| 79 posts found | |
|---|---|
|
Is EVE the best MMORPG you're paying not to play?
Jita (General) « EVE Online 6/09/13 3:43:35 PM
Originally posted by Maelwydd The reason you are getting bored may be that you are doing the same thing over and over again, each time being surprised that it is still boring. Just saying. |
|
Originally posted by Deznts I indeed fail to see "the problem". The difference is, I won't have any fun after paying for your dentist's bill. It's simple. Bunch of guys, mostly hardcore Diablo II vets with an ARPG itch they couldn't quite scratch with Titan Quest, Sacred etc., agreed they would really like to experience a spiritual successor to their favourite game. They chose a bunch of skilled designers and programmers among themselves and pooled some money together to make the game possible, everyone adding what he can. That's basically how the game was made. Then they launched closed beta and more people decided that the game was indeed fun and that they would like to make it better (by paying for it's development). And so people bought the supporter packages, mostly in the 10$ - 20$ range, but some bought the 100$ or 150$ ones and then someone who really loved the game and wanted to see it improved paid the 1000$ diamond packages. The game launched and did get better. More people wanted it to get even larger and more awesome. But there is only so much you can buy in the store, and cosmetic effects and pets aren't really that enticing. So now GGG is giving the loyal players the opportunity to further support the development - it is clearly labelled and universally understood as such. It has nothing to do with an investment. |
|
|
Is EVE the best MMORPG you're paying not to play?
Jita (General) « EVE Online 6/09/13 10:12:57 AM
Originally posted by Maelwydd So if you are not having fun mining, try finding something else which actually is fun for you, there is a myriad things to do. Running missions and mining ore is only a miniscule part of possible EVE activities. I have never mined anything besides in tutorials and never missioned past the first few weeks and yet I am having fun all these years. |
|
|
Is EVE the best MMORPG you're paying not to play?
Jita (General) « EVE Online 6/09/13 4:21:02 AM
Originally posted by Mtibbs1989 I wholeheartedly agree. However, none of that applies to EVE. There is no "end game", "max level" in EVE. Day one rookie can jump into 0.0 and be very successful and useful. He can actually do most in things in EVE very fast, if he is smart enough. People change playstyles all the time, everywhere. The game is currently at it's record subscriber and activity numbers. The resources in 0.0 have just now been reshuffled and all the major powers are going to war, this will be one bloody summer. Wormholers are killing each other with their ever more expensive fleets. Lowsec sees an amount of ship explosions it hasn't seen in ages. Militias are murdering each other in faction warfare space. Jita is overflowing with people. The industry guys are rubbing hands and making a profit, as always. I don't know how you came to the "I believe EVE is coming to an end" statement, but you may want to reconsider. |
|
Originally posted by Sybnal I enjoy 0.0 a lot, but it is far from being the only "real game" there is. It's good to try it at one point of one's eve career, as with most other things. Ultimately, I feel it's more about the people you fly with than the specific circumstances of one's environment. With a good tight knit group which already are friends or are becoming friends through the game, mostly everywhere/everything is enjoyable. |
|
Originally posted by Lerxst Mining is tedius. It is a low interaction low profit activity by design, plenty of people enjoy it that way (I don't), but you are in no way forced to do it. As to combat - there is plenty of depth, but the actual controls are pretty simple - approach, orbit, double click into space to change direction, manage your ship mods. Simple, eh? Yet there are vast differences between individual skills (meant behind the keyboard skills) of pilots, this is a fact. "Easy to learn, difficult to master" perhaps? As to the fun part - I can't tell you with which activity you will have fun with, you have to find that out for yourself. There are people who jumped into pvp in day one and were successful. There were people that started getting into markets on day one and now they won't have to pay for the game ever again. There is a massive number of options and the best thing about it is, you don't have to grind anything to advance your character and you can enjoy the game instead. |
|
Originally posted by Malcanis I don't think processing power / internet bandwith are even the main bottlenecks. Getting 32 players in a multiplayer arena synced is one thing and is quite difficult, but getting 2000 players synced for the purposes of a twitch gameplay is pure nightmare. Maybe doable in a perfect world when everyone is sitting on a grade-A cable with 10ms ping to the cluster. Not doable in a real world of 200+ms pings from all across the globe. |
|
|
Raven from 400mil to 650mil, Machariel from 740mil to 1.2 bil. Nice wellcome for new players
Jita (General) « EVE Online 5/19/13 5:28:23 AM
OP, would you care to elaborate, in detail, precisely how is it the fault of these "big corporations"? Before you go hurf blurf tech, let me tell you that the tech income doesn't trickle down to regular members unless for replacement for ships lost in combat and perhaps capital subsidies. Also, tech is getting fixed come June.
