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All Posts by MadnessRealm

All Posts by MadnessRealm

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2592 posts found
Not really seeing the issue here to be honest. I mean, sure I'm not a fan of Facebook, but in my opinion this deal should allow Oculus to really push their product even further and this should in turn influence more companies towards VR, provided of course that Oculus is successful.
I see a lot of people talking about graphic issues in the comment, but I have to say it's the first time I've ever heard about it. I'm running on a intel dual-core 3GHz  with an ATI Radeon 4800 Se (1 GB memory) and I'm running on Windows XP. The only issue I have with this setup are the CGI  cutscenes that are apparently not compatible with my card, so the videos gets really ugly, but otherwise the game runs very smoothly even with a massive amount of players due to rift invasions.
AoC was already bleeding when it was P2P. Why would the bleeding stop just because they changed the color of the band-aid they put on that wound. It being F2P is the least of their concern, let alone that it does not consider how much lower their actual income would be had the game stayed P2P, which I'd assume would be even lower than it is as a F2P.

I would've liked to give ESO a fair chance to at least prove me wrong on some points, and it has...a little, but it also raised a few issues for me. I didn't get to play very long and I just gave up and uninstalled the game. The game doesn't seem to have been optimized yet, which makes the performance on my computer a bit difficult. It's reminiscent of Skyrim at launch, same issue but they fixed it a few weeks later thankfully. Maybe they'll fix it for the next beta (if there's one?), who knows. I also kept crashing every 10 minutes or so, or even when I was just loading the character selection screen. It was a bit frustrating and annoying.

The graphics were better than I expected though, and they did get the first person perspective in quite well.  My main issue with the game are the classes/skills/number of skill slots. Sure there are skills for all kinds of weapons and then you've also got your class skills, but I actually disliked most skills. They did not interest me at all and did not give me that TES-vibe I was expecting. If anything, the only skill branch that I liked more than others was the rogue's Siphoning (did I get the name right?). I was also annoyed about being able to move through enemies, that shouldn't be happening for this kind of combat, although I get why they could've done that (as trolling players would likely make up walls to block the paths).


Won't be playing TESO at launch, and probably not later on unless it goes F2P though. That's just a personal preference of mine as I just don't pay for P2Ps anymore, I prefer paying for F2Ps instead. My schedule doesn't allow me to play video games that much lately. With that said, TESO doesn't seem as bad as I was expecting it, but it didn't appear, from what little I've been able to play in-between crashes, to be very interesting to me either. I guess it's in the middle for me.

The F2P market is, to me, where most of the "innovation" has come from as of the past couple of years. Because there are more of them, they are required to find something different about their MMO that will allow them to compete in the F2P market. This is where games like Mabinogi, Vindictus, etc comes in. They offer some features that are very different from what is available on the market, both F2P and P2P alike. So the claim that F2P hinders creativity is actually rubbish and using Zynga as an example, a company known for cloning other games, and using it to represent the whole F2P industry is just absurd. Worse is that Zynga doesn't even make MMOs, meaning that it's really like comparing apples to oranges.


I spend money in F2P as well. In fact, that's where most of my money has been over the past 5 years or so. If I like a game, I'll just spend a certain amount in it. Since there isn't a box price, I spend the amount that I feel is justified for the amount of fun I'm having and based on what I can get from the Cash shop using that money.  I see this as no different than when I'm buying games for my 3DS. The only difference is that with F2Ps I get access to the whole game for free and I get to decide when I want to pay and how much I want to pay rather than being blocked by a pay-wall.

The Elder Scroll IP is popular for "PvE" because it is a single player franchise. However, take a look at who you fight in PvE? Besides the Skeletons, Goblins, Undead, etc, a lot of the NPCs you killed are humanoid and fulfill many different roles from beggars and brigand to lords. These NPCs are also often in conflict with other factions (Skyrim's Imperials vs. Stormcloaks for example)

It actually makes perfect sense that an MMO version of Elder Scroll would be focused on PvP. The players are fulfilling the roles of humanoids with various purposes in the world that were otherwise left to NPCs due to the single-player nature of the game.


