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All Posts by MadnessRealm

All Posts by MadnessRealm

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2625 posts found
Of course VR in its current stage will be boring. We lack the technology at the moment to push it further, but that,s only going to happen when there starts being demand for it, and for that to happen you need to begin with more basic VR like what is currently being made by Oculus Rift amongst many others. Give it 10-20 years.
Originally posted by thinktank001
Originally posted by Elbone

So glad dungeon fighter is making a comeback, Nexon NA totally ruined this game and failed hard on marketing/advertising it the first time.

It's seriously a hidden gem for those of us who love the style only a 2d game can offer.

Plus it's smooth as hell, the hits connecting is so satisfying, you invent your combos on the go and synergize them with your friends. Not surprised it's making so much money, it's a game you can easily become passionate about.


I thought it was released and shut down already once. 

Neopole, the studio that developed the game is working to translate and update the game to re-release it in NA. Closed Beta is set for March 2015.

LPs in AA is a form of automatically-generated currency restricted to a set of activities (Crafting, identifying items, etc) with no other means to acquire through playing than by actually staying online which is impossible to free players for extended periods of time as they will get kicked out once they go AFK as opposed to Patrons that receives double LP rate AND LP offline.

That the only way to increase your LP is to purchase items with real money makes this P2W. The LP system brings far too many restrictions with it to be seen as only a "convenience" item.

Originally posted by pupurun

''Nexon's Dungeon Fighter Online is sitting at $891 million''

Seriously? A fb game that most havent heard of , with less than 30.000 likes, is making more money than WoW ??????

**and may i add its officially launching in March 2015...So whats the deal MMORPG.COM?


It's not a Facebook game, it's an actual game that is pretty popular in Asia due to its arcade-ish style and gameplay. It was available back in 2009 to 2011 in NA if I remember the years correctly, but Nexon NA didn't do such a great job with it and the game flopped over here.

Originally posted by unclemo
I hope this keeps the Dota "Totally F2P or GTFO" crowd quiet for a while. I am so tired of hearing how games should never ever charge for anything except cosmetic crap.

Why would it? Remember that DOTA is less accessible to newer players unlike League of Legends, so from the get-go, LoL will have far more players, thus more potential revenue. As for DOTA, well Valve already makes a significant amount of money with Steam, and their own games bring great revenue as well. DOTA 2's International 4 Tournament brought in $40 million ($50 million, but $10 million going to the prize pool) within 2-3 months. I'd say DOTA's model is working really well.  

Just saw the last answer by Yoshida. It's very rare to see developers (or producer in his case?) refer to games as themeparks or sandbox. I just can't wait to get a bit more free time to finally resub to FFXIV.
I'd resub, but college is stealing all my free time that it wouldn't feel like I'd actually be able to get my money out of it, even with the service account. Screw you college!
Originally posted by Kopogero

And as in COMPLETLY free to play...League of Legends is best example and MMORPG's should start adopting this. Reality is the experienced gamer can enjoy a lot of great games free out there to justify paying for a game these days, especially one with sub attached.

I'd prefer seeing more MMORPGs use the F2P model of DOTA over League of Legends. League's content (Champion, Ranked Match) is gated by the amount of time you spend or the money you pay. DOTA on the other hand offers the full experience for free, sells EXP Boosters and vanity items, and also harnesses the power of user-generated content to sell in their shop (which they will receive a cut from). This last part is where I'd really like to see more MMORPGs go.  Let players make content for you, and monetize it. On one hand the content creators will get a cut, and you as a company gets the rest. What's more, the money they get back is often reinvested back into the game. 

DOTA also offers Tournament Compedium which offers many neat features of viewers and where a percentage of the money spent goes towards the prize pool, thus making the tournament much more appealing and interested. The latest Tournament's (International 4) had a prize pool over $10 millions after the initial $1.6 million investment by Valve.


The way F2P titles should go, in my opinion,  is by directly involving players to the game and all aspects attached to that game. Don't view gamers solely as customers, because that way you are effectively limiting the potential of your own product. View them as people will tons of preferences and hobbies, and build your product to harness that power.

I'd have to say the combat was really below average, and the extremely boring quest-centric nature of the very long "tutorial". I've done that in so many MMOs, I just didn't feel like continuing. But the last straw for me was when I found out that I needed LP to even identify reward items I started receiving early on (somewhere around Lv.10? Can't remember). I'm fine with games having you buy items to identify or have you go to an NPC, but it blew my mind to learn that I had to use LP, a "currency" (sort of) that I already badly lacked. That blew my mind and just made me uninstall the game.
Originally posted by drivendawn
I do want to try the class but I will be waiting a few months until the number of people lvling it has gone down.

