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what the hell would you buy? no, there has been no mention of RMT wierdness...no plans for it. Wouldn't really work in this game anyway. |
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It's not like SWG...Thank GOODNESS!!!
General Discussion « Star Wars: The Old Republic 1/28/09 7:37:09 PM
Originally posted by Tzimiscechi wow. That was SO clever. Did you shit yourself thinking that hard? |
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Why Crafting Does Not Belong in MMORPG's
The Pub at MMORPG.COM « General Discussion 1/25/09 3:35:15 PM
Another person who fails to realise that not everyone has fun in the same way. The beauty of a true MMORPG is that it is an artificial world. A world where players of all types can find something to do that they consider fun. Some people like to craft, some like PVP, some like exploring, some like hunting....and an MMORPG is an environment where all of these people can enjoy their preferred playstyle together. Now days, we have the drive from a certain group of people to attempt to make MMORPGs as simple as possible. They don't want anything more complex than a linear FPS with gear and levels. Of course, this is why games that cater to those people struggle for survival after the first month or two. These people quickly get bored, and move on to the next game. What we are left with is a trail of dead games, and game developers beginning to look at the MMORPG industry as poison.
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Originally posted by nariusseldon
That is silly. we are talking about a GAME here, not a job. I will NOT "commit" to anything in a freaking GAME. Players have lives too. WOW has the best solution .. casual raiding .. PUG raiding. Making it too hard is no fun for people actually have a life. Plus all the WOW boss has some scripting and that is what makes the fight FUN (notice i didn't say hard). We are playing the game to have fun. I don't want a straight tank & spank that will wipe the group if we move a milimeter wrong. And thankfully, you can go play WoW, and get the experience that you prefer. For those of us who love a CHALLENGE, and to have a raid be a grand event that isn't done on a nightly (grind) basis, we prefer the old-school style. WoW's "raids" are a lot like a mini-boss from an old school MMO....challenging, but not really a "raid". Today's gamers just don't "get it"...anymore than cash-grab developers do. |
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I don't want my MMORPG feel like a GAME, I want it to be a virtual experiance
The Pub at MMORPG.COM « General Discussion 1/21/09 5:47:43 PM
Originally posted by Coman um....wow....I think I just came a little... |
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Tombstone Online!!!! W000T!!!
No, seriously....provided there were enough sandbox elements and it wasn't just another themepark game, I would totally play a western MMO. Man..think of the gunslinging duels in the middle of the street, bank robbing, highwaymen, lynch mobs....
FUN!! |
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Pre-CU vet. Very, very, very impressed.
General Discussion « Star Wars Galaxies 1/21/09 3:55:36 PM
yeah, SWG's shadows have always driven me nuts. It annoys me too, since it leaves the world looking VERY dated, and without depth. Still really enjoying my free time. We'll see if I still feel the urge to log in when it's over though. |
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The Seven Deadly Sins of MMO development
The Pub at MMORPG.COM « General Discussion 1/21/09 3:52:42 PM
Originally posted by clint3164 Sadly, we already know that SWTOR will use a class-based system. Let's hope however that they provide for a great deal of diversity within each class. |
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sadly, very little is actually known about SWTOR at this point. People telling how the game "will be" are speculating, nothing more. We know there will be an involved story system, and a bit about that story. Other than that, no one knows a damn thing. If you want to try to get a grasp of what we might be looking forward to, check out the compiled interviews at SWTOR.com. |
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The Seven Deadly Sins of MMO development
The Pub at MMORPG.COM « General Discussion 1/21/09 3:11:09 PM
OP, I think you've hit the nail quite squarely on the head. Personally, I would also like to see a good player-based economy and involved crafting system as well. Anyway, thanks for the good read. Hopefully we will eventually have a developer who "gets it".
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MMORPG needs to remove the SWG vets forums ASAP...
The Pub at MMORPG.COM « General Discussion 1/20/09 8:32:22 PM
Originally posted by Abrahmm
So what? I'm sure there is an NGE player who has done something bad too(like lie about SWG saying it's good). Doesn't mean we should shut down the current player forum. We all know this has nothing to do with Jeff though. You are a current SWG lubber who is in dire fear that his precious game is going to be "sunsetted" because it totally sucks, and you want the vet forum, a place where the negative(truth) about SWG shines, to be shut down so that new players will be tricked into trying SWG and your game will be saved.
You wanna lie some more? I am very outspoken that I cant stand any version of SWG. I am a EQ'er...always have been, and unless something ever comes along that I like better, always will be. Nad if you wann talk about fear...I see a number of PRECioUs lovers losing their cool over the fact that the new SW game isnt going to be SWG 2. I wouldnt be surprised if you are a part of that crowd as well. In which case...sucks to be you! And BTW...luv the ole..."so what what if we did it"..."someone else was bad also". Great argument there chappy. /golfclap Your simple mind seems to have missed my point entirely. The point wasn't that "It's ok if we say it because they do bad stuff too", it was more along the lines of "every crowd has their bad apples". Nothing you can do about it. Ah, Yet another thread where you have to bring up TOR and talk about it as if you know what it is and going to be? Sweet. Glad to see you can't contain yourself to just one thread. I was thinking the same thing... |
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Yes SWG fans, all your fears are justified
General Discussion « Star Wars: The Old Republic 1/20/09 8:22:49 PM
LoL...here he goes making a fool of himself again. First off Moak, neither you nor I have any idea what (if any) sandbox elements will be included in SWTOR...that information has yet to be revealed. Second, I just LOVE the way you seem to know how much money and time it would take to make a game that can appeal to both styles of players. As if you were signing the checks or something. You DON'T know. In fact, it is far more likely that due to the short-cuts possible by licensing a pre-developed engine, that developing hours and budget are FAR less of an issue than you would like to make them out to be. And considering tha fact that many of the TOR DEV team are former SWG devs, one never knows what direction TOR might take on the sandbox content issue. At this point, VERY little is certain about SWTOR's content or design. All we can really do is speculate.
