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All Posts by XTinTX

All Posts by XTinTX

2 Pages 1 2 »
31 posts found
Originally posted by insidegirl

Pls dont tell me this is something new for you?

Apparantly for some people it is. 

Originally posted by Yamota

Seeing as Eves combat is complete click/crap it does not say much that this game is better.

Does it have more options than just DPS taken and DPS dealed? Such as crowdcontrol, buffs, debuffs etc?


There is a bit more to combat then just DPS.  EWAR is particularly important, as can be logistics/repping depending on your situation.  The single most important part of combat though is positioning and using terrain to your advantage. 


The game could use more in the way of specialized bots, and the devs have said that it's on their plate.  It's just a question of when they make it a priority. 

Originally posted by yahtzard

SadeyX and Xtin, there is another thread for the insurance stuff, please take the convo over there.

Regarding where the sidetrack came from... IMO, it's tough to enjoy a sandbox for any extended length of time if you don't join a corp.  That applies to pretty much any MMO I've ever played.

I know one guy that PvP's relentlessly and dropped his corp due to low activity in his timezone.  He employs different tactics and spends a lot of time looking for the right opporunities, but it can be done.

Third post down by Balfizar:

That said, the game is built for cooperation in combat and crafting but a new dev blog was posted to give current and future players an idea of the direction that the DEV's are moving in.

Thank you for bringing this back on topic. 


I now Balf well, and run with him a bit.  This is the kind of thing I am talking about, any small corp can do what we do on their own and make an impact.   

I'm one of those people who liked Eve a lot, but there was always something missing for me.  I still played for three years and have nothing but praise for the game, but Perpetuum hooked me in ways that Eve didn't. 


At the top of my gaming wish list is for CCP to buy out AC, can Dust 514, and make PO the ground component of Eve.  It'll never happen, but man that's something I'd enjoy playing.  

Originally posted by sadeyx 

Its not a judgment or an opinion, I state it from fact.  I know exactly how it was done and how much money you need and how long it takes.  

E=Mk2 is a group of players who the Devs have publically named as cheaters and shamed them to the entire community.   pointing them out as a "good example to follow" is wrong, and you know it. 

A small corp can indeed 'get things done'  but not very fast.. it takes a very long time with a huge team effort from everyone who basically donates everything to the corp... its long and tedious thing to do, especially with small numbers.      You could cheat, as E=Mk2 has done of course,   but the point is that if a player did not like eve because of this 'corp life' then they wont like PO either.

More twisting Sadeyx.  I never pointed them out as a  "good example to follow", you said that.  I only pointed out that small corps can accomplish things in this game, which they have done, although one of them was quite dubious.  

While I am in a somewhat larger corp, I am running around unsanctioned on beta in groups of two to four doing very well in T1 fit light bots and assaults purchased off the market with my own nic, as I don't bother to trouble my corp with small bots.  How long does it take to create lights and assaults?  And the mods I'm fitting are farmable from Castels and Troiars on Alpha.

You do NOT need T+ fit mechs to accomplish things in this game, but that of course depends on what your goals are.  If his goal is outpost ownership, then no, he won't achieve that.  If the goal is potentially fun small scale PvP in smaller self produced bots, then yes, that is an achievable goal.  The original poster who asked needs to decide that for him/herself.     

Originally posted by sadeyx

No need to be insulting and defensive, I wasnt accusing you.   But yes, I'm very well aware of exactly how it works.   I personally know people that did it and they showed our corp how we could do it, spreadsheets and everything.

Once you have a small quantity of money its very easy to simply purchase the materials off the market using buy orders.  If you read the blog about it they had to even remove vast quantities of buy orders from the market that had been setup by such dispicable corporations.

Its whole reason why the money itself had to be removed, money makes more money and spirals out of control.


I'm being neither defensive nor (overly) insulting.  You could not make large scale use of this exploit with a "small quantiy" of money.

To come in and make sweeping claims and pronounce your inaccurate judgements was a bit out of line.  It's also pretty irrelevent to the point I made.  Small Corps can get things done, depending on what it is they want to do.       

Originally posted by sadeyx
Originally posted by XTinTX
There were many players and corporations involved and only the worst were named.  Since E=Mk2 is such a small corp and were bad enough to be named.  Coupled with your evidence that they did nothing but PvP clearly shows that the only reason they were able to do so much was because they exploited.

So yes, its completly relevent!  You DO need a large team, you need to have a large team that mines and produces, (legitimatly) and then you need a team of pvp'ers.  And everyone in these teams needs to get involved with kernal farming (PvE)

Any player considering this game pretty much HAS to get involved with a good sized corporation who is part of a good sized alliance! If you dont (or refuse to)  then you wont be competative, you will get bored, you wont like the game and you will leave.

using a small bunch of exploiters like E=Mk2 as evidence to the contrary is very mis-leading.

Oh my God, I never claimed that they “only “ PvP’d.  You are jumping to conclusions and making absurd statements about something that you don’t seem to comprehend at all.  Do you even understand what the exploit was?  To partake in the exploit means that they first had to do all of the things that you’re saying a small group can’t do. 
I’m going to repeat that so you’ll stop your foolishness, to partake in the exploit they first had to do all of the things that you’re saying a small group can’t do.
Originally posted by sadeyx
Originally posted by XTinTX

I’ll use the Corp E=mk2 as an example.  They are a small group of friends, no more then I think 15 toons total in the Corp, and you normally don’t see more than four of them at one time.  These guys are relentless and like a force of nature, always out on the betas blowing people up.

