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All Posts by xusheng2

All Posts by xusheng2

6 Pages 1 2 3 4 5 6 »
103 posts found

One reason that i really liked about the deathknight is that you stand right next to the lich king when you start the game.

In the DK area you’ll see that your actions have an effect on the world, which is pretty damn cool. Having played through roughly half of the DK area I’d say it’s fun, different. 

 The presentation of the questlines is nothing short of exhilirating. You are the Lich Kings vassal, the bringer of the apocalypse. You are the primary bringer of death and destruction to the Scarlet Crusade. You work to gather information and destroy their very hearts, minds and bodies. And with each phase, the landscape and figures change to reflect the strides youve made. And all of this is presented in a story that has a clear beginning, middle and end.

But then after your done with the starting area your back to the same old same old .

Also the deathknight skills are much more unique than any of the other classes, using runes instead of mana, rage or energy the death knight are able to use skills of frost, blood, and unholy.

Ability Impressions:

Blood Presence – The only thing I don’t really like about this presence is the 4% healing. It seems completely worthless to me, and it makes SCT quite annoying. IMO, either boost it a bit or change it to maybe additional threat reduction.

Frost Presence – The 6% hp bonus through talents was nice, but obviously it’s a waste to have DKs in this presence for DPS just for the group hp boost. The magic part also seems unneeded/unwanted. Perhaps maybe a 10% movement reduction to all enemies within 30 yards instead. This could help solve the big problem with DKs being so easily kited.

Unholy Presence – Perfect atm.

Icy Touch – Great debuff with minimal cost. Poor damage, but the disease that is now inflicted makes it worthwhile. Great change!

Blood Strike – Decent damage, and a good way to spend a quick blood rune. Great the way it is.

Plague Strike – This ability seems so much better now that it has been changed to one unholy. Between this and the two above abilities, it makes managing runes so much easier and efficient. Not to mention the merge for the HoT removal from degen. Perfect!

Death Strike – I like the new idea behind this ability. However the healing is obviously way to random atm. It is a great change from the original version. My only real concern is it sharing the same runes as Obliterate. If I want to use plague strike to remove a HoT I lose a lot of dps since there is no longer frost+ blood ability. Plague strike + Obliterate -or- Blood strike + Death strike seems more reasonable to me.

Obliterate – Great damage ability. Only concern is what I mentioned above: rune type cost.

Death Grip – Most likely the most fun ability the DK has. Cool down is a bit long but perfect with easily accessible talent improvement position. So overall, one of my favorites!

Death Coil – With the current build, this costs too much. If you’re going to reduce the RP generation, please don’t increase the cost of our ‘idle’ ability. 50 RP is not too bad if we can keep our original RP generation. DKs will not spam this with other vital abilities requiring RP.

Mind Freeze – Great interrupt. Abilities like this should stay with RP costs so DKs don’t have to sacrifice DPS.

Strangulate – Great ranged interrupt. The cost however, should be RP. It is kind of pointless to sacrifice DPS when fighting a caster just so you can silence them. I would much rather sacrifice that DPS by losing a death coil and having more control on my runes for DPS.

Anti-Magic Shield – Another one of my favorite abilities. Again you have to sacrifice controlled DPS since it does not have a RP cost. The 3 ? 5 second change is perfect. Three seconds was not long enough to even absorb one attack most of the time, and five seconds seems to catch one, maybe 2 spells, making it worth the cost.

Chains of Ice – This enters the problem with a DK’s lack of a snare. Combining a root and a snare does not work. IMO, this should be reworked into a snare ONLY, with no cool down costing 1 frost rune. In its current form it’s much better now that it costs only one frost rune, however, the cool down kills the ability. Even mixed with Death Grip, a lot of classes can easily escape and continue kiting the death knight at that point.

Blood Boil – Great tanking ability. This ability really makes me want to tank. It was also great to add something to remove diseases so our CC doesn’t break. (Not that our current CC is any good anyways =P)

Pestilence – Another great tanking ability. Enough said.

Raise Dead – I’m not a big pet fan. I like to focus on my character and not have to worry about controlling my ‘companion’. I loved the way the ghoul is just a mindless minion that follows/protects you, making it so you don’t really have to worry about him unless you want to. However I expected a little more out of this. It would be much more enjoyable if death knights could summon up to three ghouls at a time. Just make them a lot weaker and maybe nerf the death pact ability a bit. This would make the death knight A LOT more enjoyable while not hurting other classes. (Great fix on spell pushback btw :D)

Death Pact – This was my favorite ability in Warcraft 3. Just striking down a minion to make yourself stronger is a great feeling. However with the lack of ghouls, this ability has basically a 5 min cool down. Add more ghouls, and keep the current 2 min cool down and it would bring more strategy into play for the death knight.

