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All Posts by Nikopol

All Posts by Nikopol

26 Pages 1 2 3 4 5 6 7 » Last
520 posts found

People call it "carrot on a stick", but I think rewards in a game are not to be looked down on. It's fundamental stuff and one doesn't need to feel bad for chasing a reward. Most game systems are about rewards in the first place. We talk about gear like it's something that's embarrassing to chase, but why should it be more embarrassing or meaningless than any other reward?

I chased a rare mount in WOW that translated to fishing for months! Did I not know it meant next to nothing? Sure I did! To me it was just a goal I set to stay in a game world I liked being in - almost an excuse. And when I got it, I was happy alright, as meaningless as the thing was. :)

Most themepark games are gear-based. You chase gear. You set a lot of goals based on gear. (And this is from someone who doesn't really do much gear-chasing in the usual sense.) When you make it so that all gear is tradeable, the gear-based goals become somewhat meaningless. Especially in a game with preset gear (rather than randomized).

I know, I know... People could just choose not to trade and go try to earn those items instead. Well, apparently that doesn't work. Very few people do that; others just trade for / buy the stuff and  then grow kind of bored of the game. Even happens in Diablo 3, seeing as it does have an Auction House that makes trading easy.


Originally posted by Mendel


And how is she able to turn left in mid-jump?  Physics doesn't allow changes in vectors in mid-flight without an expenditure of energy.   But she clearly jumps in one direction, moves a distance, rotates in the air and moves off in the new direction before landing.   Facing has no bearing on a vector.


It's unrealistic alright, but I for one love this sort of unrealistic stuff in games.

Quake let you do U-turns in the air so that you could actually jump out of a window and into an adjacent one... and it was fun! :) Added a whole other dimension to gameplay. Of course, you have to find a balance with all this stuff so that players will go with it and not go "arrrgh, that's stupid!".

About the video, the parkour itself doesn't bug me that much (though too much of it probably will), but I'd rather it was something we, the player, did instead of the characters themselves.

Originally posted by Nadia
Originally posted by C_Glass

lol people are faulting blizzard for not doing the impossible and keeping over 10 mill subs on a game thats nearly ten years old? Seriously? 

I'm claiming MOP had poor retention - even Christmas sales didnt help it


MOP launched in late september and the next quarter sales (Q4) saw a significant drop


And it's not just about retention but sales as well.

With a really attractive setting and some smart game design decisions, I wouldn't be surprised at all if WOW broke 12 million again in a future expansion. Even when it's 12-13 years old.

I think it's a failure on the Blizzard scale. That doesn't mean the game itself is a failure, but this last expansion could do better in my opinion.

It does seem they went for some new blood in terms of the playerbase, but from what I've seen, that might have cost them their own "buy the expansion, level cap, stick around for a couple of months and end subscription" players.

I don't want to be harsh, but basically... if you're really good, you end up changing trends.

People would tell Blizzard that 500k is the sky in MMO subs. Look what happened.

Star Citizen would never ever happen looking at space sim numbers.

So, you care too much about trends only if you're shooting for mediocre or thereabouts. Make a really good game, and people will pay. And pay. And pay.


I think it was a safer bet for Wildstar, but I'm happy TESO is going P2P, too. In all probability I'll sub to both games. If I get 10 hours a month from each, that's good entertainment money to me.

I know some people compare this to cable TV and the like, but for me it's not even close, probably because I just hate TV, haha. Anyway, if you see an MMO as "killing some time" and not good entertainment, then yeah, a monthly sub is probably going to look pretty pointless. I see it the other way, so to me it makes sense.

I was interested in both TESO and Wildstar, but was thinking the payment model (say, F2P or even B2P with a dominant cash shop) would probably turn me off.

Nice to find out that doesn't seem to be the case with either game. I don't like the idea of that Plex-like scheme in Wildstar (neither did I in EVE, though at least it's got permanent item destruction as money sink), but I guess I'll take a look and see how it's going to work in the game.

Here's a different take on it:

P2P was a tougher sell back in Everquest era than it is now.

People didn't trust online transactions, people didn't want to give out their credit card numbers, people didn't have credit cards. Paypal didn't exist / wasn't known. The playerbase was younger.

Now the average MMO player is older, has more disposable income of his own... OK, he has less free time, but $15 a month is no biggie for even 10 hours of entertainment a month.

OK, people even subbed to the old Neverwinter game, but how many exactly were they? Not exactly mass interest there.

The thing is, MMOs have gotten old. Back then people actually looked for ways to get in (to WOW, mostly), they went out of their way to get in, they bought new PCs, they used their friends' credit cards... because it was exciting! If we have exciting stuff again, make no mistake, people are going to pay monthly subs for it.

If anything, $15 is a bit low now; the price hasn't moved. If exciting stuff comes along, I'm pretty sure people will pay $20 a month for it, too. Maybe even $25.

Back then in early 2000s, a lot of people played a lot of bad online games not to pay a monthly fee. I couldn't get any of my friends to sub to any quality MMO (AC, UO, EQ, AO, SWG etc.) And then came WOW, and everybody got in.

It's all about how exciting, how entertaining the game is. The payment scheme is not the deciding factor.

To me, the ESO visuals don't feel "too realistic", it just has that right little bit of stylization to evoke a sense of fantasy atmosphere. Probably has to do with color and lighting...

But then maybe that's because I'm thinking about Morrowind and Elsweyr screenshots while talking about this and not Skyrim or High Rock. :P

I just like what I've seen of TESO screenshots, but that doesn't mean I don't love how EQN's looking as well. To me both have character and both are looking really good.

And no, I don't think they're extremes at all. Family Guy Online is the cartoony extreme; The EQN environment graphics nicely balance out the stylized character visuals in my opinion. Plus, even the character models aren't as cartoony as they can get.

