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Star Trek Online

Star Trek Online 

Perpetual Studios Version Discussion  » STO should have perma death

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174 posts found
  dabor

Novice Member

Joined: 10/31/06
Posts: 65

10/31/06 12:27:00 PM#121
I read that one already. it makes sense in one way, no sense in another. Everybody is going to take red missions and die. And green missions should be 90% of all missions, with 0 risk. If you can only PERMA die on the red missions which are mega-risky, thats still unfair. Because if you die, you will quit. Not permantly quit, but long enough that you get over it. You wont wunna go through ensignhood again. Facts are facts. We need more people posting here, and answering the poll.

You can go have a hardcore server if you really want, but i would never play a game where a year of work disappears in the blink of an eye. And i assure you, after you become an admiral, and die, you'll feel like me

I see details in games. Woohoo for me.

  shane910

Novice Member

Joined: 10/25/05
Posts: 362

10/31/06 12:46:31 PM#122

   This is how I see it... 

  If they do like I think they will add the option for you to play(mabe not at the start) all races and for their faction, creating rivalrys and allies right?  Ok so now if the top heads were changeing out (like in my second post about green,yellow, and red missions )  the alliances would be changeing and all almost as fast as you make em. right? ok ... now each of those proposed alliances would have to be finalized right , and in this universe they meet face to face to do that .  Well now it get interesting the admiral that proposed the aliance has to go out to, seal the deal , so to speak .  But not all of the players in that faction have to agree mabe even other admirals , and they would put in to action things to stop this from ever takeing place.... mabe try to destroy the ship carrying the ambasador?

   But I think that each diplomat for each type of seat (red green yellow) would have corresponding ships that are basicaly NPC ships that take them there, but the crews officers and all the other can request assignment. the diplomat/admiral probably wouldnt want to go with just npcs'c ya know.   That ships upon being destroyed would seporate and the crew of noobs or (green mission type officers) would be in the saucer section heading home but they get to see the destruction of the other half ... like I said that would strike fear in ya good)  The Main crew Officers and the admiral would have to go down with the ship, as red mission types would make up the main crew on those type missions.

    That dosent mean all missions have to be deadly, some ships (issues like I stated before) would be green status ships, say the player selected the assignment of a miner capitan, he has the rank, so that is a green type mission. That mission type is safe for new players and those that wanna play it safe ... they do stuff have the same type of missions away missions and stuff in space and on ship, the rewards are suiting though for a laid back type of mission with few risks.

    In those instances I would see if you failed a mission on a green status ship you might lose rank probably if it happened a few times, same with yellow but much slower rate of loss.

   Yellow status would again be assigned(a ship) by the federation to a qualified capitan, where he assembles his crew and they set out. Yellow missions would be probably like rescue types with mabe somene receiveing heavy fire you might lose and not rescue in time but the ship isnt destroyed it is however severly damaged, and you will lose a small ammount of rank points( or something)

   THIS WOULD WORK PEOPLE !!!   mabe not exactly like this but similar.

   I have that feeling in my gut man .

  User Deleted
10/31/06 12:52:47 PM#123
STO and prema Death, Sound like a SWG NGE mind trick.
  Celestian

Novice Member

Joined: 5/07/03
Posts: 1135

10/31/06 12:54:11 PM#124

Originally posted by daadamo

If ever there was a game that should have permanent death for characters it is STO. (In my opinion)

Your Starfleet character would have to think of multiple different ways out of a jam than just shooting away, it would give officers a responsibility to keep crew casualties down as well as promote good roleplaying. I think that you could also have funerals for characters who die in action, sending their bodies out into space. This would be great for the game.



That's all well and good but...

... lag ... lag ... lag ... disconnected...

Dammit I went LD and died.


  shane910

Novice Member

Joined: 10/25/05
Posts: 362

10/31/06 12:59:36 PM#125

   I mean that in itself would create a wicked weave of diplomacy options each admiral haveing his own personal ties to admirals or ambasadors from other factions trying to keep peace or war top priority!!  

