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All Posts by Eudaimon

All Posts by Eudaimon

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113 posts found

During those nine months FC were also rather busy trying to fix the tehcnical issues AoC had -crash to desktop ,grey map of death etc.    No doubt improving the (initially very poor) stability took up much of their time.  They've also fixed a good many bugs that were in at release.

Maybe those bugs (including technical problems) shouldn't have been in at release, I hear you say?  Well, perhaps not, but then AoC could have done with some more months of work before releasing a poorly finished product.

As for a PvP system that's purely player-enforced, I'm not sure where you'd begin to look for that these days...even Eve has its high security space, and Darkfall will apparently have towers around the towns that will shoot at wrongdoers.

Originally posted by ethion

Personally I never had much issue with performance and I thought the game play experience for the first 20 levels was great!   If the entire game had followed this quality I would never have left.

So here are the things I thought were problems.

1. After 20 the main story line pretty much dies, except for a little bit every 10 levels or so.

2. All non story line quests have no voice overs and become rather classic mmo quests.  go here kill this.

3.  Grouping is near impossible without a guild.  Everyone wants to only solo.

4. Equipment appearance diversity after lvl 20 takes a steep decline where each class has one or two armor appearances every 10 levels and the differences between armor every 10 levels is mostly just tints to the same models.

5. Lvl 50+ questing becomes thin and you need to grind instances or repeatable quests to fill in the gaps.  Not counting group quests because nobody ever wants to do them.

6. Named in group instances are camped by high lvl players.

7. The crafting system useless and broken.

8. Harvesting progressing is a mindless grind running around harvesting endlessly for rare items requiring hundreds of harvests to find.

There are probably more but these were some of the main issues that disappointed me increasingly the more I played following lvl 20.

You raise some good points - let me try to respond to some of them.

1.  You're right.  Given the way in which FC have set up the levelling so that it's solo-friendly, it would have been better to make more of the Tortage storyline and maintain an engaging narrative throughout.

2. This has changed somewhat.  Some of the non-story-line quests now have voice overs.  About 1/4 or 1/3 perhaps of the non-storyline quests now have voiceovers.  Sadly, the audio files haven't been correctly synched to the text responses in some cases, but the majority are correct.  As for the type of quest, there are some entertaining ones as well as some of the basic type you talk about.

3. Well, levelling is so easy solo, there's just no need to group up for anything except the group instances that contain elite mobs.  The game is quite guild-centred though, so the best way to do group content is to get into a good guild.  At high levels, it's easy to get into group content as a) there's much more emphasis on group content at high levels & b) The loot one gets won't be made redundant by the vendor white gear that one could (e.g. at 40) get in 10 levels' time.

4.  Yep.  If one sticks to solo content, the number of equipment looks is pretty poor.  However, there are more items with different looks in the group instances.  That's one of my main reasons to do group instances, really...vanity....  The Vanir, Nemedian and Darfari sets are helpful in this regard, but the first two of those only continue up to approx L48 or so at most, sadly.

5. Now that Ymir's Pass has been added, there's a bunch more content around 50 or so.  The first real roadblock I ran into whilst levelling my guardian (an alt) was at L69 recently, so it's getting better.  Looking on Testlive, there are some new quests in several zones, although I haven't looked to see how many.

6. I presume you're talking about the Cistern and the Main System here, as that was the only non-L80 social dungeon.  The Cistern and Main System are now group instances and not social, so your group would no longer have a problem with a boss being camped by high level players here.  The only social dungeon currently in the game at the moment is the Onyx Chambers which, being L80, is less vulnerable to the kind of camping to which I believe you're referring.  FC are, I believe, going to be adding another social dungeon, the House of Crom, but that will be L80 as well.

7. Yup, it's fairly uninspired.  The current (& recently arrived?) crafting dev (Ilaliya) seems like a smart cookie though, so I'm hoping that he'll be able to work on it to make some much-needed improvements.