Mind you, I don't want to defend TESO per se. Quite frankly, I'm not interested at all by this game being as I don't consider it an actual TES game other than in name only, but a MMORPG version of the TES series has always been PvP-centric in my mind because of how much focus is put on interaction with humanoid NPCs and their purpose in the world.

Originally posted by DamonVile

a free trial to a $5 game ? Gamers have become F'ing cheap.


Considering it hasn't been that long since the Holiday Sale ended (a little over a week), and a lot of users have spent quite a lot of money on many different games already. Potential players would need some added incentive to be more likely to purchase more games for a little while. :P

"I also didn’t include games like Webkinz or Maple Story because they’re not really MMORPGs, nor is a service like Second Life. "


I'm no fan of MapleStory but you are wrong, it is an MMORPG. I'm not really sure I understand why you wouldn't consider it as such.

Originally posted by Joriel

I played on the close betas and i kinda liked it but i never ended up buying the game because the melee combat animations were lacking... specially the rogue ones if i remember correctly.. the caster class animations seemed fine though.

So, how is the game now? have they improve any of that?

Animation hasn't changed much, the game in general has improved significantly in my opinion. A fair amount of content and improvements were added since Beta. Instant Adventures comes to mind, they are basically forms of random quests that will teleport you across a zone to complete a set of randomly selected quests ranging from collecting, killing (monsters and elites/'boss'), and protecting which basically added another way to level up your character along with PvP and Rifts.  The Storm Legion expansion was also very well received apparently, although I've personally yet to reach that content.

One of the biggest issue however, and one which Trion appears to be trying to solve is to give more incentive for players to tank or heal, as current PUGs groups have very long queues as most players prefer to roll DPS rather than healer or tank. The upcoming new souls for RIFT 3.0 (likely unlockable through cash shop-only like the Storm Legion souls after the F2P conversion) contains 2 new healer souls (warrior and rogue), 1 new support soul (cleric) and 1 new tank soul (mage). 

Purchased: Batman:Arkham Asylum, Dishonored, Dragon Age Origins Ultimate Edition, Guns of Icarus Online, Civ 5, Starbound, Trine 2, Two Worlds II. Also picked up L4D2 for free.
Originally posted by skeaser
Depends where the money went. SWTOR spent a big bit on voice acting, knowing Bethesda they only have 4-5 actors for the whole game anyway and they don't even bother trying to make their voice sound different.

Apparently, Skyrim has over 70 different voice actors (this include voice actors for different languages). 


I've nothing else to say, just thought I'd point this out.

Originally posted by sunandshadow
Thank you all for the responses ^_^  I'm going to investigate Rift first, then maybe WildStar (I was just trying out Xsyon, and while it's quite interesting you more or less have to be a tribe leader to build your own stuff, and you have to subscribe to get a totem to start a tribe).

This is the trailer Trion posted for RIFT's housing (Dimensions). Everything you see in the video is placed plank by plank.

Worth mentioning though is that Dimensions are 100% instanced, and you will need the larger one before you can make something as crazy as what you can find other players do. Also worth nothing is that you can visit and rate other players' dimensions, and they are some pretty great ones out there.

Originally posted by Otakun
Originally posted by nhat
Originally posted by Ozmodan
Originally posted by SchuMidas

great game, but i cant play it due to IP block, and tiring to play f2p game with a tunnel to bypass IP block.



whooppss spoiler

You are not missing anything it is not a great game.  There are far better ones in this category.  This game gets so repetitive it will put you to sleep.

There's no instance based real time action MMO that is as good as Vindictus lol

On that note, more companies need to make more real time action based games....

Actually, there is one ... unfortunately it's not available outside of Japan. Phantasy Star Online 2 I would say is on par with Vindictus and now that there is good English patches with not much latency and no IP block. It's the only real alternative I would give. Though I look at PSO2 with rose tinted glasses since I loved PSO so much, I am probably biased. 

No IP Block? Do you mean that they removed the IP Block on the Japanese servers, because I recall them blocking IPs shortly after launch due to a lot of western hackers.

