Trending Games | Landmark | Warhammer 40K: Eternal Crusade | Guild Wars 2 | Star Citizen

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,920,271 Users Online:0
Games:760  Posts:6,311,168
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by Eudaimon

All Posts by Eudaimon

6 Pages « 1 2 3 4 5 6 »
112 posts found

From what I remember, GW puts all of its data into a file called GW.dat or something similar, which can get pretty huge (a few gig as I remember)

After patching, I always used to find that it fragmented horribly, so got into the habit of running Power Defragmenter frequently on my guild wars directory - that helped me , I think....

Edit: I used to also run with the -image tag ...needed to do that to make it playable too

If you want information overload, go to http://gw2census.com/charts.php

For me, personally, my characters will be as follows, in decreasing order of interest -

1 - Male Human Mesmer (main)

2 - Male Asura Engineer (could be female human, however)

3 - Female Human Thief (could be male asura if above is female human)

4 - Male Charr Necromancer

5 - Female Norn Ranger

 

to add some more info, was underwhelmed by the Sylvari, in spite of my familarity with Gloranthan Aldryami.  Re the Norn, the male builds just don't do it for me - they look almost rectangular, whereas the females just look muscular.

As far as factors that motivate me, it's mostly about the look - I try to avoid choices that look ugly or ill-designed to me.  I prefer the understated to the overstated, in general

I played a little of SWTOR in the beta - I disliked the jedi story, but the imperial agent story (what I saw of it) was quite good.

SWTOR has more of a continuous narrative running through the game in that there's a main plot that your character is following, whereas TSW emphasises story arcs more.

For TSW, aside from 1 or 2 instances (early Templar side springs to mind for me) the characterisation in TSW is pretty good.  There's a difference in what the 2 games are aiming at re that too - SWTOR is about the story of a hero or anti-hero, whereas TSW is less "heroic" and thus, for me, preferable.

Combat mechanics-wise, I wouldn't say that either are particularly great.  SWTOR is what you've seen in WoW, Rift etc. before and TSW is pretty close to that, although it is tied into the idea of 7 actives and 7 passives in a similar manner to GW1's skillset of 8 skills total

As far as the feel of the world goes, TSW hands down for me, but I'm not into moral dualism and much prefer tones of grey to black and white.

One area where TSW does suffer is that, in dialogue, you don't have any choices...in fact, your character stays silent - some people even comment on this in game.  Whilst this can lead to a feeling that one lacks choice, it also means that one doesn't end up having someone do a voice over who sounds completely out of place for how one imagines one's character.

As far as alts and classes etc., in SWTOR each character can only acquire the skills from one side of their class tree (e.g. a jedi knight can only ever be a jedi knight or jedi guardian), and one can't change class.  By contrast, TSW allows you to pick up all skills on one character, so the main reason for alting would be to run through as a different secret society or to try different looks, personalities, or even just try the early game with a different setup.  Bothe ways have their +ve and -ve sides IMO.  The flexibility of the TSW setup means that it becomes more difficult to base a characterisation around the skills and competencies of the character.

Both games are essentially based around the tank/dps/healer trinity, although TSW allows you to bend this - a fusion can work well in solo actually (better, even!), but going for the traditional roles is better in the hardest dungeons.

The investigation missions in TSW are pretty darn hard - you *need* that in-game browser for all sorts of things, whether it's looking up the different names of Egyptian pharaohs or converting hexadecimal into ascii.  The suberfuge missions are quite fun too...the idea there is that charging in guns/swords/foci blazing isn't going to work.

Finally, both games have RP servers.  SWTOR has several and TSW has one (Arcadia) but is in the process of opening a second (Leviathan).

A few themes that I'd associate with the different games are :

SWTOR - high space opera, heroic/anti-heroic, light and dark

TSW - modernity, occult, agent, Cthulhu

...I'm not sure if my ramblings will help, but on never knows.

For my money, I prefer TSW for the short-term, and am likely to move to GW2 later.  I'm not keen on SWTOR (though quite enjoyed the original KOTOR)

Originally posted by Beyorn

My Opinion Only:

But they need to concentrate on what makes them different (4th pillar, STORY).  There are alot of games out there that do WoW better than they can, WoW comes to mind ;D.

I just dont see a way for them to move forward unless they do.

Also do you think it would be that easy to just pull the plug on the project?  I would think both sides would have some type of say, even if George owns the IP.

As long as they do the story right, that sounds good...but why an MMO?  Why not go for KOTOR 3 or the like?  I guess the obvious answer is that at least a moderate success with SWTOR + subs was anticipated to pull in more cash than a single-player game, and that some members of the dev team were over-optimistic re what they could deliver.

The real question IMIO is why someone mainly interested in an immersive, story-oriented game for solo play would sub over the long term to an MMO if story is what they want.  Would there not be better options?  I guess the lack of KOTOR 3 would be felt by some, esp. Star Wars fans, so I guess I can understand.  After all, it is Star Wars.

Re pulling the plug, I can't see why they would.  Financially, most of the costs are sunk.  I imagine that a rationalisation of staff and ongoing costs etc. would allow it to be decently profitable.  Sunk costs also tend to gather a psychological commitment that isn't easy to shake...one need only look at various housing markets for examples of this.