8. Yes....sort of.  The mechanic hasn't changed, although the drop rate of rare resources has been upped dramatically, from 1% to approx 4% or so (my best guess on that 4%).  I suppose FC s original vision for the harvesting must have been that people would get into a guild early and would want to harvest the resources in any case to progress their guild city;  as someone in that situation would have been harvesting nodes in any case, presumably the thought is that it wouldn't be too onerous.

Personally, my guild's city is having the T3 work done.  Harvesting the resources for the T2 rare quests was a bit of a bind as we have very little use for lots of yew (for example), although I was able to use some of them for the armoursmith questline too.  As regards T3, however, as I am working on gathering the mats for T3 anyhow, waiting for the rare resources to drop requires no additional grind on my part.

Originally posted by Aceundor

Here is a nice little comparison for the trolls and fans. Stats have been run on sundays (due to different play times). The % change is between 7th of dec and 19th of jan. I did this because i follow the Funcom stock.

               07-Dec   04-Jan   19-Jan    % Change
AoC       4819        5768       6771         29%
lotro       14182    14715     13927       -2%
WAR      19757    20728     18338       -8%
EQ2        3082       2532        2605        -18%
WOW   515021   514821   518156      1%

Now, note this. On the stock forums in Norway most of the "SELL" guys have used xfire to prove the downward trend, while the "BUY" guys have used all sorts of arguments to prove them wrong.

Now it seems that the trend has turned and AoC is no longer loosing subs, and the funny thing happens. Alle the negative guys write about how Funcom are manipulating these xfire figures and how little they mean, while the positive guys can wait for a new figure to come out so they can post it in big red screeming letters.  

If you are reasonable you will see that the trend has turned for AoC. The number of subs are growing. For how long we dont know, but it is definately growing. Its still far behind other great titles like LOTRO and WAR, however it is gaining momentum and will probably be competing with these two tiltes for long term customers.



Crom and Ymir!  A well-thought out, rational post!  Nice to see one here....

I agree, Xfire numbers are going up for the meantime - I just hope that this does indeed reflect an increase in subscribers, and that this trend continues.

Anecdotally, on Hyrkania (my server), there are some people new to the game arriving and asking basic questions, so there is definitely some new blood arriving - this has only really started in the last month or so for my server, so there is a definite change in the atmosphere.

Yep, gotta say, it turned out better than I'd hoped.

Yesterday evening, I'd kind of resigned myself to there being some kind of rollback.  I did a lot of gathering yesterday so I wasn't keen to see that time go to waste.

Good to see that FC were able to sort this out without having to resort to drastic solutions.   Gotta feel for Vinterstum, though...being pulled from a party sucks!

Originally posted by dimmit77

Nice review, you didn't touch though my major problems I had with the game.

Did they fix itemization?

If you mean item looks, then new items are arriving, albeit slowly.  There are the new recipes for items which are already live, as well as some new (drop & quest reward) items on Testlive ready for update 1.04.

Did they fix stats?

Both player and item stats contribute relatively little.  There's apparently going to be a complete overhaul of the stats system (including the contribution of item stats) - this is, I believe, scheduled for update 1.05.  Don't ask me what this will mean though.  It will include a complete overhaul of the gems system.

Did they fix combat? Would be nice to use 1 button to autoattack and not 50.

Not going to happen.  It is a fundamental of AoC that it doesn't have autoattacking like in other games.  The length of combos has been shortened however, so to make most combos, you'll need 2-3 keypresses to activate.  The fast DPS combo (such as Overreach, Hell Strikes etc.)  for most classes takes 4 keypresses.

Did they fix classes? Or is everyone still a dps class with a secondary role?

Everyone can put out some DPS, but gems have been heavily nerfed, so soldiers find it harder than they used to to put out high DPS.  ToS (a priest) in particular has high DPS and has healing.  DPS classes can DPS more than the non-DPS classes now due to the nerfage of damage gems.

