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All Posts by Ziboo

All Posts by Ziboo

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107 posts found

The combat system is the biggest drawback for me.  I think it's silly.  We're not playing poker or a turn-based game.  Combat is fluid and muscle memory is crucial with fighting.  Staring at which card may show up.

So, Shroud will be a crafting game as far as I'm concerned.


Agree with this review.  I did like ESO at launch, but there were too many fixes needed.  It's surprising how well Zenimax has achieved that.

One thing I've always liked with ESO is when you complete a quest chain, the world changes.  Not you saved the town and it's on fire again in 5 seconds, or you killed the big baddie and oops he respawned ontop of you.  That is something I'd like to see in more games.

If you don't like to quest, craft, pvp, RP or explore then you'll hate this game.  It is very casual/solo friendly too. 

It's a fun fantasy genre based game. 

FunCom has done an excellent job with the improving the explanation of the two weapons/builders/finishers. Thinning out some of the mob density and reducing their health likely will help with new players.  Personally I liked the challenge/difficulty, but at launch really didn't understand SP/AP allocation; Faction rank versus Quality Level; builders/finishers, etc.  So I'm hoping they haven't made it to easy as TSW is not a game to rush through.


I'm hoping the next pass will explain the need for different builds.  You need a survival build (unless you are ALWAYS in a group) for running missions - which is enough health, some type of self heal along with some hit/pen dps. Versus if you are dungeon running and can develop more of a trinity (tank, heal, dps) build.


The one thing I don't like is the EF (Effusion Rating), it's not complete at this point, and I feel it will add more confusion for new players coming from gear score type games. They will not understand the Talismans and why you need certain stats if you're just comparing based on the EF rating.


As a lifer, TSW is one of the only original type games out there, with an excellent dev team (15 min or less ingame support!); fanatastic story and NPCs and a truly supportive community.


If you are new/returning.  Join #Sanctuary channel in game.  Player run support for player questions, help.  That and the TSW forum.  The "troll factor" is very low both on the TSW forum and ingame chat for questions.

TSW > ESO any day. 

ESO isn't a bad game, it's fun in so been there /done that way.  TSW is different which many can't handle (even though people moan about wanting something different). 

Removing the rewards isn't the issue from what I read it's the story line content. Not caring about raiding I could care less about raid rewards, but do like to see/experience the full story.

Games with a huge abundance of content could (I'll assume they still have this around) pull out old content - ex. Vanilla WoW opening of Ahn'Qiraj.  You have to be level appropriate, etc.  They merge servers now for low pop zones.  How hard would it be to have some of that content available for those that haven't done it or to redo it?

Interesting til this

>>Do I expect that tenacious adherence to rugged individuality so common to Texans to be replaced in part by a somewhat more Californian desire to make sure no one acts too mean or finds too much success?<<

Oh rly?

I'm so certain moving it to the West Coast will ruin it, right.


If the game is changing/expanding, well there's alot more $$ to play with than originally expected.  I'm just hoping we'll see a playable version, not just parts, before 2017.




Awesome Blizz.  Trion/XL should definitely learn something from this.
This is such a well done quest chain.  You have to listen to the radio broadcasts, they're that good!

 I've played as Archeum patron Alpha > now.  Agree with the majority of the article. There are many fun elements, but way way way to much wrong with the score for polish/visuals - maybe 3-4-5. 

A quick read of the AA forums will tell you the quality of your rig is not the issue in general and for a game that's bee in in development 7-8 years and out almost 2 there is no reason for it to still have memory leaks, HackShield finicky attitude, rendering problems, etc. 

It's an entertaining game as XL nailed the sea battles, etc.  But definitely a grind-fest game with the heavy reliance on labor pots to get things done.  Doubtful I'll re-up my sub when Patron ends.

I bought into SoTA before I knew about the combat system, otherwise I wouldn't have dropped a dime on this one. 

Innovative maybe, but innovation just to make something different, why?  This is suppose to be an immersive game, but staring at the bottom of my screen waiting on a potential card.  Chaos for chaos sake is silly, imho.

I can get past the graphics, character models, but the combat, I doubt it.


What a surprising article.  You're paid to write an article about a game that you state you don't like, that's just as bad as a fan boi in reverse.  I guess everyone's entitled to an opinion, but if you're trying to find great value in a quest grind part of a game, I mean really?