Colour me unsurprised...

Much of the discussion I've seen of late has hinged on either problems with SWTOR, or problems with the population.

It was perhaps inevitable given the approach taken nearing release of "throwing people at the problem".

All I'm hoping is that any employees would have foreseen this to some extent and prepared to the best of their ability....'tis not a good time to be out of work (barring decent reserves of capital or assured income etc.)

As The Secret World is story-focussed in a similar-ish way to SWTOR, I wonder what effect TSW will have on SWTOR subs.  (For me, TSW is more immersive than SWTOR.  Now playing TSW for a little while, and I find it much more entertainingthan I'd given it credit for in my earlier posts - I guess I just dislike Mr Sonnac and a couple of others!)

You could do worse than look at

http://forums.thesecretworld.com/showthread.php?t=25719

That gives you a lot of info on how weapons synergise, and on which effects.

An odd question.....but for the first month, sure!  After that'd it'd depend on how much fun I was having.  I'm hoping GW2 will be good, but we'll see.

I'm not exactly poor, so $15 a month isn't too significant for me.

The more important "investment" in a game wouldn't be money for me, but time.  MMOs are really quite a cheap form of entertainment compared to others IMO, barring someone going completely nuts in an item shop!

As for quality, from what little I've played so far, the game is able to stand on its own merits, and the lack of monthly sub isn't a significant motivator for me.

(Voted yes, btw)

Well.....played it in the 1st beta, uninstalled....now have reinstalled, tried again, and uninstalled, sadly.

I like AoC (shocking, I know!), but TSW just didn't cut it for me.

+ve

I like TSW's idea of investigation missions - damn smart idea, even if it will be easy to google solutions or look them up on a wiki eventually

The minecraft-like crafting is a really nice touch

It's good to see an MMO try to break away from the normal fantasy tropes

-ve

The animations are poor IMO

Combat felt dull and uninteresting, but I didn't unlock many of the higher tier skills, so may not be judging on all the facts here

The feel of the world doesn't quite gel for me...whereas a genuine Call of Cthulhu setting would feel menacing and scary, this felt somewhat ridiculous.  I think  I see what they're aiming at, but to get the right feel would require more stage-setting, I think.   I would have preferred it had they made magic and the occult far more mysterious and alien (and yes, this is one of my complaints re AoC too re the magic)

The voice acting - both in quality, and in the silence of the player character - the latter makes it much less immersive (...what am I...a mute?....or just the strong, silent type?).  As regards quality, although I found much of it lacking, I did like the Prophet in the templar starter area - that piece was really good quality.  To be clear, what was lacking wasn't so much that the voice actors themselves did a bad job, but more that their lines tended to be written badly.

Other

IMO, there's a disconnect between the freedom of the skill system and the level of immersion required to "get into" the world and get the horror aspects of the setting working well.  Being able to switch between being, say, an expert shotgun user, a blindingly fast swordsman and a tough-as-nails chaos mage makes it harder to identify with one's character.

Tough call.....my main will still be mesmer (love that class!), but I found the necro a lot more fun this time than last BWE.  I still want to spend a bit more time on engineer - don't feel I've really done the class justice with my goes at it thus far.

Edit : Should say, I found the necro more fun when going with a staff/scepter-dagger setup and focussing on wells....got a bit more used to the crowd control options, which was fun, and also toggling death shroud.   The previous time I went with axe and tried minions (not so fun for me)

Re the OP, yes, I have high expectations about the release quality of GW2, and they sure can't be let off the hook with an excuse that release was rushed due to financial constraints, as some other MMOs could be.

That said, from what I've played, everything has seemed very smooth, so I doubt I'll have many issues with it.

You have a point....as it's a self-selected sample, one's not entitled to take it as necessarily representative of the viewpoint of the gaming community as a whole.

I enjoyed the beta.....but I'm one of that self-selected sample group ^^

Originally posted by Lucioon

Double Tap a button to Dodge....since NES, no one has ever thought of putting it in an MMO

To me thats is ground breaking, who the hell would have thought that Double Tapping works in an MMO, just like Jumping, who the hell thought after UO that jumping would work in an MMO, how about Swimming, such an simple concept, who would have thought that it would work in an MMO.

Ideas after its implemented is easy to look at and said it was easy and done before. But actually thinking that lets do double tapping in an MMO is totally thinking outside of the box. The BOX of an MMO Genre.

To be fair, it's been in Age of Conan for 4 years, so it's not quite as groundbreaking as you say....though the double-tap dodging is both more meaningful and fluid in GW2

Having tried the beta (several times now!), it's a "no" for me.

Edit: To clarify, I mean that I'm not intending to subscribe.

Right?  Wrong? I'm sure you know that these terms don't really apply too well to subjective preferences like this...

Anyhow, on topic, I quite liked Rift's dynamic events when Rift released, but GW2's impressed me a lot more.  After 6-8 weeks play in Rift, the zone events felt quite repetitive....I'll have to see how things work out in GW2.

