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All Posts by jdlamson75

All Posts by jdlamson75

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902 posts found

And it WILL happen !


A group of naked players armed with basic spears or swords can usually take down 1 or 2 players who are well equipped. Sure, 90% of the naked zerg may be killed, but that's irrelevant, as long as someone's left standing to scoop up that good loot in the end.


It's a great way to farm good equipment for a group with zero risk, and a fine example of the types of "gaming the system" mechanics that have been developed over the years in these types of games...

Back in Darkfall Online, some clanmates and I would dress up in ridiculous armor dropped from low level mobs, including a leather helmet that we dubbed "the Retard Helm" for the way it made us look...  We would go on Retard Runs to other holdings with this crappy gear and really horrible weapons.  Sometimes we'd end up getting some decent loot if we had enough numbers.  It was always a good time regardless. 

Originally posted by DMKano
I feel fine

I'm with this guy.


And it's not even the end of the world as we know it.

Maybe the closest thing that's out there (that I've played, anyway) is Darkfall Unholy Wars.  It has player-owned cities, and territorial bonuses based on resources/villages that are held nearby.  Might want to look into Black Desert, too.  From what I've heard, there are castles and such, taxes for having land in the domain of said castles.  Darkfall's got somewhat of a low population though, and I really haven't looked TOO much into Black Desert. 

Good deal.  Keep up the work, gents.


Also, I'd like to add that this group of devs are great communicators with their fans.  Their customer service folks are pretty awesome, too.  Twice, I've forgotten my login.  Twice, I've had a personal response with the reset password.  That little personal touch is pretty spiffy.

I know I'm going to get shot down in serious flames for this.  Posting anyway.


The only thing that's keeping me from playing is that there isn't any PvP.  Hear me out, please.


My idea of PvP is a long-lost, chivalrous, and most likely rose-colored glasses idea.  The kind where you find an enemy out in the world, fight said enemy, and either win or lose with grace.  I'm not sure if my earlier days of gaming were like that, but hey, I'm old, and things kind of manifest themselves differently in my brain these days.


I'm not even sure if I LIKE PvP any more, not the way it is in the modern day.  Gankfests, sh**-talking to the extreme.  I've played a billion different sandboxy MMOs, full-loot PvP and the like.  None of them lasted long for me.  Yet I still crave that type of game, for some reason.  Hell, I'm not even GOOD at PvP.


Maybe I should just play the damn game and enjoy it, but I do miss those old days of...wait, where'd my Metamucil go?  Why am I still typing?

Originally posted by Quizzical

Uncharted Waters Online uses a map of the Earth (minus the polar regions) as its global map.  For the oceans and coastlines, it's fairly accurate.  Cities are themed appropriately, but aren't actual city layouts.  There are only a handful of places where you can go very far inland (e.g., Tenochtitlan or Paris), though, so much of the planet is inaccessible.

The game loosely takes place in the 16th century AD, but a number of things are anachronous.  But you can go meet Shakespeare, Martin Luther, Michaelangelo, and a bunch of other famous people from that era.  There's also a huge emphasis on exploration, so there are quests like go discover Stonehenge, or Angkor Wat, or komodo dragons, or the Ark of the Covenant.

It's made by Koei, which does things their own way and tends to ignore conventions.  If you think all MMORPGs do X, then UWO is probably a counterexample to whatever your X is.  So if you were looking for your stereotypical generic WoW-clone except set on Earth and with a real Earth map, this isn't it.  And it also means that the game has quite a learning curve.  If you play it for a few months, there will probably still be major, important game mechanics that you're completely unaware of, even though you could have participated in them long ago.

But if you want a game based on going around exploring the planet, this is the best there is and might be the best there ever will be.  Combat is mostly optional; if you don't want to fight, you'll maybe spend a few percent of your time fleeing from combat--and can play the game just fine without having to grind levels in combat.  If you want to fight, you can spend all day fighting things.

Quizzical, for years, I've trusted your expertise on all things hardware.  For that, I thank you.  And I believe, given your concise yet detailed explanation of Uncharted Waters, I'll be giving it a shot.  Thanks once again.

Originally posted by GeezerGamer

Every activity in an MMORPG doesn't always have to equate to fun.

Yes it does.  I'm not playing a game to work; I'm playing a game to have fun.  Now go drink your metamucil, Geezer.  =P

I interpret this as making complete sense.  Kudos for summarizing it so succinctly. 


I was hooked by the thread title; wasn't expecting to nod my head at most of the sentences I read.  Of course, I'm already kinda drunk, so...interpret that as you will.  =D

Originally posted by goboygo
Originally posted by jdlamson75

I played Entropia for a short period, but I can tell you that it's...definitely NOT Entropia.  To me, most UIs these days look alike; it's hard to make a truly unique UI.  That said, you can change colors of certain aspects of the UI.


Funny thing; on the Steam forums, someone proclaimed that Repop was a "blatant rip" of SWG.  Now it's Entropia.  Still waiting for the "WoW Clone" accusations.

