| 4 posts found | |
|---|---|
|
Darkfall: Unholy Wars: Livestream Q&A -- Give Us Your Questions!
News & Features Discussion « General Discussion 11/11/12 6:58:08 AM
|
|
|
MMORPG.com Darkfall community Q&A
General Discussion « Darkfall: Unholy Wars 9/22/12 10:48:08 AM
Originally posted by furidiam On point 4: "Programming work for all the new training areas is close to being done. The training areas consist of a series of chambers where new players can train before they move on. Training starts with basic movement and progresses all the way up to spellcasting and combat. This training process is actually a nice adventure with an epic ending, before new players earn their pass and are transported to the actual world. The goal is to ensure that, before entering Agon, new players become familiar with the basic mechanics, as well as the essence of Darkfall, and they can do this at their own pace." Source: http://www.darkfallonline.com/blog/?p=2749
And regarding point 5: Theres a interesting Thread on Df Forums on that matter http://forums.darkfallonline.com/showthread.php?t=327122 "That's pretty interesting stuff, load lag is my biggest issue. What's the difference between synchronous and asynchronous?" "It allows for multiple things to processed concurrently, at the same time. But with darkfall 1, when a player would need to load into your zone, your computer would stop processing the game (very briefly) and load in all the characters data/modles and stuff, then continue processing. It's along those lines, but darkfall UW will process them and the world at the same time. System architecture previously did not allow for this, and would have required a full rewrite of the game engine to fix. With this and a bunch more issues needing a fix is what drove them to practically reprogram the game from the ground up, and what we got is Darkfall: UW. This is also why the game was not an expansion, but instead a full release, because it was built from the ground up again."
|
|
Originally posted by pmaura You cant change classes in battle, as far i remember they already stated that you need to talk with a npc in order to switch role aswell there is a cooldown on this option. Beside of that there are different weaponstyles where you most likely will only specialise in one 2hand and one 1hand weapon skill so theres already something you dont have to worry that everyone needs that lol. Also when people will specialise in the beginning in particular classes and skill these up they after a battle will choose the loot/gear which suits to their role rather then demanding something that they wont need the next time. |
|
Originally posted by Failings Important in that regard are the training area they mentioned. I think it will be kinda like at Age of Connan where you started on a newbie island. |
|
| 1 Page | 1 |