Did they fix character progression?

Don't know what you mean here.  What were the problems with it?

Did they fix resources gathering and crafting?

Fix?  Well, you still get many materials from nodes in crafting zones.  The drop rate of the rare resources has been increased from 1% to something more like 4% or so (my guess)

Did they fix balance? Do you need a decent group to win battles or 6 ToS will kill anything groupwise?

Balance has been improved, but ToS can still 2-shot, and necros are a little OP at the moment with their combination of DoTs, spellweaving and the ice spell "Grip of Death".

Have they added more quests?

Yes.  Many are in Ymir's Pass.  Other quests have also been added.  Looking on Testlive, there're a bunch of new quests that'll be coming in on the next update along with some new NPCs related to those quests.

Info would be appreciated. I liked the game cause it had nice graphics and nice setup, but it was broken beyond repair when I first played it first month.


Originally posted by Krogan

Yes everyone is coming back for another month of AoC, after Darkfall was delayed another month :)

Such a very interesting roller coaster ride on xfire recently for AoC.

Jan 15-16 AoC hits their all time low and looks to be dropping out of the top 100 games on xfire. Then 16-17 Darkfall announces that heir launch is delayed to 25 of Feb and on the 18 AoC rises from 87 to 45.

I find this so interesting because it really shows how much the future of AoC depends on the success or failure of another game, Darkfall.

While I am an avid AoC hater that was not the reason for this post, I really found this very interesting and you can take out of it what you will.


You need to bear in mind that AoC probably reached no. 87 on those days because the Euro servers were shut down from 12:00  midday on 16 Feb until about 9:00 in the morning on 17 Feb on account of the server merges taking place.

Drawing many conclusions on the basis of the numbers on-line when all of the Euro servers have been taken offline is unwarranted, as you're not comparing like with like, even when looking solely at the number of Xfire users on AoC.  I forget when the US mergers were done, but I believe it was over the Monday eve/Tuesday morn.

My feeling is that they'll wait at least until Patch 1.04 is live for the added content of Xibaluku.

They may well wait until after 1.05 as well, which seems likely to be the patch overhauling the stats system quite dramatically.  It could be disorientating for a newcomer/returneee to the game suddenly finding the stats system changing very shortly after (re)starting.

Yep, one can solo the bosses in the dead forest at 80.

As to the reason, well, the BoP items they drop have some nice skins, so if one wants to get a nice looking piece of armour, one can do that.  They also drop a couple of silver each (can't recall how much, been an age since I went there in epic), although I believe that this was toned down by FC to prevent farming for money.

Lastly, I know that one of the L50 or so characters in our guild had our L80 Bear Shaman run him through there to get some of the interesting-looking gear...and at L50, the stats on the blues are still OK.

Yes, in essence, they did.

I (demo) can happily solo the main system before the Lich-Lord boss, but that's only because he's  a caster rather than a melee mob. 

One of the main areas where problems arose was the main system, but that area is no longer a public dungeon, but a private instance.

If  you're hoping to solo L70 (or so) bosses at L80, you'll need some good tactics at least, even if it is possible.

You can still solo-farm the Fields of theDead in epic, and some classes can do some of the Eiglophean mountains bosses solo on epic, I'm told.   Personally,  I haven't even tried due to the lack of rewards, as I have gear with a good look (& better stats) already.

Well, I enjoy this game, so I hope you're wrong, but...

1 FC have tested the technical aspects of the merge with the merger of Hyperborea and Bloodspire.  Technically, I've heard few complaints, although I've heard plenty about the planning (merging Rp-PvP into PvP).  As for the population....well, one can try one's best but dissatisfaction with what one has is endemic...human nature perhaps?

2 Yep, it's a symptom.  Broken?  Seems strong to me, but I could go with "lack of content".  Personally, I don't want better stats for decent items....just more varied appearances.  Oh, and more content would be good (Did I mention that btw? ).  The problem here for AoC might be its demanding graphics, I think, as it probably requires more programming effort than less technically demanding games.  Correct me if I'm wrong on that last point, btw, as I'm no tech guru.

