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All Posts by ITPalg

All Posts by ITPalg

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225 posts found
Originally posted by booniedog96

I've been with them since January 2012 at the beginning of CBT and loved what they were doing with the game. The learning curve was tremendously steep but that was part of the challenge and you ended up being social by asking questions. Once I got around to learning how crafting affected game play with the constraint system a whole new world of possibilities opened up and then started experimenting with load outs and it took up a lot of my time in-game and I found that low level resources were just as valuable as high level resources.

 

People would come around my thumper and say, "You're so stupid, why are you thumping Q^001 Iron?!" I would just laugh and ask if they wanted in. They would pass then I would hoard up all the Q^001 resources and use them for crafting. Only real crafters can understand the value of a low level resource in FireFalls better crafting system. The problem was that people did not want to take the time to learn it. Even when I give my time to explain not many of them wanted to understand.

 

I don't know what happened during my time in there but it seemed like there was a mass influx of gamers that needed instant gratification. They set fire to the forums and R5 bent over. Loot drops increased then crafters lost an edge in the market because people were throwing up their loot on the AH at prices crafters couldn't even compete with without taking a loss. More PvE content was pushed out and PvP took a back seat in development. They swore Item decay would stay and the instant gratification gamers began to cry, R5 bent and took it back.

 

Live came around and they scraped their crafting system, horizontal progression, and a real open world feel by gating sections of the map. New players can't understand what the feeling of FireFalls open world is like because they did not taste it in beta, but the action stayed the same for the most part which is one of the fun parts of it. R5s new revamp on the crafting system and the market is on life support right now due to the Diablo style loot drop system and daily limitation on credits. There is no incentive to craft things because it cost way too much to do. People scramble for loot like rabid animals, so what once was a team effort turned into a solo event because of the ridiculous loot system. I spent $99.00 for 40 days in-game time (of a better version of FireFall), I'm not bitter -- I got my money's worth. This game could have been a Picasso but ended up a smut magazine. I'm just happy that ArcheAge is on the horizon to take up the space on my drive where FireFall used to be.

 
 
 

 

 

Having 1000 qualities of one resource x16 resources was just insane. It could have been simplified to maybe stages or 100. Can you imagine the database nightmare behind the scenes when the game would be live with that many qualities of resources and items?

According to Red 5, they had polls and/or feedback that the system was just too complicated. As a BUSINESS, you must weigh in the pros and cons, and the cons obviously out weighed the pros. 

Regarding your credit comment: That has nothing to do with the "Diablo style loot drop system".

The limitation is there for the good of the market. You claim to be playing for over 2 years yet can't comprehend that the MILLIONS AND MILLIONS of crystite that beta vets have would be a disaster to the market if left uncontrolled? How would you like to go into an unwiped Archeage where people that really paid to win with founder packs controlled the land, the sea, the air, and the market?

You apparently don't understand that Red 5 had really no core direction and had to straighten themselves out. Starting an e-sports in beta without a core system in place was stupid. PvP is very much still on their minds. Lots of people liked the arena jetball (never tried it myself). The Broken Peninsula is new, and of course further iteration on it and the entire game will come.

As they have said on the forums countless times, and in reviews, they listen to the community and will continue to work to improve the game.

I once said regarding item breakage that they could still keep it but reduce the amount of time it took to break, but instead of doing this they just removed it. Personally I had no problem with it. Not everyone thinks ahead in a game to plan for the future like in Eve Online. Never fly what you can't afford to replace.

Remember also in the patch notes of release or thereabouts, that they said that there currently is not a full fledged loot system in place. 

It is amazing how people selectively remember what best supports their view.

Originally posted by DamonVile
Originally posted by ITPalg
Originally posted by Kotowaru

it was great in closed beta.i even paid to play it afte ri tried it out in a beta weekend. then it was about having never ending fun, no matter what you did. Chosen, thumping, exploring and even some missions were all great. And no matter your level, gear, experience and even if you just started a minute ago you could go and participate in anything anywhere without problem. THAT is a great game.

