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MOST SANDBOX MMO seem to ALWAYS have Harsh Death Penalty!!!
The Pub at MMORPG.COM « General Discussion 1/21/12 12:55:38 AM
Originally posted by MMOExposed I havent done any research on Arch Age so cant comment on thta. However I can comment on most of the other games. For instance EvE, Darkfall, UO etc all have full loot in some aspect on death. Some would call this harsh, however, the games play differently than themepark games. For instance in WoW if you were to die and lose your gear that shows months and months of work. However, in themeparks 90% of the time dying and losing your gear isnt even remotely the same. If I die in eve I lose maybe 2 - 3 hours of work as opposed to weeks and weeks. There are a few exceptions of course, but for the majority thats how it is. The benefit of this system is encounters and such have meaning. If you die in WoW, Rift, SWTOR, or other themepark games its meaningless. Nothing matters. Sure your deaths may mean a lost BG but you can always requeue. In EvE and other themeparks each death inflicts an economic loss. When you are fighting your butt is on the line, this leads to a much more heart pounding and exciting experience and allows conflicts to actually MEAN something. So yes, while the penalties are harsher there are reasons for it. |
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analysts predict 75%-90% retention rate o_0
General Discussion « Star Wars: The Old Republic 1/21/12 12:49:56 AM
Originally posted by youngkg I was thinking absolutely ridiculous but historic works. |
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YAY! Pre-order: Releases 1 Mar 2012
General Discussion « Star Wars: The Old Republic 1/14/12 8:57:18 PM
Originally posted by Msenge He obviously was only able to send one thing back in time, and instead of the cure for cancer, the lottery numbers, or the secret of our existence he chose SWTOR... pretty easy choice imo. **snickers** |
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SWTOR and DA2 High Reviews from Scared Media
Off-Topic Discussion « General Discussion 1/14/12 2:14:59 AM
Originally posted by Dudehog Quite simply loyalty with their fan base... Personally I'd love to see some more honest reviews by folks that share my same interest. Instead, I have to read 50 reviews to hear the one minor negative they sneak in and then read the forums to hear all the haters and more or less piece together the honest and true opinion. |
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The end of free month approaches…
General Discussion « Star Wars: The Old Republic 1/10/12 3:01:12 PM
Originally posted by Angier2758 What would you say about EvE online? They are the ONLY MMO created in 2003 thats still growing... |
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The end of free month approaches…
General Discussion « Star Wars: The Old Republic 1/10/12 2:11:05 PM
Originally posted by Icewhite oh its definitely going to get quieter thats for sure... |
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The end of free month approaches…
General Discussion « Star Wars: The Old Republic 1/10/12 2:09:10 PM
Originally posted by IPolygon Believe you mean thats how "Bad games" work. Technically to be fair, thats how themeparks work. I'll take a good sandbox that doesnt require constant dev input over a themepark ride that gets boring the day after the content patch any day. |
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Why the MMO community should continue to support SW:TOR
General Discussion « Star Wars: The Old Republic 1/10/12 2:03:44 PM
Originally posted by dweeb80 I disagree. If anything wow has been in a slow decline over the past few years that is just getting steeper and steeper as the days go on. SWTOR is the way it is because WoW was successfull and corporate execs are focusing on the profitability and potential rather on the actual mood and feel of gamers. Which is what business usually does obviously. The issue is with MMO'ers a lot of us are willing to try ANYTHING that comes down the block and then we will rip it to shreds when its the same damn game. Game devs for the most part seem to have either lost all touch with gamers or simply never had it to begin with. There are a few exceptions but it seems time and time again we have some rich dude in a corporate office more or less telling us that, "No thats what you say, but what you really want is X" and then a few months later their game implodes because for some reason they refuse to listen to the players. EA is doing what it is doing to make money, if you disagree with that then... well I cant help yah. TOR failing will hopefully get it through future investors heads that you cant just reskin the same genre. If it doesnt then we will see a nice jump to indie gaming, however I dont think thats going to happen. MMO's simply have too much cash in them and they will continue to be chain produced (and most will fail) until we get another solid hit. I just hope someone wakes up and starts innovating again and coming up with something completely different. |
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Why the MMO community should continue to support SW:TOR
General Discussion « Star Wars: The Old Republic 1/10/12 2:31:25 AM
Originally posted by senadin Guess you didnt understand... UO and SWG were sandbox games EQ and WoW were theme park games Thats why he listed them on seperate tracks. A better way to list it would be... Sandbox track UO - > AC - > Shadowbane - > SWG -> EvE Online -> Theme Park track EQ -> EQ2 -> WoW -> WAR - > AOC -> Rift -> SWTOR Both tracks are extremely different games. One focuses on player driven content that needs very little dev creation the other is 100% developer induced fun. One could stop getting content and play on for years just fine... the other would die rather quickly |
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Why the MMO community should continue to support SW:TOR
General Discussion « Star Wars: The Old Republic 1/10/12 2:17:07 AM
Originally posted by BigBadWolfe See I think the exact opposite. I personally think SWTOR failing would do the mmo market a hell of a lot of good for a few reasons.
