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All Posts by Eudaimon

All Posts by Eudaimon

5 Pages 1 2 3 4 5 »
85 posts found
The Pub at MMORPG.COM « General Discussion
2/03/14 12:37:48 PM

To b or not to b, that is the question

Whether tis nobler in the mind to suffer

The cs and ds of outrageous fortune,

Or to take up arms against an e of troubles

And, by opposing, f them?

I'm surprised that TSW didn't make this list TBH - it has some really nice story elements and lots of puzzle-type play.

Overall, I personally think that it could have been better to have developed it as a solo game rather than an MMO.

I also think that, if they had been freed from the requirements of an MMO, they could have made a better combat system (IMO the combat's alrightish...but I didn't find it very engaging)

I wholeheartedly agree with you.  When magic becomes normal it leaves the realm of the mysterious and becomes simply another technology.

I'd love a game that had magic as a rare, perhaps even alien, thing.  I like Game of Thrones for this, as well as the tabletop RPG Call of Cthulhu.

I had high hopes for the Age of Conan MMO, but they painted it more high fantasy than I would have liked.

Originally posted by Meowhead

Why the hell does Rift have 50% more hours played than WoW?  I would think if Rift was the #1 game over WoW they'd be crowing about it more.

Trion ran a promotion for Rift on Raptr  - a free mount to Rift players signed up to Raptr.  Needless to say, Raptr saw a large increase in their number of registered Rift players.

Neither, really - I prefer low fantasy.

A well-crafted, immersive, coherent ,self-consistent world that doesn't rely on too many cliches is probably more important to me, however.

E.g. I liked Dishonored's world (both the low magic and the steampunk), but didn't like Rift's take on things


(why didn't you add a poll for this, btw?  Would have been easier....)

My favourite system is the AoC one, which is more AoE/aimed.  I find the GW2 system ok, but never really feel like a "healer" per se.  That said, I really dislike the "traditional" select-target-and-heal that so many others appear to enjoy.
LFGame « General Discussion
5/03/13 4:27:47 PM

Graphics-wise, my favourite options have to be AoC and GW2, though honorable mention goes to TSW (narrative matters!)

More important than graphical quality, however, is what graphical style you're interested in, and also what you want the graphics to portray...

AoC - gritty fantasy/Swords and Sorcery

GW2 - classic (sometimes humorous) fantasy

TSW - gritty(-ish) modern conspiracy Cthulhu-style

If those don't suit, I'm sure there are other options

I've always thought that TSW would have have been better as a single-player RPG...the atmosphere and story type stuff were the best part of the game IMO.

For me,the MMO tropes in the game clashed with that at times.

If TSW had released as a single-player game, it might have been gentler on Funcom's budget too, which is by all accounts rather stretched at present.

After reading the post, my sarcasm detector just overloaded :/

I like GW2 a lot, but the OPs post strikes me as baiting.

Medieval Low Fantasy for me

Always good to see someone look at the positives as well as negatives.

That said, I don't agree with some of the points -

Roles are horribly underexplained and unclear  - this is kind of true, but then again, being a "jack of all trades" seems a lot more workable than in other games where one is doing (broadly) one thing e.g. tanking, healing or dpsing, so I don't see that fitting oneself into a role is as necessary as it would be in traditional "trinity" games.  I can quite see how someone who likes the "trinity" gameplay style would be confused and/or unimpressed, though.

Dynamic events don't work in their role as quest replacements - pretty much agree with this - I'd really like to see Anet do some work here

Area flow is problematic - several areas where I disagree with their review -

Firstly, Karma vendors are not the best sources of items when levelling unless one has karma to burn - it's easier to either buy off the TP, take a hand-me-down if an alt or even buy the white vendor gear (sure, it's not optimal, but gear is relatively unimportant in GW2 when compared with many games, especially when levelling).  I therefore can't see why it's a big deal re the karma vendors.  For my characters I've pretty much saved my karma for later, only buying recipes, crafting resources or the odd item with a nice skin or an amusing quote.