The people that were named by the devs as having hideously abused the insurance fraud exploit?

Of course they were relentless they didnt have to mine, farm cash, haul or build their own bots like everyone else.  They just exploited.  All that was left for them to do was to get their excessive amount of free bots blown up for even more insurance.

Not completely accurate.  They were named in the incident, but the level to which they were accused is not what I would call hideous.  That is also irrelevent to the point being made, which was that you can't do anything without a large team.  They don't have a large team, and they've managed to do much. 

Originally posted by yorkforce

To add the voice of opposition (to an extent :P)

 PvP (which is either sitting at a gate doing nothing for hours or heading off into one of the other and almost duplicated islands to attack other miners).

I'm going to disagree here too.   My Corp is red to every beta alliance, I PvP daily and most certainly do not sit at a gate, ever.  I also do not focus my attacks on miners, though I won't pass them up when the opportunity arises. 

Originally posted by dweetybyrd
The game is soooo Corp centric you can't even explore without a large team.
I’m going to good naturedly disagree with you on this one dweety, though I admit it depends to a degree on what it is you are trying to do. 
I’ll use the Corp E=mk2 as an example.  They are a small group of friends, no more then I think 15 toons total in the Corp, and you normally don’t see more than four of them at one time.  These guys are relentless and like a force of nature, always out on the betas blowing people up. 
To sample all the game has to offer you’re correct that a large Corp is essential, but there is a lot of small scale fun to be had. 
Originally posted by Worstluck

 Do they still not accept credit cards?  I still have to pay using paypal?  Guess it's not a big deal, just wierd.


That is I believe still the case.  It's something I really hope they get taken care of sooner rather than later.

Originally posted by Gdemami

Two wrongs do not make one right :)


Which is true, but not everyone sees two wrongs here. 

Originally posted by Gdemami

Justification would require some reasoning which you failed to deliver. Although I respect it as your opinion, despite it is no more than baseless belief.

Believe what you want to believe.  Plenty of people can see the reasoning, others (especially those who did it) can't.  I'll let the results speak for themselves.  

I can justify it just fine, you have a different opinion.  The only thing I have difficulty understanding is how people are surprised by this. 

Dunno what to tell you.  We all knew to avoid it, others apparantly didn't.  The correct course of action is now evident. 

Originally posted by Gdemami

It would be an exploit if only certain individuals, under certain circumstances due certain mechanics not working as intended were enriching themselves but that isn't the case.

That is completely false.  Using a dupe bug as a generic example, once identified anyone can do it, yet some resist the temptation.  My Corp knew from day one that we could make loads of money doing this, yet all but one now former member avoided it. 

I'm pretty sure Paypal offers some kind of deal that you pay directly through them with a credit card, and not have to have an account with a balance.  I don't know if that's acceptable to you, but I know corpmates who have done it and it seemed pretty quick and painless. 

Someone can correct me if I'm wrong, but I don't think so Dol.  They have added Moneybrokers as a second option, but afaik that and Paypal are still the only choices. 

Originally posted by ElendilasX
To that "carebear" remark I didnt understand it, do you call me carebear? If so, sorry but you wrong. Played plenty of sandboxes with open pvp and enjoyed them.
Oh no, I don’t ever throw names like carebear out there.  You mentioned the game not being good for casual mining types, and I was pointing out the thread further down the page with carebear in the title. 
I don’t say that your ideas about items are wrong either, only that I like it just as it is.  I do take a bit of issue with your EP thoughts, but again, it’s a difference of opinion.  I might have been doing it wrong, but farming on alpha I didn’t find a huge discrepancy in income between my miner and my combat toon.  If anything I felt like I was doing better on my miner, but granted that’s in a Termis, which I don’t know if you ever piloted. 
The only content that I feel is significantly lacking is PvE-missioning.  I’m enjoying everything else, but I am in a large corp that holds an outpost on beta.
I don’t quite get some of your remarks in regards to mining.  Did switching from Ark to Bist give you the feeling that the routine was changing up?  I prefer the PO way, as I know where to find what it is that I need. 
Your perception that you need a huge group to mine on beta is not correct, though you do need to be welcomed by the alliances that control the islands.  The other night with one friend (both of us have two accounts) we mined quite safely on beta. 
Your issue with EP being account specific is also somewhat odd to me, as I’m not aware of any game that allows you to level two characters on the same account simultaneously. 
Now, as far as your opinion regarding missions, I’d have to say that you’re spot on.  That particular area needs a lot of work.  Missions are not my cup of tea, but for the long term health of the game I’d have to agree that the system needs some serious improvements. 
With item selection, what you say is pretty much true, but in a PvP focused game I have to say that I like it that way.  I do not under any circumstances want battles to be decided by equipment, so this system works well for me.  Different strokes for different folks.
Your view of outpost sieges is sometimes true and other times not.  I’ve been to very dull ones, and some very exciting ones. 
At this time “end game” is territorial control and corporate warfare, and though many areas of the game do need work, for the most part I’m enjoying it.  Your opinions are your own and with one exception I’m not here to say that you are wrong, but at the end of the day PO will appeal to some and not to others.  If I were looking for a game to play casually and solo I couldn’t see this one being it, though if you read the thread titled “A Carebear’s first look at Perpetuum” some people feel differently.  With a price of entry under $10 though, it’s still imo worthy of a look.

I'm out on beta every night, and there's not been any real shortage of PvP.  For a variety of reasons it's not always the best PvP, but there has been plenty.  The French alliance has been particularly active the past few days. 

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