   And that also makes tons of player driven missions that will keep the MISSIONS, we all want new and fresh, NEW AND FRESH lol , never know what will happen with each one .

   Each area of space that is hostile has a neutral zone and beyond that or within PVP can commence for the red status ships!! And that will be changeing all the time due to (like I said ) changeing alliances so fast (or trying to ) so it will always be fresh ... those that are no longer at war can still try to go it (mabe ) but they will lose rank BIG TIME for breaking peace orders and possibly hurting any alliance recently formed.

   Possibilitys go on and on and the list of why not ends quickly with one word GREED man I know people see how a chang like this will be for the beter everyone just want to cling to their possessions too much ... and thats not what star trek was about ... was it?

  dabor

Novice Member

Joined: 10/31/06
Posts: 65

10/31/06 1:59:54 PM#126
In red zones, you can lose current level exp, materail possessions much greater then normal. But perma death is so harsh i wouldnt give any game who is stupid enough to implement such a function so easily half a chance. Heavy and Harsh punishment is one thing but perma death is outrageos

Scenarios

CAPTAIN CAPTAIN we are being attacked by a crystal entity
CAPTAIN CAPTAIN the commanders little brother took the computer and destroyed sheilds
CAPTAIN CAPTAIN i see the light

Ok, lets attack the romulans after i go to the bathroom
*while is going* romulans decloaking off the starboard hull
ALL POWER TO SHEILDS
sorry captains only one who can do that order
*all die*

OMG LAG
*all die*

newbie on an elite ship
ooooh whats this button do
*presses thing he shouldnt have while someone else is authorizing it cause they misprounced the command*
it was the self discruct button
*all die*

AND THE LIST GOES ON AND ON AND ON
AND ON

AND ON

AND ON?
AND ON AND ON AND ON AND ON...AND ON
(login to vote)

I see details in games. Woohoo for me.

  shane910

Novice Member

Joined: 10/25/05
Posts: 362

10/31/06 2:11:46 PM#127

  PD is not harsh at all IMO ( as said before) if they do it right.

   And by no means is is supposed to be fun... BUT it is a part of life and reality.   Hell you could be on your way in to town today to pick up your million dollar lotto ticket winnings , only to die in a car crash... no fun in that at all...

   But it in its own MAJOR way keeps the economy and everyone in check RIGHT?

You probably wont be driveing 100mph to get there because of the risk of death , you wouldnt go in certain neighborhoods flashing that ticket arround would you lol ,NO, Not only that but if we all IRL never died like in these dam games, what would our economy look like ... can ya tell me that ?   I can It would look like one of these dam games lol, all screwed up hahah .

   There is just way too much these games arent taping in to, by avoiding REALITY, and makeing it INTERESTING instead of repititous.  

  dabor

Novice Member

Joined: 10/31/06
Posts: 65

10/31/06 2:14:02 PM#128
perma death is overdoing is, especially to a paying member. go read what i posted on your thread

I see details in games. Woohoo for me.

  Seloth

Novice Member

Joined: 1/24/06
Posts: 388

10/31/06 3:00:46 PM#129

" And by no means is is supposed to be fun... BUT it is a part of life and reality.   Hell you could be on your way in to town today to pick up your million dollar lotto ticket winnings , only to die in a car crash... no fun in that at all..."

that is real life. people play game to enjoy SOME aspects of real life NOT all of them.

remember again, you are making a game targeting what a majority of gamers wants(most of them i am willign to bet are not as hard core as you or the rest that read here are).

  shane910

Novice Member

Joined: 10/25/05
Posts: 362

10/31/06 3:23:08 PM#130

   I just dont get how people dont see what the heck im saying lol ... I am not saying make it so EVERYONE has to die in combat every time... but only those who wish to have risk,it if you can have it all in one why not?

