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Even that statement is presumptuous and naive, at best. Given AoC's slow development cycle and the recent rapidity of the Blizz team it is more likely Cat will be released prior to Rise of the Godslayer. At Blizzcon people could already play the new races and try out some of the quests that pertain to the new starting areas. Basically whole Blizzcon this year was devoted at giving out concrete info about the new expansion. Well, let's hope both expansions come out as soon as possible. |
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Keep dreaming, nihce, and stop drinking, it belittles your reason. You know absolutely nothing about Cataclysm, yet claim it will have less content than AoC's expansion. For your information, Cataclysm will contain 4 raid dungeons with numerous optional encounters, 7 dungeons + heroic modes plus two heroic dungeons from the vanilla era. And that is just the endgame pve dungeon part... Ironically and sadly, the info on the next WoW expansion contains much more concrete and substantial news about the pvp content than the abstract "faction-based" pvp Rise of the Godslayer is supposed to bring. Yes, Rise of the Godslayer seems to be a nice expansion that AoC badly needs, especially its core philosophy, namely horizontal progression aka more things to do in the game than being bored out of your mind. AoC's expansion will try to add a new core to the game, while WoW's 3rd expansion will improve upon it, since that game long ago achieved what Rise of the Godslayer is trying to achieve. Oh, and ofc, nihce, you totally and intentionally forgot to ignore the fact that the world will actually CHANGE in the WoW's next expansion, they're not merely adding new zones and leave the old ones in dark. |
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Article: Age of Conan A Year Later.. Part 2 (TTH)
General Discussion « Age of Conan 8/15/09 10:36:04 AM
Originally posted by crunchyblack
Finding a full siege is an issue, but a bigger one is finding a siege that works. |
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Article: Age of Conan A Year Later.. Part 2 (TTH)
General Discussion « Age of Conan 8/13/09 11:24:26 AM
Originally posted by AmazingAvery
Apart from some lag? 500 ms makes melee combat entirely useless and a far cry from fun. You posted some of the sieges that worked out since 1.5, yet the majority of them still remain a major problem. And on Fury ALL sieges are a catastrophe, so I wouldn't exactly call 3 sieges working on a PvE server something inspirational. And even so, those successful sieges still report the following: "Lag is still a bitch. Balance between the attackers and defenders remains borked. But at least we can play the sieges out to completion now." That means that sieges are no better now than at the time I left AoC. Yeah, we could play them, but they were laggy and in my opinion and in my experience that ruins the whole point of besting your enemy on the playfield. On Fury server people report that the ress pad bug is back (another inconvenient thing your forgot to mention, eh?), which means the same old story as it was at the time that I left. So, again, why do you see a couple of sieges who don't crash but have lag as an improvement to the game? That only means that the game has in this respect stagnated. Sieges never crashed when I played, but there were a plethora of other problems (including lag) which prevented me from having fun in the so-called massive pvp. |
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Article: Age of Conan A Year Later.. Part 2 (TTH)
General Discussion « Age of Conan 8/13/09 8:29:39 AM
http://forums-eu.ageofconan.com/showthread.php?t=129583&page=10 http://forums-eu.ageofconan.com/showthread.php?t=127978&page=11 Threads like these written by players who actually play the game (most of these folks are my ex-guildies from Futilez) tell me more than all the fanfares and PR lies commited by either Funcom or their lackeys, such as Avery. 450 days and sieges are basically back to square one, wall hax (yeah, you know, the "tiny" thing that you can actually walk through enemy's walls and sabotage the keep before the defenders even realize what's going on) hasn't been resolved yet, the performance is downright obnoxious (who cares about dx10 and godrays and such if a mere mortal will never be able to experience a siege with those goodies), and even if the sieges last for more than a minute, the latency is about 500 ms at average which makes melee players completely useless. And notice how the game director is clueless as to what's wrong with the sieges in the first place? I mean, players have to actually give suggestions how to fix, or at least partially fix, the game for them. Clueless developers are clueless. And even if sieges somehow start working, what's the long-term motivation to participate in them anyway? Casuals cannot possibly see them and the guild owns this battlekeep in some god-forsaken instance anyway, accessible only to that particular guild. You can't actually do anything in that battlekeep city. It's not like in Wintergrasp where holding a keep grants you access to special vendors and a raid boss. It's just a symbol that gives you pvp stats. So even if they somehow manage to fix the technical difficulties for massive pvp, it'll still take them years to make it worthwhile for the majority of players to experience it and participate in it. Fortunately, I still have sources that tell me precisely what goes in the buggy and overly instanced land of Hyboria. I can only feel sorry for those who only receive their info from Avery and Erling Erlingsen. |
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Openedge1 accuses many people of having agendas, yet with this thread and many other posts he clearly poses himself as the one with a clear agenda. How does that make you better than the hater, mr. openedge1? |
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AoC monthly screenshot competition picks LOTR:O ss
General Discussion « Age of Conan 8/12/09 2:38:21 AM
Failcom's faculty for... fail never ceases to amaze me. Is this some sort of a subconscious sign that AoC wants to be another game, that its identity is shattered? |
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Oh, nice logic. And it just so happens that 80% of people on the best pvp server don't have level 5. I guess the explanation that everyone is on vacations is more feasible, right? Wouldn't you say that not even the most passionate pvp players will not accept the shiity grindfest that is pvp levels, consciously and subconsciously? |
