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All Posts by Naoson12

All Posts by Naoson12

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4 posts found
  • Are there in regard of instant travel runestones( or any other form of instant travel beside wildernessportals) still in?
  • Got the siegesystem in DF:UW any overhaul/changes towards DF1? And is there any plan to give walls also a meaning in sieges, cause in DF1 walls got mostly taken down 20-22 hours before the siege live phase and couldnt be rebuilt until siege was over.
  • Another question would be: Are speedmounts(bluetail runners) still in and if so are there any plans to make normal(racial) mounts viable vs them in order to get more diversity instead of all but new players riding on speedmount.

 

 

 

 

 
Originally posted by furidiam

Ok here I go:)

1- Wipe or no wipe?

2- Scripts needed or not for standard play?

3- Macroing issues taken care of?

4- Safe zones for newbies? Anyone that says vets do not gank newbies are lieing:) I know Spewart and others that do it. Hell even me at times.

5- Load lag taken care of?

Those are first things I can think of

On point 4: "Programming work for all the new training areas is close to being done. The training areas consist of a series of chambers where new players can train before they move on. Training starts with basic movement and progresses all the way up to spellcasting and combat. This training process is actually a nice adventure with an epic ending, before new players earn their pass and are transported to the actual world. The goal is to ensure that, before entering Agon, new players become familiar with the basic mechanics, as well as the essence of Darkfall, and they can do this at their own pace."

Source: http://www.darkfallonline.com/blog/?p=2749

 

 

And regarding point 5: Theres a interesting Thread on Df Forums on that matter

http://forums.darkfallonline.com/showthread.php?t=327122

"That's pretty interesting stuff, load lag is my biggest issue. What's the difference between synchronous and asynchronous?"

"It allows for multiple things to processed concurrently, at the same time. But with darkfall 1, when a player would need to load into your zone, your computer would stop processing the game (very briefly) and load in all the characters data/modles and stuff, then continue processing. It's along those lines, but darkfall UW will process them and the world at the same time. System architecture previously did not allow for this, and would have required a full rewrite of the game engine to fix. With this and a bunch more issues needing a fix is what drove them to practically reprogram the game from the ground up, and what we got is Darkfall: UW. This is also why the game was not an expansion, but instead a full release, because it was built from the ground up again."

 

 

Originally posted by pmaura

maybe its me but I dont see how this is better then the old system. If I can change between and class and role and skill and spell on the fly in the heat of battle how is that different than the current system.

Also if you go out with a group of friends and you all get some awesome armor everyone wants it, every weapon is viable for each person.

If your going to have classes great, but by allowing people to instantly switch between them negates the reason for classes. everyone is still everything.

You cant change classes in battle, as far i remember they already stated that you need to talk with a npc in order to switch role aswell there is a cooldown on this option.

Beside of that there are different weaponstyles where you most likely will only specialise in one 2hand and one 1hand weapon skill so theres already something you dont have to worry that everyone needs that lol.

Also when people will specialise in the beginning in particular classes and skill these up they after a battle will choose the loot/gear which suits to their role rather then demanding something that they wont need the next time.

Originally posted by Failings

I never managed to get into DF. I tried a few times but the starting areas always seemed deserted and the UI gave me headaches.

Apparently they improved it alot and a new release means loads of people running around the noob zones. Yay !

Important in that regard are the training area they mentioned. I think it will be kinda like at Age of Connan where you started on a newbie island.

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