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All Posts by MadnessRealm

All Posts by MadnessRealm

14 Pages 1 2 3 4 5 6 7 » Last
273 posts found

The real issue is pretty simple.

Trolls are using informations that, while remained true at launch, are now completly wrong. Yet they feel the need to "Go on their crusade to tell MMORPG.com to spread the words of the saint" but the words of the saints turns out to be those of a drug addict on a roll.
 

How many "Darkfall is bound to fail" threads have we seen? Even before launch there were vaportrolls and even now some still insist DFO will fail when those who actually play, and thus can see the difference, know that NO it will not. NEW clan accepting 5-10 players a day (which is only a small portion) is enough to prove that DFO is doing much better than it used at launch and will keep on getting better.


How many "Tasos lied" threads have we seen? I lost the count here too. Technically, he never lied. What they expected to release didn't turn out the way it was supposed to and it's a common mistake from a company who was not backed up from by investors (like EA, etc).

Here's a bad analogy: A father tells his son: "For your birthday, I'll buy you that  $1000 computer". The day after, the father gets fired from his job and can't pay for the $1000 computer but he still wants to give his son a computer. So he borrows a bit of money and makes a cheaper computer that he will upgrade once he has enough money. Has the father lied?

Oh there's also "DarkFall requires no skills because you can macro your way up". Aside from AFK (run-sprint-swim-ride) and Semi-afk (harvesting-craftings) it is not possible to macro your way up anymore unless you exploit a monster (which will get you banned or killed/looted). The AI is pretty strong and will be increased in the future patch too.

Anyway....there's just so many wrong information going on.....

Originally posted by CoolWaters

It's clear that you are either a tad on the thick side or you are one of the many, many folks who macroed all their skills up afk already.

This isn't complicated stuff.  If everyone can max every skill in the game the characters, especially end-game, will be substantially similar and you'll be playing a FPS in a MMO world.  Forcing players to make decisions when building their character, not just when playing one of the thousands of identical characters, largely distinguished MMOs.

There isn't any rational, honest argument in response.  I'm sorry, but Claus is full of it on this point (assuming you've accurately characterized his comments).  First, those really, really vanilla "specializations" wouldn't provide any fulfilling character building anyway, but more importantly, his comments are self contradictory.  On the one hand he's saying that a skill cap or skill deterioration would "remove freedom," and out of the other side of his mouth he says AV instead will allow an "option" that gives you more damage v. a magic user, but will restrict your ability to use three schools of magic.  Give me a break.  Besides, he's refering to content that isn't even in the game yet. 

DF has some cool stuff going for it, but the character building renders the whole thing un-fun for me.  Period.  Minor tweaks won't change that.  Skill decay or skill caps *might*.

edit:  As AV is going for "realism," skill deterioration or caps makes perfect sense anyway.  There's a reason you don't see many doctor-lawyer-astronaut-carpenter-plumber-painter-actor-professional golfer-porn star's running around.  FFS even Bo Jackson had his limits.  Renisance men were rare and they even had limits.  Mortality comes with limits or "caps."  If we don't practice or use a skill once in a while, we get worse at it.  Again, this ain't rocket surgery Jethroe.

 

It's clear that you don't know what you are talking about.

First aside from "Run, Sprint and Swimming" it is not possible to AFK to raise ANY skills (except harvesting/crafting which can be done semi-afk). Even the skill "Rest" will not increase if you are Full.

Concerning Skill-Cap, because of the grind involve in raising those skills, players will focus automatically on specific skills rather than doing a bit of everything because DarkFall requires them to, at some point, specialize in order to be truly effective. And this will be even more true with the upcoming expansion that will force a Global Cooldown on Nuke Magic and add Melee/Archery skills that will greatly increase their strength while also lowering their ability to use Magic.

If Skills had a cap, everyone would hit the cap and look all the same: A warriormagearcher. Players uses Melee, Archery and Magic during their whole DarkFall experience and in no way would Skill Deterioration be effective because of this.

Originally posted by Joker2240
Originally posted by Lumanil

 No, sorry you are wrong. I have never seen any Aion battles with about 500 people involved.