Now it's just a pile a garbage. A pile of grindy garbage just like majority of every other MMO ever created in this universe and in your mom.  

Such sadness

 

How is "leveling up" your CPU, Mass, and Power contraints any different?

You couldn't unlock other advanced frames without maxing that frame out and getting 10 pilot tokens just like it is now.

Not true. You got pilot tokens along the way leveling before and could level multiple frames to a much lower level to get the 10 you needed to to unlock another frame before.

Now you have no choice but to take a frame to max or buy the unlock.

It was however always grindy. you just got to grind anywhere you wanted to instead of the specific part of the zone they force you into now.

 

I remember having to get to the end before getting a new frame. I know the process was changed a couple times during my beta experience.

Originally posted by Kotowaru

it was great in closed beta.i even paid to play it afte ri tried it out in a beta weekend. then it was about having never ending fun, no matter what you did. Chosen, thumping, exploring and even some missions were all great. And no matter your level, gear, experience and even if you just started a minute ago you could go and participate in anything anywhere without problem. THAT is a great game.

Now it's just a pile a garbage. A pile of grindy garbage just like majority of every other MMO ever created in this universe and in your mom.  

Such sadness

 

How is "leveling up" your CPU, Mass, and Power contraints any different?

You couldn't unlock other advanced frames without maxing that frame out and getting 10 pilot tokens just like it is now.

Originally posted by raapnaap

Tried it a long time ago in some beta stage of the game. The world was small and entirely empty, although what little there was there, worked and was not too buggy.

 

Then I remember jumping ship when they 'revamped crafting' into this endless grind of breakable gear that took large amounts of effort to make in an attempt to make the game seem like it had content when in reality all it had was thumping.

 

That's a while ago. Has the game changed much since then? Edit: I got my answer on the forums. Looks like they completely turned away from sandbox/freeform play and remade it into a typical quest grinder. Going to have to pass.

 
 

 

Sigh...

Once again, just because the job board exists, doesn't mean you must do it all.

It does give some side/back story to the game and characters.

Eve Online didn't start out expansive either. It was quite limited when it began. It too has PVE mission grinds that are purely optional.

 

 

 

Originally posted by Gdemami

 


Originally posted by ITPalg

To be clear to those not in the know, there were people that were and probably still are under an NDA for a "delta" testing period.

 

[mod edit]

Most of the massive changes were release in release build within early access. So yes, there was no testing period - the changes went directly live.

 

http://forums.firefallthegame.com/community/threads/path-to-launch-updates.4047321/#post-62654221

For the past several months, we’ve been hard at work making sure that Firefall will be ready for this month’s launch. Along the way, we’ve also been listening to your feedback in response to our Path to Launch blogs, as well as feedback and data we’ve gathered from our closed Delta testing.

http://forums.firefallthegame.com/community/threads/the-public-test-server-pts-returns.5103321/#post-75245021

FYI for past Delta Testers: Your NDA is still in effect. Nothing you experienced on the Delta PTS Server should be posted about in these forums now that they are public and open to everyone. Thanks!

 

http://forums.firefallthegame.com/community/threads/when-will-firefalls-world-be-dynamic-again.4879021/page-3#post-72326721

We have a PTS server that went closed for our recent Delta Test, but we do have plans to bring it back for public use and to put builds there before they make it to the live server. Stay tuned!

Cheers,

Brandon

 

 

ad hominem

 

Originally posted by Gdemami

 


Originally posted by ITPalg

Show me the inner thoughts and motivations of the heart (I know you can't) and financial papers detailing this as the reason.


 

Inner? It is all public info and fairly common sense - you do not drop a project that cost you so much, you release it in w/e state to just recoup some of the loss you are already taking.

R5 secured 23M at the begining of the year. Considering the brutal changes just prior release and no testing period, you know they really did run out of money and had to release the game asap.

What is so hard to grasp about it?

Yeah, 2 years of reworks are expensive...

 

 

To be clear to those not in the know, there were people that were and probably still are under an NDA for a "delta" testing period.

