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All Posts by rageagainst

All Posts by rageagainst

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576 posts found
Originally posted by Mothanos

The only reason i bought GW2 was for the PVP side.
Played over a thousand hours in WvW and had a blast, can at least say i got my money out of it.

But the server jumping and arcade pvp feeling jumped in over time...
I had a blast playing it, then one day i loged in and the magic was gone...
My server was empty once again...
I like big zergs roaming around duking it out, but it was more player versus wall..

Looking back i just wished GW2 WvW was more sandbox....instead it was just a battleground that resets every so often.


PvE was kinda relaxing, but i grew bored with only a few skills.
It felt like a grind, a fun grind, but not enough to keep me playing.
Dragons where fun to kill, those big events where epic.
But it all felt to arcade.

For the time being my time spend in Themeparks are totaly over.
Resubbed to Eve and wished i never left it :)

REaly hoping Archeage or ESO has insanely more sandbox elements, but reading stuff about it i have low hope of those 2 games to.
Strange thing is CCP is making World of Darkness and knowing CCP this one got to be brutal :)

ESO could have made a GREAT sandbox mmo, and it would be more true to TES, but alas its just a themepark game, since that's what pays the bills apparantly, though everyone will have their own version of the world so it will feel like you are making more of an impact than GW2. Not sure how sandbox-y the endgame RvR will be, looks like an in between of GW2 and Camelot Unchained or Unleashed w/e it was.

Originally posted by Kaneth

If you didn't like how the game played at launch, then there isn't much of a reason for you to think you would enjoy it now. The basic mechanics of the game are exactly the same. Additional content has been added to the game, but if you didn't like the portion of the world you did experience, I'd doubt you'd like any of the newer additions.

Perhaps the game simply isn't your cup of tea. Nothing wrong with that, but no one else can really tell you how you will react to a game either.

Whose cup of tea was it then? It looks like solely ultra casual game. I played the game like a casual gamer and I was bored... it lacked any depth whatsoever...

Unsurprisingly this post was immediately deleted by Anet on their forums so I'm guessing posting it in a fansite would be a mistake as well, so its here in hope of a balanced discussion.

I played this game around launch and I kept trying to see the good in it, but I just couldn’t take it anymore. I was playing exactly like I thought I was supposed to, smelling the roses and not rushing to level up, but was bored to TEARS by the time I reached level 55. The actual gameplay isn’t CLOSE to fun enough to just “smell the roses.” I was playing the game like Skyrim, and the game played like Skyrim except with 500x the mobs that are brain dead and stand in certain zones, with your actions having no consequence at all, and with an incredibly uninspired world with mundane stories to tell.

PvE was just running around following the zerg tagging mobs to get kills… killing poor mobs that NEVER had a chance, and with so many players around I’ve never felt so isolated in an mmo, there is basically no interaction b/w players outside of dungeons. Really what’s the point of having so many people around in GW2 other than lagging up my game?

I mean did the game get any better, b/c when I playing it, it was basically trying to be an mmo NOT about progression but rather about the journey, kind of like a single player game I guess, but the journey was so effing boring that they might as well have given us progression! Leveling up felt trivial, since I would probably level up just as fast looking at all my gear carefully and landing all my skills carefully, as I would if I just kept my level 1 staff, followed the zerg, and tagged all the mobs I could with my autoattack. You never feel like you’re getting stronger.

I see hope that the game is better now, in that they added some end game progression, but I also heard it wasn’t well received and Anet has no plans for ANY new tiers of armor this year... so I guess they fell back to their old plan of no endgame at all... I also heard barely anyone plays the game like an mmo, and just log in for a week to finish the living story which is only available for a small period of time, and then go back to playing a game with more lasting appeal...

