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All Posts by thinktank001

All Posts by thinktank001

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1688 posts found
Originally posted by scorpex-x

I have tried warframe and destiny, they are both mmo fps titles but compared to an mmorpg they are incredibly shallow.


Why have no companies made an mmorpg, but with an fps engine?


The tech isn't there to make good one.   If developers can fix the current problems with VR headsets, then it will be possible to make a good MMORPG with a first person view.   In fact, I would be surprised if TPV doesn't disappear entirely if VR becomes viable.

Originally posted by rojoArcueid
Originally posted by MMOExposed
Now days developers just want to remove it all together. But what can improve it without removing it?

Dont make the game based around taunt spamming. That ruins the entire trinity combination and turns it into a boring tank n spank with healer just spamming heals to keep the taunt spammer alive. Pretty bad mechanic to base the entire combat and "teamwork" around tank taunts.


I don't think that has anything to do with a problem with the tanking role.  It is more of a problem with PvE balance.  I think most PvE games have a problem of this nature.  


I would personally like to see developers design dungeons for unorthodox party setups so players don't always to rely on finding the ideal setup.

Originally posted by DevilSeph

Good Old Blizzard North, we had SC1, Warcraft 3, D2 than they proved that they can make MMO-s like vanilla WoW.

More than 10 years passed and they let us down!  by now we should have gotten some Diablo mmo or SC mmo but all we got is some card games, some pandas and murlocks, huge fail d3 and some cheap ass over simplified anoying moba called hots ( murlock hero included which usually is troll pick to loose...)

Where is our SC mmo :(



I assume many have stated already, but blizzard north was dismantled a long time ago.   The current version of blizzard doesn't have any intention of providing a quality standalone title until WOW begins to falter.   I would be surprised if they produced anything but microtransaction based games from this point on.    

The only way to keep inflation in check is to keep as much currency out of the economy as possible.   I think FFXI is the only game I have seen that did a good job with this by limiting currency drops to humanoid creatures, and there were not very many of these type of creatures.  This was way back in 2004 and I have no idea if they have changed it or not.     
Originally posted by waynejr2
Originally posted by Nanfoodle
Not yet, they need to get a lot lighter before you can wear one for 2-5hrs. I guess if your in the play 30 min mode, your good to go. 

Totally agree. Right now they are looking at a lot of head and neck issues.

People, if you think of all the MMOs we have right now including the ones you have issues with, does a VR help? You have the same underlying game play with a new display.   Would the kill 10 rats and fedex quests suddenly play better with VR?

Is this another smoke and mirrors gimmick to sell more to us without challenging the issues/needs of us consumers?  I say it is a gimmick.  We need better game play mechanics.


Game mechanics are limited by the user interface and VR can open up new ways for players to interact with the environment.   The difference may only be the perspective, but how we view things is immeasurably important.   I am sure a lot of players are sick of those fedex quests, but maybe they won't be so bad if it appears that you are actually moving through the world.    


I also agree that it just isn't there yet, but with the industry wide movement to make consumer level hardware it appears to be only a matter of time.   






Originally posted by Kilrain
Ms hololense is much more impressive in my opinion, but with that said I do think vr is not just a fad. It will end up in everyone's home someday.


I look at hololense as being a real world application ( industrial ) of VR, or maybe having the possibility of replacing mobile gaming on the entertainment side.    I don't really see how it could have any application to an MMORPG.



Originally posted by Mardukk
I enjoyed the game more when there were classes and roles people could play.  It still has the best action MMO combat hands down.  And the world is remarkable.  Unfortunately the type of people this game attracts (PvP crazed) don't seem to appreciate anything that isn't PvP related.  I still play the game even though I don't really love PvP.  I love the world, the smooth fluid real time combat and lack of being told what to do by NPC's.  There really is nothing else out there like this and thus I keep playing.  The game is actually fairly polished at this point.  People that want freedom, or free aim combat, this is the best there is in the genre.


After the initial change of darkfall's original game description; it has always been focused on PvP.   It really shouldn't be a surprise that there is a large population of PvP driven players.

It’s also free-to-play, which means that you can easily play the game casually and have a great time with it before deciding to shell out money for packs or to support more competitive play.  Most importantly, Hearthstone is one of the most accessible TCGs available, with still enough depth to allow for a wide variety of strategies and deck builds.



The article lost any credibility with those 2 sentences. 


Not to mention, blizzard hasn't stated any financial specifics of  " it's success ".   They have only published a meaningless accounts made number and lumped " it's success " together with destiny in the quarterly reports, which is a common tactic to for under performing financial stats. 


Originally posted by rodingo

I think you pretty much covered it here.  Though pre-NGE SWG was a great game in many ways, it was also a bug ridden mess with some already poor game design decisions.  Such as having Jedi in the game in the first place, not to mention the rediculous holo-grind that came with it. 


The holo-grind was never part of the original design for Jedis.  It was originally random set of skills for every character. 

Originally posted by Sovrath

What this really comes back to is how the player approaches the game.

Some people don't look at their avatars as "characters". Some people don't look at their characters as extensions of themselves and some do.

