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All Posts by MadnessRealm

All Posts by MadnessRealm

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2502 posts found
Originally posted by Yaevindusk

In a world of political responses and "it's a team decision" -- when we all know it's about the money -- it's good to see such personal comments from a man that is in charge of a game indefinitely.  Seems to be a real driving force towards better and more content with patches, and pushing the bounds with the expansion.  No 15 months of content droughts, even when the game only had 10,000 subscribers back in 1.0 and updated frequently.  He hasn't lost his ability to talk so candidly to the community in all those years.


From the moment he started working on FFXIV A Realm Reborn while 1.0 was still live, Yoshi-P would often "leak" concept arts or ideas for upcoming content during Live Letters, often saying "The marketing department will probably be angry at me again for this" or other things along those lines. Personally I find that he comes across as a gamer (he himself identifies as an avid gamer and PvPer asI recall) who's excited about the game he's working on and wants to show people as much as possible out of excitement. That's the image I get from him at the very least.

Been playing for a few days now. It's definitely not worth the sub, but as a B2P it's a good deal. The game is enjoyable as far as I'm concerned, just not enough to justify the sub they used to charge.
Funny. I actually quit ESO on the first day of the beta. I didn't like anything that I saw. Gave it another shot this Thursday and ended up buying the game. It's not exactly a "great" game so in my opinion it's definitely not worth a subscription, but I think the game is enjoyable enough as a B2P for now (plus I had 25% helps).
Before anyone raises his expectations too high, DFO will now be published by Neopole (the developers), but as Neopole themselves have stated, they have no experience publishing a game and so it is very likely that there will be issues early on. So expect things to be a little rough around the edges during the first few months as they figure things out.
Originally posted by mattias24
Dont want to be "that" guy but it's kind of hard to  "Leave Some Things a Mystery" when we got tons of different sites that are more or less databases, example, for wow youg got wowhead, and you got tons of different wikis, and so on, but on the otherhand, less open/long betatest would decrease the amount of pre-released specific info about the gameworld/quests, but still, hard to restrict game info like that.

I think adding a randomness factor somehow could help solve the issue of wikis and whatnot ruining the whole experience. With random elements (map content, traps, monsters, hell...even attack patterns) would still require players to prepare for some degree of unexpected elements regardless of whether they studied the whole wiki or not.

I'd really love to see a step away from Auction Houses or having a map filled with Player-run NPCs selling all their stuffs. I'd like to see Crafters (Players) have their own houses they can turn into stores, and put their wares on display. Sure you can hire an NPC to attend to your shop as you can't expect the player to be constantly there, but it would still be a player-run shop. As for players who just want to sell the shiny new sword they just dropped but don't need, well they can just sell it to a player-run shop and that player will take care of selling it.
It's going to succeed down the road. We can't forget that VR is practically in its infancy at the moment. We have goals, but to achieve them requires technological advances. Chances are that we will see successful applications of AR in daily life before VR is successful in gaming however.
Not sure whether it will go F2P or not, although recent actions by Zenimax seems to hint a change in business model, but I'm glad I didn't buy the game. Maybe I'll look into giving the game a fair shot once we have a clearer idea of what it is that Zenimax plans to do. I had a pretty bad experience with the game during Beta, so I'm playing it safe in the meantime.
I've been playing Mabinogi on and off since maybe...2009 I think. It's not "The Best MMORPG", but to me it's a nice game. It's a rather unique game compared to what's currently on the market. Other than that, the ability to boot up the game any time I feel like it without having to worry about keeping a subscription up is a plus. I used to play FFXIV, but with college and my job  I don't really feel like I can justify paying a subscription, however inexpensive it may be, when I have so little time that I can put towards gaming.
Of course VR in its current stage will be boring. We lack the technology at the moment to push it further, but that,s only going to happen when there starts being demand for it, and for that to happen you need to begin with more basic VR like what is currently being made by Oculus Rift amongst many others. Give it 10-20 years.
Originally posted by thinktank001
Originally posted by Elbone

So glad dungeon fighter is making a comeback, Nexon NA totally ruined this game and failed hard on marketing/advertising it the first time.

It's seriously a hidden gem for those of us who love the style only a 2d game can offer.