Blood Tap – My priest is named Bloodtap, so now I’m going to get harassed, thanks. =P All kidding a side, this is a great way to bring more strategy and skilled play to a death knight.

Empower Rune Weapon – Same as Blood Tap, just with a better ability name. =D

Icebound Fortitude – This ability is flawless, and a great addition for tanking.

If your a WoW fan, Wotlk is a must! 

Originally posted by AkaJetson

 WoW and MapleStory and a few others have bad communities.


WoW's community really isnt all bad, theres 12 million players and about half are bad so you'll meet alot of bad and good people.

The community in maplestory is perfectly, no one calls you a noob, well atleast not on server windra(i think i spelt it wrong) .

Even after you hit 20 there still alot you can do, pvp, finish all the missions, explore, pvp , and pvp some more.

online FPS
LFGame « General Discussion
1/02/09 7:53:31 PM

Combat arms, completely free, but with a cash shop.

The cash shop is just for better guns and stuff.

Originally posted by Jalice888

Kusheng2 i'm sorry to upset you, it's that all those games you listed at the bottom would suggest almost a 24/7 game player. If you want that removed just say so!


you smelled my name wrong!!

Originally posted by demolishIX
Originally posted by ghogiel


Where as Classic WoW required some CCing, good healers, and tanks,,,this one any mouthbreathing faceroller can step up and master classes in a day.

Whilst cc and tanking are trivial now - I do believe you still need good healers.
Funny that you're complaining the game is too easy - yet you pick a Rogue. No offense - but in my years playing a Rogue alt - it is arguably the easiest (and the most boring) class to play:
- press 3 buttons
- stay away from AoE damage
- PvP ? /stunlock
Not to mention that I see Rogue as the class Blizz nerfed the least (the weapon speed normalization is the only Rogue 'nerf' I could think of).


You want a challenge ? Roll a Paladin, heal heroic HoL.


You have DKs tanking and running the dps.

So far looking at WWS parses - I have yet to see DK dominate the dps meters.


As for tanking: DK is my (and the majority of healers') least favourite tanking class, had you been a healer too - I'm sure you'd agree with me.
Not because of the bad players - but even in the hand of seasoned players: DK is very susceptible to spike damages.

In BGs - they're not real threat too, even for me as a healer (but maybe that's because I wear plate)
Though they may be a threat for you as a Rogue though: they are, after all: plate wearing casters.


 You realy havent played WoW alot,rogue is one of the hardest classes to play in PVE and group PVP,sure it's OP when you sneak behind someone with 1 HP left and do a ambush,but once your spotted you get burned to 0 HP in a matter of 2-4 seconds.

In there really isn't a such thing as a hard dps class in pve, there all easy to play as long as you got good healers and tank. In Pvp group or non group its really easy playing the rogue if you have your action bar set up right, attack, attack, attack, Cheat Death! Then vanish bandage, come back kill them blind vanish, heal and again and again, in arenas, rogues are the hardest class to kill.


Sorrowbane blood elf mage

server Arygos

I think the world end, if people will not change and stop pollution.

Originally posted by Zorndorf
Originally posted by Quizzical

WoW serves a critical role for the MMORPG industry.  It brings in people who never played an MMORPG before, due to Blizzard's effective marketing of the game outside of gaming circles.

Most of the people that WoW brings in would have liked some other game better than WoW.  (That's not a knock on WoW; there is no game that an outright majority of players would agree is the best ever.)  Once they've had enough of WoW, they're more likely to move on to some other game than to quit MMORPGs entirely.  And that means more players for other MMORPGs, which means more money for the industry, more games made, larger playerbases for the games that are made, and various other good things.

WoW dying would be quite a bad thing for the industry unless some other game is there to fill its role in bringing new players in.  WoW is hardly the only game that could possibly do that, of course; in South Korea, it was Lineage that filled that role, not WoW.  But it takes both polish and marketing savvy, and most companies don't seem to have that much of the latter.


Apart from marketing, Blizzard makes good games and good stories. Most forget this.

Nintendo does the same with the console market btw. Tx to Wii and DS the industry is alive, despite PS3 and XBox platforms for a 256417th version of a brainless FPS.

Blizzard is the Nintendo of the PC games market, without Wow, the PC game market and MMORPG's would have died in these past 3 years.