Most games out there, which claim to have massive battles are fading out character visuals after hitting a certain number.

So you won't see more than 50 people in WAR when attacking a fortress.

In Darkfall you actually see the 400 people attacking/defending the city you are in.

SHUT UP! I have seen plenty of 200+ sieges in Aion. There is sometimes soo many people that the colors above the peoples names will start to become a solid color! So yeah.. Please shush before you talk!

Many gamers don't know this but there is also math done to calculate actions and help reduce server stress.  It is all about the nodes! Than it comes down to the players computers. A really good company would use advance algorithms to help reduce server stress.  Graphics is all client side. Not server sided at all. 

I think you might be slightly delusional there considering the amount of players who crashes in Aion during Siege..... Beside, I highly doubt it's possible to hold 200 people with high quality graphics at the same time with all the skill spam for that matter.
 

Originally posted by TheHatter

I have watched Darkfall for almost 8yrs. I've been drooling over this game for so long and when it was released, I was gone out of the country for about a year.

But, when I came back. I've heard nothing but bad from Darkfall and about entire Guilds disbanding and quitting the game. I've heard horror stories that hackers are rampant and the GMs do nothing to stop them. I've heard the community is horrible and the only  thing there really is to do is to PVP.
 

Some of those things were only a couple months ago, but how is the game today? Are hackers, teleporters, aimbots, etc. etc. still rampant with GMs doing nothing? 

Since I joined, about 4 weeks ago, I saw a single Teleport Hacker which isn't bad considering the amount of players I see everyday. New rules are also being enforced where players who macro or AFK swim/run in their starter town will get kicked out of the game (I've seen it happen a few times already) and repeated offense may warrant a ban. Also exploiters and hackers are banned on sight.

What I REALLY want to know is, what about PVP? It's a PVP game with FFA and Full Loot.... I know that. But other than that, how is the sandbox? I've heard that it's pretty much pathetic, crafting sucks, and 99% of the players just PVP. With a game like this, it would be great if there was a decent crafting system and more of a sandbox feel to it. Here recently on these forums, I've started to get that idea a little more but then I keep thinking about what people have told me over vent that played the game for awhile. I heard an analogy once (I think it was this site's forum) that you need sheep to feed the wolves, but I would consider myself a bear. I like to do many different things. I don't like to just hunt, I like to gather too, I like to build (ok bears don't do that shutup) and I just like to immerse myself into a game.

I'm a craftor. PvP from time to time when Hammerdale is underattack but other than that, I craft all the time or join a group as a healer (because I can). I'm terrible at PvP to be honest. Crafting system is decent honestly so I don't understand what your issue was with it. Also, the upcoming expansions will add stats modifier on equipments.

I've also heard that there is NO decent gear. Nothing to treasure, nothing to really care about in the game. Is this true as well?

You'd be suprised at how pissed some players can be once they die.  The issue that "No Decent Gear" is, is that players know this unwritten rule : "Don't bring what you can't afford to lose". So those things often stay in their bank.

If some of these haven't been fixed or addressed, do they plan on fixing the issues? I can afford the game no problem, but I really don't want to just blow $50 on something I know I probably won't like. This game has so much potential to be amazing, but I just think that it hasn't even tried to reach even half of what it could be, from what I've heard.

AV so far as been pretty good at fixes and adding new elements to the game. The upcoming Expansion will add and fix even more and so far, the feedback is pretty great and AV has listened to the community about what fixes they want. (Latest thing was AoE Magic that would go through wall won't work anymore. Something many players have requested because of the Ships weaknesses)

 

You may ignore Devour's post. A troll who doesn't know what he's talking about and can only copy+paste what was written about the game at launch.....which does not work anymore as those issues were fixed......

Originally posted by gnomad1
Originally posted by xpiher
Originally posted by heartless

Are they finally going to change those hideous character models and animations? Call me a hater all you want but the models and animations look like they belong in a 10 year old game.

 

probably since they have been able to hire real animators and 3d model texture artist. I know the former is true, why not the latter.