Originally posted by bcbully

Maybe someone should buy them? Then they will have more resources and be able to secure better talent?

After their second failure, AV has turned more into a  liability than anything else for any potential buyer. Even if another company were to buy DFUW from AV instead of buying AV, I don't think they'd be able to salvage it either. They'd have to start over from scratch to make a decent game.

Originally posted by Loktofeit
Originally posted by MadnessRealm
I'm playing Mabinogi, which I'd argue is fairly underrated.

That's one of those 'onion' MMOs - layers and layers of gameplay. I need to reinstall that and check it out again.

That's the first time I see that kind of comparison being made, not strictly to Mabinogi, but  MMOs to Onions. It's an interesting way to look at it.

It's definitely a nice game (I guess I'm a little bias aren't I?), albeit a bit too cash shop heavy to my liking. Been playing on and off for 4 years though, so it bothers me less to spend a little on the game. 

I'm playing Mabinogi, which I'd argue is fairly underrated.
Originally posted by xpiher
Originally posted by ilives
Originally posted by NevadaJake

I wish they would offer a $1 free trial for 14 days or something. I am curious about this game too.

If AV was confident in people sticking around they'd have a free or deeply discounted option.

Steam has sold the game 2x at 15 bucks during sales. 1 dollar accounts are just a gold farmers paradise. 

They could easily make it so that trials account cannot trade, drop loot when they die, or drop loot from other players. Or to preserve a certain degree of penalty  for dying as should be expected in a FFA PvP game with Full Loot, although loot would not be dropped, it would be destroyed upon death for trial accounts. We could go into even more details to cover all the possible exploits, and ensuring that players are given rewards for killing without exploiting, etc.


There are many ways to go about this, AV decided they'd rather have people to pay without trials, likely for the reasons ilives stated; AV is not confident in their product, and for good reasons, it's a complete mess.

The second announcement makes mention that the next announcement would be about "Input", so there's a high chance that it will be a controller. Should also be noted that Valve has been known for testing biometrics and how they could use it with controllers, meaning that if we're lucky, we might get a rather interesting announcement.


Valve has also been known to be working on Source Engine 2, so if its not announced today, it will probably be announced around the same time as those AAA titles Valve mentioned, and ...Half-Life 3 SteamOS exclusive...I'm sure of it.

Originally posted by ilives
Originally posted by Azdul

In DF1 AV had a way to detect hacks automatically. Even a company that produces hacks confirmed that their hack was detected, and every user was banned, sometime in 2010 / 2011.

Automatic detection works this way:

If some company sells hack, then AV guys can buy it, see how it works, patch in hack detection, and ban everyone who is using it. Of course hack company can spend hours looking at each patch, to check if their hack is safe - but DF is not important enough for them to do it.

There is also server side detection - for example, if someone is stupid enough to collect two chaos chests on two sides of the continent in less than 30 seconds - it will get noticed.

Manual bans by GMs have negligible effect - they will ban only people that are really asking for it, and only to calm down the player who reported obvious hacker. You can't manually ban 50+ people in one day.

Your post is entirely untrue, AV can't and doesn't detect the hacking software or it use.  People have been using it for years, its the dummies that overdo the variables that get caught.

From my memories of DF1, ilives is right. At best, AV was able to know if some players were doing unusual movements on the Z axis, but that's about all they were able to do. The only reason for this is that I recall players receiving GM notifications or bans for falling off the map, so they were suspected of exploiting.

Originally posted by TheCrow2k
Originally posted by MadnessRealm

Any Linux distro can do pretty much everything Windows can, but using different programs, or linux-compatible versions. The only exceptions would be with video games, and if the SteamOS is successful then we might see more games available for Linux. Beyond that, if there's a program you like on Windows, you can usually find the equivalent for Linux-based OS. Linux is also very easy to customize, and it is a much more stable OS than any Windows OS you can find.

As gaming goes Linux does not do "pretty much everything windows does" because Linux is missing this thing called Direct X.

I did say "the only exception would be video games"...

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