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All Posts by MadnessRealm

All Posts by MadnessRealm

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2613 posts found
Rather than debate the difference between LoL's model and AA's model, two very different genre, why not debate the differences of Trion's RIFT vs AA which seems like a much closer comparison especially given how much freedom is available to free players...freedom that is often locked behind a cash shop in AA like access to the market place, housing (Dimensions), etc.  AA would benefit better by having a model similar to RIFT which gives players incentive to purchase without giving them the feeling that they HAVE to pay to continue playing or enjoy the game. It's more balanced.
Quite frankly, most MMOs don't deserve to be P2P, including the current P2P ones. The only MMO I can think of that deserved to be P2P was Trion's RIFT solely for the reason that, unlike other companies, Trion was actually updating their game at an insane speed with new content that made paying monthly seem like you were actually getting something for your money rather than just paying a loan for the right to play your character(s). Now how many other current P2P titles can boast to have this update speed? Pretty sure that number is close to 0.

Judging by what you've written I'd have to say that FFXIV is not for you. The game is very end-game centric with fairly challenging raids and dungeons, and dungeons cannot be completed without a full party, meaning that if you just want to only team up with your girlfriend and no one else, you are basically cutting access to a significant part of the game. FFXIV is a really great game however.

If anything, I'd probably suggest RIFT since there is more content that can be done solo or duo, but the end-game is still largely like WoW (raids).

I don't know about GW2, only played a bit during one of the beta and didn't like it at all.

Originally posted by Alka_Setzer
Originally posted by Talrune
Originally posted by Alka_Setzer

Wha..? This game is old as balls. How is it in open beta?


I actually downloaded this and dofus about 2-3 months ago since I remembered liking them years back and I didn't need a beta key or anything.


If this is a rerelease then what exactly has been changed? I can't remember which game it was but either dofus or wakfu had pretty annoying restrictions for non-premium members.

Old as balls???   Wakfu was released in 2012 it is not that old and Dofus on the other hand is but i'd like to point out the wakfu site mentions nothing about open beta aka for steam on their site that I can find.

From what I remember the beta tests were way earlier than 2012. Way earlier as in several years earlier. The game may have released in 2012 (or maybe even rereleased, I don't know) but it was definitely open to the public way before that.

If you look for reviews you can see some of them dating back to 2009 and maybe earlier. Here's one from onrpg:

The first Wakfu CBT was somewhere around 2009 if I remember correctly, but the developers trashed everything in 2010, closed the beta and went back to the drawing board. Another CBT hit in late 2011-early 2012 I think and then the game was released. Worth nothing that the 2009 and 2012 versions are vastly different (I prefer the 2009 version personally).

Hm...haven't played this in ages, but I'll give it a shot. Perhaps this is the push Ankama needs to shift Dofus to F2P as well, which I'm more interested in playing than Wakfu.

Asking for a refund after pre-purchasing an MMO and not liking it, I don't think there's a better example of actual "entitlement" that people feel. 

It's seriously pathetic though, how we went from Closed Beta with restricted access (Beta Keys) to "Pay $150 and we'll let you beta test our game!".  "The game didn't deliver, I want my $150 refund!" Sorry sweetheart, you deserve to lose that money.  Next time, think before you buy.

Originally posted by ThumbtackJ

I'd love to get personal housing in 2.35, but (and I can't remember where I read it), I saw estimates putting it at 2.38 or 2.4. 


Either way, lots of awesome stuff coming up. Glad I came back.

More than personal housing, I want personal gardens. It's a bit silly how it's currently "reserved" only for a few in larger FCs because of having to keep track of fertilizer and seed choices.

It was never an issue of entitlement. It's, as mentioned, a mean to justify dismissing people as being "lesser" than yourself.

Asking for games to release as F2Ps isn't only a reaction to the popularity of the F2P model, but also a sign that many gamers do not trust MMOs developers anymore to invest $60 for a box and monthly subscriptions only to find out that they don't like the game or that the game is of poor quality, which we have seen countless times with every new releases over the last few years. 

