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All Posts by fistorm

All Posts by fistorm

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Originally posted by Sovrath
Originally posted by fistorm

blah blah blah

You don't have to participate in pvp if you don't want it. It's not forced on you.

The OP said

"Claim #3: Black Desert has no open world PvP.

This is false. At level 50 you can literally kill anyone you want to kill who is above level 50"

 

So I'm guessing there will be guilds out there like in EVE or Archeage (mainly Archeage)  Who wont care about penalties of courts and karma and grief you nonstop cause they can.

This breaks my heart.   Another really promising PVE game world I would love to play in and its PVP focused only.   

 

When will PVE lovers get a game that looks just like this one and has strong PVE focus in it.   FFXIV was good but I want a game like this for my PVE world.

 

I think this games downfall will be the Easy bosses just like in archeage giving it weak PVE focus.

I think the second biggest downfall is allowing Greens on Greens warfare like Archeage,  it always leads to one Green guild teaming up with Reds against the more powerful Green guild,  wrecking gameplay for everyone.

I'm also curious to see what the skyrim numbers are on Steam, it just went on sale for 5 bucks.  Meaning the full numbers of PC sales should be in after that sale closes.  It was probably also used as a hype for ESO before it goes to console now.

Consoles will probably put this game at over 10 million players easy, especially now that its free to play after box price.  Who wouldn't own one as console player when the MMORPG's on consoles are only TWO so far!

Probably looking at the next WoW but with consoles.

I wanted voice IN-GAME voice chat.   Consoles get voice chat, why dont PC?   Worst hassle in the world is getting a pick up group and not being able to talk to them to organize.   How come they dont add it to PC, this is one my biggest annoyances about PC games versus console games.
Originally posted by Arazale
Originally posted by Uproar
Originally posted by Arazale
Originally posted by Velifax

Although I am inclined to think we are no longer the dominant demographic.

You never were the dominant demographic. Its why WoW took off so well.

It's not that simple.  Folks enjoyed what they thought of progress.  Yes, they jumped ship.  Only to see the old genres die to unsupportable numbers (numbers are required for solicalization and camping and a lot of good solid RPG play).  

Now we are all stuck.  There is no were to return back to with the numbers required to sustain it.  If we all decided one day to jump ship to a new one of that old genre (or an old one that was updated with some of the modern expectations without the modern gameplay that is so derailing to RPGs) we would have the new Wow.  Until then, folks stay in Wow because it is the best of its type, but a WHOLE lot more people play MMOs these days and in reaslity Wow is not nor has it ever really been the only game in town.

Once upon a time EVERYONE (with exception of a few who never found their way) played EQ, UO, or AC.  Then DAOC.

Wow always shared the limelight with those in the early days, along with EQII.  Then a HOST of others that have come sense.  Sure it enjoyed the largest numbers by far.   Wow is a good game, but it is not an RPG.  Never was, but at first we didn't realize that.

Except all of what you just posted is wrong. Not everyone would have jumped ship from EQ to WoW if they enjoyed EQ more than WoW. And in fact not everyone did jumpship from EQ to WoW. It's just as you said, alot of the old genres died out to unsupportable numbers. That's a clear indication that as i said, the people who enjoyed grinding/camping were never the majority. Which is all i said with my comment.

 

Yes, once upon a time, everyone did play EQ, UO, AC and DAOC. Because there was no other type of game to play. Once upon a time, everyone rode around in wagons drawn by horses. And then the automobile was made. Case in point.

 

Eventually(and hypothetically), we'll be looking back giggling at how inefficient automobiles were and wondering how people ever got around in them without flying cars/spaceships. It's how the world works.

I dont think anyone jumps ship, the fact that new games are not being made that makes people leave the old games is the reason people stay in old outdated games while some just leave the whole genre all together or game hop along until a new game that has what they want in it is developed.  

 

I can only speak for myself, but the fact is I don't want to stay in outdated games.   I want a new game that has xp caming in it with new graphics with new dungeons, with new content.   Just hopping along until then, looking for the new game with my xp camping.

 

Just cause people dont want to stay in outdated games is no reason to say people dont like that style.  After all I think the last real game with xp camping was almost 10 years old now....   cant expect anyone to stay in an old game that long without having something new. 

What I miss the most in mmorpg's is the ability to sit for hours with three other people and camp xp mobs.   Where is the new games with this in it? 

 

Is this a thing of the past and never to be found again?