+ The world itself! Revisiting Morrowind; getting to see Elsweyr for the first time (or rather, since Arena)
+ The races (I really like TES races; I guess I'll go Khajiit this time)
+ The visuals, especially the environments (good blend of realistic and stylized in my opinion)
+ The option to get into a first person mode which doesn't look bad at all (especially cool while you're exploring by yourself)
+ Three different starting zones. This used to be a given, but fewer and fewer MMOs seem to bother now.
Plus, getting to visit all the faction zones (though you have to wait for level cap for this, which is a minus).
+ Fishing! And hopefully some other non-combat activities as well. :)
+ I like what I've seen of crafting.
+ The progression and character customization system seems promising.
+ Open world dungeons.
+ Seems promising for duoing from what I've seen. Duoing is one of my favorite ways of leveling up.


? The server system. Seems promising in that you get to find others with your play style and even community preferences, but I just like the feeling of a persistent server.
? Unsure about how they'll use phasing. It can be cool in the right doses but can get offputting real easy.
? Nothing revealed about "endgame" PVE. Think raiding, or something on that scale. Not saying I'll definitely get into it, but I just like having the option of something like that.
? Implementation of trinity roles. Say, any place for "classic healing" in this game? (I just don't like cone-healing and AOE-healing)

- No Open World PVP outside of Cyrodiil! (I don't like zone-limited World PVP. Heck, I just don't like zones, period.)
- Not being able to even step into other faction zones until level cap!!
- Player Emperor sounds gimmicky to me.

- Limited ability bar. I just really dislike this in RPGs. Yes, I'm all for trying to keep up with 80 abilities. Heck, make it 180! :)
- 4 man group too small.
- Multi guild system: it undermines the whole concept of why I get into guilds in MMOs.
- Not digging what I've seen of combat. But then I don't much enjoy combat in any of the TES games, and I just dislike action combat in RPGs in general. I'm actually hoping it ends up closer to the "tired old" MMO combat. The less action, the better to me. :P


Originally posted by SoMuchMass

If they don't count expansions this is probably how their top 3 list looks:

1) GW2


3) Warhammer Online

Seems like great company to be in.


Possible, as SWTOR sold 2 million in just over a month, if I'm not mistaken.

Now I wonder how many boxes it sold in its first 9 months.  :)


Fallout 4, but only if it's going to be made by Obsidian and not Bethesda.

Come to think of it, an Elder Scrolls game made by Obsidian would also be really cool. 

Originally posted by jesusjuice69
Originally posted by Sovrath
Originally posted by jesusjuice69


EQN is aiming for a niche market.


like heck they are.

Sony is a large publicly traded company spending millions upon millions on a game that has seen several iterations.

Niche market?

This is how it really went down...

"EQ used to be THE big thing and then WoW stole our thunder..."

"What do we do?"

"We take it right back!"

EQ Next will be aiming for the largest audience it can get.

EQ Next is a pure sandbox. 

Sandbox is a niche market within the MMO genre.


They will sell a few million boxes, but they won't be able to retain that number of subs.


Until WOW came along, the whole MMORPG genre was a niche market.

Until Minecraft came along... was there even a market for pixellated block-building games? :)

If you're really good, you end up changing that sort of thing.

I have no doubt SOE is shooting for the masses with this one.


Originally posted by Nadia
Originally posted by DocBrody

 I can´t wait to hear more about "visceral PvP concepts" Dave Georgesen mentioned in the last interview.

Also big plus on actually placing stuff from Landmark in the open world of EQN, also from the same interview.

the video

Wow, that's actually a big deal to me (meaning the second part, placing stuff from Landmark in the open world in EQN). Looking forward to learning more about that.


Aldmeri, solely due to the zone.

Will probably pick Khajiit.

Zenimax, quick, get Matt Uelmen!!! :)

Feels like a definite purchase for me right now from what I've seen. Though there's still much to go, so we'll see.

As for EQN, I'll probably give it a try as it's going to be free to try, but I'm not really excited about it.

I like the visual style, and the long-winded public quests sound kind of interesting, so I'd give it a try, but there are some red flags in there as well.

The combat, from what I've seen... I don't like it. I dislike limited action bars, I dislike action combat, I dislike having my screen so busy with spell effects.

The multiclass system, sounds OK-ish at first, but again I dislike having limited weapon sets for classes and having abilities tied to weapons.

Apart from the building kit that's advertised as a game on its own (and is not actually the game), almost everything we've seen has to do with combat. No stuff like housing, ship building, diplomacy, fisling, etc... To me this is the kind of stuff that makes an MMO worth staying in for the long haul.

Destructible environment... have to wait and see on that one. If you can really use it creatively to come up with some stuff the developers haven't foreseen, that's always good. But again, I'd like to be able to tone down on the particle effects.

The parkour... it's just animation and not gameplay, because it's nothing you're actually doing. I think I can safely categorize this as "nice fluff"; better to have than not, but not really important.

And then the monetizing system. Not to hold back here, I really, really dislike F2P, I dislike the notion that I can just pay and get ahead - not of others but of myself as well. I don't like prices being put on my effort.

All in all, the EQN reveal left me mildly interested. Contrary to most, the best part for me were the visuals, but other stuff is mostly wait and see. At the moment I'm more interested in TESO and Wildstar, but will also give this a try when it comes out - which looks to be no sooner than a year from now.

I see it pretty much like a character in a story I'm writing.

If I can write a story with a female protagonist, I can play a female character in an MMO.

Weapon skills (meaning skills that can be used only when certain weapons are equipped), yes.

GW2 style weapon skills where most skills are tied to weapons and you can use most of the attack abilities only with a certain weapon, no.

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