I would add Chronicles of Spellborn, if only because of how the game would've affected the industry had it remained alive with its slightly better AI/monster groups and aimed combat which the current industry is just recently getting into. 
Originally posted by Solar_Prophet
Originally posted by MadnessRealm

Just going to point out something, to my knowledge there was no theft. The team made an English patch, a mod which you must add to the actual game that will translate the content from Japanese to English. It's essentially no different from any other mods modifying content or settings of some video games, like the DSFix and DSMouse fix for Dark Souls PC which allowed a wider range of resolutions and settings as well as better mouse support that went beyond what the PC port supported.

True, but then people would either pirate the Japanese version of the game, or purchase it for a price lower than the English-translated version being released, thereby costing Square sales.

If the people who worked on the patch simply released it without being contacted by Square beforehand, then I might feel a bit more sympathy for them. However, they were told to stop before work was complete, refused to do so and arrogantly taunted Square ("We're in Spain you can't stop us, nyah nyah!"). IMO they got what they deserved. You don't thumb your nose at a madman holding a machine gun unless you've got some damn good body armor, and the rather silly belief that a multinational company for some reason can't act beyond the borders of its home nation doesn't count.

But let's not forget that there were no signs whatsoever of SE publishing that game outside of Japan. It did not cost SE any sales as there were no sales outside of Japan to begin with. If anything, the possibility of an English patch simply raised more publicity and interest in FF Type-0 and likely why SE has finally decided to announce the game outside of Japan, albeit a day after the English patch was released.

It's the same thing with Phantasy Star Online 2 by SEGA which has yet to see the light in NA, but thanks to an English patch, NA players can play on the JP version and some players are even spending money on it (albeit after having to go through certain loops). Still, if a company shows no signs of releasing a game outside of Japan when the interest is clearly there, people will find a way around it. SE could've handled the situation with the modders  much better.

Originally posted by drivendawn
Originally posted by Ozmodan
Originally posted by NerdsUnite
Originally posted by Ozmodan

Exactly why I don't play Square Enix games.  Clueless publisher.

You would think with all the negative publicity they have had the past two years they would try to avoid more, but no, clueless as always.


What negative publicity? As far as I am aware, FF is doing great. Tomb Raider sold out and Nosgoth is killing it. 

 Some guy broke the law and you take their side. Funny, if they were patient by ONE day, they would have their, LEGITIMIT, copy of the game, localized for them.

Where have you been?  FFIV flopped and was only just recently rereleased.  That almost destroyed any reputation they had.

As to be illegal, depends on how you look at it and from what country you are viewing it.  After the disaster with FFIV I would not touch one of their titles with a 10 fool pole.

I am guessing you mean XIV and in september it will have been around a hole year and yes 1.0 damaged their reputation. However they over the last year have done a very good job of rebounding from that. No copy right is law and they broke it. It's not greed to not want people to steal the product you made.


Just going to point out something, to my knowledge there was no theft. The team made an English patch, a mod which you must add to the actual game that will translate the content from Japanese to English. It's essentially no different from any other mods modifying content or settings of some video games, like the DSFix and DSMouse fix for Dark Souls PC which allowed a wider range of resolutions and settings as well as better mouse support that went beyond what the PC port supported.

Originally posted by Aeonblades
Originally posted by Skuall

hunt system sucks , u get top gear for zerging random mobs (think Heroic Raid gear) , and the awesome community has become angry and ppl rage at each other , blacklist ninja pullers ,ppl that reset the mob in order to get the claim... the shout chat is filled with every name on the book because ppl dont wait to pull ect, dont forget cheaters that use radars/ teleport hacks


Wait, why do you care about other people getting gear? I didn't know people still held on to this attitude anymore with so many games abandoning the common top tier raids = best gear system from yesteryear. Most games that have come out in the past 3-5 years offer similar gear for non raiders at this point. How is FFXIV doing any differently?