AA is one of those peel back the layers as there is more depth than appears on the surface.  If you're just questing, you're missing alot.

Hopefully MMORPG will get another opinion from someone that has tried the farming, crafting, PvP, etc.  The depth of the crafting is interesting from a crafter stand point alone.



This is a 10 year old MMO, not a brand new game, that's saying skip the whole game and be a insta-max level.

Many WoW players enjoy the end-game content of WoW, more so than the leveling process.   It's not a requirement to skip leveling, it's an option.  For those that enjoy the journey, you can level through.  But I know in my guild everyone has at least 5-6+ level 90s.  One guy has 11.  So do they want to see all the content again, no.  They enjoy endgame raiding, instances, etc.

Also for those that have been away for an expansion, they'll be able to start (with limited skills) with their friends and see WoD without being weeks or months behind playing catch up.

As for the price, I know a guy back in BC that use to buy his end-game toons, and they were closer to $1000 than $60.  I think it's a very cheap price for those that don't enjoy leveling. 

Personally I love the journey, so will likely boost a class I've already played to 90 (different faction), but I still have lowbie alts cruising through the game.


End of the day it's a choice, you don't have to buy a level 90, but if you want to skip content, that is your cheap way to bypass it.



Well written article.  Agree with you 100%. 

People like to blame WoW for everything, but the fact it brought forth MMO's into the mainstream has allowed the variety of OTHER MMO's to be made much easier.  Even the Kickstarter going back to the sand-box ones, wouldn't have the support they do without Blizzards success with WoW.

Yeah a leftie version!  I must admit the Mad Catz one I'd love to have - if they had a leftie version - but Razer makes great products, and I've yet to have any wear out with daily use.

Was agreeing with much of what you said until this statement:

"This may not be a big deal to hardcore eight year players who have downed every boss in the game. But it is a big deal to much more casual players and more importantly their kids or girlfriends."

Glad to know only hardcore gamers are guys. Fail there dude.  I guess women are suppose to only play fluff games and leave the 'real raiding' to guys. WTF?  You definitely dropped a few points on my respect meter.

I really hope it's just let the TOR hype die down and not fight it, and not a major issue.  Although if there is an issue that needs to be fixed, I hope they'll delay release until they get it right.

If they do another release like AoC, I think they'd lose all crediblity with the gaming community.  AoC turned out well, but what a horrid release.

That said, can't wait for this one. Niche market are not it's going to be awesome.


I'm kind of torn on the lifting the NDA.  On one hand it would alleviate any doubts people have on the quality of the game, but then I don't want at every turn to see the spoilers on the story lines, etc.

If it was lifted on the game mechanics portion that would be great, but again you know the day it is lifted the 'guides and how-to' spam is going to be awful.

I didn't buy the CE as there wasn't anything I really wanted.   I very rarely see things in a CE that I do need/want, but generally buy the next step up from the basic if it includes a mount, etc. (such as Trion did).

Honestly though if a Collector's Edition is just that it should be limited I would think in availability.  Maybe not a full Limited Edition but a Collector's implies something to collect which shouldn't be common.  So people that want to pay for the extras have the right to get them and flaunt them if they want.  Their choice their $$.

VirusDancer you're so correct >>

Tank Class A wants to tank as well as Tank Class B.

DPS Class C wants to DPS as well as DPS Class D.

Healing Class E wants to heal as well as Healing Class F.

The various arguments amongst classes such as Warriors and Rogues over who should do the most damage.  Then adding in the ranged classes.  These guys are always squabbling and arguing over things such as this.

People do not run damage meters for PvP.  They run them for PvE.  The same goes for healing.  Players are always arguing over the PvE side of the game - they want everybody to be the same, to be able to do everything the same - everything homogenized.<<<

Class balance is impossible to get, personally I'm looking forward to a skill based game.  As others have said if they change/nerf/remove a skill - learn a new one.

TSW is going ot be awesome if FunCom puts out the product I know they can versus the mess AoC was at launch.

Veterans rewards are a nice little bonus.  It won't likely change how people sub unless they reward you with some very generous rewards for multi-month.  Seriously if I was a month to month subber, I wouldn't up to a six months for one piece of gear.

EQ2 you get house items, mounts, xp pots, vanity wear, pets, titles - quite a bit for long term veterans or those willing to do the longer sub up front.


End of the day I'm glad TRION keep listening to their player base and adjusting accordingly.

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