But my money is on adding the north half of the map or adding in all the lore areas. World Stones!!!

So you admit you work for Av?? Otherwise how do you know? Where is the press announcement stating what you said as fact?

Sounds like more DnF "smoke up the arse" to me

 

Go read the latest "Spotlight" about DarkFall on MMORPG.com. Tasos states that they are growing rapidly, hired new people recently and are moving in a 3rd building. But oh well, you fail so much that you are probably going to say "Tasos lies" which is your only way to discredit my post at this point. You fail and will fail again.

As Willy Wonka said "You Lose. Good Day Sir!"

Originally posted by daveospice

First the visits to darkfall spiked to a rediculous level (over 2 million unique users over the year or whatever), then the user rating within a months time went from like a 4.5 to a 7, and then all the posts turned positive.

Yet nothing about the game has changed.  The patch hasn't come yet.  The game is still in it's crappy state, that countless posts on this forum have noted. 

So there's something fishy going on here.  They must be posting positive posts, creating new users and rating it positive, because this game in my opinion is still a 4.5.  Nothing has changed it's still under developed, piece of crap game.  Only jail bait play it, which might be good that these idiots are spending all their time online instead of out on the streets.

 

Well FYI, the game has insanely changed since the June/July Patch. The reason why it took so long for players to actually go back to the game was that we were not aware of it or there was very few incentive to go back. Now with the annoucement of the expansion, players went back to the game and noticed the difference.

DarkFall in a crappy state? Perhaps if you actually gave the game a try you would know.....such a bad troll.

Customer Support
General Discussion « Darkfall
11/29/09 12:11:44 AM
Originally posted by Cecropia

Dude it's Saturday go out and do something ffs. Stop wasting your time trying to spark anger from video game players on an internet forum.

Save that for weekdays.

This was a pleasant and harmless thread, go take your dump some place else.

 



Sorreh....had to do it.

Customer Support
General Discussion « Darkfall
11/28/09 11:01:46 AM
Originally posted by gnomad1

 Well when you only have 16K subs to support it is rather easy to give a quick response.

Of course you knew that so you just wanted to spin it as something good whereas it proves the lack of players that they have to support with their limited number of CS employees (last I heard was 3 of them).

 

Bad troll. 18k+ players in a Clan + all the players who have not joined one already.

Beside, what impressed me was the fact that it was Friday 21:00 PM (3-4 AM in Europe) and still got a Reply.

Hush hush now, you can leave.

Hum....wow.....

21:04 PM, sent a Support Ticket to AV as I was experiencing trouble with the forum. Got the usual "This is an automatic response, we have received your ticket" message.
21:15 PM: I receive another email containing this time the answer I needed to fix my issue.

I'm a bit impressed not only by the time it took to answer my Ticket but also the fact that it's Friday night, 21:00 PM (around.....3-4:00 AM in Europe). I have had some issues in the past and had to deal with Customer Support and usually waited 24 hours (72 hours if it was during the week-end) before getting a reply with the usual "Have you scanned your computer? If not here's how".I believe record time I've seen was 3 hours from Nexon Support Team (F2P publisher).

Quite frankly, I wasn't expecting a reply before Monday (at least). Figured that because they are focusing a lot on the Expansion, there was just no way their customer support would be good. Guess I was wrong.

Anyway, just felt like sharing my little story :þ

Go play Aion -_-

Originally posted by DarthRaiden

I think different about that. It shows that they have long term plans and not throw everything in one expansion in a hope it will be the miracle end of all development. Also it shows that they expand on what they introduced. First was villages now they add to them  etc.

I am confident in that they will also fix things in smaller patches if something in that expansion goes wrong.

However i hope the final vision isn't "drammel"  

 

By that I meant that they should've waited a week after Conquer The Sea. If the community is not happy with some features, I don't want to have to wait "a few months" for a possible 3rd expansion/patch. There are many things that needs to be fixed such as the Rogue system which I believe was not adressed in this Expansion.