Plus it's smooth as hell, the hits connecting is so satisfying, you invent your combos on the go and synergize them with your friends. Not surprised it's making so much money, it's a game you can easily become passionate about.


I thought it was released and shut down already once. 

Neopole, the studio that developed the game is working to translate and update the game to re-release it in NA. Closed Beta is set for March 2015.

LPs in AA is a form of automatically-generated currency restricted to a set of activities (Crafting, identifying items, etc) with no other means to acquire through playing than by actually staying online which is impossible to free players for extended periods of time as they will get kicked out once they go AFK as opposed to Patrons that receives double LP rate AND LP offline.

That the only way to increase your LP is to purchase items with real money makes this P2W. The LP system brings far too many restrictions with it to be seen as only a "convenience" item.

Originally posted by pupurun

''Nexon's Dungeon Fighter Online is sitting at $891 million''

Seriously? A fb game that most havent heard of , with less than 30.000 likes, is making more money than WoW ??????

**and may i add its officially launching in March 2015...So whats the deal MMORPG.COM?


It's not a Facebook game, it's an actual game that is pretty popular in Asia due to its arcade-ish style and gameplay. It was available back in 2009 to 2011 in NA if I remember the years correctly, but Nexon NA didn't do such a great job with it and the game flopped over here.

Originally posted by unclemo
I hope this keeps the Dota "Totally F2P or GTFO" crowd quiet for a while. I am so tired of hearing how games should never ever charge for anything except cosmetic crap.

Why would it? Remember that DOTA is less accessible to newer players unlike League of Legends, so from the get-go, LoL will have far more players, thus more potential revenue. As for DOTA, well Valve already makes a significant amount of money with Steam, and their own games bring great revenue as well. DOTA 2's International 4 Tournament brought in $40 million ($50 million, but $10 million going to the prize pool) within 2-3 months. I'd say DOTA's model is working really well.  

Just saw the last answer by Yoshida. It's very rare to see developers (or producer in his case?) refer to games as themeparks or sandbox. I just can't wait to get a bit more free time to finally resub to FFXIV.
I'd resub, but college is stealing all my free time that it wouldn't feel like I'd actually be able to get my money out of it, even with the service account. Screw you college!
Originally posted by Kopogero

And as in COMPLETLY free to play...League of Legends is best example and MMORPG's should start adopting this. Reality is the experienced gamer can enjoy a lot of great games free out there to justify paying for a game these days, especially one with sub attached.

I'd prefer seeing more MMORPGs use the F2P model of DOTA over League of Legends. League's content (Champion, Ranked Match) is gated by the amount of time you spend or the money you pay. DOTA on the other hand offers the full experience for free, sells EXP Boosters and vanity items, and also harnesses the power of user-generated content to sell in their shop (which they will receive a cut from). This last part is where I'd really like to see more MMORPGs go.  Let players make content for you, and monetize it. On one hand the content creators will get a cut, and you as a company gets the rest. What's more, the money they get back is often reinvested back into the game. 

DOTA also offers Tournament Compedium which offers many neat features of viewers and where a percentage of the money spent goes towards the prize pool, thus making the tournament much more appealing and interested. The latest Tournament's (International 4) had a prize pool over $10 millions after the initial $1.6 million investment by Valve.


The way F2P titles should go, in my opinion,  is by directly involving players to the game and all aspects attached to that game. Don't view gamers solely as customers, because that way you are effectively limiting the potential of your own product. View them as people will tons of preferences and hobbies, and build your product to harness that power.

I'd have to say the combat was really below average, and the extremely boring quest-centric nature of the very long "tutorial". I've done that in so many MMOs, I just didn't feel like continuing. But the last straw for me was when I found out that I needed LP to even identify reward items I started receiving early on (somewhere around Lv.10? Can't remember). I'm fine with games having you buy items to identify or have you go to an NPC, but it blew my mind to learn that I had to use LP, a "currency" (sort of) that I already badly lacked. That blew my mind and just made me uninstall the game.
Originally posted by drivendawn
I do want to try the class but I will be waiting a few months until the number of people lvling it has gone down.

Not a bad decision considering how difficult it will be the queue up for dungeons during the first 2-3 months :p

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