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All Posts by Margulis

All Posts by Margulis

32 Pages 1 2 3 4 5 6 7 » Last
630 posts found
Originally posted by Marchosias31

Im a hardcore SWTOR/BIO 'fanboi', mk? Have an official forum account created on Oct 08, etc blah blah blah.

 

Yesterday, hit a massive wall. Ive been waiting for this game and following the Friday updates FOR YEARS, PAID 160 DOLLARS FOR THE CE, AND HAVE LITTLE MORE THEN A MONTHS PLAYTIME TO SHOW FOR IT.

Endgame content, lack of pvp, LACK OF TRACKING SYSTEM FOR PVP KILLS, PVP CODEX PERIOD, IS THE  MAIN REASON.

Im having a harder and harder time loging in. Theres just so little to do. Yeah yeah the story is good. But that only gets you so far.

Alts? Well, party ok. But with the Legacy system being a non existant ingame mechanic, and not likely to be anytime soon, theres little incentive.

 

I feel like im going thru adolescence again. Between being angry/sad at this, im surprised at how strongly I feel about this game..

 

Anyone else feeling this?

I can relate althought the feeling has kind of passed now.  I spent 4 months prior to release preparing by reading all of the written lore and replaying KOTOR 1 and 2 again.  I was POSITIVE this would be my mmo home for years and years to come.  Then I played the game and the more I played the more angry I got that it was so mediocre in so many areas and just so crappy.  As a consumer it angered me even more that this kind of product was developed and sold in 2012 at this quality level.  Ultimately I was just angry and disappointed. 

I ranted and raved for a while on the forums, which you can see my post history - but for the last few weeks I barely come on anymore - the anger has pretty much passed.  I guess I've accepted the game for the turd it is and know I'll never play it again and that it's ok, there will be other mmo's.  Now I've just been playing single player games and that's been pretty fun - WAY more fun than SWTOR that's for sure.

Vanguard

Amazing game doomed because of the terrible launch.  It's scope is amazing and it's a shame so many mmo players have never given it a try or even realize that many of the things they wish existed in an mmo already do in Vanguard.

Originally posted by arieste

The fact that there are 100,000 of the exact same companion running around is ok, but 2 similar-looking stations is lazy?   People pick on the oddest things.  /shrug.

derpaderp - such logic you use there sir.

Originally posted by Mackeh

Even the most die hard fan boy has to admit SWTOR has fell flat on it's face, but if you are still living in denial then a simple look at the server population on the official site will back me up.  Any mmo that sells 2 million copies at launch and then has empty servers 6 weeks later is an utter failure.

Anyway am not here to point out the obvious, I am here to draw your attention to this http://www.swtor.com/awards  it's a huge list of awards saying how amazing SWTOR is as an MMO.  It just goes to show how many so called "Professional" gaming sites are utterly out of touch with gaming. 

Or maybe it shows how many are easily bought ;)

 

 

My good sir - you GREATLY underestimate the faithfulness, zealotry, and obedience of fanbois, lol

It's going to be high - the most recent release once GW2 drops will have been SWTOR - and with the non stop talk of it being the same ole same ole - just having a bunch of new / different things is going to be enough for many people to praise GW2 to the moon.  Looks like everything is really high quality - I will be surprised if it isn't consistently in the 90's.

I thought you were talking about it being dead like this:

 

http://www.youtube.com/watch?v=u3Rrk6lgi24

Originally posted by Snaylor47

I can't think of anything else right now, but i'm sure there is more to nitpick at.  I'm just astounded that Ohlen can claim Swtor is actually innovative in the MMO genre.  I just don't see it.
 
If anyone wants to show me where i'm wrong or point me to innovative things in Swtor, please do.  My perception and opinions will probably change if you do.

All in all this is the most innovative MMO out right now.

 

The mixture of VO and Story to the MMO genre is innovative as is the Sandbox/themepark hybred of AA or the combat and DE system of GW2 is.

 

You don't have to turn something on its head in order to innovate.

 

VO, Companions, crafting and Story are the innovations TOR bring IMO.

Snaylor your comments usually get a laugh out of me when I read them but the highlighted statement is your masterpiece so far.  Keep it up my friend.

Good stuff - I couldn't have cared less about this game 4 months ago but after finally doing some research on it I'm very excited to play.  Hopefully it will help wash that awful TOR after taste I still have in my mouth.  Blech!

Originally posted by Satarious

Not sure if this has been posted yet, but SWTOR won "game of the year" on a number of well known gaming sites (including Massively and Ten Ton Hammer).  I thought massively's take on the haters was pretty entertaining:

 

 OMG this game just launched! How can we possibly rate this the game of the year! We must be paid off! Adhgdjhgdudbjh! The fact is, this was a hard one. RIFT launched as a staff favorite in March, but it's both the freshness of SWTOR's launch and the fact that MMO fans have been going nuts over this game for years that combine to make this our Game of the Year. Plus, ya know, it's kinda fun.

http://massively.joystiq.com/2011/12/31/massivelys-best-of-2011-awards/#continued

Isn't this kind of like giving Water World best picture?

Originally posted by Icewhite
Originally posted by BloodyViking

Some people seem to revel in mediocracy... If everyone was like this then we wouldnt have any computergames to begin with, or gems like Elite.

Some people accept reality, instead of tilting at it like Don Quixote attacking windmills.

Way to help move the genre forward - just keep accepting the mediocrity and stale bread that's passed to you.  Why push for improvements right?!  *rolls eyes

Originally posted by illorion

http://www.youtube.com/watch?v=fO7XhaTGDYg

This video has probably been posted several times now but I would like to bring back up again.