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Originally posted by Syno23 Sounds like something is VERY wrong with that machine of yours... |
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Genocide - Is there a time when this maybe necessary for the survival of a species to go on.
Off-Topic Discussion « General Discussion 1/20/09 8:03:03 PM
I'm all for genocide, just for the entertainment value. Who needs "reasons"?? |
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Not everything was "balanced" to death back then though. The devs made a world, and put things in it. What you did in that world was up to you. A big-ass nasty dragon wasn't a scripted encounter designed to play out a certain way. It was simply there. If you wanted to try and figure out how to kill it, more power to ya. This is of course one of the major differences between old-school and modern MMOs. The old ones were worlds, where you went and played and discovered and did things. And the new ones are themeparks, where everything is balanced and designed to be played a certain way, and the entire thing is a guided experience.
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Yes SWG fans, all your fears are justified
General Discussion « Star Wars: The Old Republic 1/20/09 7:50:33 PM
Originally posted by Khalathwyr
Um no they dont...am not gonna argue semantics with ya. WoWs numbers tell the story better than anything I could post. If you think it is Uncle Owen folks are looking for, then methinks you dont have a friggen clue about what sells video game boxes. Uncle Owen might garner 100k or so for a MMO....great...run with it. In the meantime, it would be nice if you sandboxers would STFU in other game forums so that the play style that is intended can be discussed. The numbers come from directed content play. The only question really is how "hard" do you wanna make it. Do you bring back things from EQ's launch(Hell lvls, harder leveling, forced grping, and a whole slew of others things that are missing in todays games) MMORPG.com never seems to be anything more than some vet piping up about the "PRECioUs"...the chit is beyond old. Problem being it just isnt popular mainstream, and that is where the money is. You "sandboxers" just dont seem to get it either. Bottom line is this: This game isnt a sandbox, so really, why dont you guys leave it alone already? YOu didnt get SWG2...just like with the NGE...so get over it already sheesh. Find a game that is about sandbox play, and post there. Otherwise all you guys are doing is inciting flames over something that has no relevence here.
WoW numbers tell the story of an established, global IP (Warcraft) that had years to permeate the world and build a fanbase coupled with a game that was fairly well polished (better than those of late) at release. I hardly think it is a champion of what the themepark model is. If that were so, even games with less polish would have "WoW numbers" right now, and they don't. Companies have been trying to develope a game to draw "WoW numbers" and it hasn't gotten them very far. It don't work. Even games like WAR (with the well established GW IP) and AoC(with all of the raving Howard fans out there) can't do it. My point? Bringing up WoW numbers as a metric is invalid. It is invalid because until it can be proven and done again, it simply boils down to the right time, right place phenomena. It seems to be that you think I don't "get it" because I prefer sandbox. Themepark brings more money, you say. Well, I'd offer that you in turn really don't get it, as making a polished game with both elements would draw both crowds. That, to me, is the most logical thing to do if we are talking maximizing your subscriptions and income. But, if you, and others on both sides (themepark and sandbox) want to continue in the vein of "being right" or for some reason feel personally offended by the other side, I suppose you will toss out the next logical step and stick to your guns. And the MMO genre will continue to put out its WARs and Vanguards and AoCs because they have a customer base that won't realize they can have more and that slapping another known IP or rehashing an old one isn't "innovation". Que sera.
Ah, you saved me having to say it. thanks. And let me tell ya something Moaky...the reason it seems there are sandbox advocates everywhere is because tehre are a Hell of a lot more than 100k of us. In fact, One could argue that there are PLENTY of theme-park games out there already...so why don't you go play them?? It's time for games that have more than just "follow the breadcrumbs" gameplay. |
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Originally posted by goiterboy It's kind of depressing to see what's considered "packed" in SWG these days. Well, actually man it's pretty damn populated. This is ONE server of course, half of the entire game's playerbase migrated there. It's not quite at the level of say the days where there were doc lines in both C-net and MO, but almost. It invokes quite a sense of nostalgia....and makes me remember when SWG had a real population. |
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Originally posted by goiterboy They finally added an "appearance" tab!!!
...I know, I know...just sayin'.... Way too little, way too late. well, yeah...I know. |
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Originally posted by goiterboy When has SOE ever done anything that made sense? The CU didn't make sense, the NGE didn't make sense, the chapter 6 combat downgrade didn't make sense and having a card game with no cards doesn't make sense. Stop trying to apply logic and good decision making to SOE. They finally added an "appearance" tab!!!
...I know, I know...just sayin'.... |
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Originally posted by fyerwall Old-school raids often required several guilds working together to even have a chance at winning. Several teams of healers chain-casting were the only hope for the tank to live more than a split second in some encounters. I never played old EQ, mind you...I was playing AO at the time. But many of the raid concepts were similar. Ian Warr back then could annihilate 30+ people in the blink of an eye if the tank went down, and leave the rest stunned and helpless as he cut through them like a homicidal lawn-mower. Ah....such fun!!
I loved raiding the Mercs :) Hellz yeah!!! I also loved being three times as tall as anyone else on my 'trox enfo. Challenger FTW! |
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