 

[ mod edit - title tweaked to be less loaded]

Originally posted by Slapshot1188
Originally posted by rageagainst

Polish =/= a good game

I admitted that MO is completely buggy, but you can see behind it to an awesome game that's already there. At the beginning of DF, if you looked past the bugs, you would see the POTENTIAL for an awesome game. I mean you've seen AV add in tons and tons of features, but it still doesn't feel as sandboxy as it should (partly because the features being added follow the same mistakes the launch features did. Trade routes? Yeah because there's no reason to have trade routes in the game, instead of revamping the economy, you add npc trade routes... brilliant!)

If you subtract the bugs from MO's features, what you see a strong and well thought out foundation for a true sandbox game, not Shadowbane (minus specialization and customizing your castle) with fps combat.

I don't know, but DF IS a good game, and is polished to be good at what it is. Its just not the game promised which was a player skill driven sandbox mmo. There's tons of polish on DF. But yeah I was watching that game for a while, and at launch they just randomly slammed on their features and tried to put some semblance of polish, and they are now in the process of morphing the game into a fully fledged sandbox, wheras there's MO which is coming to the table with its sandbox nature very much in mind. That's the point of the OP I guess, DF came around to take the place of SB and then UO while MO is coming around to take the place of UO and then SB.

 


 

Sorry but I think polish is misused by most people on here.  Polish is what you do when something is finished to make it "refined or elegant".   Mortal's features do not need polish.. they need to be FINISHED... FEATURE COMPLETE... Then you can talk about polish to make it nice and shiny.  games that are revamping skills systems, combat systems, crafting systems, guild systems, housing systems and magic systems (pretty much the entire game) are not in the "polish' stage they are in the game design phase...

Yeah, I think I'm able to see this game positively b/c of the horror stories I heard from early beta. You're right, atm this game looks like an alpha, but I see it with the understanding that the devs simply lack the money to make it look any better at its current stage. I think its because they communicate with us in the forum and even state that their game isn't near perfect and the reasons for it (and what will and won't be in for launch), unlike AV which boasted its game would be more feature complete than games already out there.

 

But they are constantly adding new features every patch so its yet to be seen how much will be there at launch, I expect just as much as they told us would be in launch, which is the foundation of the game but nothing to boast about. If they launched the game TODAY, it would be very feature incomplete for even SV's standards and VERY buggy, but there would be players that were soley blacksmiths, theives, archers, mages, miners, pk'ers, anti-pker's (because the flagging system actually makes sense in this game), and hybrids of them. There would be people saving up to build houses for themselves, and groups of players saving up to build keeps. LMB spam in combat would be impossible, even for noobs. And last but not least, there would be an economy run soley by the players. Do you remember what the environment of the game when DF released. Do you know the environment it is in now?

 

If you look at the features that DF is trying to aim to obtain in 2010 and beyond, MO already has a lot of it. Sure DF is a lot more stable, polished, and featured but its just a different type of game all together from MO atm.

Originally posted by taramir

Posts like this are stupid. You like MO, as unfinished, unpolished and buggy as it is over DF which you cant really deny as being pretty polished and not buggy as it is now. How do you figure the combat in MO is 10x more in depth than DF? Was there some sort of scientific equation that went into that statement? I preorded MO months ago and have regretted it for months. Ive also quit DF out of boredom but geez, your post basically said "They need to fix all the essential stuff that makes a game worth a shit and it will be good".

Polish =/= a good game

I admitted that MO is completely buggy, but you can see behind it to an awesome game that's already there. At the beginning of DF, if you looked past the bugs, you would see the POTENTIAL for an awesome game. I mean you've seen AV add in tons and tons of features, but it still doesn't feel as sandboxy as it should (partly because the features being added follow the same mistakes the launch features did. Trade routes? Yeah because there's no reason to have trade routes in the game, instead of revamping the economy, you add npc trade routes... brilliant!)

If you subtract the bugs from MO's features, what you see a strong and well thought out foundation for a true sandbox game, not Shadowbane (minus specialization and customizing your castle) with fps combat.