3 Well....DX10 is now live on testlive.  Seems ok ( & stable) so far, unless errors previously eliminated  by an earlier patch rear their fugly heads.  Not everything is set up for DX10, but the patch notes do tell us what to expect in advance i.e. they are at least telling us not to expect DX10 to be truly complete for this patch.  IMO, it's good to see some honesty.

4 Seems like a good basis.  My real worry is whether or not FC has enough capital to develop the potential that this game has.  At the moment, I just don't know.  I think that, even if FC doesn't have enough cash to keep going, that AoC represents a reasonable prospect for a company with a decent amount of cash and an optimistic attitude.

5  Maybe, although I hope you're wrong.  To me, the over-zealous seem as irrational as the overly-pessimistic, but that's just my take.  As an aside, Worgpest doesn't seem to be the most irrational at the moment...there are others far scarier on both sides of the divide.

Not to steal anyone's thunder but, speaking from the Hyrkanian (RP-PvE) perspective, we are seeing some increase in population.  Not drastic, but we now have 2 raiding crews going, and may (I hope) be able to support a 3rd soon.

I've also noticed that guilds here are starting to advertise for new members again....something unheard of over the last couple of months of low (& declining?) population.  The mood, if anything, is mildly positive, I reckon, although RP seems to have dwindled a touch.  There are some doubts about whether or not Hyrk should have remained solo or merged with Crom, but I am (for a short while at least) heartened by what seems to be a resurgence of both population and enthusiasm.

No doubt some of the bug fixes helped....although gem and class/feat balance both need tweaks IMO.

Originally posted by Elsabolts

Avery is that you    " points above " game is the worst dissapointment  of any game this year


Heh  - no, I'm not Avery.

I note you don't address the points, but just launch a quick ad hominem.  Still, never mind.

Honestly, I can really understand why people who are keen on PvP might be disappointed, especially given the hype and the high expectations that were around around AoCs launch.  Peoples' expectations were too high, but FC did release an unfinished, buggy product, and then managed community relations very poorly IMO.  Heck, if my expectations were as high as those of some people and then believed I'd been deceived by FC, I'd have been upset too!

But all the same, I enjoy it, and it wasn't a disappointment to me.  Clearly it was a huge disappointment for you, as it was for many people.  But even though it's been disappointing for many, it doesn't necessarily mean that it's a bad game as it is now.  And furthermore, even if it is true that AoC managed to disappoint more people than any other game this year, it doesn't mean that the OPs reasons for finding it so are fair appraisals of the situation.  I think there are some good additional reasons for being disappointed, amongst which we need to include the huge amount of pre-launch hype and poor (maybe even dishonest?) community management.

My expectations weren't that high though, and I frankly never bought into the hype in the way in which some people seem to have done.  I still enjoy AoC - in particular for its immersive world (yep, for me it is!), realistic style of art, and darkish take on the world.  Instancing is not an issue for me as I played GW for several years, so don't find that the way the playfields are linked to be an issue for me.

I still think that they need to have acted (and be acting) faster in several areas, namely items and stats (and the way they allowed gems to be OP for so long was awful IMO), and the long-announced server merges.  More L80 content would be nice too...or at least some way of encouraging players to create their own activities at L80;  I guess that this was what sieges were intended to be, but it hasn't really turned out that way.  This is also what War are trying to do, of course, getting the players to create their own content at high levels.  War are doing better than AoC at this given their higher population, but still not brilliantly from the things that I'm reading.

Originally posted by Greyhooff

It was hyped as the best PVP mmo, with lots of adult content and a fresh and action packed engine

What we got was a buggy, laggy, underdeveloped mess

True, but the first time through Tortage, even back then, was really good fun for me.