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Fortunately I have no problems like these. In fact, after 3.2 Wintergrasp is lagless and the new BG also (it was a disaster the first couple of days). I remember having this problem "additional instances cannot be launched" prior to 3.1, though, but it wasn't such a big deal. One hour waiting to get in? Ouch |
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You want honesty? Ok. Only a small part of Futilez has pvp level 5 and the guild has been around since beta. It took Ballsofsteel about 4 months to get to level 5 and he played the game every single day for about 5 hrs, mostly pvping. In 2009 such a grindfest is not only unacceptable but a major step backwards, especially for a pvp game. |
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Crashloop - yeah, I did. About 3 months total, every day for about 5 hrs. So how can you presume I didn't? And I know how much of a grindfest it is to get the pvp levels (I only reached level 3 before I started to feel suicidal). And Ballofsteel, ever heard of him? How long did it take him to reach level 5 or others from Futilez? You might want to give honest answers here instead of trying to be presumptuous in the first place. To the OP - yes, it's a cheap and lame system designed to be a tedious time sink, since Funcom obviously has no imagination nor resources to make PvP anything else than that. And yes, you do need to kill as many people as Stalin. Just check out the statistics from my AoC guild on the EU server Fury - http://aoc.yg.com/guild?h=8BsldTz2 - many of these players have been playing since the beginning and as you can see, only a minority is actually level 5. And just check out how many kills these guys have. If that isn't the worst grindfest (quite sad for an MMO in 2009), then I don't know what is.
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What Crashloop intentionally failed to add is that it takes more than 3 months of everyday grinding to get to pvp level 5. If that is something to look forward to... |
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What are the reasons most people didn't resub or subscribe after trials?
General Discussion « Age of Conan 8/10/09 5:20:58 PM
Sorry, openedge1, the ancient rhetoric "it's your fault, not the game's" simply does not work anymore. Many have tried the game and many have left it due to those 3 core issues and many others. Sure, all MMOs have those 3 issues, but not in the same degree that AoC has. If you cannot comprehend that, then your fanboi logic has cut off any remaining cell of rationality. You will be a nice replacement for Avery, I'm sure of it. |
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Originally posted by Barteaux
Dude, you either live in an alternate reality or you simply miss a couple of things in this one. What Funcom does is ten times slower than what Blizzard does. It took them a year to stabilize the client and add enough quests without people grinding villas just to get to the empty endgame. Do you think that such a slow company which after one year still deems sieges as something beyond their reach can achieve cross-server minigames so soon? 3-4 hrs to get into AV. Ah, poor you. Does that mean that Funcom has clearance to take 2 years to implement cross-server pvp just because it took Blizzard that long? This is 2009 now (soon 2010). Cross-server is something that should be given in today's MMOs, such as AoC. |
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Increase in AoC traffic last 3 months = +31%
General Discussion « Age of Conan 8/10/09 3:19:12 AM
Originally posted by nihce
Lol good one Hey nihce! All you do is speculate and make assumptions. There is no need for that because this is a very simple situation. Funcom gave players FREE playtime which momentarily increased server population. Some of those veteran/trial players visited AoC website looking for information which of course resulted in increased traffic. Now that free playtime is over, Alexia numbers are declining (look at the graph) because most of those veteran/trial players didn't subscribe and therefore and not visiting the site anymore. How much more simple do I have to explain this? Well, well, well ... do I really have to make a picture of it for you to understand? How can you claim that of 31% there is 0 newly subscribed ones? That would be going, as I have already said, to the extremes. That is like 1000 of people, can you with any sense say that NONE has subscribed? Hell, even here we have some who did. (you were talking bout 0 corellation, what I am trying to say is that there is at least a minor one) Oh and alexia says steady increase from august the 3th not decline ... and lets not forget that we are in the worst month of the summer, when every game (speccialy mmos) suffers a decline. Check Alexia ... Oh and to put Krewel and all other haters (dude you speculate all the time about so many stuff it is funny -but I am not gonna go in details here. Just reread my post, this time use brains) at ease - I predict that AoC is losing subs more that they gathered from these winback and trial programs, simply due to the fact that AoC still hasn't done anything about fixing sieges and people are not seeing reality and they don't want to see reality. I think it is save to assume that most of the vets who came back expected a fully developed game as was promised at release- drunken brawling, pvp arenas, meaningful mounted combat, etc. Now, they have every right to expect something like that ... but there is a huge reality check waiting for them in game. This game might in future have all this, but untill it will always be uprise and declines (oh and xfire puts it on 38th today ... that is increase also) You're not making any sense and try to make me use brains, lol. Of course there is a minor correlation, and so what? In the long run and in the bigger picture it doesn't mean much. Yes, some have re-subscribed (like me), but also some will end their subscription (like me) when the month ends. Of course there is increased traffic pertaining to AoC. Dude, have you checked Funcom's propaganda? They actually made a deceptive and over-dramatic trailer just because of this re-evaluation period and send deceptive emails to every ex-subscriber. With AoC the truth always sees the light of day when ONE month ends. You'll see your precious correlation end soon enough... |
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What are the reasons most people didn't resub or subscribe after trials?