Secondly, I don't understand why the reviewer feels that he ought to be forced to the next zone?  I personally find that wanting to explore the world and see what it's like is motivation enough

Thirdly, there is motivation to explore other zones...if you're a crafter (and especially a chef), as it's only by going to new places that you'll obtain some of the resources either because some resources are account bound or others are too expensive on the TP to get all that one needs in a cost-effective manner.

Crafting is a freaking mess - it doesn't seem any worse than many other MMOs' crafting systems, and I think the reviewer is going about it the wrong way.  He says that making a  craft 20 item only gives experience towards L21, and implies that there's an unnecessary amount of making useless items.  Agreed one has often outlevelled the items by the time that one can craft them but usually, I level my craft skills by discovery, which increases my craft skill by several points whenever I discover a new recipe, so doesn't feel terribly grindy to me, as although I'm making useless items, I'm not having to make very many of them.   Chef is a little different to the other professions too, IMO, and is a bit more fun, although it does eat up the bank space

The story is weak - pretty much agreed - though there are some amusing bits of narrative (I like some of Tybalt's lines, for example) and the voice actors do well with what they're given, for the most part (though Adelbern's cut scenes make me cringe).  As for the narrative of the main story, it doesn't really hang together very well IMO


Spellweaving on Demonologist (or perhaps Priest of Mitra)  - looks awesome, even if it's not as complex as I would have preferred.
I'd tell myself "You'll really enjoy it for a long time, but Funcom won't fix bugs/exploits anything like as quickly as they should so...chill...."

I'd say to myself "Hey man, you know that crazy idea you have about a Sylvari engineer.  Don't do it, m'kay?  Go for a charr - you'll enjoy it more - trust me on this"

Ah least I like 4 out of the 5 races...

We get that you don't like the game, but you offer little justification for your opinion...and much of what you do offer is either subjective or wrong.  Only thing I agree with is the lack of ability to choose a 2ndary prof.

Thus far, you've offered almost no reason to take your subjective opinion as being more than that.

Oh, and typing "TRUTH" in caps doesn't grant your opinion any additional objectivity.

Originally posted by Baseline
Originally posted by Tiller
Wanna know how to troll bots? Drop a Mad Kings table down, or witch cauldron and they get stuck there since they have auto loot macro running.

Is there any non-halloween way to troll them?

If one's a mesmer, one could put down a portal entre near to them and have the exit near something nasty - might have to get lucky with the timing and their movement, however.

Shouldn't really be a surprise IMO - Ragnar's strength is storytelling, and I imagine it's a part of the game design process that he both likes and can (hopefully) turn to a profit.

Funcom's future outlook from their Q2 report is towards "Building smaller, more focussed online games" and "Player driven content, engagement and community", which sounds, to me, like it'll leave a lot less room for story elements than has been allowed in recent releases.

Long story short - I think Ragnar and Funcom's aims now diverge over the "story" element.

Trion's update speed and quality control is fantastic, and has set a high bar in this area for other MMOs to match - other companies could learn from Trion's example here.

However, I found the combat rather dull as a whole.  Macros were a really bad idea IMO, or maybe that the combat system lends itself to that so much means that it was badly designed....dunno....

For me, the game was too gear-focussed and the lore some of the least engaging I've come across.

Some good ideas for sure (I really enjoyed chloro back in the day), but it didn't really work for me.  I also found it a little too high fantasy for my taste.

Well, I'm enjoying it.  I end up getting Bartle-typed as an explorer, and don't give 2 hoots about gear progression beyond any basic level required to overcome challenges, so no suprise there.

I've found that I enjoy situations more when I get more into the events in a zone and seeing how the events lead on to each other, as well as some of the interconnecting dialogue, which is often funny or charming...well, to me at least!

It also beats sliced bread for me by miles...but that could be because I'm not massively keen on bread.

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