I don't know, but DF IS a good game, and is polished to be good at what it is. Its just not the game promised which was a player skill driven sandbox mmo. There's tons of polish on DF. But yeah I was watching that game for a while, and at launch they just randomly slammed on their features and tried to put some semblance of polish, and they are now in the process of morphing the game into a fully fledged sandbox, wheras there's MO which is coming to the table with its sandbox nature very much in mind. That's the point of the OP I guess, DF came around to take the place of SB and then UO while MO is coming around to take the place of UO and then SB.

 

Originally posted by austin11r

 How much faster is the grind in MO then in DF?

The problem w/ DF is that there is no cap, not necessarily the grind (though at the beginning it was like an epic korean mmo). They are trying to curb this this year by making people choose skills that will gimp other skills, or completely not let you use other skills, and are speeding up the grind. We'll see how it works out, the grind is much faster than how it started though.

 

In MO there's a 1000 skill point cap (or soft cap, not sure). I maxed theivery in one day of grind (though its good to note I didn't do it like I was supposed to and made a stealing circle, but still the longest I heard it take anyone to max theivery is 2 weeks, and he did it the hard way)

Originally posted by Miles-Prower
Originally posted by rageagainst

I don't know I used to froth with hatred like most of yall are right now when I played the beta of DF, but am actually very pleased with MO. Sure when I first logged into MO I was left utterly frustrated and appalled at the half implemented features, but I gave it time and it grew on me unlike DF which just got more and more dissapointing.

I think I know why, its because even though MO is anemic of features and those features are not fully implemented, they were added to the game intelligently. You could tell from day 1 in DF that it would take years for combat and specialization to get to the picture we had in our head (and it will get there, but its going to take YEARS); we didn't even know it was possible to ever have an interesting economy with no player vendors and global banking... 

ATM in MO combat is atleast 10x more in depth than DF's, and there's forced specialization, with a fast grind to max your skills but the ability to change your specializations fluidly, and there are TONS of skills to specialize in. Everything is crafted by the players, and there is local banking. Sure everything is INCREDIBLY BUGGY AND UNPOLISHED, but that's all they need to do to make the previous true, fix the bugs and polish, unlike DF which has to slowly and meticulously reinvent its features with major add ons.


If Darkfall or Mortal Online let me customize my character a lot more; As in, deep Cryptic Style customization, I could see myself playing them.

Right now; however, Each time I log into my Darkfall character I just feel sick to my stomach because my character just looks so ugly.

Yeah, laugh it up. But if I'm going to be killed by people and monsters, I at least want to look good while I do it!


~Miles "Tails" Prower out! Catch me if you can!

Well in DF's defence they are redoing the models this year, and they actually look cool, and not disgusting like the current ones

I don't know I used to froth with hatred like most of yall are right now when I played the beta of DF, but am actually very pleased with MO. Sure when I first logged into MO I was left utterly frustrated and appalled at the half implemented features, but I gave it time and it grew on me unlike DF which just got more and more dissapointing.

I think I know why, its because even though MO is anemic of features and those features are not fully implemented, they were added to the game intelligently. You could tell from day 1 in DF that it would take years for combat and specialization to get to the picture we had in our head (and it will get there, but it IS going to take YEARS, check out the stuff DF is planning for 2010); we didn't even know it was possible to ever have an interesting economy with no player vendors and global banking... 

ATM in MO combat is atleast 10x more in depth than DF's, and there's forced specialization, with a fast grind to max your skills but the ability to change your specializations fluidly, and there are TONS of skills to specialize in. Everything is crafted by the players, and there is local banking. Sure everything is INCREDIBLY BUGGY AND UNPOLISHED, but that's all they need to do to make the previous true, fix the bugs and polish, unlike DF which has to slowly and meticulously reinvent its features with major add ons.