When I first heard that Juggernaut EA/BW was doing a SWTOR MMO.... this is what I was hoping for. All that potential wasted on a WoW clone.... when it coud have been the most immersive, high tech, realistic world that anyone had ever seen

Throwing doubt on the legitimacy of the video as a real game coming out doesn't change the point of the video:

This is what SWTOR space exploration SHOULD have been. 

Originally posted by Stabngrabz

Just logged on and there is a handfull of servers at FULL, about 1/3 HEAVY, and the rest STANDARD.  

 

NOT A SINGLE SERVER IS LIGHT!

 

So all you haters told us to wait until the free month is up and that would be the true test of SWTOR'S success.  

Well the free month is up....looks like the mmorpg.com hate team was wrong yet again.

You claimed that the population would dwindle to nothing after the free month, and that the game would be f2p by summmer.

There are actually more people playing today (on my servers at least) then there was 2 weeks ago.

 

Maybe now you can stop the hate, move on to over-hypeing the next game, and then pounce on it with your anger and hatred because it didn't meet the astronamical expections you came up with in your own mind.

 

But I know....the players are wrong, the critics are wrong, and you extremely small (yet very vocal) community of hate breeders are right and this game is epic fail.

Now go photoshop a SWTOR logo on a picture of the titanic or something equally as ludicrus if it makes you feel better.

Wow man, sure told all of us "haters".  Next time please throw a "go back to wow" comment in there for the fanboi cherry on top.  Who could argue with such hard numbers and facts as you provided - clearly there is no one leaving and the game is a masterpiece.

In a year TOR subscriptions will be between 200-400k.  Too many big name mmo's coming out - it doesn't take one of them to pull people away, combined they will do it.  Tons of people are playing TOR as a stepping stone mmo now, even when they originally thought it would be their final home.  it is just not made to have a lasting appeal, even the story aspect will be mostly played through by many players when the next big games start dropping. 

 

200-400 k

Originally posted by Guileplayer

http://massively.joystiq.com/2012/01/20/the-force-is-with-swtor-ea-stock-bounces-back-budget-revealed/4#comments

 

Cmon people, this is obviously just a statement from someone who doesn't know crap about this sort of thing.  This statement is beyond ridiculous, there is a ZERO percent chance TOR will have that high of retention, even if it didn't have a bunch of disgruntled players, which it does, it wouldn't have that high - just like pretty much every other mmo.

Originally posted by Snaylor47
Originally posted by Eir_S

I hardly view you as an objective person, no offense.

Because?

 

I have no problem admiting Bioware's blunders and have critisized them on the Official forums mulitlple times.

 

 

Would have to agree with the highlighted comment.  I've never had a conversation with you on here or responded to your posts, but all the ones I've seen have led me to believe you're a bit of a fanboi - no offense.

Wish they didn't follow the generic theme park model so strictly - the quality put into the game and devlopment team are both amazing - but the actual game is still just boring theme park.

Rift or SWTOR?
General Discussion « Rift
1/18/12 11:29:41 PM

They are both theme park clones but RIFT has way more polish and features - plus arguably the best mmo dev team around.

Originally posted by rdrpappy

I'll check back next month when it's supposed to be "F2P" but so far it's growing in subs daily.

Sorry but it is, give it a try you might even like it.

and pappy posts another fanboi thread - what a surprise

Personally I can deal with some intancing and zoning without it bothering me at all - LOTRO would be an example of that.  in LOTRO all individual zones are instanced, along with some of the epic quests, dungeons and some buildings also.  Vanguard was awesome with zero instancing of anything at all, but that's another story.

SWTOR - however, takes instancing to a whole new level.  Not only does it have the instance types that I listed LOTRO as having, but it also has shards / instanced copies of each zone.  PLUS, each zone often times even has separate mini zones that are instanced also BEYOND just for instanced quests (like Coruscant for example).  It is just way way too much.  I think the ultimate killer, however, is the copies / sharding of zones.  No place ever felt busy when I was playing, and with the stale game world, you need players to make it feel alive.

Originally posted by Creslin321
Originally posted by Khaeros
Originally posted by Zeal77

Server forums serve one purpose and one purpose only-

Trash talk between factions, and inter-faction hazing, trash talk/ e-peen threads.

Any organized guild has their own website/ forums so don't give me that: "We needz forums to communicate!" BS

 

It's half true, in my opinion.  While every server is going to have those few people who make it their goal to be popular in general chat or the forums, they will find a way even if they can't do it through forums.  On my server, I can name a few people that stick to general chat like glue and try to wrangle some e-fame.

 

I would prefer server forums, since it would be a great place to consolidate guild recruitment, organize pug raids, etc.  When I played WoW before cross server battlegrounds, we used to have a lot of playful ribbing between allies and horde on our server which was not only entertaining to read, but it also brought our community together.  Organized guilds will of course have their own place to go, but it would be nice to talk to the server as a whole in some cases.

 

There's alternatives of course.  Reddit has made subreddits for the servers and there's a thread somewhere on the official forums about people who tried to make unofficial server forums.  But which one do we use to reach out to as many people on our server as possible?  Even the subreddit for my server is very inactive and none of the other 'unofficial forums' even boast 50+ people.

 

This solution seems awkward.  I'm not going to stop playing over it or anything, since it is at least in the right direction, but I see little point in making every forum have five servers instead of one.

I agree.

It's not that this is something super mega important, but their handling of it just reeks of cost-cutting and mediocrity.  Server forums are something that's pretty standard for MMORPGs.  The fact that they aren't willing to spend money to hire another mod or whatever is kind of...odd, and makes you question what else they are willing to cut.


Considering the level of customer service so far.........it doesn't seem that surprising to me that they want to minimize costs in this avenue also.

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