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All Posts by Aeroangel

All Posts by Aeroangel

22 Pages First « 16 17 18 19 20 21 22
430 posts found

On first glance of the web page and the launcher Atlantica looks like every other korean cash shop MMO, but once you start playing you will see a big difference. The game does not feel grindy, and is surprisingly fast paced- especially for a turn based game. I have played just about every F2P MMO from shaiya, perfect world, cabal online, rappelz. etc. to games like maple story.

Important: This game is turn-based, so before you keep reading you might want to check out this video to see it's play style. Just keep in mind it is very fast paced.

^footage is from closed beta I believe.

If you don't watch the video- just think of the final fantasy games that weren't online, or most other classic RPGs. But the speed is much faster than the console games I believe.


Atlantica Online was released October 30, 2008. It is set in the planet Earth, but with an alternate history, and is fantasy themed. There is only one race (human) which can be either gender, and seven different classes: Swordsman, Spearman, Viking, Archer, Gunner, Artilleryman, and Shaman. The game starts with you "in a dream" which is the tutorial on how to play. There are mounts, an auction house, mail box, and many other things that most MMOs have.

There is a cash shop, and I won't include this on the cons, because from what I've been told nothing there is required from it to get the full experience of the game, and everything you can buy on the cash shop can be obtained in game or traded in game.

There is also a stamina system where you start at 100 every day, and lose one point after each battle; except for certain battles. You get 3x the amount of experience, and 2x the amount of items with stamina. This has been implemented to discourage boting I believe, and everyone I've talked to says they don't even notice it (I didn't even know about it until I actually looked for it).


- Tactical, turn based battles. Involves a lot of strategy, and it seems like every single fight feels different than the last. It's very fast paced even when in groups with other players. I played an MMO a while ago called Dofus, and one reason I quit was because fights could be so unbearably long while in a group. Battles are very fast and fluid.

- Mercenaries. Basically characters that you carry around and control in a party- makes most fights easy enough since you can essentially have a complete group with you at all times, and makes fights have more a lot more depth.

- Doesn't feel grindy. One of the biggest pros for me definitely. It only took me around an hour to reach level 10 (that's with me stumbling around like an idiot in a new world) and even in the beginning battles feel exciting and fresh. Always a lot to do as well, so you don't feel like you are being repetitive. Max level is either 100 or 120, and takes around what it takes to get to 70 in WoW I believe. Still somewhat of a grind, but at least it doesn't take days for each level, or is reliant on farming mobs vs. doing quests.

- Graphics/Sound/Server communication.
- The graphics are very beautiful IMO, more realistic than say WoW's art style, but a lot of fantasy type things in game.
- Music in the game is amazing to me so far; loving the sound track and I think it's different for each area and battle (but not 100% sure) some sounds in game can get repetitive, but not a huge deal.
- Server communication is great on my set up; as soon as I input any command I will instantly see the effect. Some games seem to have a problem with this, so I thought I would mention it.

- Community. Not only are there guilds in the game (which I will discuss more later) but there are things like "the mentor system" where a mentor can recruit peers (usually low level players) and there you can talk with peers and mentors about the game (like guild chat), and there is a list of your peers and mentors.

The tutorial and quests in game help a lot, but having a mentor system takes it to another level. The group I'm in everyone is so helpful and they all have answered my questions (no matter how stupid) and I even quest with people in my group that are around my level sometimes.

- Guilds. From what I hear guilds are evolving, and get better as they go being able to recruit more people and other things. Guilds can own towns, go to war with other guilds, have special buildings, and more.

- PvP. You can "compete", or duel, other players in the world and eventually you get to a point where you can enter PvP tournaments with rankings and prizes called the free league. I think there is an arena where players can compete, and other players can bet on the fights. There are also Guild vs. Guild fights, and Nation vs. Nation fights.

- Questing. A nice part about questing is that if you don't feel like reading the quest log and figuring it out yourself there is an arrow that will guide you were you need to be, and for most quests you can have it automatically run your character to the area of the quest. You can also teleport to where members of your party are as long as you have been to the place they are at. I'm not sure at this time whether or not you can share quests with other players.

- Game Info. The game info is a database built into the game that has information on everything in the game- you can also share information with other people. You can do things like put in the name of any NPC, or find them on the list, and have it auto run you to their location.

- Crafting. I haven't learned a lot about this yet, but from what I hear you can craft everything in the game. I know that when you start out you can do some limited crafting by making your weapons and armor better.


- Quests. Although there are a few quests here or there that are different and somewhat interesting most quests are bland go kill X, or go talk to Y. Most of the story line is also bland, but some of it is good.

- UI. Very limited customization of the interface, and it feels very confined.

- Willpower. This is something you have to use to do some things in game like share skills or teleport. If it regenerated faster or there was some way to speed up the process I might not mind it so much, but I personally find it very annoying having to wait for it to regenerate so slowly.

- Death. When you die you usually lose EXP. You don't go back levels, and it doesn't take long to earn EXP, but it can be particularly frustrating on a tough boss, and it just isnt' a good feature for any game.

Also when your main character dies in a fight your mercenaries run and you can't keep fighting. Seems a little stupid to me, and takes away from the PvP experience somewhat... but I guess it makes PvP battles shorter anyway.

- Scrolls. They aren't terribly over powered or anything, but some fights can be made a lot easier with them, and some people are reliant on using them in PvP. It isn't game breaking and it adds some strategy in certain circumstances, but I feel like it cheapens some fights.