One of the big pluses that GW2 has is the level-scaling thing whereby a high-level character will get autolevelled down in a lowbie zone, meaning that the event can be a challenge for them too, though rewards could be an issue for some.

In Rift, it also felt like one was competing against others for one's tier (& rewards) in a DE, but in GW2, getting gold level feels easier, so GW2 may lead to more genuinely cooperative play...so I'm wonderin if GW2's setup might actually lead to more community-building.

I'm looking forward to GW2, having enjoyed the beta (I played GW1 for about 2 years or so).......but I only managed 6-8 weeks in Rift....it just never really grabbed me (though chloromancer was fun).

Pretty much, yeah.  And no, you weren't doing it wrong.  However, an assassin can do OK in the daytime as long as you use crowd controls and other tools right, but it is certainly far easier for a 'sin at night.

I rolled an assassin character for that purpose - to try the whole sneaky sneaky stabby stabby thing.

By and large, in the daytime & outside, stealth is pretty useless (though has some uses for rangers), though there are a few spots offering a little more cover e.g. the shade of trees, or up against the edges of some areas.

I learnt to do 1 of 2 things when soloing on my assassin - either do his levelling/questing etc at night, or if I wanted to play during the daytime, not try to stealth, but instead shoot them with my crossbow to pull (it's surprising how much an assassin can do with an xbow).  Indoor instances of course don't suffer from the day/night thing, but one has to be careful in some areas depending on how much light is around.

I'm also perhaps lucky as I have several characters I enjoy - if I want to do some solo stuff, I sometimes play my assassin if it's night, or play something else if it isn't.....probably not the answer you want.

I guess it's realistic that someone can't sneak around in broad daylight in the open and not be seen, but it does mean that the opportunities for the stealth-style gameplay are quite limited.

One thing which AoC never implemented (but should have, IMO) is some kind of facing system for mobs, and determining whether or not the mob sees you based on that.

Well, as a player of AoC, I really enjoy the combat system, and find it by far preferable to other MMOs I've tried e.g. Rift (though I did like the interrupt-based gameplay of some classes/setups in GW1).  IMO the casting system could do with some added complexity (would love to see spellweaving made harder).  The lack of global cooldown is also something I like.

Graphics/animations - yeah, I think it's great, although it still demands a good PC to play it, and although Funcom have made great progress in reducing system load, there are IMO still some issues such as memory leaks (but much milder now) to deal with.

As far as why people left at the beginning, it's tough to recall exactly (yeah, I was there), but the game was pretty buggy back then.  Many also felt that Funcom had made promises but failed to keep them (the poor implementation of city sieges was a big let down for some of my friends).

Some poor decisions re balance didn't help (the gems era, for example, re PvP).  Many people had a good 1st impression of Tortage, as I recall, but the world after Tortage was thinner on voiceovers and content, and that put some peoples' backs up.

Funcom have sorted out some of these issues (to varying degrees), but I suspect that it's not even on some peoples' radar as their memory of it from near release is of a buggy mess.

There's been some info announced about it today in the monthly development update at

http://www.ageofconan.com/news/monthly_development_update_february_2012

 - goes into some depth, but it's a way off yet.

Once.....just *once*, I'd like to see people pay attention to the semantics of the term "success"...and how success is related to a goal.  People will have different criteria for what is to count as a success as they have different aims in mind.

Without a consensus of what would constitute success, people are using the term in wildly differing ways, rendering discussion of whether or not SWToR is a success....well, really pretty meaningless.

I believe that the OP is posting the thread in this way purely to elicit a response.

If the OP really wanted feedback on what should be added, a better question would have been something like "Now that you've played it for a month (or so), what would you like to see next?"

From what you write it does sound like the DT or guardian would suit you well.

Guardians are indeed able to take a ton of punishment, but the sword/shield spec (juggernaut) has very low damage.  They also have no selfhealing per se.  If one wants to do better damage on a guard (and sacrifice some of one's aggro tools and a little survivability) polearm is good....however, that won't suit the look you want.

Dark Templars take a little more damage from opponents but have more tools to counteract damage (e.g. lifetaps, soul barrier, or a dread shadow).  With the right spec and good gear they can also put out very high dps. They have some healing abilities (lifetaps, martyrdom - a "green" heal that requires that the DT damage themself, and perhaps even dark hand).

One last option would be to go for a dual-wielding carnage conqueror with some defensive feats, but this isn't as solid as the above 2 choices.   Where the other 2 above can main-tank, a carnage conq is better thought of as an off-tank (or outright dps depending on setup).  One can solo ok due to a balance of dps and mitigation.  Conquerors do have a half-power "green" heal coming from a banner that they can plant.

As regards the feel of the classes, guardian is a classic armoured soldier - all physical stuff, with no magic, rock solid; DT is a warrior who gets by with a combination of swordsmanship and dark/blood magic; conqueror is mostly physical, but has some (very) minor elemental magic aspects, and some group-affecting buffs - the original concept of the conqueror was a "commander" type.

 

Congratulations!  That's one really nice screenshot.  But remember, a vicious, attack-trained wolf is for life, not just for Christmas

6 Pages « 1 2 3 4 5 6 »