Ive seen this review on STEAM, but the truth preveils past your hate for the game.

 

1.  all the paid advantages are in the form of housing and inventory,  two things that will not affect gameplay or advantage in a game.

 

2.  Supporters of a game told to go over to steam and rate up the game is not even close to shady business.   Supports of any game can post anywhere and take their business anywhere they want.   The people who support the game and go to steam to post positive feedback are REAL PEOPLE, with REAL FEELINGS!   If it was a fake bunch of people with false feelings you might have some credit, but you just look hateful and spiteful for calling out supporters of a game. 

 

3.   Just because you hate a game before its even released and try to hound it because you were banned in their forums for posting negativity on the companies website, you should look at every other company and see the same happens.   Post to sites like this if you dont like a game. 

 

Conclusion:

I find the main post uncredible and therefore ask that you find better reasons to hate on this game then you have now.   Everything you say are either not true or just pointing fingers saying somethings shady when its not.  Good day to you, hope you move on past your forum ban from the game company's website and move on with your life.

3 out of 5 of the games you listed are already out.  Why bother even making a list of games?

 

I was hoping to see GAMES not EXPANSIONS. 

 

I hoped to see more on Shroud of the Avatar at the very least on that list.  

 

You should have put Shroud of the Avatar as number 3 and boot Landmark the hell out of there, it would atleast give your list some sort of credibility.   Landmark has ZERO anticipation this year since people were told it was going to be released years ago.  I seriously doubt it will even release this year as well as I played it last month.

I've played quite a few MMORPG games now, started back on EQOA for ps2,  then FFXI,  WoW, runescape, Lotro, Age of Conan, Elder Scrolls.   What most the type of games I play all have in them was culture.  

You could tell the EQOA captured the culture of ancient days.  FFXI captured the culture of JP culture with a bit of ancient day culture on it.   WoW captured to me a culture of Future mezmerize,  Lotro captured the culture of ancient days mixed with many defined cultures from old west to tree hugger.    Age of conan, had the primitave ancient day culture to it.  ESO, not quite sure, but it has a mix of future mez and renaissance to it.  

 

Most of all I enjoyed the cultures of Ancient days, Renaissance, and Primal the most.   I think when you add these cultures together, you get a winning recipe for all  RPG games, present and the future.   When I see Shroud of Avatar I see a mix of these cutlures that I am really gravitated to.   I think thats why SKYRIM, EQOA, Age of Conan and ESO and Lotro were my most favorite to date.  I think SKYRIM and EQOA nailed the culture I wanted most up to date.  

 

The reason SKYRIM and EQOA captured my culture so well was the fact that they had done the cultures I wanted so very well and had a great emphesis to give that culture to the player when they played that game.   Both had Ancient dark chasms of exploratin in which you never knew what to expect inside the dungeons and what ancient treasures would be inside them.   

ANCIENT CULTURE

 

When you would aproach a encampment or an area in a zone of EQOA or Skyrim, you would have great orchestra music like the soundtrack to Conan the Barbarian or Celtic style voices which gave you the real feel of ancient to them.  Made the whole feeling of entering an ancient dungeon feel like it.   Add some misty air or eerie feeling and mystery to the area and you could feel like your about to solve an ancient mystery or puzzle.   I would spend hours in EQOA in a new camp trying to be an archeologist of sort to figure out what these clues were in the encampment that would lead to the spawning of a powerful mob in the game.   Everything had mystery behind the raids and quests (Quests were based in ancient mystery and you had to figure out how to put that quest together, no one would tell you)  which is probably the greatest feature I like about Shroud of the Avatar.

Quests were not everywhere, but deep seeded in mystery.  The quests in EQOA days were a journey and adventure and they could last up to three days long,  epics sometimes lasted weeks long and guilds would have to help you do them and figure them out.    This kind of questing is what I love about Shroud of avatar.

When you come up to an area after exploring where theres mobs, you can almost tell the cult feelings that they give off, and if they have a purpose to that culture thats really rooted and can bring you into that ancient feeling, then the game has succeded to me.  

 

RENAISSANCE CULTURE

 

This was something i liked so much in Lotro and ESO.   But those two games did not kinda of go far enough with it (lotro went decent amount).   The feeling of having the combat in game as a renaissance feeling to it.  the bow, the sword, the shield, the flail and all other manners of midevil times.  Its very exciting to feel like that gladiator without the ring around you, to feel like that conan the barbarian, or someone from midevil times, going through ancient lands and differant cultures, killing differant cults that have deep storylines behind them.   I loved being a Renaissance fighter but not have a game thats completly Renaissance and missing Ancient Culture in it.

