Trending Games | Guild Wars 2 | Warhammer 40K: Eternal Crusade | Sword Coast Legends | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,950,783 Users Online:0
Games:778  Posts:6,375,780
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by Torik

All Posts by Torik

112 Pages 1 2 3 4 5 6 7 » Last
2240 posts found
Originally posted by Pepeq

Now you would have had a better argument if you used the Beta versus VHS tape recorder... Beta was clearly a superior device and format but it was a proprietary platform made by Sony.  VHS on the other hand was an open format, so even though it was lesser quality overall, it was far cheaper to mass produce and you didn't have to pay a royalty to Sony every time they used the format to put a movie out.  So you see, cheaper often wins out over better.


So in conclusion, the key is to get the public to buy your product, by any means necessary, and you will automatically *win* even if you should have lost.

There is also the fact that just because something is technologically superior, does not automatically make it a better product.  Cost and availability are just as important.  The advantages of Beta ended up being outweighed by the advantages of VHS.  

Originally posted by Kyleran

There you go with that "fun" word, no I would call losing a ship fun at all, but the thread was about when your heart skipped a beat and yes, probably would skip 2 beats if it was 1/10th of my wealth.

Never mistake enjoying the thrill of  the chase, or being chased with something like "fun", totally different experiences.

I enjoy doing many things that aren't considered fun, like putting in a hard days work in the yard, or running that extra mile, but none of those are really fun. 

I think that might be a language issue.  I was under the impression that "fun" and "enjoyment" were mostly synonomous.  ie fun=source of enjoyment.  If I enjoy working in the yard all day then it was a fun activity.  If it was not a fun activity then I would not have enjoyed it. 

I think you are conflating two related by distinct events.  The chase is thrilling and thus enjoyable/fun but losing the ship in not enjoyable/fun.   It is the difference between gambling and just setting your money on fire.


Originally posted by Nightbringe1
Originally posted by SuperXero89
why does there have to be a death penalty?  It's not always about the skill of the player.  There's plenty of ways MMOs stick you with cheap deaths that can't be avoided.  Why lose hours of progress or be forced to AFK for 10 minutes just because extra mobs decided to spawn on top of you?

Without a death penalty, there is no drive to learn, to progress skills, or to gear up before level cap is reached.

A game with a strong death penalty means people reaching level cap are going to be more invested in their characters, more proficient with the game mechanics, and less likely to view zerging as a viable play style.

It also weeds out the players without the patience to learn the game or gear as they level. Those players will quickly grow frustrated with their inability to advance.

I call BS on this. 

It is not my problem that you are not motivated enough to try and get better at the game you play so you need extra punishment to force you to become a good player.   If I like the game, I will strive to become better at it and failure to complete an objective will motivate me to try different approaches until I succeed.  I do not need the threat of having to spend hours grinding pointless content just because my tactics were flawed or my concentration slipped for a second. 

Harsh death penalties are a poor attempt to motivate the bad players.  For players who want to challenge themselves, they act as a demotivator by making players less willing to experiment and instead settle for safe, boring tactics.

Originally posted by BadSpock
Originally posted by Dammam
Originally posted by Torik
Originally posted by BadSpock

So the real TL:DR is:

Open world is bad for theme parks, and good for sandboxes.

The more you try and mix and match, the more muddled and watered down the experience becomes - you can't please everyone, aim for your target players, and fill their needs.

The real problem tends to be with the way open worlds are implemented.   Too often they tend to be grindfests which go against bot the Hero Bob and Farmer Bob playstyle.  Despite appearance, Farmer Bob also wants to progress in a meanigful way but in a more measured way by building up the environment around them.  A boring Open World is just as anti-sandbox as it is anti-themepark.

I agree with this sentiment. I think the idea of an open world has always been part of the allure of MMORPGs, and though a good implementation can be challenging, I don't think it's fair to write off the idea entirely.

Well, to be honest I have always felt that grind had NO place in sandbox, where as grind/chasing carrots is a necessary component of the themepark.

I've always thought of the sandbox as a blank canvas, and the developers hand you a series of tools in which to craft your own story.

Problem is, most sandbox games go too far on the RPG side and ask you to grind for XX hours in order to use the tools.

It's like, hey - over here in the sandbox is this dump truck - it's really cool, you can move tons of sand at once with it... oh but in order to use it, first you have to dig with your hands for 97 hours.

Where as in themepark, it's - hey, there is this cool ride over here, but you have to be this ^ tall to ride - but that's ok, there are these rides over here that are more your current speed for now.

I think it's because themepark shows you your goals, dangles them in front of you as a place to reach - so having to grind a bit, chase that carrot, is really ok.