Of course  I do agree that it's great that they have tons of plans and I really look forward to these but it's too early to celebrate. Conquer The Sea will bring many new interesting ideas and players will also have many new suggestions to improve those systems should there be any issues which I believe cannot be resolved in smaller patch if they are working on other upcoming expansions. Though.....with the new staff they are hiring perhaps it might be possible to do both at a time. At least I hope.

Originally posted by comerb

 So I've been watching some videos and reading a bit about this game recently, and I noticed its looking/sounding a lot better than it did when I first tried it at release.  So I'll list a couple things that I found irritating about it, and ask if anything has really changed.

-PvPing naked was actually mildly effective; do people actually use decent armor yet?  when I played everyone ran around naked or in the crappiest stuff you could find.. and using zerg tactics it was very successful.  It was really lame.

-there wasn't  much to the game, it was just a big battle royal PvP fest.  It PvE "sandbox" elements where really lacking.  ie crafting, player driven economy

-I didn't mind the actually mechanics of looting players (ie dropping and dragging things)... but I absolutely hated the merchant interfaces that made you do the same thing

-soloing was pretty much non-existant.  The only thing I could kill was goblins, and even those little bastards would team up on you pretty good.  Don't get me wrong, I like playing the team game... but every now and then I want to do my own thing... and it was a struggle when I last tried

-leveling skills by using them out of combat scenarios... ie shooting a magic missle into the sky to gain skill instead of being forced to use it in combat to gain skills.  Macroing skills up like this was incredibly stupid

-the UI was really clunky... or it felt that way, maybe I just never got used to it.

 

I loved the concept of the game, but overall it just seemed to deteriorate into a really large version of Quake: Swords and Sorcerers edition.  It didn't really feel like a sandbox RPG w/ a PvP focus.  Has this changed?

 

-PvP Naked is definitively not as effective as it used to be. Heck, I deal 40 damages on a naked guy vs. 13 on a guy wearing an armor...
-PvE has greatly improved with the July expansion  (or was it June.....) as for Player Driven economy, a more stable version should appear in Conquer The Sea Expansion
-Looting has not changed.
-If you want to Solo in DarkFall, you pretty much joined the game with the wrong mind-set. Though so far I can kill goblins, kobolds, undeads, centaurs,trolls,sadayels, and a few more by myself but I often get ganked by players.
-Leveling skills cannot be done out of combat scenarios anymore. Offensive, Debuff, Support skills or spells must HIT their target to gain rank. Even Self Heal will not receive XP unless you actually heal some HP...same goes for Rest.
-I have no problems with the UI and Conquer The Sea will improve the UI a bit too.

Originally posted by kikinchaz

Pity theres such a big delay, was hoping to get some playtime on the expansion this weekend!

But I'm sure its for the better :) Kudos to them refunding time. DF seems to really be improving rapidly, although theres still haters I'm amazed at the amount of people talking about how much they're enjoying the game.

 

Have you ever seen a game with no haters and trolls? Only difference between the present DF and the DF at release is that now AV has to tool those shut most of those trolls up and even convert a few "heretic" :þ

While I am happy that they are already thinking of a new "expansion" already, I'd have prefered if they had waited and see how Conquer The Sea rolls. Even with the Spotlight posts, we still know very few things about this Expansion so wether or not we will like it, what must be changed and what HAS been changed that was not mentionned remains unknown to both the players and AV.

Are the current issues in DarkFall going to be fixed with this expansion or not? Who knows. But if they are not, I suggest AV put their "next Expansion" on hold and work on the important stuff. The community is increasing rapidly and soon possible new problem may arise and that might become quite a bigger issue than AV thought it would .... or not be an issue at all.

Anyway, love the ideas in Conquer The Sea so let's see how it rolls before arguing already about the "something coming in a few months".

;)

For those wondering, Clan NEW recruits 5-10 new palyers a day. Excluding all the other players who just don't join a clan, that's a lot. Aventurine is doing really well and this expansion will bring even more players to DarkFall. Can't wait :þ

Originally posted by Consensus

they stealing OP's ideas.

 

"Conquer the Seas:Testing new crafting skills Bloodcraft and Shadecraft which can add powerful bonuses to armor offset by penalties."

http://twitter.com/DarkfallMMORPG

 

Wouldn't call this stealing OP's ideas considering this suggestion was made several times on ForumFall.....