I can't believe ANY other MMORPG could have had the role Wow played these years. Only a very small minority want to pay for a subscription if you see the "standards" these games offer today.

To begin with: I am always surprised how bad the animation and controls are in those other MMO's. They all look like stiff puppets with a stick in their asses. And the more "realistc" the more helpless controls and animations look.

That's only one observation to start with, I will not even mention the 313 other obvious elements those "better" MMO's lack.



Nintendo does not bring people into the console business, it's the least popurlar console out of xbox360 and ps3. I mean it does bring some, but not alot.

Whats the difference?

Originally posted by Raizeen

people are bad players simply and those who whine and cry about it are put on my bad players list aswell thats why they prefer to play alone at least then it gets done right without some casual noob who goes afk every 5 mins or just simply sucks or cant understand english or simply his gear sucks.


Raizeen do you even play WoW? People complain about WoW cause they are trying to get blizzard to fix they game before it dies out. It's already happening, wotlk was a disappointment to me and millions of other players.

Originally posted by TheHavok
Originally posted by xusheng2

For all those people unfamiliar with multi boxing. It's where a player pruchases and pays for more than 1 account. Then he/she plays 2+ characters at once using multiple PC's and/or having multiple instances of the game running on one machine.

 Now the classic way of controlling this set up is to jump between computers and well push the keys and use the mouse on each machine to control the characters.

Or you open up multiple instances of the game client on one PC and use Alt-Tab to switch between windows and issue commands using one keyboard and mouse.

The big issue is that there are peices of software and hardware that will allow you to push one key on one keyboard and make all of your characters perform that action without having to alt-tab or jump from keyboard to keyboard. This method I do not agree is acceptable even though it is completely undetectable and is no where near what one would call a bot.

This completely ruins the fun for many gamers in WoW, Most people usually have around 4-6 accounts. In Bgs Mulit boxers are most invincble and can solo instances, and because one player controls all of them, they all attack one target, making them a much better team than just a random group of people.



Muli boxing does not hurt anyone.  A person can get their epics in pve, sure, but theres always going to be a limitation on how far they can go.  I doubt a person can multibox a 25man naxx run.

As for pvp, multiboxing people have admitted that a well organized group, in 5v5, 3v3, and 2v2, will always beat a person trying to multibox and do it alone. 

Honestly, so few people multibox that its not even a speck on blizzard's radar of things that need to be addressed. 

A person can multi box naxx if they pay for all 25 accounts and play a class like pally, druid, DK. It doesn't really work in arena's sure, but in World pvp there really annoying, i remember being horde and forming a group to take over halaa, even though i knew ally would just take it back in a few hrs, a 5 player multi boxing warlock and 6 of his friends beat my 16 player group.

It's not that my group sucked, the multi boxer just doted everybody and people died over time with like 15 dots on them.

Sure there aren't alot of multi boxers yet, but moreo and more people are starting to multi box.

For all those people unfamiliar with multi boxing. It's where a player pruchases and pays for more than 1 account. Then he/she plays 2+ characters at once using multiple PC's and/or having multiple instances of the game running on one machine.

 Now the classic way of controlling this set up is to jump between computers and well push the keys and use the mouse on each machine to control the characters.

Or you open up multiple instances of the game client on one PC and use Alt-Tab to switch between windows and issue commands using one keyboard and mouse.

The big issue is that there are peices of software and hardware that will allow you to push one key on one keyboard and make all of your characters perform that action without having to alt-tab or jump from keyboard to keyboard. This method I do not agree is acceptable even though it is completely undetectable and is no where near what one would call a bot.

This completely ruins the fun for many gamers in WoW, Most people usually have around 4-6 accounts. In Bgs Mulit boxers are most invincble and can solo instances, and because one player controls all of them, they all attack one target, making them a much better team than just a random group of people.



I suggest trying guild wars for PVP and LOTRO for PVE.

Originally posted by Lydon

It's so dead...I mean not a person in sight! Look at that sad excuse at a number of districts /sarcasm off


Go elementalists!!

Originally posted by Zorndorf


Its mainstream now. I's like disliking Madonna or Bruce Springsteen, you only make a fool out of yourself if you dislike WoW.




I don't like madonna... and wth is Bruce Springsteen

I've been seeing alot of posts about games that might kill WoW, but never did. And i was just wondering if there is someone On this website that actually hopes this game doesn't die.


Edit: Happy New Year!!


Guild wars is doing fine.

Damn you twilight onion!!!!

I don't game too much.... im offended.

Get off those computers and go celebrate New years!!

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