Where as sandbox, well you should be setting your own goals, and if you have to beat your head against a wall for eons to get there, it really takes away from the experience.

Yeah, they shouldn't just give you everything you want quickly, as the goals would then be meaningless, but I think a sandbox like Minecraft works because you can see your progress so clearly. Like if I'm building a castle, yeah there is going to be some grinding to strip mine enough materials, but I can lay the foundation.. and then build the outer walls, and then build the towers, and etc. etc. the progress is measured, meaningful, and personal.

Much better, imo, than "hey, in order to use this fancy new Greatsword +5 I just made, I have to first grind skeletons in the bone room (UO reference anyone?) for hours and hours and hours over many days/weeks to skill up my Greatsword use skill from 70-85.

That just isn't fun.

That was my main issue with SWG which I still consider the best example of MMORGP sandbox.  The game required you to do a massive amount of mindless grinding in order to reach the creative content that made the game so interesting.  I am actually all for grinding that teaches you to get better at a task but SWG had grinds that required you to move the mouse and click on a button over and over.  It was an activity that taught you nothing, produced nothing of value and made my mouse hand cramp up for a week.

Originally posted by BadSpock

Well what does this have to do with open world?


The open world is necessary for a sandbox as limiting players and their interactions and in a sense forcing them into "heroic" activity in your carefully scripted encounters is directly opposed to the intended goal of freedom and the responsibility of forging your own destiny.

The open world is a major hindrance to the themepark sub genre as it highlights and accentuates the obvious problem of everyone being the hero and doing heroic things - making nothing truly matter or have any impact. 


So the real TL:DR is:

Open world is bad for theme parks, and good for sandboxes.

The more you try and mix and match, the more muddled and watered down the experience becomes - you can't please everyone, aim for your target players, and fill their needs.

The real problem tends to be with the way open worlds are implemented.   Too often they tend to be grindfests which go against bot the Hero Bob and Farmer Bob playstyle.  Despite appearance, Farmer Bob also wants to progress in a meanigful way but in a more measured way by building up the environment around them.  A boring Open World is just as anti-sandbox as it is anti-themepark.

Originally posted by Mithrundir
I like my mmo's to be as realistic as possible, instances aren't realistic, so I would much rather prefer an open world (sandbox) mmo over a theme park. Same thing with my pvp, doing an instanced 12v12 or whatever in the same instances over and over isn't realistic, so I play open world rvr pvp (much more realistic).

MMORPG PvP is highly unrealisticand open world PvP is more unrealistic then tournament style PvP. 

Also I find instanced dungeons much more realistic then open world ones since it is highly unrealistic to have multiple groups camping the same dungeon for hours waiting for respawns.

Tabletop RPG features as translated to MMORPGs:


-everything is instanced

-instant travel between encounters

-very little grind

-consensual PvP only

Originally posted by nebb1234
Originally posted by mmorpglover1

Personally, this comes down to common sense.


There are the people who say 60 pounds is nothing to them so its ok but these people are not doing it cuz the money is nothing to them in my opinion.


They just lack common sense.


For example, a person with common sense who isn't a millionaire would think like this. I can buy wasteland 2 for 30 pounds or I can go onto and get it for 7 pounds, I could buy shadow of mordor for 40 pounds or I could get it for 14 pounds from for steam.


Now the senseible person would think, that's a big saving, with that extra money I can save it and buy another house to earn more rental income or buy a nicer car etc.


The person without common sense would say boastfully that's its not a lot of money for them so its ok and doesn't even bother to think forward to how many 1000s it adds up to over the years and how they could have multiplied their earnings if they invested their savings properly into bonds, isas or property.


Then there are the last class of people, the people who are multi millionaires and genuinely don't care about investing any of their money to multiply it. For them, its legitimate if they really want to pay 60 pounds for dragon age 3 on origin or get it off for less than 30 pounds today.


They can go for the more expensive option but if they do that, they still have no common sense. In my experience, those with foresight and common sense end up earning the real money and buy games at value for money prices while those who buy things at rip off prices and boast about how they can afford it actually lack common sense and end up poorer than others because they spend their lives wasting money.


Lets face it, for most people like me, every pound I save on a game goes into buying another property to earn rental income from and I don't own enough properties to make me a multi millionaire yet so there is added incentive not to behave stupidly and to buy games at 30 pounds instead of 60 when I can.


At launch, ie now dragon age 3 is 60 quid on origin and less than 30 on I know where I bought the game.

bleh. If you own rental properties then get off this site and find a wicked hot girl..... seriously wtf dude.......

Bah,  have some common sense.  Do you know how expensive dating a hot girl can get?  He would save a fortune by buying some lotion instead.

