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All Posts by MadnessRealm

All Posts by MadnessRealm

131 Pages 1 2 3 4 5 6 7 » Last
2619 posts found
Just saw the last answer by Yoshida. It's very rare to see developers (or producer in his case?) refer to games as themeparks or sandbox. I just can't wait to get a bit more free time to finally resub to FFXIV.
I'd resub, but college is stealing all my free time that it wouldn't feel like I'd actually be able to get my money out of it, even with the service account. Screw you college!
Originally posted by Kopogero

And as in COMPLETLY free to play...League of Legends is best example and MMORPG's should start adopting this. Reality is the experienced gamer can enjoy a lot of great games free out there to justify paying for a game these days, especially one with sub attached.

I'd prefer seeing more MMORPGs use the F2P model of DOTA over League of Legends. League's content (Champion, Ranked Match) is gated by the amount of time you spend or the money you pay. DOTA on the other hand offers the full experience for free, sells EXP Boosters and vanity items, and also harnesses the power of user-generated content to sell in their shop (which they will receive a cut from). This last part is where I'd really like to see more MMORPGs go.  Let players make content for you, and monetize it. On one hand the content creators will get a cut, and you as a company gets the rest. What's more, the money they get back is often reinvested back into the game. 

DOTA also offers Tournament Compedium which offers many neat features of viewers and where a percentage of the money spent goes towards the prize pool, thus making the tournament much more appealing and interested. The latest Tournament's (International 4) had a prize pool over $10 millions after the initial $1.6 million investment by Valve.

 

The way F2P titles should go, in my opinion,  is by directly involving players to the game and all aspects attached to that game. Don't view gamers solely as customers, because that way you are effectively limiting the potential of your own product. View them as people will tons of preferences and hobbies, and build your product to harness that power.

I'd have to say the combat was really below average, and the extremely boring quest-centric nature of the very long "tutorial". I've done that in so many MMOs, I just didn't feel like continuing. But the last straw for me was when I found out that I needed LP to even identify reward items I started receiving early on (somewhere around Lv.10? Can't remember). I'm fine with games having you buy items to identify or have you go to an NPC, but it blew my mind to learn that I had to use LP, a "currency" (sort of) that I already badly lacked. That blew my mind and just made me uninstall the game.
Originally posted by drivendawn
I do want to try the class but I will be waiting a few months until the number of people lvling it has gone down.

Not a bad decision considering how difficult it will be the queue up for dungeons during the first 2-3 months :p

This is actually pretty great. SE finally appears to look at the PC market more closely and it seems that their experience with Valve's Steam has been quite positive for them to continue on this path. I'm definitely getting this game, although I'll wait a little while after launch before I buy it. 
Rather than debate the difference between LoL's model and AA's model, two very different genre, why not debate the differences of Trion's RIFT vs AA which seems like a much closer comparison especially given how much freedom is available to free players...freedom that is often locked behind a cash shop in AA like access to the market place, housing (Dimensions), etc.  AA would benefit better by having a model similar to RIFT which gives players incentive to purchase without giving them the feeling that they HAVE to pay to continue playing or enjoy the game. It's more balanced.
Quite frankly, most MMOs don't deserve to be P2P, including the current P2P ones. The only MMO I can think of that deserved to be P2P was Trion's RIFT solely for the reason that, unlike other companies, Trion was actually updating their game at an insane speed with new content that made paying monthly seem like you were actually getting something for your money rather than just paying a loan for the right to play your character(s). Now how many other current P2P titles can boast to have this update speed? Pretty sure that number is close to 0.

Judging by what you've written I'd have to say that FFXIV is not for you. The game is very end-game centric with fairly challenging raids and dungeons, and dungeons cannot be completed without a full party, meaning that if you just want to only team up with your girlfriend and no one else, you are basically cutting access to a significant part of the game. FFXIV is a really great game however.

If anything, I'd probably suggest RIFT since there is more content that can be done solo or duo, but the end-game is still largely like WoW (raids).

I don't know about GW2, only played a bit during one of the beta and didn't like it at all.

Originally posted by Alka_Setzer
Originally posted by Talrune
Originally posted by Alka_Setzer

Wha..? This game is old as balls. How is it in open beta?

 

I actually downloaded this and dofus about 2-3 months ago since I remembered liking them years back and I didn't need a beta key or anything.