 

Where most games failed was that they threw cult worshipers around a chapel or something but failed to give the experience of giving purpose behind those cults and factions that gives you as a player the opportunity to discover and uncover the mysteries of them yourself, without being told.  Takes me back to EQOA again where a mushroom guy would say jibberish and you had to translate it in real life to figure out the meaning,  or a guy in blackwater that would appear and dissapear and was part of a dragon cult that you had to talk to in order to do the dragon quest.   Most of it was you figuring out what the mysteries were behind the ancient cults you came accross and that was one thing that was lost over time in mmorpg games, something shroud promises to bring back.

 

PRIMAL CULTURE

 

Days of savage, a culture of complete lawlessness, something I would have to define as undead, forsaken, apperations, minotaurs, all forms of mythology creatures and primitive races on the planet in days of savage.   This is a culture thats a must if you are going to have any type of RPG in my opinion.   One great example of this would be the Gnolls in EQOA or the savage races of skyrim.  Where games fall short on this aspect is they do not put order to them, with a command behind them,  I think Lotro did this well with the Orcs.  Lotro got it wrong that there was not many differant ruling god type classes of enemies, just Sauron. 

 

During primal culture you would have Lots of gods and mythologies behind them shrouded in many relics and artifacts of the gods which would lead to the Ancient cultures.    

 

Summary:

 

When you take Ancient cultures (days of gods) and marry them to Primal Cultures that are controled by cults of Ancient cultures, and use Reniassance warefare,  you get the culture I most enjoy in a game.   I think Shroud of Avatar captures some of this and I await to see more of the game to make a conclusion on the rest. 

 

Conclusion:

 

After watching Lord British, I think he gets it,  I think he comes from these types of days and he is strongly rooted in this type of culture.   Thats why I think this game will succeed even if it falls a bit short on some of it,  as long as he stays true to the cultures I love most and strives to shroud my eyes in an avatar that can see all these things from a mysterious and enjoyable feeling of being there in that reality of those three,  allowing me to use my brains to solve mysterious puzzle across the gameworld like he says, I think this game will definately be me 100%

 

 

NOTE TO LORD BRITISH HIMSELF:
To see more on my dreams of what a future game of this kind of culture would look like I take you back years to my past when I wanted EQOA Next, and it turned out to be SKYRIM instead.   things change over time and games you thought would make that killer breakthrough sequel can fall short and you may find yourself finding people like Lord british to fullfill those dreams you once held.  So far my timeline for the game I want has gone from EQOA > SKYRIM > (hopefully Shroud of Avatar)  which looks very promising.   

So let me pass this onto Lord British to please continue my dream game, you already have half of it done.

http://www.mmorpg.com/gamelist.cfm/game/14/view/forums/thread/297636/What-I-would-love-to-see-in-a-EQOA-for-the-PS3-mistakes-of-eoqa-and-visions-of-a-future-eqoa-title.html

 

If you dont know what EQOA was: https://www.youtube.com/watch?v=DjWRcXDOkX4

Playing ESO currently but 75% off, wow.   I think I'm going to be picking up a second game now.

 

Question though,  is the Strat guide really worth 9.99?

Originally posted by Entinerint
Originally posted by azzamasin
Originally posted by JeroKane
 

Yeah there's plenty in the world that's not stealing.  Just gotta do some of that good old fashioned explorin' that TES games are known for!

To this, I do indeed find some things not marked as steel, but you have to explore like you said in order to obtain them.  Thats if someone hasnt looted the stash already as well.  It does make provisioning craft items as rare as finding a mining node as well.  

 

Problem with that is this.  If you make legal gathering of provsioner stuff so rare its like mining ore,  then all the readily available items marked as steal become the first choice, making all provisioners thieves by default.   Seems pretty forceful on the way a provisioner would play.

 

If you got rid of all the stealing provisions and made it just rare, then people would steal the food as a first option rather then pay high prices for food in stores.  So theres two big problems with staying legal and being a provsioner.

 

Still think maybe farming or something would be the better way to go then keeping it rare items as the only legal path.

Originally posted by azzamasin
 

Only things marked steal is if the container belongs to an NPC and there are NPC's all over the world. 