Some people "can't" look at their characters as anything but extensions of themselves. Some people don't care about the physical "look" of their avatars and some will spend as much time as they possibly can crafting their "look".

This is just about different people being different.


This isn't true at all. Players will always act within the boundaries that developers set, and if they are uncomfortable with it, then they will just not play.  If developers don't expect anything more than a payment method from the player, then players will always act how they please. 
Originally posted by Deathreat
This is pretty much all the ammo on the entire map. Not nearly enough for 100+ players. Battle Royale doesnt really count obviously.


Why do players that play survival games expect to run around like it is COD?      Would it not be more fun to play COD?  


I don't really understand the allure of the play style in a survival based game.   Not to mention, that H1Z1 has dedicated servers exactly for this (battle royal). 

Originally posted by Adjuvant1

I know in some games, mechanisms have been implemented to reduce "farming", by instituting diminishing returns if one remains in an area for an extended period.

But why?

edit: Isn't "farming" in this instance synonymous with "grinding"? Is the argument, "well, I don't like grinding, and if other people do it and I don't like doing it, it's wrong"? I don't get it.


I think it really depends on the game.   If an MMORPG tries to add some realism to the game by having a functional economy, then farming ( gathering resources ) is just part of the normal gameplay.   However, if a game wasn't designed with that intention, then farming just becomes a mundane task of players grinding for very little benefit.   It is seen as a stalling point in their vertical progression.   


Originally posted by MMOExposed

I didn't play SWG during the NGE addition, but I still can read the outrage that was left behind from it.

some how, the flaws of the change, slip pass the developers that were responsible for developing this new update, and it passed by many of the Testers I assume, because it still managed to get released, so I assume the Developers didn't get the feedback from them.


fast forward 10 years later....


Guild Wars 2, releases a NPE update,with devastating effects on the game. But some how, some way or another, this flawed designed update, also managed to slip pass the developers' heads as well as the testers, and managed to get Green-lit for public release. with a major backlash that followed.


but how does this happen? How is it, that these flawed designed and badly thought out updates (which I assume were also costly to make) manage to slip pass developers as well as testers before being released into public?


somebody that ran the studios, had to believe it was a good idea right? But do people on the studio ever tell those in charge when an idea sounds really really bad?

what happens? 


In the case of NGE the publishers wanted to change the game.   I read an article written by an ex-employees that had stated SOE went with a focus group approach for feedback on the update.   Unfortuneatly, that focus group wasn't representative of the actual player base and the information they got from group was opposite of how the general population felt about the update. 


In the case of GW2 I would assume it follows a similar path to reasoning that LOTRO did their skill revamp update.   The metrics tell them new players aren't staying so they change things around in hopes that players will stay.  


The basis for change in both instances is simply that developers don't really care what the players think when it comes to the core of the game.  

Originally posted by DMKano


So think about the value of that single streamer and how many people bought h1z1 because of him?


I think value is highly dependent on the game.   In the case of h1z1 it has relatively little value, but if they were to feature an indie game with low exposure it probably means a lot. 



Originally posted by Quizzical


We don't need yet another vendor pushing yet another proprietary API.  If AMD officially retires Mantle once DirectX 12 and OpenGL 5.0 are out, that would be a good thing.  That would mean that Mantle basically offered a preview of the new APIs before they were out in a few sponsored games, which isn't a bad thing, really, but hardly justifies caring about Mantle when buying a video card.


Isn't Mantle the single reason for the directions that DirectX 12 and OpenGL are going?


Anyone want to offer thoughts on this?



Originally posted by doodphace

I see what you did there, attempt to hide that fact that the sandbox of all sandboxes has been doing this for 10 years, and that somehow Blizz is special in its "greed"... ;)


I don't know enough about WOW to say if this is a bad or a good thing, but I thought it  was funny that you chose a game on the opposite side of the MMORPG spectrum as an example.     



Originally posted by psiic

Really bothering me how many winners are brand new 1 or 2 post accounts.


Seems pretty shady somehow. 


Don't worry.  You can buy those codes from G2A, Kinguin, or any other shady 3rd party seller of game codes. 

Originally posted by ElirionLoth
A developer asking people who like the game to post a positive review on a site?  Sorry, not seeing the problem with that.  He's not asking anyone to lie and also not asking anyone to omit the negatives. 


Developer asked players to post positive reviews on steam to manipulate the score from " mostly positive " to " very positive ".  If you don't see the problem with that, then I think your moral compass is off.



Originally posted by Quirhid
There is no point hiding anything from the player since they will find out everything eventually one way or another. It will not stop min/maxing or the need for balancing.


I think the point of the OP was not to stop it, but to actually make people explore and find it.   There isn't much character exploration when the stat window has a list of every possible stat and a "mouse over" tells the user exactly what it does.  

Originally posted by zaberfangx


And people still think Gpotato/webzen a problem? yes there pretty bad, but if people take a look allods on the russian side pretty much the p2w was by Design.


At least one person understands the microtransaction model.   



If the game is designed around microtransactions it will always be P2W, but each player decides whether or not they can accept the advantages that can be bought. 

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