Not a bad decision considering how difficult it will be the queue up for dungeons during the first 2-3 months :p

This is actually pretty great. SE finally appears to look at the PC market more closely and it seems that their experience with Valve's Steam has been quite positive for them to continue on this path. I'm definitely getting this game, although I'll wait a little while after launch before I buy it. 
Rather than debate the difference between LoL's model and AA's model, two very different genre, why not debate the differences of Trion's RIFT vs AA which seems like a much closer comparison especially given how much freedom is available to free players...freedom that is often locked behind a cash shop in AA like access to the market place, housing (Dimensions), etc.  AA would benefit better by having a model similar to RIFT which gives players incentive to purchase without giving them the feeling that they HAVE to pay to continue playing or enjoy the game. It's more balanced.
Quite frankly, most MMOs don't deserve to be P2P, including the current P2P ones. The only MMO I can think of that deserved to be P2P was Trion's RIFT solely for the reason that, unlike other companies, Trion was actually updating their game at an insane speed with new content that made paying monthly seem like you were actually getting something for your money rather than just paying a loan for the right to play your character(s). Now how many other current P2P titles can boast to have this update speed? Pretty sure that number is close to 0.

Judging by what you've written I'd have to say that FFXIV is not for you. The game is very end-game centric with fairly challenging raids and dungeons, and dungeons cannot be completed without a full party, meaning that if you just want to only team up with your girlfriend and no one else, you are basically cutting access to a significant part of the game. FFXIV is a really great game however.

If anything, I'd probably suggest RIFT since there is more content that can be done solo or duo, but the end-game is still largely like WoW (raids).

I don't know about GW2, only played a bit during one of the beta and didn't like it at all.

Originally posted by Alka_Setzer
Originally posted by Talrune
Originally posted by Alka_Setzer

Wha..? This game is old as balls. How is it in open beta?


I actually downloaded this and dofus about 2-3 months ago since I remembered liking them years back and I didn't need a beta key or anything.


If this is a rerelease then what exactly has been changed? I can't remember which game it was but either dofus or wakfu had pretty annoying restrictions for non-premium members.

Old as balls???   Wakfu was released in 2012 it is not that old and Dofus on the other hand is but i'd like to point out the wakfu site mentions nothing about open beta aka for steam on their site that I can find.

From what I remember the beta tests were way earlier than 2012. Way earlier as in several years earlier. The game may have released in 2012 (or maybe even rereleased, I don't know) but it was definitely open to the public way before that.

If you look for reviews you can see some of them dating back to 2009 and maybe earlier. Here's one from onrpg:

The first Wakfu CBT was somewhere around 2009 if I remember correctly, but the developers trashed everything in 2010, closed the beta and went back to the drawing board. Another CBT hit in late 2011-early 2012 I think and then the game was released. Worth nothing that the 2009 and 2012 versions are vastly different (I prefer the 2009 version personally).

Hm...haven't played this in ages, but I'll give it a shot. Perhaps this is the push Ankama needs to shift Dofus to F2P as well, which I'm more interested in playing than Wakfu.

Asking for a refund after pre-purchasing an MMO and not liking it, I don't think there's a better example of actual "entitlement" that people feel. 

It's seriously pathetic though, how we went from Closed Beta with restricted access (Beta Keys) to "Pay $150 and we'll let you beta test our game!".  "The game didn't deliver, I want my $150 refund!" Sorry sweetheart, you deserve to lose that money.  Next time, think before you buy.

Originally posted by ThumbtackJ

I'd love to get personal housing in 2.35, but (and I can't remember where I read it), I saw estimates putting it at 2.38 or 2.4. 


Either way, lots of awesome stuff coming up. Glad I came back.

More than personal housing, I want personal gardens. It's a bit silly how it's currently "reserved" only for a few in larger FCs because of having to keep track of fertilizer and seed choices.

It was never an issue of entitlement. It's, as mentioned, a mean to justify dismissing people as being "lesser" than yourself.

Asking for games to release as F2Ps isn't only a reaction to the popularity of the F2P model, but also a sign that many gamers do not trust MMOs developers anymore to invest $60 for a box and monthly subscriptions only to find out that they don't like the game or that the game is of poor quality, which we have seen countless times with every new releases over the last few years. 

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