Personally Im tired of MMO's. There hasnt been a new type released since 2004. They are all the same thing. Linear grinds to max level, then you pvp or pve grind to max gear, then you do whatever content there is and wait on the next content updates.
That is a great model for some, but a lot of us are quite sick and tierd of playing the same game with a new ip and absolutely 0 innovation or creativity.
SWTOR is wow with lightsabers and a little more thought put into the story line. You grind to end game, grind instances for gear, and then raid for gear. For pvp'ers you grind bg's for gear till you hit level 60 valor and fully equip. There is 0 difference between swtor and wow in these regards.
MMO developers need to start thinking out of the box, innovate, change, and actually CREATE something as opposed to slapping on a new skin on the same old same old.
So no I canceled, my guild canceled, and pretty much everyone I know did as well. Sure we arent a big chunk of the mmo populace but I got a feeling theres a lot of folks that are doing the same thing.
Time will tell how SWTOR does, but IMO we shouldnt support failure just cause we dont want the big corps to go away. Personally, I saw screw the big corps lets get some nice indie developers with some new ideas and run with them cause IMO EA just spent 300 million to get what wow's been selling for 6 years.
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Originally posted by teakbois Sounds like marble madness |
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Originally posted by defroststar Going to guess Battletoads |
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Banned for not going linear?
General Discussion « Star Wars: The Old Republic 12/31/11 1:16:48 PM
Originally posted by Zippy Its not an exploit you can fly your ship there as early as level 16 |
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Anonymous not so anonymous..ruhhh ohh Sony
The Pub at MMORPG.COM « General Discussion 12/30/11 5:22:55 PM
Originally posted by mcburly I think most people are anti piracy, but this is like cutting off your nose to save your face. I'm all for going after the pirates, but this is NOT the way to do it. Hell just look at your sig and icon, did you create those images? Do you own the rights? Thats infringement right there. Do you see how ridiculous this can get? |
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Anonymous not so anonymous..ruhhh ohh Sony
The Pub at MMORPG.COM « General Discussion 12/30/11 5:20:30 PM
Originally posted by Puremallace I dont know there are a lot of rather large companies against it. Google, Twitter, Amazon, Microsoft, Ebay, Paypal, just to name a few. I know they are talking about a national blackout of webservices prior to the vote to help get the word out. Imagine if all of those services shut down for even just a day.... |
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Anonymous not so anonymous..ruhhh ohh Sony
The Pub at MMORPG.COM « General Discussion 12/30/11 5:15:34 PM
Originally posted by mcburly So just to be clear, you are fine with the death penalty for any and all copy right infringement? |
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Anonymous not so anonymous..ruhhh ohh Sony
The Pub at MMORPG.COM « General Discussion 12/30/11 5:14:43 PM
Originally posted by mcburly The funny thing is this sopa act isnt going to stop pirating but it is going to seriously hamper if not destroy the internet as we know it. Currently websites are not held responsible for user generated content that infringes as long as they take things down when they see it / its reported and do their best to self police. With this new policy that will no longer be the case. Everyone will be liable for what their users do post, which means anything thats posted has to be screened first in advance. So sites like youtube, twitter, facebook, internet forums like this one, web hosting companies, search engines etc etc are all targeted. This will pretty much kill social networking and any and all sites based on user generated content. Imagine if someone at MMORPG.com had to authorize any and every post on the site. So before you go throwing your support in for a bill you might want to see what exactly it is they are supporting. I'm not a pro-hacker but I definitely wont be doing business with sony anymore if I can help it. |
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Originally posted by NMStudio I am aware it is not running a single game live atm. I am also aware that AI characters do not = actual players. Darkfall pretty much proved that to us. My point is, until its picked up and used its all just hype. |
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Originally posted by NMStudio Im glad its designed to do that...however it is not currently doing so. There are a lot of startups in the technology industry that make wild claims and when you actually get down to brass tax its not quite what you thought it was. I remember a year ago there was talks of a new engine that could host billions and billions of on screen pixels then it came out they couldnt be animated correctly. So while gorgeous it wasnt really applicable. I have never heard of the hero engine, and its quite possible that when its setup it can host good numbers. Hell eve's server can run 60k - 70k people. The question is what is the draw back? Eve's system works well because of how the game is designed, you never have more than say 2000 people in the same system / on the same node. However, with theme park games thats not the case. If EvE were a theme park game their setup wouldnt work. Hero's engine will definitely have limitation. It just depends on what they are and if a game is acctually acceptable based on said limitations...or...even used for that matter. |
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Cant play without purchasing a 60 day game card....
General Discussion « Star Wars: The Old Republic 12/20/11 1:03:13 PM
Originally posted by Dkompoze Spam started on my server yesterday |
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