Originally posted by Gdemami

 


Originally posted by rojoArcueid

a game that almost embraced death and returned stronger deserves the attention its getting. Whether it fully recovers or not that depends on the devs effort to make it worth the second chance.  

 

The game was released only because so much money was already dumped into the game, and that is something I wouldn't call "returned stronger".

 

 

 

Show me the inner thoughts and motivations of the heart (I know you can't) and financial papers detailing this as the reason.

 

Originally posted by DamonVile
Originally posted by ITPalg
I wonder if these people that call it lackluster have even gone to Devil's Tusk, have participated in Chosen incursions, have participated in the Orbital Communications Tower event, have participated in many of the dynamic events that do not appear on the map, etc.

You don't need to have an informed opinion to post negative feed back here. Playing a game 2 years ago in beta is more than enough experience to be a know-it-all about the game.

Someone that only played it two years ago in a closed beta knows nothing about it.

Part of FireFall’s original design also had three corporations – Astrek, Omnidyne and Enermax – that offered equipment, each focusing on a particular stat at the expense of others. Those corporations are still in-game to provide leveling gear, but that’s likely to change.

 

When was this interview done?

Enermax was never really a big corporation that I remember going back a year in beta. They have signs but it was and still is Kisuton that is the third.

 
I wonder if these people that call it lackluster have even gone to Devil's Tusk, have participated in Chosen incursions, have participated in the Orbital Communications Tower event, have participated in many of the dynamic events that do not appear on the map, etc.
Originally posted by jesteralways
Originally posted by Gdemami
The amount of attention and oddly positive appraisal  this lackluskter/fail game gets on this site is ridiculous...

I know right? I really liked the idea that gears could totally break in this game and then looked at the cash shop, found out we can avoid that by paying. total fail for me. stopped playing within an hour. 

Uh what? 

Gear breaking was removed in beta.

You can NOT pay to replace your gear since it NEVER BREAKS.

You ONLY PAY CRYSTITE to repair indefinitely.

Usually patch notes are just a link click away on the launcher anyway.
Originally posted by Ombr4
There was a game about Stargate that never came to life. 

 

I still have screen shots from it.

The "crabby" thing was simply a giant hellbug thing with a symbiot creature.

This is nothing new. 

I prefer the other arkfall events over hellbug arkfalls.

I complained to Trion in feedback to the email they say to send feedback to (but it makes a tech support ticket, go figure) about the pay wall they block beta weekend people from doing the trade run quest tutorial.

...uh what the hell?! Why force people to have to PAY to try a feature in a TUTORIAL! You are told to make some Solzreed dried meat or something and need grapes. 

In order to have grapes you need a grapevine.

In order to have a grapevine you need a farm that allows it.

Not ONE pubic farm allows growing them, nor do the temporary scarecrow farms even allow you to build one despite doing a quest that gives you a certificate to build one. Upon right clicking the paper, you are told not allowed on free accounts.

!!!!

The game is still in CLOSED status and they are charging people for this?

I logged off and didn't bother with it anymore.

I am guessing the reviewer was referring to the tutorial dungeon which is scripted. 


Which side did the reviewer refer to talking about bland? Certainly not Eisenhorst.


Was the reviewer, and the rest of you here, aware of the three options of controls (action, tab, one other don't remember what it is called)?


Apparently the reviewer doesn't keep up on dev news as they have already stated that they do not have systems in place yet to deal with the gold spammers and botters.



Originally posted by TheRealDarkeus

Lol, off topic a bit but people liked ArcheAge? Ugh, I played the beta and was mad I even spent bandwidth downloading it....



And this game got uninstalled real quick too.

Did you only go through the quest lines? See Bill Murphy's recent video about AA.


Originally posted by mayito7777
I tried their website but is not available.

It hasn't been able to fully load for a few hours now.

I would like to point out to new people that if you don't like cell shader comic book outlines, you can simply turn it off.
Originally posted by MysteryB
I wanted this game for good PVP, I actually liked the PvP in the beta than...they took it out. Now I have no reason to play it haha

So you are saying you dislike the current owpvp teams zone?

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