 

If this is a rerelease then what exactly has been changed? I can't remember which game it was but either dofus or wakfu had pretty annoying restrictions for non-premium members.

Old as balls???   Wakfu was released in 2012 it is not that old and Dofus on the other hand is but i'd like to point out the wakfu site mentions nothing about open beta aka for steam on their site that I can find.

From what I remember the beta tests were way earlier than 2012. Way earlier as in several years earlier. The game may have released in 2012 (or maybe even rereleased, I don't know) but it was definitely open to the public way before that.

 
If you look for reviews you can see some of them dating back to 2009 and maybe earlier. Here's one from onrpg: http://www.onrpg.com/articles/wakfu-review-the-sequel-of-dofus/

The first Wakfu CBT was somewhere around 2009 if I remember correctly, but the developers trashed everything in 2010, closed the beta and went back to the drawing board. Another CBT hit in late 2011-early 2012 I think and then the game was released. Worth nothing that the 2009 and 2012 versions are vastly different (I prefer the 2009 version personally).

Hm...haven't played this in ages, but I'll give it a shot. Perhaps this is the push Ankama needs to shift Dofus to F2P as well, which I'm more interested in playing than Wakfu.

Asking for a refund after pre-purchasing an MMO and not liking it, I don't think there's a better example of actual "entitlement" that people feel. 

It's seriously pathetic though, how we went from Closed Beta with restricted access (Beta Keys) to "Pay $150 and we'll let you beta test our game!".  "The game didn't deliver, I want my $150 refund!" Sorry sweetheart, you deserve to lose that money.  Next time, think before you buy.

Originally posted by ThumbtackJ

I'd love to get personal housing in 2.35, but (and I can't remember where I read it), I saw estimates putting it at 2.38 or 2.4. 

 

Either way, lots of awesome stuff coming up. Glad I came back.

More than personal housing, I want personal gardens. It's a bit silly how it's currently "reserved" only for a few in larger FCs because of having to keep track of fertilizer and seed choices.

It was never an issue of entitlement. It's, as mentioned, a mean to justify dismissing people as being "lesser" than yourself.

Asking for games to release as F2Ps isn't only a reaction to the popularity of the F2P model, but also a sign that many gamers do not trust MMOs developers anymore to invest $60 for a box and monthly subscriptions only to find out that they don't like the game or that the game is of poor quality, which we have seen countless times with every new releases over the last few years. 

I would add Chronicles of Spellborn, if only because of how the game would've affected the industry had it remained alive with its slightly better AI/monster groups and aimed combat which the current industry is just recently getting into. 
Originally posted by Solar_Prophet
Originally posted by MadnessRealm
 

Just going to point out something, to my knowledge there was no theft. The team made an English patch, a mod which you must add to the actual game that will translate the content from Japanese to English. It's essentially no different from any other mods modifying content or settings of some video games, like the DSFix and DSMouse fix for Dark Souls PC which allowed a wider range of resolutions and settings as well as better mouse support that went beyond what the PC port supported.

True, but then people would either pirate the Japanese version of the game, or purchase it for a price lower than the English-translated version being released, thereby costing Square sales.

If the people who worked on the patch simply released it without being contacted by Square beforehand, then I might feel a bit more sympathy for them. However, they were told to stop before work was complete, refused to do so and arrogantly taunted Square ("We're in Spain you can't stop us, nyah nyah!"). IMO they got what they deserved. You don't thumb your nose at a madman holding a machine gun unless you've got some damn good body armor, and the rather silly belief that a multinational company for some reason can't act beyond the borders of its home nation doesn't count.

But let's not forget that there were no signs whatsoever of SE publishing that game outside of Japan. It did not cost SE any sales as there were no sales outside of Japan to begin with. If anything, the possibility of an English patch simply raised more publicity and interest in FF Type-0 and likely why SE has finally decided to announce the game outside of Japan, albeit a day after the English patch was released.

It's the same thing with Phantasy Star Online 2 by SEGA which has yet to see the light in NA, but thanks to an English patch, NA players can play on the JP version and some players are even spending money on it (albeit after having to go through certain loops). Still, if a company shows no signs of releasing a game outside of Japan when the interest is clearly there, people will find a way around it. SE could've handled the situation with the modders  much better.

