth and Atlas class ships (except the Behemoth XC) may now invite other players to join their vessels and help defend them via turrets. Certain ship variants have up to three turrets, allowing four players to cooperatively defend a single ship. Pilots must all be docked at the same station to initially join, and be invited by the pilot of a given ship via new "/gunner" commands. More involved interfaces, features and weapon options will become available as we move forward.
 

Wow. I was considering looking at this due to my like of space sim mmos (currently play Vendetta Online). No pvp = not as much fun in my opinion. Will just have to wait while Vendetta progresses to 2.0....

I dont think there are any guilds in VO that are ones from EVE. Some guilds have similar names as ones in EVE but still are not inter-related at all.

The current main guilds in vo are:

CLM, ONE, ITAN, TGFT, PA, ORE, THC, (k)', EMS, THC

in no particular order

 

 

If you dont like it then don't play it... the game is not quite like that but if you go to grayspace your gonna likely get shot down...

The game is probably so under-rated due in part to the small development team that has been tweaking everything to make the game as perfect as possible for larger userbases (scalability has been increased a ton even though there is no real lag anyways), better graphics, better gameplay mechanics, and etc.

With the game nearing 2.0 more and more people will be joining it as the game becomes more dynamic with every update.

Unique MMO games
LFGame « General Discussion
12/10/08 11:44:38 PM

Recommend you check out Vendetta Online while there is a free month key giveaway on mmorpg.com. It is definitely not a mainstream game and it is twitch based so pvp is amazing. Check it out while you get a free month!

Vendetta Online?
LFGame « General Discussion
12/10/08 11:42:34 PM

Vendetta Online is a very fun game. There are a lot of new features that have been added and new ones in store as well. See ya ingame!

The client is 160MB and the patch shouldn't be much because they just redid the download a couple of weeks ago so that you dont have to patch it all.

 

See ya in game

-Miex

I highly recommend anyone interested in this game take a key immediately! There are a lot of new releases expected to come out within the next month which will make the game much more intense. The devs are moving closer to player owned capital ships (ships that people fly in and dock with and man turrets on). The capships are already available in game just you cant fly one (faction NPC's drive but you can man turrets).

So get in on the ground floor!

Vendetta Online has an intense and skillful pvp system that is twitch based. You have to be skilled to be the best but it is riddiculously fun fighting tons of other people in various nation wars, border skirmishes, fighting pirates, pirating, or just practicing your skills. Definitely check it out

http://www.vendetta-online.com/

I've been playing a fun game by the name of Vendetta Online for quite a while now. You can be a trader, pirate, thief, bounty hunter, miner, weapons dealer, nationalist, mercenary, etc. With player owned stations and player owned capital ships on the way the game is gonna get a lot more intense. Get in on the ground floor before 2.0!

Vendetta Online has an intense and skillful pvp system that is twitch based. You have to be skilled to be the best but it is riddiculously fun fighting tons of other people in various nation wars, border skirmishes, fighting pirates, pirating, or just practicing your skills. Definitely check it out

http://www.vendetta-online.com/

In the game list there is a section thats called dead mmo's and I really would like to see it filled as part of a mmo history sorta thing. It would be neat. Please could you complete this feature? Auto Assault, Earth and Beyond, Asheron's Call 2 are three I can think of.

Space MMO lets players create new content.

MILWAUKEE, WISCONSIN, October 16th 2008. As of today the space-combat
MMORPG "Vendetta Online"(tm) is allowing subscribers to directly
participate in the development of new content for the game's universe.
Developer Guild Software, Inc, has launched their new "Player
Contribution Corps", a community of game subscribers with access to
building and testing new missions, creating new user-interface features
with direct access to source code, as well as other avenues of content
creation. The powerful yet intuitive mission editor permits players to
autonomously build and test new scenarios on the official Vendetta
Online test-server. Once completed, the missions may be submitted to the
greater "PCC" community for review and feedback, the completion of which
sends them on to the development staff for final approval and placement
in the production game universe.

"We're very excited about this new community of involved players,"
commented John Bergman, CEO of Guild Software. "For some gamers, the
attraction of creating new content, telling stories of their own and
watching others respond to them, can outweigh even the fun of playing
the games themselves. We hope to give this group an outlet with our new
PCC community." Unlike some of the few other MMOs offering degrees of
player-created content, all development approved for the Vendetta Online
universe must stay within the context of the established backstory. "We
see it as a bit like Lucas's 'Expanded Universe'," Bergman continued.
"We have provided a backdrop of history, politics and war that has given
rise to the current galaxy; our players are welcome to tell their own
stories within that framework." Since development began on the "PCC" and
editor in 2006, close to a thousand missions have been built by users
beta-testing the system. "People have constructed trees of elaborate
espionage missions, large space battles, all sorts of different
scenarios, many of which have been propagated into the production game,"
said Bergman. For more information about Vendetta Online and the Player
Contribution Corps, see the website: http://www.vendetta-online.com/x/pcc

About Guild Software, Inc
Located in Milwaukee, Wisconsin, Guild Software was founded in 1998 by a
group of longtime friends with a shared interest in game development.
Since inception, the company has exclusively pursued large-scale
multiplayer environments, developing a completely proprietary MMO engine
from scratch and culminating in the successful retail launch of Vendetta
Online(tm) in 2004. A small but focused company with a multiplatform
background and an independent outlook, Guild Software continues to
actively expand their main title and work towards their Vendetta Online
2.0 goals: the next generation in unbounded, evolving worlds.

nah i dont think there will be a problem considering this game has been around much longer than 1 year... 

EnB had the ability to become PVP just EA did not want to implement it for somereason. There was a code switch that with a flick could turn any sector into pvp able. I wonder why they didnt try implementing this in some of the outher reaches... 

I for one cannot wait until the new additions are implemented soon. Definitely check out the game now!

If any are left will someone please send me a key!

both i believe

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