- Character appearance. Very limited on options for your character's appearance. Compromises on making your character look different from everyone else. Gear helps though.

- Graphics. They are pretty, but there are the occasional graphical "oopsies", and in a couple places it just isn't well done.

- Your character can't jump. Not a big deal for some, but I do enjoy jumping around.

Score: 8/10

Min requirements are:
CPU- Pentium 4 or better
RAM- 512MB or more
Video- 64MB or better, graphic card supporting vertex pixel shader
HDD- Free space of 5G or more.
Dirext X 9.0 or better.

Here's the game website if you are interested in trying it; It's about a 2 gig download.:

If you would like to join me I'm on the Thebes server, and my in game name is Aeroangel

All I did was download and double click the icon


Maybe if you could show a screen shot of the problem you are having? 

If you want a F2P and character appearance is important I think Perfect World might fit the bill for you (it's almost like creating an avatar on the sims) but the game play was too bland and grindy for my tastes.

I'm personally enjoying Atlantica Online as far as F2P MMO's go, because it's a different and interesting combat system, and the game play aside from it isn't too bad IMO (but it's extremely limited on character customization. I've only played a few P2P MMO's (like literally a few) and the only one I have kept giving my money to is World of Warcraft.

If you could include whether having a lot of grind is a factor I might be able to help a little more.

And just a side not: I'm pretty sure all mmo's (or games period for that matter) get repetitve at some point

Originally posted by craynlon

as someone that shied away from wow after his trial week because i didnt like the graphics,
can anyone in depth analyse what exatly keeps him playing wow and what he missed in the other games ?

im totally puzzled when i hear people talk about that they were max level years ago yet they stick to the game (probably due to raiding)

so what should other games learn from wow (end)game ?

Well I like the graphics well enough, customizable UI, interesting lore, fun classes, not too grindy, PvP is decent, good server communication, great sound track, and I enjoy the focus on PvE. Pretty hard to explain what the appeal is... I think most of it is that it is so polished in everything.

And I'm not a "he" but I tried to answer anyway

Originally posted by trancejeremy

Only combat in Atlantica is turn based. And that's timed.


I wouldn't say it's the most polished though. Then again I played it during the CB. Still, the text overlowed the text boxes, kinda annoying.

I don't know about that problem, but the text on the map all over laps 

Drives me mad!  

Also I don't think you can see your party mates on the big map, and only the mini map. That kind of irritates me as well.

Originally posted by rhinok

 Atlantica Online is still in beta (open beta at this point, so it should be close to release), but it's pretty polished.  Thing is, you either like turn-based combat or you don't.  If you like it, you'll probably dig the game.  If not, then you probbably won't.


I don't know I constantly see AO have a lot of minor graphical "oopsies" (and it's not just me I've discussed them with other people), controls feel a little lose, lack of UI customization, and collision detection isn't the best with some things.

I think it's the funnest F2P game, but I wouldn't considered the most polished. I would say maybe shaiya, perfect world, or something.

I've been trying to find something I could play more than WoW and most haven't done it for me. Although I have been playing Atlantica Online more than WoW lately (don't get me wrong though it probably wouldn't be a replacement for me). 

Not too long ago I went through a stage where I tried a lot of F2P MMO's and some P2P ones, but kept coming back to WoW.  

At the moment I'm just terribly bored of WoW, and I only log on to help my boyfriend for a little bit if that...

Not to burst your bubble, but WoTLK is pretty much TBC but with another paint job and a couple new things. It's fun and polished, but there are some things I think they could do to make it a lot more interesting.

Originally posted by techlord

Player-Creation is a feature that is completely underrated and under utilized in today's MMORPGs. IMHO giving Players the ability to create assets, quests, content and logic for the game is the only way to tap into the power of imagination. I believe by including the use of imagination, Devs can enhance the game playing experience not only for few months but, for decades!

I have to assume there's a significant risk involve for many MMO Devs to omit this feature from their games. Unfortunately, I'm blinded by the vision of expotential potential. I believe that with a approval process in place, any and all risk could be eliminated. I'm certain that I'm overlooking some obvious risks. Please help me see the light. Lets discuss.



Personally I would like many things player created except for quests. The reason being is that I think the majority of quests would be trash, and I also think that MMORPG's these days and ones coming up in the future should really start improving their bloody story lines.

And before developers start letting players make quests they need to figure out how to make them interesting on their own! I'm so tired of seeing these bland quests where you go kill X, or talk to Y with a dash of creative quests in the middle of 100 bland ones. There are so many creative ways a developer could make a quest... just look at single player RPG's or other genres FFS. Also there are a ton of good ways they could incorporate the story in with the whole thing, but they never seem to focus on the story much. /end rant 

Anyway... It would be quite a feat to let players create most things in a game world and it would certainly take a lot of monitoring unless the game was adult rated or something. But it's a great concept for the most part, and it's obviously popular in Second Life for example.

Eh I'm a newbie and I'm not sure if that sounds like a lot, because at level 14 I make thousands of gold pretty easily while doing quests o.O

Originally posted by Gabby-air

Seems like atlantica to me

I have to agree here

I gave it an 8/10 personally, and it's one of the best free to play MMO's I've played in a while.

It has some draw backs like losing EXP when you die (although you never lose levels), limited customization of UI and your character's appearance, quests are a little bland, and not the most polished graphics (but all around good looking).

But the pros definitely outweigh the cons IMO. It's also turn based, but very fast paced and fun.

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