Originally posted by drivendawn
Originally posted by Ozmodan
Originally posted by NerdsUnite
Originally posted by Ozmodan

Exactly why I don't play Square Enix games.  Clueless publisher.

You would think with all the negative publicity they have had the past two years they would try to avoid more, but no, clueless as always.

 

What negative publicity? As far as I am aware, FF is doing great. Tomb Raider sold out and Nosgoth is killing it. 

 Some guy broke the law and you take their side. Funny, if they were patient by ONE day, they would have their, LEGITIMIT, copy of the game, localized for them.

Where have you been?  FFIV flopped and was only just recently rereleased.  That almost destroyed any reputation they had.

As to be illegal, depends on how you look at it and from what country you are viewing it.  After the disaster with FFIV I would not touch one of their titles with a 10 fool pole.

I am guessing you mean XIV and in september it will have been around a hole year and yes 1.0 damaged their reputation. However they over the last year have done a very good job of rebounding from that. No copy right is law and they broke it. It's not greed to not want people to steal the product you made.

 

Just going to point out something, to my knowledge there was no theft. The team made an English patch, a mod which you must add to the actual game that will translate the content from Japanese to English. It's essentially no different from any other mods modifying content or settings of some video games, like the DSFix and DSMouse fix for Dark Souls PC which allowed a wider range of resolutions and settings as well as better mouse support that went beyond what the PC port supported.

Originally posted by Aeonblades
Originally posted by Skuall

hunt system sucks , u get top gear for zerging random mobs (think Heroic Raid gear) , and the awesome community has become angry and ppl rage at each other , blacklist ninja pullers ,ppl that reset the mob in order to get the claim... the shout chat is filled with every name on the book because ppl dont wait to pull ect, dont forget cheaters that use radars/ teleport hacks

 

Wait, why do you care about other people getting gear? I didn't know people still held on to this attitude anymore with so many games abandoning the common top tier raids = best gear system from yesteryear. Most games that have come out in the past 3-5 years offer similar gear for non raiders at this point. How is FFXIV doing any differently?

I don't think he said anything about caring about other people getting gear. He said how silly the Hunt system is because it involves having 20-30 players zerging a fairly weak mob with more HP only to get a handful of seals, and then seeing a bunch of people whining on the shout chat because people didn't wait for him, or people blaming a specific player for having started the encounter, etc. It's pathetic, really, and I'm inclined to agree with Skuall in that the Hunt system is quite stupid because of how it has impacted the community.

They released the patch one day before SE announced that they would release the game for PS4 and Xbox One. There were little indications prior to that that SE would release the game outside of Japan. We may talk about piracy and all of that, but when gamers are highly interested in a title not currently available in their country or platform and the only way to gain access to it is to find a pirated version online or go through various loops to bypass regional locks because the publishing company shows little to no interest, well people will do it.

 

Not every online petitions, like the one for a Dark Souls PC port, are successful, and as far as I'm aware, I'm still waiting for a North American release of Phantasy Star Online 2 for North America...I'm looking at you SEGA. On the other hand, The Japanese server has removed its IP block and modders are constantly updating their English translation patch with every update. PSO2 fans now have two options, either they wait for a NA release that may or may not ever happen, or they can play on the JP server and use the English patch made by modders and enjoy the game they've been expecting. The choice is simple, and the same issue applies to FF Type-0. When publishers shows little to no enthusiasm in releasing their game outside of a very restricted amount of countries, players will find a way around it, whether the publisher has an epiphany or not.

 

Which is not to say that I endorse piracy, quite the contrary, but piracy thrives on companies placing roadblocks preventing people from enjoying what they want to enjoy. In this day and age of digital download and increased accessibility, I find it hard to believe that these companies have a hard time translating games to release to other countries, citing uncertainty with sales potential, when a handful of modders in their basement can release an English patch of decent quality and then have their patch downloaded by 100,000 people in 4 days with word of mouth alone.

It's a solid MMORPG no doubt, especially considering I'm not usually a big fan of "themeparks MMOs" and yet I find myself logging in every day.  I don't know how long I'll last personally, but I'm having fun. I've just gotten into Ultima Hard, Garuda EX and unlocked Crystal Tower, as well as Binding Coils 1, so I've got a lot of things left to keep me occupied for a while.
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