   But yes in the end you will make a new char, one way or another ... have any of you ever played WOW and made one character ? And never ... never made another, different server or same dont matter.  Almost everyone has made a rogue a warrior and wizzard then had to try the warlock to get the free mount lol i mean we all start over but why do we need to stick arrounf with our old chars ? mine dont get played anymore anyway .. it got old tell me it dont...

   WE NEED SOMETHING NEW!!!!!  

And man this is it cater to all I am hard core I might enjoy stepping down (to low rewards ) for  a breather and help some new kids out, then step back up to continue my carrear... dont limit me  to one  and dont limit casual players to easy either... if they feel frisky adn wanna try they can, its not for sure you are gonna die.

   Not like I said you have to die each mission...  just have the risk, certain ones will be more difficult, and most would involve PVP where risk is obvious.

   But again im not saying that you have to kill PVP for casual players thats where the NPC ships come in you are part of it in the mix of PVP but without the risk of dieing, you just lose rank points if you were in yellow status NPC ship. greens were just haveing fun and get minimal gains if successfull. (ships automaticaly withdraw and retreat or seporate the saucer section if it had red officers.. they will die FOR YOU)

 

    What I am saying again is make it work for everyone in the same box ya know so we can all mingle not have to make a char on the easy or hard server to meet new faces , or show off in some cases, or to simply share experiances all arround.

  shane910

Novice Member

Joined: 10/25/05
Posts: 362

10/31/06 3:28:29 PM#131
  edited that last one a bit.
  elvigy

Novice Member

Joined: 10/15/05
Posts: 231

10/31/06 4:03:17 PM#132

I'd have to vote no on PD. I'd certainly be willing to give it a try, but I doubt I'd play much longer after losing my first character. The points I'd like to make are-

1) I spend a lot of time making my characters. I usually have a background thought out, a name that took me 20-30 minutes to think up, etc. Losing all that in the blink of an eye and having to recreate another background, etc. would be a pain.

2) In every game I've played over the past several years, I have had many experiences where my character died due to circumstances absolutely beyond my control. On two occassions, the power to my house went out. On several occassions, my internet link died for whatever reason. On at least two other occassions I crashed to the Windows desktop. On one occassion, I received a phone call that I had to take (it was work related and I was out sick that day) and had to drop the game to deal with my boss on the phone. I came back and I was dead, lol. This does not even count the number of times I've died due to other people in my parties who had link problems, phone calls, bathroom breaks, etc of their own to deal with. This is particularly true when the healer is afk for whatever reason.

3) You might say I should be more cautious, and not to put myself into potentially lethal situations. But exploring strange new worlds and seeking out new life and new civilizations is inherently risky. I doubt I'd be able to advance in rank by sitting around the Academy and talking to the groundskeeper.

4) I play games to get away from reality to a certain extent, not to have it harshly demonstrated all over again just how unfair and difficult life can be.

Now, having said that, some degree of death penalty, even fairly strict, is good. I though the original SWG, with wounds that had to be healed by medics and entertainers, was pretty good. EVE is also pretty good with it's cloning system and loss of your ship. WoW is a little too light. I've seen some pretty good suggestions here, too. But PD is just way too harsh.

  shane910

Novice Member

Joined: 10/25/05
Posts: 362

10/31/06 5:29:48 PM#133

  Well thats what im saying, and it sound like you may have read my posts... if so then you will understand that from what I gather you would probably fall in the Yellow status catagory.

  And thats not a bad thing thats great , just like the casual player(green) that dont have time but still wants to experiance the same as you, or me that wants to gor RED and risk it all!!   everyone should have the option to choose.. but they need to choose according to their play style.(and all be in the same game, so you can always change your mind)

   And if you are on a red mission .. might not be a good idea to go afk hehe, thats because its hardcore, hardcores hold it and squirm (or get a cathader.. however ya spell it) lol.  Thats one reason I say yellow would be good for that style , but again you "can" kinda get ready to do a tough one kinda like preping for a road trip ya know lol .