I don't think he said anything about caring about other people getting gear. He said how silly the Hunt system is because it involves having 20-30 players zerging a fairly weak mob with more HP only to get a handful of seals, and then seeing a bunch of people whining on the shout chat because people didn't wait for him, or people blaming a specific player for having started the encounter, etc. It's pathetic, really, and I'm inclined to agree with Skuall in that the Hunt system is quite stupid because of how it has impacted the community.

They released the patch one day before SE announced that they would release the game for PS4 and Xbox One. There were little indications prior to that that SE would release the game outside of Japan. We may talk about piracy and all of that, but when gamers are highly interested in a title not currently available in their country or platform and the only way to gain access to it is to find a pirated version online or go through various loops to bypass regional locks because the publishing company shows little to no interest, well people will do it.


Not every online petitions, like the one for a Dark Souls PC port, are successful, and as far as I'm aware, I'm still waiting for a North American release of Phantasy Star Online 2 for North America...I'm looking at you SEGA. On the other hand, The Japanese server has removed its IP block and modders are constantly updating their English translation patch with every update. PSO2 fans now have two options, either they wait for a NA release that may or may not ever happen, or they can play on the JP server and use the English patch made by modders and enjoy the game they've been expecting. The choice is simple, and the same issue applies to FF Type-0. When publishers shows little to no enthusiasm in releasing their game outside of a very restricted amount of countries, players will find a way around it, whether the publisher has an epiphany or not.


Which is not to say that I endorse piracy, quite the contrary, but piracy thrives on companies placing roadblocks preventing people from enjoying what they want to enjoy. In this day and age of digital download and increased accessibility, I find it hard to believe that these companies have a hard time translating games to release to other countries, citing uncertainty with sales potential, when a handful of modders in their basement can release an English patch of decent quality and then have their patch downloaded by 100,000 people in 4 days with word of mouth alone.

It's a solid MMORPG no doubt, especially considering I'm not usually a big fan of "themeparks MMOs" and yet I find myself logging in every day.  I don't know how long I'll last personally, but I'm having fun. I've just gotten into Ultima Hard, Garuda EX and unlocked Crystal Tower, as well as Binding Coils 1, so I've got a lot of things left to keep me occupied for a while.
It's not a bad game, but the costs are far too high to keep me playing. I'm not keen on grinding items for several days and wait for the 4 days crafting time, or spend a decent amount of money for an instant-unlock only to find out that I don't like the warframe (class) that much. Replace warframe with all 3 types of weapons, it's the same thing (minus the amount of days you have to wait).
Originally posted by Aeonblades
Originally posted by Superman0X


Originally posted by Aeonblades No one can deny that "Free to play" games actually cost more than subscription games do. There are a few outlying games that are truly F2P, but I can count those games on one hand.


I think a case could very easily be made that F2P games cost less than P2P. I do not think that a case could be made that F2P costs more than P2P. However, if you believe you have something here... I would be interested in hearing it.

Not sure what you mean here. In my experience of 15 years of MMO gaming, every F2P game I have played sans Rift really has been locked behind steep pay walls that prevent you from experiencing all of the content a game has to offer. If you are looking for some kind of article or something, I'm not a writer.

I guess what I should of said is people can deny that F2P games cost more, but actually playing most of the MMOs that have come out have taught me otherwise. It's as easy as playing them to find how bad they are.

A F2P cost about as much as you feel you are getting out of it. I've played F2P MMOs since 2003-04, and the only MMO where I've actually spent a decent amount of money is a F2P I've been playing on and off since 2009, and that amount is somewhere close to $300. Had this been a P2P title and including the box price, I would'Ve had only 1 year and 4 months of gameplay, whereas I've gotten 5 years out of a F2P, and I'm not even including the cost of P2P expansions, which if we're going to be talking about pay walls is actually kind of just that considering you're already paying monthly for the "right" to play the game.


Originally posted by zanfire
Originally posted by MadnessRealm
There are still elements of FFXIV 1.0 that I preferred over FFXIV ARR (2.0), but I recently decided to give FFXIV ARR another shot recently and I've been enjoying the game if not for some elements here and there that I miss from 1.0. Still, it's a great game and I'm looking forward to this update, as well as 2.4 which is set for 2015 I hear.