 

I like this because its more realistic whereas in Skyrim you could only steal from shop keeps.

I can see where your coming from also, maybe what they should do is add crops to the landscape that you can use, or maybe add farming to the gameworld where you can legitly get your stuff without becoming a criminal as a provisioner.

Originally posted by JeroKane

This seems a rather stupid move to me.

In Skyrim only items in NPC's homes and shops were labeled "stealing".

Bit stupid if everything outside, even in deserted places are labeled that way.

I have bad feeling the game is crappy coded in a way they are unable to make a distinction with items this way, so went the lazy route and just marked everything "stealing". /shrug

I have to personally agree with your statment, and if that is the case, then maybe they could make all provisioning items non steal and the rest as steal if they cant do a selective fix on this.

Just like the title says.  I noticed they made everything in game stealing.  But does that go to far?  

 

I noticed so many items that are not even near NPC's or just on docks or a ways from camp that label themselfs as "steal".   Seems they made everything and anything they could as steal. 

 

Kinda craps on the provisioning craft, forcing all Provisioners to be come Thieves.  Is that going too far, should there be a seperation between provisioning gathering for the craft and Thievery?

 

Maybe they should make the thief system a little less intrusive against the provisioning craft gathering.  what do you think?

 

 

Originally posted by ElirionLoth
I understand it completely as what I posted a few minutes ago.  You will have access to all of the current world, the starting point, but will have to buy DL content as it's added.  That DLC could be expansions to the game world or other types of content.  If it's placed in the store, you will have to buy it to have access unless you have a subscription.

Thats amazing, thats like F2P for the entire current world then.   I just dont understand why are they giving away the entire current game and features currently for free?    Seems like alot to give away for free.

 

Here I thought I would have to buy atleast the three zones and cyrodil beyond the two starter zones.  I guess I'll be getting all those for free...  very nice!

Now I found this one digging in support.  But its very unclear.  It kinda says you buy the game and you get all zones, quest, content, ect right now just with the box price.

 

Also goes on to say that the DLC's will be expansion of the current game world....  so its very unclear what the starting point is.  Accodring to this article, your buying starting point would be after the game world thats already currently out, am I wrong???

 

 

https://help.elderscrollsonline.com/app/answers/detail/a_id/26455/kw/dlc

What advantages does the new version of the game give players?

Updated 01/21/2015 02:19 PM          Published 01/21/2015 08:02 AM

The Elder Scrolls Online: Tamriel Unlimited is the full ESO experience with no game subscription required. Players make a one-time purchase of the game and can play it at no additional cost for the lifetime of their account. The Crown Store will be an optional in-game store for players to purchase cosmetic and convenience items. In the future we will also release DLC packs via the store to expand the world of Tamriel.

well guess I was kinda wondering what the box price was going to include.   Is there any of the DLC's that come with box price?   Like zones, quests, ect.  Content wise I was wondering where we would be starting out with the Imperial Edition box.

 

Like do we get 0 dlc zones and just the imperial edition bonuses itself, mount, pets, ect.

Or do we get starter zones DLC, maybe Cyrodil zone DLC along with the imperial edition?

 

I guess what I'm mainly asking is what is the content starting point we have to start buying from with the imperial box.

 

https://help.elderscrollsonline.com/app/home?region=US

What is downloadable content (also known as DLC)?

 

DLC for The Elder Scrolls Online: Tamriel Unlimited consists of game packs with optional adventuring content (zones, quests, etc.) added to the game to enhance your game play experience should you choose. It is not required.

I was curious what we start with in the B2P world if we started with the imperial edition and we want to go B2P?

 

Do we start with having all the content we see now since we bought the Imperial Edition or do we have to purchase the entire content all over again?

Originally posted by Jaedor

Not sure where I saw it but a dev from an older mmo (might have been lotro) said with level cap now at or approaching 100, players do not want to spend a lot of time leveling alts. Therefore the leveling path has been sped up and in some cases, one can buy a boost to be able to skip content.

I remember when all the games starting doing this, it was a money grab.   They put the nail in their coffin the day they did this, everquest, wow, all of them.  There is no way I would start a game today and climb my way up to 100 levels, and skip content which was suppose to be part of a game.   the 100 level chase will even deter people from returning to a game if they know they have to grind to max level yet once again.   It was there for long term money grabs and never had any long term vision beyond that, any company that follows that path will end up like SOE and their 60 million loss, unless they are WoW.

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