I would have to completely disagree, its actually hard to make a UI that looks like another games UI unless you COPY IT.  If you sat down to design your own UI and even if you used another games model as your influence, that fact that you made it would make it different looking.

If a games UI has the same layout the same shapes the same colors then they did in fact just look at another games UI and copy it.  Human creativity is an amazing thing.  If you asked 100 people to draw a picture of a tree you would have 100 different trees not 100 identical looking trees.

I can respect what you're saying, but see it from my point of view also.  If you ask those people to draw a tree, they would likely all have a trunk, branches, and leaves.  The finer details would be different, but the overall look would be similar.  That's kinda what I mean.  In a UI, you're going ot have a minimap, some buttons to click on, a health/mana/stamina/sexual appeal/whatever bar, etc.  I'm old and lazy now, so it just all looks the same to me these days...

I played Entropia for a short period, but I can tell you that it's...definitely NOT Entropia.  To me, most UIs these days look alike; it's hard to make a truly unique UI.  That said, you can change colors of certain aspects of the UI.


Funny thing; on the Steam forums, someone proclaimed that Repop was a "blatant rip" of SWG.  Now it's Entropia.  Still waiting for the "WoW Clone" accusations.

OP should totally make a list of each MMO savior, through #165.  Rank 'em and such.  You would get all kinds of...mockery, derision, and hatred on these lovely forums.  You know, to boost the ego a bit.


Also, I signed up.  Why the hell not, right?

Originally posted by Zarf42
Someone in another thread mentioned that actually aiming can give you more damage. So for PvP, using action-combat targetting would be beneficial. You can switch between the targeting modes, like action-combat games (Tera).

Kinda makes sense.


Also, you might want to tone it down with your quote and sig.  A bit overboard, there...

I'm still mainly having fun with it, but I see your point, OP.  One thing, though.  You say that WoD is "doing the same things every day", stating the lack of daily quests.  If we had daily quests...we'd be doing the same thing, every day.
Originally posted by TiamatRoar

I absolutely adore their twitter post that they posted during all of this to update players on the current status of things.


Pure brilliance right there.

I came back after 3-4 years of not playing.  I'm having fun with it; that said, I'm not playing it from the time I get home from work til I go to bed.  Probably won't log on tonight, but this weekend, I'll put a little time into it.  The lore so far in WoD is pretty spiffy, and I was never a big lore nerd when I was playing.  I know part of it is that it's bringing back some cool memories I had when I raided with a tight group.  I'm playing with a pretty tight group of buds in a gaming community I joined 3 years ago, and I know that's helping to foster a sense of community.


All in all, my return has been fun thus far.  Not sure how long it'll stay fun, but I'll cross that bridge when it pops up in front og me.

After a 3 year hiatus, I'm back to WoW; the gaming community I play with just updated the vanilla Minecraft server too, so I've been farting around there, building the ugliest and most under-inspired creations known to Minecrafthood.
Originally posted by BurntCabbage
Originally posted by Amjoco
Originally posted by BurntCabbage
dont worry..depnding on how many times they need to bring the servers down to make patches and make the game run right..there wont be a Q and things should be back to complaining that the server is dead and wanting to merge ..i give it a month tops things will be back to the same ol same ol

Perhaps you haven't played in a while or are in a Battle Group in Russia or somewhere, but I haven't seen any low population on the two servers I play on since they went with the Connected Realms (Cross-Realm) system. With literally hundreds of servers that is a huge accomplishment after all these years. :) 

well if if you took the time to read the OP thats what HE just simply commenting on what HIS or was exp is atm ..i could really care less lol

part in red...i dont even know what your trying to imply there..

I'm pretty sure he called you a communist.  Wait - they're still commies, right?  Where the hell did Rambo go?

Originally posted by Jean-Luc_Picard

That can not be true.

According to Kopogero's poll (and he's a Spotlight Poster, so he's to be trusted, Spotlight Posters are serious and never troll), most aren't interested in Draenor and WoW is close to death.


Every WoW expansion the same crap... only to be proved wrong by new record sales.



The statement above is totally false, unless it's actually correct.  Which it probably is.  What forum is this again?  Dammit - I need another beer.

Originally posted by ArcheAge2014

its like back to wow 2004 all over again. 

lol. i think warlords is too successful. probably brought back those millions of subscribers.

 guess wow will never die lol. So much for wow is dying i guess. but jesus i didnt think warlrods woudl bring life back to all those empty dead pvp servers with queues to boot.


kudos blizz well played.

I came back after a 3 year hiatus, and I know probably 15 or so others who've done the same in my little multi-gaming guild.  I'd wager it did bring back quite a few folks.  So far, with the little I've been able to play, the Lore is pretty sweet.

Funny, I just came back after a looooooong hiatus on A52, and upon logging in last night, there was a queue of maybe 350 people.  I figured that was ok with me; means I'm playing on an active server.  I showered and came back, and was at the character select screen. 


Not sure what it'll mean for the WoD launch though.  I might have to take really long showers.  Then my wife would bitch at me for wasting water, and things would just really go downhill from there.

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