Well im not crazy, there are people who liked stuff from 1.0 besides me. For me things here and there bother me too much to keep subbing, and most content updates mainly consist (endgame wise) the same stuff: another primal, a new dungeon and some old ones in hard mode and more coil, with it looks like every other patch crystal tower which gets half ignored because its always seeming to have gear behind whats been out in the last patch( and of course more tomes to cap out every week). Those handful of things seem to be always the top end and the more unique stuff that im more intrested in ends up being low end stuff people do for a short time just to do it or ignore it all together because the rewards are pointlessly low.

Need new endgame events that provide some vertical slice gear. Whats made me stick to XI so long was that there were so many different endgame events and they pretty much all had stuff people wanted, so people ended up not even having time to do it all. Here if you have a good coil group you pretty much only ever need to do that and maybe cap whatever the new tomes are for the best gear and everything else has such a gap between it on the "latter" design its useless to bother with.

As for the open world stuff, like someone said only contracted people could do it or just have a tagging system but make all the NMs like they were in 1.0: low and reasonable re-pops and stuff it drops be U/U so people have no reason to constantly camp or bot it because there is no gil gain involved....of course gil doesnt really mean much as it is.

I did not play XI so I'm not quite familiar with it. I think the main issue the developers of ARR have fallen into is wanting to create incentive for players to do the new content, and given their producer's gaming preferences, that might have tilted the scales further away from what people liked from XI-like games (and even FFXIV 1.0 for what it was worth) and closer to what current MMORPG audience likes.

Personally, there are a lot of things in 1.0 that grew on me pretty quickly that I find it sad they were removed or changed from ARR. The slow pace combat for example is something I really enjoyed, it felt less spammy and more tactical/measured. I also liked that many of the mobs had break-offs, like Dodos, you could break off their beak and they wouldn't be able to use a specific skill again (or the damage was lowered, I don't remember quite well). I loved the story of each cities and the voice actors they had selected, whereas they leave me a bit cold in ARR, the characters and the 3 nations had much more personality in 1.0 in my opinion. (I cringe every time I hear Minfilla's voice in ARR...dammit). I even liked playing with a keyboard only (rather than mouse&keyboard), which I'm not really able to do in ARR (to my great displeasure).

Still, I'm enjoying the overall experience of ARR despite the downsides. Really liking the dungeons and trials, albeit I'm not too fond of my experience with Lv.50 players running dungeons like it's a race, but that's more an issue of players than a game one.

There are still elements of FFXIV 1.0 that I preferred over FFXIV ARR (2.0), but I recently decided to give FFXIV ARR another shot recently and I've been enjoying the game if not for some elements here and there that I miss from 1.0. Still, it's a great game and I'm looking forward to this update, as well as 2.4 which is set for 2015 I hear.
This looks super interesting, and I'm not generally a mega fan of sci-fi, but this caught my attention. It reminded me a little of Metroid Prime, I just loved visiting all the environment and scanning every creatures and other elements.

I don't see how TESO's gameplay is anywhere close to being ground-breaking.


Just a normal tab-targetting game but with an aim on top of it. You're still punching a sandbag that will attack you at the same time like there's no recoil unless you use a skill with an effect.



TESO's gameplay is pretty similar to TERA in that again, nothing new from TESO.



(skipped the video to the relevant part). Much more action-oriented combat, closer to hack'n slash. There is an option (can be turned off) to help in targetting (your character will attack in the direction of a monster), but it's not necessary and is best without it. The enemies will recoil when you hit, saves for the tanky armored ones who can take more punishment. The environment can be used to your advantage as well, and both normal monsters and bosses can be interacted with in multiples ways (grabs, certain classes can stop a boss's attack to some extent, break-offs, etc).


These last 2 games came out years before TESO, so in no way is TESO anything close to ground-breaking. The game is walking on a road that's already been paved.

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