Originally posted by nilden
Originally posted by nariusseldon
Originally posted by nilden
Originally posted by nariusseldon

It is tested ... like camping is highly unpopular, and people prefer instances. So no one "assumes" camping is bad .. it is bad because people are complaining about it.

I'm sorry but there is a huge market for non instanced games. Almost every time someone talks about a virtual world they imply no instances. There are already tons of games that are running live servers with no instancing.



As huge the instanced game market? .. including WoW, LoL, WoT, ....

If your going to bring LoL and WoT into the picture then I raise you every open world game including GTA.

As a single player game GTA is functionally closer to a heavy instance MMORPG like WoW than an open world MMORPG.  It's one big instance where other players cannot interfere with what your doing and the decisions you make do not affect other players' instances of the game.

Originally posted by WillowFuxxy
Originally posted by ReallyNow10
Originally posted by Varex12

Pure sandboxes don't make money.  AAA titles are run by big companies who like to make money.  Pretty simple, when you think about it.  

The pure sandbox game is reserved for the indie developers whose main goal is to draw some interest through niche marketing since they don't have the funds to provide that big budget feel in their games.   



Microsoft is buying the company that made Minecraft for $2 billion.

Linear games don't make money after initial box sales, would be closer to the truth.

people will just say two things

1. MineCraft is not an MMO because it doesnt have more than 64 players on a server

2. MineCraft is not an RPG therefore it doesnt count

3. MineCraft is not an indie because its owned by Microsoft.


hand to god...wait for it...

 1 & 2 are true no matter how you want to argue about this.  Small populations means that Minecraft does not have to deal with many of the issues a MMORPG faces and more importantly the person in charge of the server can tweak the sandbox nature of the server to fit his/her own specifications for a sandbox experience.Thus Minecraft by itself cannot prove this argument one way or another.  There are a number of single player sandbox games that would suffer serious problems if they were turned into MMORPGs without changing the game mechanics to fit the new format.

Originally posted by routesman

Eve Online could definitely be classified as 'brutally unforgiving'.


1) For the first year you're playing, you're just trying to figure out what's going on and how the basic mechanics of the game work.


2) For the first 6 months to year,  you are pretty limited in what ships you can fly and how you can fit them.  Which puts you at a disadvantage if people are out to kill you.


3) If your ship blows up, its gone.  There is no respawn with all your stuff still on you.


4) Once you are outside the starter systems, its open market.  If someone scams you, CCP isn't going to undo the deal.  


Now I'm not saying Eve is a bad game; frankly, I love Eve because of how brutal it is.  But its probably the most brutal game out there right now.

EVE likes to punish gamblers and people looking for a challenge but I would hardly call it "brutally unforgiving".  When you die you do not lose any of your money or items in stations.  For most players a single death is more of an annoyance that you easily recover from. 

Unless a MMORPG has permadeath, I would not call it "brutally unforgiving".

Originally posted by Kyleran

But as Jean-Luc said, if the guild wants to require it, their rules, and I just make sure I don't join up with any organization that wants this, I don't expect them to adapt to my play style.



This reminds me of my early days in Earth and Beyond.  There was a major guild on our servers who started requiring their members to only log off in one specific location.  This got them a lot of ridicule from the other guilds.  I was part of a guild based on a live-and-live policy and we got a major surge of recruits shortly after this while the guild with the silly rules quickly dwindled. 

Originally posted by lizardbones

I think what could be said to be true is that games are moving towards a model where Guilds are not necessary to see most content available.  Even if players can level solo, they will run into a wall where Grouping is the only or best way through.


Maybe then guilds will return to their original function as social gatherings rather than the "group delivery mechanisms" that they have become due to the massive focus on grouping and raiding.


I would love if all MMORPGs copied the system from A Tale in the Desert where a player could belong to multiple guilds that then could be as generic or as specialized as people wanted.

Originally posted by DMKano

Freedom from others to impact you in any negative way, also make the positive impact lose meaning.

Removing the bad aspects also dulls the goods aspects thus delivering an overall bland experience.

To experience the highest highs you must endure the lowest of lows.

As Slayer put it succinctly - There is no heaven without hell



That's a very shallow way to look at things. 

My  best experiences playing MMORPGs come from maximizing the positive impact I have on other players in games where negative impacts are eliminated or minimized.  In fact I would say that adding negative impacts dulls the effect of the positive ones and makes them meaningless. 

Frankly, I pity people who need bad things to happen to them in order to appreciate the good ones.

Originally posted by allday88

I play in a mens hockey league...takes me 30 min to drive to the rink, 15 min to get ready, and we get an hour and a half to play.  Sometimes the other teams goalie doesn't show, sometimes we are short players, sometimes the other teams doesn't have enough players, sometimes we get killed we are all at the whim and wishes of who shows up.  At no point would anyone complain they should play in the league by themselves.  


