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All Posts by Eudaimon

All Posts by Eudaimon

6 Pages « 1 2 3 4 5 6 »
112 posts found

Definitely a good idea to suggest mixing it up a bit if one class seems too easy or the like.

However, that said, one can also change the difficulty quite significantly, and more easily than creating a different character, by simply changing one's playstyle e.g. finding longbow ranger too dull?  Try going something unusual like sword/torch etc.

The classic case in point re the above is engineer...if you want more difficulty, just add more kits!  That alone gives more flexibility (& potential), but also more room for confusion.

For me, I find necro very powerful...at times it feels a little like god (presumably Grenth) mode - the survivability is insane...but one does have to stay active and involved to use the character effectively.

Totally agree on warrior and ranger - easy for sure. I've basically shelved my warrior

A friend of mine has been playing ele and has been unhappy with it for some time until it just clicked for him - he's now quite effective with it, and now says it's demanding but fun

Engineer - *totally* depends on one's setup, I believe

Mesmer - I feel effective for sure, but can get punished quickly for being off my game..  The control is amazing, though.  I'd put this towards hard if one's looking to get the most out of the class.  (Mesmer is my main, btw, and I normally run Sw/P & GS)

Haven't really played guardian, ele, thief or engineer outside the betas, however...but certainly remember guardian as quite powerful back then.

Disclaimer re the above - I'm about L40 on my main and L20 or thereabouts on my other characters.

I don't agree with the OP - I find the  level-scaling a good thing.

The claim was made by another poster that having level-scaling is immersion-breaking.

I personally find it to be the other way - I've always found it jarring to be able to have a tough but winnable fight with, say, a bear, at level 20, and then come back at level 28 and pretty much one-shot it.

It would be nice to have both play-styles catered for, of course, but one would have to have different instances for the 2 styles and even then there would be an issue re how the reward/loot is determined.

That has to be one of the most poorly planned trailers I've ever seen  - do even Anet know what they're trying to say with it?

IMO, there are too many themes almost randomly thrown together with little to unify them.

I'm hoping that the appearance of it means that the production value was low but, looking at the first bit, maybe not?

Why they didn't just use some of the quite lovely in-game assets is beyond me...especially with some of Jeremy Soule's music to draw upon.

I love Divinity's Reach!  Second comes the Black Citadel.  I'm not keen on The Grove, however.
Originally posted by mazut
Originally posted by MMOExposed

2hander Axe!!!

2hander melee polearms.

2H axe, agree, but who will use it? Again only warrior and maybe guardian.

Thief with Axe?? Ele??? Necro?????? Engineer o.O... The weapon must be used at least of 2 or even 3 profs. to be acceptable

 

Maybe if they introduce another prof. in the future. Some heavy armor mage type.

I had heard (maybe just a rumour) that it was confirmed that 2H Axes would be added at some point.

It'd sit fine with necros fine, IMO, because a) they can already use 1H Axes b)  the caster professions sometimes use weapons as a focus for energies more than actually directly hitting the opponent with them (q.v. necro axe, dagger,  mesmer greatsword, ele dagger)

The game was ready but the servers weren't.

I have a friend still unable to log due to authentication server issues.  Three support ticket submissions later, and still no response.  He likes (even loves!) the game, but is getting pretty cheesed off with the situation.

I get some nasty lag on the overflow servers but on my home server, it's been ok so far.

That said, guild chat (& occasionally other channels) has been laggy, as has the guild panel in general no matter where I am.

A lot of the release is quite polished, however, I've had several issues - trader not working, guild interface either failing to update or register, messages in groups being delayed or just failing to show up.

When on my home server (Piken Square), the lag has been virtually non-existent.  When in the overflow areas, however, thI get the most horrendous lag sometimes leaving the game literally unplayable;  my option seems to be to chat with friends in vent and browse forums whilst waiting a few minutes before being given the invite to travel to my home server's playfield.

I give it a 6, although I'm sure that the issues will be sorted out soon.

I'm really enjoying my mesmer.  Tricky at times, but rewarding, and Iove their style - illusions, tricks, interrupts etc.

Tried guardian too - effective, for sure, but not as fun for me as my mes.  Might try engineer next, as that was fun on the betas.

Originally posted by Kaelano1 - ANet just really pissed off thousands of opportunists with half a brain. Very bad things will come of this.

