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Star Vault refuses to acknowledge refunds
General Discussion « Mortal Online 8/20/09 11:52:38 PM
Learn to research before you buy something. Not their fault, not their problem. |
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The OFFICIAL "I got in, FUCK YEAH!!" Thread
General Discussion « Mortal Online 7/15/09 10:43:04 AM
Originally posted by Nasir64
A lot of these guys paid to play the game, that is the sad thing. These are the same people who want in every beta to get some free time in before everyone else. Lets just hope a few decent testers got in as well and will actually report bugs.
I am perfectly aware that beta is about running against walls and trying to break the game, buuuuut I'm still going to have fun doing it. I really want this game to succeed so I am going be an S-class bug reporter. |
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The OFFICIAL "I got in, FUCK YEAH!!" Thread
General Discussion « Mortal Online 7/14/09 1:39:38 PM
I can already imagine myself standing in a dark, overlooked corner, waiting for someone to walk by me. There is a locked treasure box up ahead and the person has the key needed for it. I jump out, backstab him, and unleash hell on their back. The guy dies before he knows what hit him and I get all of the loot!! |
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The OFFICIAL "I got in, FUCK YEAH!!" Thread
General Discussion « Mortal Online 7/13/09 10:31:34 PM
I personally got a Full Loot Bag and am so happy!! Now I am just crossing my fingers for a nice # like 69, 77, any multiple of 100, 666, 777, or 911. There are more good numbers but ya... |
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It was rough waiting BUUUUUUUUUUUUUUUUUUUUUUUUT well worth the wait because the whole store process was easier than WoW. After I saw all of the delays I thought we were going to have the same F5 marathon with buggy checkouts, but luckily such was not the case! Full Loot Bag +1 Mortal Online |
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Originally posted by dutchman
What part of MASSIVELY Multiplayer Online Roleplaying Game dont they get? |
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13-07-09 Post - for those who can't get to it yet.
General Discussion « Mortal Online 7/13/09 2:22:21 PM
The Mortal Online Game Store is opening anytime now. This update targets some of the questions regarding the release, the shop, and the Beta. It is also a disclaimer to protect both you and ourselves. We want you to join our Beta and support the development of the game, but we also want you to know what you are up for! Shop and Game Version information Mortal Online will be sold in 10.000 copies to start with. This is because we want to be able to better control the Beta-phase by administering only one (or two) servers. Prices will be stated in the shop. They are subject to change. The shop will accept American Express, JCB, Mastercard, Visa, Visa Electron, Direct Debits (in Germanym Netherlands, Spain and Austria), EPS Austria (Austria), Giropay, ING Homepay (Belgium) Paypal, Ukash, Wallie, iDeal (Netherlands), Paysafecard, Sofortuberweisung (Germany, Austria, Switzerland. Only one (1) purchase is allowed per account. You are free to register several accounts. Please remember though, that if a credit card is used more than 5 times in the same week for the same payment, the banks Fraud scanning will ban the card for 2 weeks. The details of this vary between cards and should be checked with the bank issuing the card. It has nothing to do with the MO shop. Important! When you enter the shop, you will see the prices and have the option to choose one of the versions. When clicking “checkout”, that version will be temporarily “reserved” for you for a couple of hours. As you may only buy one version per account, this means that you cannot go back and choose another version during those hours. This is a technical safety-line; if something goes wrong during your purchase you still have some time to get everything right, but it also means it’s important that you choose the right version from start. Please remember that you are not buying anything until you fill in your payment options. If you choose one version and then change your mind before paying, you don’t have to buy it. It simply means you cannot change to another version during this time. The monthly subscription cost of Mortal Online will be €14.25 for Europeans and $14.25 for everybody else. This cost is subject to change. The monthly subscription cost includes all future updates and expansions for Mortal Online. No additional costs will be charged for future expansions. The Beta server is located in Stockholm, Sweden. It's fully possible to access the server from all countries; however we obviously can't guarantee the speed and performance over long distances. Earlier Beta-testing has shown good, playable ping from the U.S. for instance, but please remember that the speed of your local network provider in U.S. is an important factor as well. Additional game servers, including servers in other countries, are considered for the near future. There will be no extra costs involved in starting a character on one of those servers if and when they are up. However, character transfers will not be possible, at least not to begin with, not even between servers in the same country. This has to do with each server and character lore being unique - i.e. your character obviously cannot have slain a certain Dragon if the Dragon never existed on the other server. The Beta is divided into Blocks of 2.000 players each, depending on buying-order. Every second week 2.000 additional players will be able to enter the Beta. The full schedule is as follows: July 20 Block A (including 999 Limited Editions) The Digital Download only version will go on sale a week later than the Boxed Version and The Full Loot Bag as previously stated in the shop. This is because we hope to sell the physical products first, as they are a big cost to us if they sit on our shelves. Shipping is not included in the price for the physical products. Shipping will be an additional €7 (flat rate for all countries). The physical products will be shipped from Sweden around September. Further updates before the launch of the full game will be shipped free of charge in connection to the launch. When buying a physical version you are also allowed to download the game, and play it in your corresponding Beta block. The launch of Mortal Online is planned for Q4 2009 (Oct-Dec). This is not set in stone however, as we want all core features to be in place and properly tested before charging monthly subscriptions. We do not guarantee a specific release date for Mortal Online. At this point Mortal Online is M rated 18+, a final rating will come closer to release but is very likely to be the same.