|
|
|
Record PCU and still climbing. Player and dev events inc
Jita (General) « EVE Online 5/05/13 1:32:31 PM
64594 concurrent users on Tranquility alone and still climbing. Congratulations to CCP for making such an awesome game and here's to another 10 years.
|
|
Originally posted by chaintm Your way of SP progression sounds excrutiatingly boring. In the current system, I can have fun from the very beginning. Train some skills while finishing tutorials and then I can immediately hop into RvB, faction warfare, play the markets etc. etc., myriads of possibilities. Under your system, I would be forced to grind SP, a thing that would become boring very, very fast. That's why the vets don't like the idea, they like to have fun and not feel forced to do anything. Shocking, I know. Also, if everyone could do great things, guaranteed, then those things wouldn't really be great, would they? |
|
Originally posted by sudo I feel this is linked mainly to the CFC culture (Goons in particular), from where it is sadly somewhat proliferating to other places. Same as the n****r word in PL. Outside of those groups though, the usage is fairly limited I think. Also, I think I have never heard it deliberately being used in a racist manner. English sadly doesn't have good synonyms for the stuff the word has come to describe in EVE, so using it is the minimal resistance path nowadays. It still has to go obviously. |
|
Originally posted by Malcanis It happens in other game sections too. Then you think this behaviour is confined to mmorpg.com. Nope, it happens on Massively and other sites as well. Then you think it's confined to the mmorpgs in general. Nope, there are people who lurk and post on forums solely for the purpose of bashing a single player game some other people are playing. Then you think this is confined just to gaming in general. Nope, ... And you have my vote. (In the super unlikely scenario you would actually need it and it wouldn't get transfered.) By the way, will you be posting some recommendations regarding other candidates? As in, who you see yourself being able to comfortably work with. |
|
Originally posted by korriken Disclaimer: I am red to Goons and I shoot them from time to time. What you just wrote is an extremely selective point of view that paints a picture that is just not true.
|
|
|
Skillpoints are largely irrelevant. But it takes some actual pew pew experience to realize that. And to those wanting a PvE switch/server - just no. No items would get destroyed, industry would die, any reward you receive from anything would be worthless. There would have to be introduced some sort of decay mechanic - ie. It would be a completely different game. And to the OP - I actually think that expanding the WiS aspect just a little bit would go a long way (even though I love my FiS as much as the next guy). If they would allow even small instances (N <10) of the most basic avatar-avatar interaction, no content needed, aside from maybe a poker game for isk. Just to enable a basic socializing, to get random people talking to each other. Maybe they would find they have some things in common, would found a corp and take it from there. I think it would add an additional social hook. |
|
Originally posted by Malacth Define "western". EVE only has two shards, one chinese and one for everyone else. Some guesses estimate the split to be 1(china) : 4 (world), no hard numbers are known though. The majority of players from the "world" server come from NA and EU, but we also have a very sizeable Aussie minority (western?), Brazil minority (western?), Japan minority (western?) etc. (EDIT: And ofc I forgot our (also extremely sizeable) everred RUSRUS comrades. ;) |
|
Originally posted by Malcanis In most cases, that means finding a decent bunch of guys to fly with. |
|
|
Permadeath in Star Citizen! Yup, this game will be hardcore!
General Discussion « Star Citizen 2/16/13 1:48:39 AM
Originally posted by desdecardo I would be interested of your definition of "failure like Eve" and "not taking off". Eve currently has in the realm of 400k paying subscribers and is still growing each year, 10 years in a row now. Care to point any other game that managed to fail similary? Also, PvP without consequences is pointless. Many people are addicted to PvP in Eve because it gives them chills and shaky hands - an adrenaline rush. For that to happen you have to feel like you are putting something on the line. |
|
|
Try HC global chat. In my experience it is always helpful, players asking for stuff get their advice. It is heads and shoulders above default chat and always has been.
|
|
Originally posted by Malcanis So many things like that, sigh... But ye, even putting a tiny auto-update checkbox somewhere would go a really long way. It would not be "dumbing down" the gameplay imho, it would just stop introducing a carpal tunnel for every wormholer and low/null sec mission runner there is. And to the OP - this particular use doesn't bother me that much. When your target already managed to disengage, you have to quickly take a guess and warp immediately anyway or he is gone forever, assuming he has at least a basal level knowledge about the game. |
|
|
So maybe talk about it in the party? I always wait until it is obvious that the person doesn't want the item, nad only then pick it up. Maybe tell your party members to do the same? If they won't agree just leave the party and find some more like-minded folks.
|
|