You have a valid observation there.  You are willing to put up with all those incoveniences because you have fun playing no matter what happens.  I bet if there were serious rewards given to the winning team then the people in your league would take this more seriously and you would get the same type of complaints as we get in MMORPGs.


The simple fact is that way too many people are doing group/raid content because it is the only way to get powerful gear.  Few do it simply for the challenge and/or enjoyment.  I know that there are a few encounters that I want to do even if they give no reward and there are plenty others which I refuse to do unless the bribe is big enough.

My solution is to massively nerf the rewards given out by group content and then group content will become just like allday88's hockey league, a fun hobby for those who enjoy it.   Players who do not enjoy grouping content can participate in other cooperative activities that the game should offer and thus have fun on their own terms without having to be bribed into doing content they find uninteresting.

Originally posted by Horusra
Being forced to be in a group is not social. Wanting to be in a group is. The current generations only know forced grouping. Asheron's Call was about as solo a game as you could get, but I meet some of the best people that mostly did their own thing, but came together for the big stuff.

Exactly.  For me A Tale in the Desert was the most social MMORPG I played and that game does not even have grouping mechanic.  Instead it has systems that make it convenient for players to come together in an ad-hoc fashion and cooperate.

As others here, I do not see what the OP did as a scam.  There was no deception there, just an asymmetry of information caused by the buyer's laziness.  The OP gave the buyer exactly what the buyer expected to get and received in return the amount the seller was expecting to pay. 
Originally posted by FelixMajor

It keeps coming up because the people who never understood why the RPGs and MMORPGs were initially designed these ways was to allow a playstyle more similar to DnD playsets and rules.  Ex.  The roll of the dice determining an outcome.  The RPGs like this were more of a semi cinematic, and more strategic.  You would need to think about the fight, think about your options and the outcomes/consequences.



The problem with this line of thinking is that MMORPG's do not really play like PnP RPGS in the long run.  PnP campaigns do not have a grind since if the campaign gets too repetive and boring, the players simply threaten to  replace the GM and the pace improves.  The reliance for grinds a filler will always differentite MMORPGs from old school PnP RPGs.

Originally posted by Sevala
Originally posted by Octagon7711

I never got to play but didn't any of the players warn the devs what they were about to do was going to be a disaster?  Makes you think maybe dev board meetings could use about 25 actual high standing community players to represent the voice of the customer.  How many mmo's have been destroyed with a well meant expansion / update?

That was part of the problem. Players were upset because nobody knew how to become a Jedi.  So the dev gave them hints.  Then players were upset because Jedi never left their houses.  So the Devs created forced pvp for Jedi that pushed them out of their houses if they activated a Jedi skill.  Then players were upset cause Jedi was hiding.  So the Devs fixed the tracking system.  Then players were upset because it was too difficult to become a Jedi.  So the Devs made Jedi a regular profession.  Not to mention the usual cry about op skills and constant nerfs.  And that was just about Jedi, imagine constant demands being made by just about all the classes and professions.


Some of the players. All the whiny cry baby Jedi wanna-bes who wanted instant gratification and didn't want to do anything or work on anything.


The intelligent player base, did in fact warn the Devs, every...EVERY step of the way, but Sony doesn't care or listen to people.


The Jedi hologrind was another massive fail on SOE's part.  They reduced the most iconic part of the IP into a mindless grind.  I found it highly insulting to me as a fan and a player.  It was just another example of the grind-focused lowest common denominator thinking that wrecked that game. 

The game was designed with very ambitious high concept systems but once it was released, the devs tried to solve the game's issues by hiding everything behind grinds rather than actually try and evolve those systems

Originally posted by Rydeson
     There were many games in the past that were innovative and exciting to play..  Some like EQ1 and SWG had few major issues that should of been addressed and corrected..  However instead the devs sat on their asses and did nothing until it was too late, then tossed the baby out with the bath water..  Both EQ1 and SWG are worth playing as a primary MMO game to play if they would just FIX some of the main issues.  I'm confident that as a lead dev along with a few chatters on this forum we could turn both those games into Top 5 gaming communities..  But then I'm not part of the inner "incompetent" circle of industry devs.. 

I would not be so sure about your conclusion.  When I played SWG, I noticed some fundamental issues with the game that seemed to be caused by deficiencies in the core engine.   I have always believed that the buggy nature of the game was caused by the devs trying to fit in their features around those deficiencies and as a result piling one hack on top of another.  (It's an issue I regularly encounter with legacy code).  My theory is that the NGE came about because they realized that they already had to open up and rework the core parts of the game and decided that this gave them the opportunity to redisign how the game functioned.

112 Pages 1 2 3 4 5 6 7 » Last