Remember all the things DF promised? It seemed too good to be true, and it was, the dev  team said it would be entirely  feature complete or near it at launch and all it was was a lot of potential. This is fine, since the dev team actually had an amazing game at launch for such a small studio but the direction the additions that came after were just as misdirected as the awkward features in launch. It wasn't a sandbox, other than the politics, the features weren't geared to be used by the players in multiple ways. There were no traderoutes in the game since the economy wasn't all too great, so they made npc trade routes, awesome, its like a themepark game mimicking a sandbox!

After being burnt by DF, I knew what to expect from this game, and wasn't surprised with the bugs and lack of features, which were abound. At first I was expecting it to be like DF's beta which wasn't completely horrible, you could kill goblins and people and take their stuff! I was frustrated that I started out so weak killing wildlife and there being no weapon vendors to upgrade my equips a la normal mmorpg's. All I could do was kill a few gazelle and chop trees with a horrible animation.

It was when I decided to be a thief that the beauty of the game came out. This flagging system isn't perfect but its leaps and bounds better than DF's. Just training to be a thief was a true sandbox experience, me and a few other guys got together and went to a nondescript corner and just handed off piles of wood, and when some one would come and try and kill us, we would all take out our weapons and (try to) scare them away. Being a theif at night is like... being a thief at night, its really awesome, watching in the shadows and rooftops, waiting for times to strike. While stealing, I've found that there's a huge crafter community in this game (I heard the crafting system in this game is really intricate), and now it made sense to why there were only useless vendors in the game, MO encourages the players to basically make everything, and that's as awesome as it sounds.

I mean the game is very rough around the edges, but the fact that there's this much depth with the small amount of features in game right now means that the features are being designed correctly, like a true sandbox.

Originally posted by misterdurp

I think a lot of ppl are expecting a fully fledged competitor in the mmo market but unlike Darkfall, which was in developement for many many years and generated a HUGE amount of hype this game will really focus a lot on a small release and continues to build upon the small playerbase to expand over the years. Darkfall already had a large amount of players leaving the game a month after release cause ppl simply expected too much, in MO this wont be the case cause the communication is very open unlike DF where open beta (and NDA drop) was what, 2 weeks before release?

 

This, the devs stated everything that's going to be in for launch, and its basically the foundation for their game. They aren't like AV who said the game would be fully featured. This game is going the EvE route, start off with a solid core playerbase and then grow from there, which I think is what Darkfall was trying to do, but their incredible false promises by the dev team and withholding of information generated an unheard of amount of hype. This in turn gave DF one of the worst reps in MMO history, along with DnL

Hey everyone, I wandered to this game for one reason only, it features twitch combat :P

I would love to be an archer, and have played through 2 dungeons as one, but I don't think the bow takes any skill since the arrows have no travel times nor arc. I heard spellcasters take very little twitch, are rangers lumped into the same category? I don't know, I'll play a melee class if the archers are more "World of Warcraft" than "Mortal Online".

If I play melee, rougues take the most skill right? Ty ahead of time!

EDIT: forgot to add, I love pvp

Originally posted by parrotpholk
Originally posted by -Zeno-

I knew the setting but still eyes bleed. Thanks for the other info though as I was curious. I actually thing L2 and DAoC handled true large player load better than other games.

 

Not even close. I mean I'm not the biggest DF fan by any means but one of its largest accomplishments is its ability to handle SEVERAL people on screen. AV made by far the most effecient engine to show the most people on screen. DF can handle a lot more people on mid end 2009 comps than L2 and DaoC could on mid end comps of their time. And remember that L2 and Daoc don't have real time combat.

No mention of sieging? Way to miss the main game feature there bud.

And was this before or after the expansion, because there is no mention of housing

 

EDIT: to above post, there are problems with darkfall but the hack problem is WAY overblown, please play the game before you talk. Though if you are referring to macro's yeah that's a a big problem, though if you want to keep up and you are a casual player, you will be doing it too.

Originally posted by CaesarsGhost

anybody else getting flashbacks to DnL and Darkfall?

 

Yes, other than the devs talking about it and apoligizing for the delay saying they were promised unlimited bandwith, but the hosting company didn't come through, and thus they can't do anything (other than sue, but that won't make the problem fixed any faster). The DF devs, when they did come out and talk about it, blamed the customers (there were too many).