I can live with GW2 losing a few thousand half-brained opportunists.

Really, I don't know.  After my first 3 characters  (Humang Mes & Eng, Charr Nec), I'm just not sure - have to see how it goes...so will wait a while

Oh good....another GW2 vs TSW post...just what the forum didn't need.

So you typify the entire community by the behaviour of a few of its fans.  Just because one or two vocal fans of a game behave poorly, that doesn't mean that the game ought to struggle.  If some zealots behave in an objectionable manner, report them!

But really, what were you hoping to achieve by posting here?  You're looking to start trouble, I suppose....

I would have reported you for this and let the mods sort it out but saw that someone else had already beaten me to it.

To an extent, I agree, OP.

I like about 1/3 of the armour sets, and find 2/3 of them unappealling with a few that I find truly ugly.

The aesthetic style of the armour is one of the big downsides of GW2 for me, though the game mechanics are looking very good.  I guess I'll just have to resign myself to using transmutation stones (sparingly).

I prefer realism over high fantasy looks in general, fwiw.

Originally posted by tokini
maybe a Ulthar will be added soon.

Well, there are already references to Pnath with the ghouls, so maybe...

Honestly not sure - I'll split my time somehow between AoC, GW2 and TSW .

I'll probably give TSW a break as the strong point (story) will soon become de-emphasised as I'm in Translyvania now.

Will continue with AoC - have too many friends there, and like the combat system.

Looking forward to GW2, and like the combat system, but the graphical style is a little twee in places.  It also feels too high fantasy for my preferences.  I'll be able to get around that, I'm sure, though.

No, the game isn't perfect, and it also hasn't been released.  I hope it'll be good, but we'll see.

One thing I do know, however, is that frothing and swearing won't help you....and it won't persuade others to your point of view.

8.5 is exactly where I'd put TSW too (maybe an 8).  I'd also have added a category for sound, which is one area where TSW excels (probably a 9.5 there IMO)


The setting is amazing, but the combat gameplay doesn't feel very deep.


As for replayability, I think the review is too generous - the group content is fairly limited at present, and there's little point in alting, as there're minimal plot differences between the factions (there are some different appearance options of course).  For replayability etc. I'd have given a 6.  That said, Funcom's commitment to release additional missions etc. is good and, if they actually stick to their word, should be positive.


There's a GW2 naming resource thread that gives some suggestions - http://www.guildwars2guru.com/topic/11186-gw2-character-naming-resources/  (credit to BBQMan at GW2Guru)

The summary of the Sylvari name patterns is...

PATTERN

  • The Sylvari seem to have one name, Killeen is most likely related to the Irish name Cillian meaning Shadow. Faolain pronounced as "Fee lahn" means "little wolf" from the Irish word Faol meaning wolf. The Irish name Felan is a derivative of this.[ShadowedSin]

EXAMPLE NPC NAMES
Faolain
Killeen

RELATED REAL WORLD CULTURES
Scottish Gaelic
Welsh
Irish

LINKS
Behind the Name - Irish:
http://www.behindthe...com/nmc/iri.php

Quote

Note:
"y" and "w" names and "k' are welsh in basis. So if you see Trystan instead of Tristan, you can know one is welsh the other Gaelic. They are related languages, but they are from two different branches of the same language family, that being the Celtic Languages.


One branch is Goidelic (Irish Gaelic, Scottish Gaelic, and Manx) and then Brythonic (Welsh and Breton)

To reply to the OP, they don't need to be perfectly balanced, but you need to have it so that both the ranged and melee gameplay styles are sufficiently viable for variety to bepreserved.

Variety is important to provide (at least an illusion of) choice...and yes, I admit there always will be arguments about optimal builds etc.  Variety of roles, playstyles and viable weapon choices is also important to make it so that there's an element of unpreditability when facing a new foe.

As for me, I'm going for a hybrid melee/ranged mesmer, so not so much of a choice on that charcter, but my engineer will surely prefer to be at range, the way I envisage him.

Chewbacca recipe

1) Take a charr male warrior (preferably darkish brown in colour)

2) equip with rifle

3) make wookie roaring noises

4) take to Metrica province and win the games of Asura chess by threatening to rip the arms off the person/Asura on the other side (or, ideally, an Asuran droid...ehm...golem)

(only sort of serious)

6 Pages « 1 2 3 4 5 6 »