I will go ahead and post too.

The "Group Lovers" are far from being the freaks and actually happens to represent a decent amount of the "Veteran" Gamers. Having experienced the true meaning in MMORPG and enjoying grouping since then, they suddenly face a Wall we call Mainstream.

Basically, Since MMO turned Mainstream, the industry had to adapt itself to offers the more casual players a mean to play without the constant need to look for a group as they have very strict schedule. Perfect exemple is WoW who made solo-ing through content so easy that you can reach Lv.80 in a week as Casual Player (ok...2 weeks).

Main issue here is that while Mainstream took place, those "Group-Lovers" were left behind. Forced to play games that have been ruined through various expansions *cough cough* UO and SWG  *cough cough*, they find themselves being pushed into Mainstream market and cannot find what they have loved and cherrished for so long, Grouping.



If you look at it carefully, name all the mainstream games that are Group-Friendly (where grouping actually MAKES a difference instead of just creating a second chat tab) and we're not talking about forced Raid to grind Epic Armor. Look at the games those designers used to play.....it's....nothing special, just the mainstream stuff (in most cases)

Now if you look at Indie Companies, they still cherrish the old UO days or whatever MUD they used to play. They loved the grouping factor and they are all makings Group-Focused games for the "Group-Lovers" (EVE, etc).

Seriously, Group-Lovers were not Freaks in the past, they were forced into a cage by the MainStream and shown at local circus next to the woman with a beard and the two-headed kid. "Boy I sure am happy not to be like them, look at how they behave! They enjoy grouping in a Massively Multiplayer Online Game! So weird!"


Mainstream killed the genre in my opinion.

The upcoming expansions will introduce Specialization for Melee and Archery. For exemple Water Archery (shooting underwater) will remove 5% of your mana should you get that skill. Mage Killer will disable most Magic Spell trees (except for lesser, greater and witchcraft I heard).

Magic will also receive Global Cooldown to avoid Cycling, forcing mages to specialize into magic a lot more than they used to.

Each races are also gaining Racial Traits (passive skills) .

 

---

In other words, I have to disagree about skill and stats suggestions the OP mentionned. It won't work in DF. Each races already have their pros and cons and they will grow in the near future too. 

Also, there is already a very powerfull penality on Rogue which makes them unable to enter a NPC City or the Guard Tower will kill them. What should change though is that a Rogue should not be able to gain Alignements for killing the same target more than twice within 1-2 hours (forcing players to stop going rogue for 5 seconds than farm blue alignment by using their alts).

Losing Stats/Skills is also a terrible idea in my opinion. The point about DarkFall is that YOU CAN go Rogue. YOU CAN PK players. It's your choice. There shouldn't be more penalities on Rogue than there already is. Beside, I lost the count of how many times I went rogue for killing a blue guy who happened to raid a city/spawn (attacking racial enemies does not reduce ranks but if the target is a friend, you won't let him get killed right?) So basically you'd get punished for saving an allie. Sorry but it's a terrbiel idea and I'm all against it.


---

Only thing I agree on though is Crafting. Though I would love to see the Stats on Crafted equips being somewhat similar to SWG while keeping the somewhat deep crafting system DarkFall has. Also weapons already have variations. For exemple, Alchemy (Staffs), you can make staffs that greatly reduce casting time but does very low damage OR staff that has very high damage but longer casting time. It's already in DarkFall though these are high ranked crafts equips.

Originally posted by parrotpholk

 Thank god someone in DF finally felt the need to help out the newbies instead of eat them. This is a good step in showing the DF community which is commonly seen in a negative way how positive it can be.

 

People tend to judge a book by it's cover a bit too much. Sad but true. And yeah, if you do judge a book by it's cover, DarkFall is a terrible game filled with immature player. Though once you open the book for the first time, you realise it's actually not that bad.

Oh and Gwazi, if you need help you can always ask me (I believe I have already answered a few of your questions anyway)

My name is Irenor Rainstone. See you in-game ;)

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