Also, this is the opening of preorders, not the launch, not the biggest of deals if you mess up opening preorders... launch on the other hand

I don't understand why this game has so many fans.. it doesn't do anything new other than flying... and the pvp, well there are a lot of better games for pvp, and usually in azn games you have to reach the far corners of endgame (which involves a lot of grind) to get to that pvp.

 

Though, btw, I wouldn't give NCsoft credit for Guild Wars, that was more of an Arena Net production, and thus it was a lOT more western oriented.

Originally posted by stayontarget

The game looks great but the game play is lacking (many asians bash this title on there forum boards).

 

Then this game has hope, anything the koreans bash MUST be good. Heck they love Lineage 2 and all their games f2p with microtransactions, so that you must pay 2000$ to compete in a free game. Gameplay to them is mindless grinding, the less of that the better, I honestly hope this game BOMBS in Korea and China...

Originally posted by Josher

Last time I checked Huxely was just a bunch of batrtlegrounds fighting for territory/cities and not much else.  Sandbox?  Its a glorified TF2 or COD4.  Theres nothing full featured about it to consider it a sandbox at all.  All you do is fight.  It has to be free.  What would a monthly fee pay for if theres no persistent world or extensive PvE content, and therefor no need for massive servers.  Its not bad.  Its the only way to get anyone to play it.

Would GW have millions of players if it had a monthly fee?  Hell no. 

 

last i checked there is pve content, leveling off pve, and zones where you can fight monsters and people at the same time. Yeah but I would feel ripped if it had a monthly fee, it doesn't seem worthy.

its cuz mmo's these days are really uninventive lately, with no new ideas, with no sense of art or pride, just in it to get a quick buck. And those who enjoy it are either addicted the same way people get addicted to alcohol or drugs, or they are casual gamers. The people who actually like mmo's are left dissapointed with dozens of unfullfilled promises and expectations unmet.

Originally posted by Taram

Depends how they handle the microtransactions and whether you can compete without paying them.  If  not paying them just turns you into cannon fodder for those who do then I'll lose interest fast but right now I've enjoyed the game a lot and it's probably going to stay on my PC once it goes live unless something drastic changes at release.

 

lol remember this is IJJI though, one of the biggest abusers of microtransactions, right up there with K2, though not AS bad.

 

Nexon hosting this game would be nice... or better yet a freaking american company

Yup, what we long suspected after ijji took up Huxley, its going F2P:

http://www.joystiq.com/2009/06/04/huxley-will-not-offer-cross-platform-play-goes-free-to-play/#comments

I knew I wasn't going to be really into this game unless it was free with xbox live, or was a small fee on top of the xbox live yearly fee, after news it was going to be heavily zoned (thankfully not INSTANCED like Guild Wars); making it less of an mmo, and more of a fpsrpg, which isn't bad in itself, but not worth 15$ a month imo, if the battlefield itself isn't dynamic and resembles a game room in UT3.

The thing is when Huxley hits the shelves (metaphorically), for twitch/sandbox mmo lovers, there will already be Mortal Online, Earthrise, and (hopefully) an almost professional looking Darkfall. The new Blizzard mmo is said not to compete with WoW, and to me it sounds like a twitch based mmo, maybe even a sandbox mmo as well. Also, Stray Bullet Games (the guys who made SB) is in development of a SBesque game. With Asian f2p alternatives for everything else, Huxley will be the f2p version of the twitch/sandbox mmo's. I think its nice, when you don't have the money or time to pay subscriptions to one of the games above, you can play Huxley casually.

Anyway, how niave were we to expect a twitch and skill based monthly subscription funded mmo, made by Koreans? lol. Hopefully though, they don't give too much of an advantage for time playing/buying stuff with money (like Ijji's Soldier Front...), sticking to their old statement of player skill trumping character skills.

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