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I'm basically a fan of keeping FPS and RPG separate. I enjoy both types of games, but they just don't seem to mesh well. Look at how they ruined SWG with trying to bring twitch into the RPG environment. At the very least, if they're going to bring a FPS perspective into the combat of an RPG, PLEASE make it realistic. Being able to jump all over the place and rocket-jump over targets while shooting at everything that moves is just plain stupid in a role playing environment. I used to be a huge fan of Rogue Spear in the FPS genre mainly because they had guns based on real, existing weapons and the movement was realistic. You get hit, you die. No super armor boost-ups to make you invulnerable for 60 seconds. No BFG's that would blast a hole through the planet but take two hits to kill the bot coming after you. No jumping around like you have fire-ants in your shorts. Keep the movement "normal" let armor reflect on damage taken by body region. Head shots kill... done. Body armor may give you one or two hits before you go down. Damage taken affects your movement and ability to continue fighting (accuracy?) If you have to try and mix the styles, just do it intelligently. My 2 cents...
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Yawn... Genre sounds interesting, Asian mythos. Game sounds weak though. Yet another class based game, and this one only has 4 basic classes to chose from. I'll pass... thanks. |
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Star Wars Galaxies: Editorial: Audience Alienation
News Discussion « General Discussion 6/13/06 10:35:24 AM
Great article, excellent points, but it's already all been said before and ignored by SOE/LA. They took a great online environment for role playing and destroyed it despite their subscribers' input. The game is dead... let it die.
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