Please note that all options and scaling are not yet in the game, meaning the requirements will change over time. Minimum configuration (1024x768, detail reduced) Recommended configuration (1680x1050)
The Beta is starting July 20 with the features from Combat Beta active, as well as a few new ones. The very first steps have to do with architecture, back-end and network-performance. To begin with, we are aiming to test: MO Updater (auto-patching system) This is not very fun from a gameplay-perspective, although crucial from a technical standpoint. To make you run around in the world and have some feeling of purpose in this crude beginning, we are also testing: Attribute balancing, basic Skill gain (a few example skills) Fundamental AI-behavior, a few creatures That's it. Nothing more, nothing less. These first important steps will be the foundation of the game, and updates will come quickly and at a regular basis once we are confident most of the above is working in the new massive environment. Please also remember that both your possessions and your Characters can be wiped from the server at any moment, and that this may happen several times during the Beta. You're in for a rough ride, but we are excited for those of you who want to embark on this journey with us! /the MO Dev Team |
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Originally posted by oramio
butthurt |
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lol I was just going to make this thread. It's Darkfall all over again! It's a shame because I want a collector's edition... So much for that now. |
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Age of Conan is not dead, but it is also not fun. |
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Yes. |
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Lol you guys and your mmorpgs...mmorpgs are of the past now...
The Pub at MMORPG.COM « General Discussion 5/26/09 5:28:45 PM
Originally posted by Martie
Yeah you could...... to level 5. |
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Diablo coming out on 9/9/09?! /moved
Off-Topic Discussion « General Discussion 5/25/09 10:38:29 PM
6/6/66 sounds more realistic |
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Originally posted by SuperCrap "You think that Aventurine have the capacity to "fix" the game and make it the way it was "supposed to be". I submit to you that there is no evidence for that whatsoever. It took their development team nine years to build the game to it's current level of quality, there is no rational reason to believe they are capable of "fixing" the game in the short or even the long term. What you see is the state of development after nine years of work on the project, if you think this is unsatisfactory don't expect that the development team would suddenly become awesome in the 10th year of development. What you see now is what you get, there is no "some day when everything will be rainbows and candy magic", sorry, that "some day" doesn't exist." This quote really got me going: I did pretty well with myself farming goblins and the noobs that killed them alongside me. I could easily make 2,000gp an hour... but for what? The large guilds had cities, the medium ones had hamlets, the little ones ran wild, but the solo player/small groups had nothing. Non-instanced player housing was a hook that could have captured so many more players by letting them own a piece of the land. Darkfall is such a grand-scale game that it forgot about the little guy. Well Mr. Complainer, you had NPC cities! You couldn't be more wrong. Cities were constantly bombarded by throngs of naked people surrounding crafters, people banking, etc. and robbing them of 3k+ worth of stuff constantly. I was never targetted, so don't think this is some sob story by me - I watched it happen. Enemy guilds would remove their tags during fights in town and would make you go rogue and lose all of your stuff when you should have won. There was so much way worse crap to deal with in NPC cities that made they just not worth dealing with. Had I had a house with a forge, smelter, and a treasure box for my stuff I would have been happy. I felt like there was no place I could go to just stop and breathe. A house would have made me feel like a citizen of Agon instead of a player in it. Non-instanced player housing could have saved Darkfall for me, is a feature that can retain subs like no other, and can change a regular MMO into another world. |
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Ultima Online: Looking Into the Stygian Abyss
News Discussion « General Discussion 5/25/09 8:07:34 PM
The Trammel/Feluccia split has made people endlessly annoyed that their favorite game of all time was raped by a carebear concept. |
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AoC is the game you want to succeed but it's just too late. AoC will just depress you. |
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ITT: |
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Ya I'm stuck.... |
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I was getting some delicious loot off of rogues. Don't accidentally hit me or I will punish you! |
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I was successfully charged for the preorder, but have not been charged yet for the full game?! FFS I wanted to play Darkfall on the first day. |
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