Here is what got fixed since the old head developer was fired in disgrace:

Fwiw, it was  the game director that was fired - he wasn't in such a technical role...more a managerial one as I understand it

- less constant crashing

- less grey map, zoning crashes etc

- less lag

- less bugs (but still more than any other mmo)

It seems fairly bug free to me now, or at least as bug free as any other MMO I've played.  Sure, not all the bugs are gone,  but progress has been good there, I'd say


but at its core

- the game still has nothing in it

Nothing in it?  A very strong statement!  Personally, I find it quite fun at the moment.  The game has PvP, PvE, and other things in it, whatever you may think of them....and that's not "nothing".

- the pvp is childish, boring and full of griefers compared to real PVP games like Warhammer

What part of the PvP is childish?  The combat mechanics seem pretty good,  barring a couple of imbalances.  The FFA structure of PvP does lead to the potential for many problems, such as the potential for griefing and ganking.  More reason and meaning to PvP would be a good thing.

And saying that War's PvP is good?  Well, it does seem to do the group thing well, but it looks too sluggish and simple.  FWIW, I haven't played War, but have watched a friend play it, and am basing it on what I've seen and what he says, so my experience here is rather limited.  I guess we'll find out if War can count as a "real" PvP game when Darkfall comes out (assuming it does).

- the pve is stil just terrible

Balderdash!  I've had very little grinding to do, and the quests seem quite fun,  and to be based around some interesting mini-stories.  For me, the PvE is good, and some of the boss encounters are very well-designed.  Onyx Chambers and some of the raids need work, mind.  PvE content is a bit thin when levelling at higher levels, though.  That does need work, but hardly warrants the description of PvE as "terrible".

- itemisation is still terrible

Two aspects to this I guess - the look of clothes/armours and their stats.  Re stats, I prefer to have item stats play a lesser role than in some games (e.g. WoW), but do like to feel like they are making some difference.  There needs to be some rebalancing here, for sure, but hope that FC don't make items overly important.  As regards the looks, yes, there should be more variety.  The designs are good, but AoC does need more choices for looks, and this is something that I'm keen to see FC address.

- character stats still do nothing

True, but as the inherent stat values are auto assigned based on archetype, I'm not sure I want the base values to have much effect.  The values contributed by equipment, on the other hand, ought to do something, and this is lacking.

- there is no reason to play at all

Maybe not for you, but some people do find reasons to play.  FC do really need to address the lack of endgame content, as the game seems to be most fun whilst levelling at the moment.

- no crafting or market at the AH

The crafting system is really pretty poor, I'll agree, and I also dislike the way  that the new recipes are acquired by adventuring, thus making it very difficult (or even impossible) to focus on crafting instead of adventuring.  There also needs to be some way of distinguishing one suit of crafted armour at a given level from others....not sure what, but it makes buying an item from one crafter as good as buying it from any other.  Also, gaining levels in the crafts (except architect and, to a lesser extent, armoursmithing) is too easy, meaning that almost everyone can be a crafter.

As for market, well, that depends on the server one's on.  My server's market is pretty dead, but I had a look at Crom PvE the other day, and it doesn't look too bad there, with some of the newer crafted items being offered there.

- class balance is still terrible

Terrible?  There are some imbalances, such as spellweaving necros and ToS's spike & passive additional damage and the low damage of some soldiers in PvP, but I would say it's getting more balanced over time.  Needs work?  Yes, but "terrible"? No

- exploits and bugs still rule the day

Which ones?  Haven't seen too many of these myself of late.  Can you be more specific?

- no one even plays this dead game any more

Population did take a hard hit, and isn't good, I'll agree, but your statement is way overstating it, and is bordering on trolling.

Good things:

- the graphics are good (although not varied and not very fantasy-like)

Graphics are AoC's strong suit, as is the music, I'd say.  I agree re the variety, but please, if you mean that you want more spikey shoulders and glowey bits, then no thanks.  I prefer the realistic style of AoC to the high fantasy style of WoW, personally.


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