General Discussion « Age of Conan 8/10/09 2:45:23 AM
Originally posted by dhayes68 Clearly the poster has a standard of what is acceptable for each of the criteria listed. And whatever that standard is, apparently AoC is too buggy, end game needs too much work and the classes are too imbalanced for the poster. That you have to take it to 'all or nothing' in order to make your points indicates the weakness of your arguments.
Precisely. I have a feeling that after Avery switches to another MMO, openedge1 will probably become the next correspondent/advocate and take the throne of defending AoC by all means. Obviously openedge1 never heard of something called relativity. Yes, we know, mr. Sherlock, all MMOs are buggy, yes, all MMOs have class imbalances (even though that is debatable. Do all MMOs have classes in the first place, hm?) and yes, all MMOs are buggy. But what you obviously do not comprehend, openedge1, is that not ALL are as buggy as AoC, not ALL are as imbalanced as AoC and not ALL are as lacking in endgame as AoC. Are you trying to say that just because WoW can add something to its endgame, it's alright for AoC to have a serious gap in its endgame? I hope not, that would make you the fanboi of the year, meaning you would be bereft of reason right on the spot. In other words, mr. openedge1 - learn something about relativity. The majority of normal people who expect a game that can at least run on their mid-end computers and who expect the fun factor lasting for more than a month will simply not yield to this ridiculous logic of the absolute. 80% of subscribers quitting after a couple of months can clearly tell you one thing - people will not accept this "all or nothing" logic. Like I said, learn something about relativity and know that there is competition out there. |
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Increase in AoC traffic last 3 months = +31%
General Discussion « Age of Conan 8/09/09 3:25:35 PM
Now it is definitive that nihce is a troll. So much needless speculation about something so simple. Makes all the philosophers sad pandas, tbh. |
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What are the reasons most people didn't resub or subscribe after trials?
General Discussion « Age of Conan 8/09/09 2:31:38 PM
Openedge1 thinks that the horrible community is an isolated incident on a European server and nihce thinks that WoW's combat system is bad because 10 AoC players that he knows claim so. WTB the newest edition of fanboi logic textbook. |
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What are the reasons most people didn't resub or subscribe after trials?
General Discussion « Age of Conan 8/09/09 2:09:05 PM
Originally posted by nihce
I left WoW cause Battlegrounds killed world PVP and so I couldn't enjoy it anymore cause it turned from an open world game to might aswel all be instanced. WoW is the standard now. Everyone I know hates WoW combat (well except for my boy Krewel here - he counts for 50% of ppl I know - thats how big fanboy he is :D ) As for combat smashing buttons - you clearly didn't play this game long enough to master the system. The big thing with it is that you have to actually hit the character (granted that goes only for melee) in order to get hits registered. Also button smashing will not get you a win (at least not in 1v1) since you will most likely miss all the combost that way versus half decent opponent. Also, you have to aim for unshielded areas (mainly hitting your opponent on the back) so everyone who knows how to play will try to get around you and land a finisher there and not just smash buttons randomly. That being said - this game has some very nice features that were not matched yet in MMO genres and it doesn't matter what lvl 15 ranger who never got off first island thinks about it. You gotta be blind and pretty damn stupid to not acknowledge FC for what they made right - if you do so ... we will be playing button smashing WoW like in 2050.
Nice to know you're still the fervent agent of subjective idealism. Aka - you know very little MMO players. |
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Originally posted by crunchyblack
You missed something if you only had 3 puny instances in stygia (im guessing your destanies) As a stygian i did a majority of my leveling in stygia, for the same reasons you liked it. Except for thunder river, i loved that map. From what ive seen, you can do whatever you want on any of the maps to level up, your destiny quests are the only forced home maps quests (i think)
Yes, that's the problem and that what I was saying. As a Stygian I should be able to level up entirely in Stygia, not move to some depressing Cimmeria and do FedEx quests for some barbarians just to get to the highest level. |
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