   Heck if ya try a red status mission and ya complete it you might say woah that was too close let me step back a bit and get more comfortable. (down to yellow)  And if you pop in for like a quick 30 mins and dont wanna die but still get something done do a green status mission. many will probably be short or can be completed (run course and reward ya ) while you are offline. 

   All this entire thing is asking for ... is a little variety all mixed in one product.  This makes everyone happy. Everyone has their play style, and can follow it or mabe even evolve it , to try other styles.

   Not only that but it dosent have to be even tried if you dont want to but, you can test it with your alt.  Might find yourself playing it more due to gains, and be like dam I shoulda done this or that or whatever and now on your easy main you will have more knowledge.   But chances are you will wanna zip back to where you were doing hard missions ( since you got good) risking it all again ? up to you ... or it should be anyways , and thats all im saying.

  

  dabor

Novice Member

Joined: 10/31/06
Posts: 65

10/31/06 5:53:43 PM#134
Risk it all. I admit, perma death sounds cool. But, its not just that. What if you have a close freind whos being dumb enough to go red, he dies, the game is boring without him, you quit. Perma death would chase away too many people. If a game has dumb enough developers to actually do perma death, i would be very angry at them.

Perma death sounds good here, on this forum, years before the actual game is made. But in reality, after you lose one good character, you will also place curse here perma death. Its nice on the drawing board, but it is the most outrageos thing possible in reality. If you can quit in runescape for losing stuff, you will never come again to this game losing stuff, skills, and rank. Face it man, perma death is the worst idea since the backwards-firing phaser on star trek.

I see details in games. Woohoo for me.

  shane910

Novice Member

Joined: 10/25/05
Posts: 362

10/31/06 8:34:20 PM#135


Originally posted by dabor
Risk it all. I admit, perma death sounds cool. But, its not just that. What if you have a close freind whos being dumb enough to go red, he dies, the game is boring without him, you quit. Perma death would chase away too many people. If a game has dumb enough developers to actually do perma death, i would be very angry at them.

  Simple make the game fun no matter who you play with. and completley unnessairy to join guilds. I never heard of the picard guild or fleet or anything like that anyways.  Fleets, like they say they will use ,should be set up by the federation. (and you can join where you want, if you qualify)  Once again, secludeing people from your group is a bad idea, and just creates large groups of people that dont want to work together . Or with new people at all.  Again your faction should be your guild/fleet... everyone.

Perma death sounds good here, on this forum, years before the actual game is made. But in reality, after you lose one good character, you will also place curse here perma death. Its nice on the drawing board, but it is the most outrageos thing possible in reality. If you can quit in runescape for losing stuff, you will never come again to this game losing stuff, skills, and rank. Face it man, perma death is the worst idea since the backwards-firing phaser on star trek.

   And once again here your are posting that it wont work in a game that is out and wasnt designed with PD in mind!  If they make this game with PD in mind they WONT screw it up, because people wont play ... common sense there.    

 

  And on a final note here, all those games you "dont play anymore" what happened to all your stuff?  And tell me what is it doing for you now?      Why people wanna cling to crap that is totaly useless and actualy IRL doing nothing and IS nothing ... is beyond be lol.    Mabe ask them to make the game more interesting and cost monthly, rather than forceing people to go to those lame outside sources or grinding the same mission over and over so everyone can get "Phaser xxx 007" that does .5 more dmg than the standard issue?    who gives a crap ? make everyone have the same gear ISSUED and everyone have different experiances (through tons of missions and side content as well as PvP) each life they play, make that the cool part, not the crappy unimportant stuff you pick up allong the way.




  dabor

Novice Member

Joined: 10/31/06
Posts: 65

11/01/06 7:14:42 AM#136
Ill be glad to tell you what happened to my stuff. About 20 months ago, i was playing ragnorak. I got to a point which was hard from scrath to get to.

I quit after 2 months of play.

Came back 8 months later, revived my old account, all gear, all exp

Played for 3 months

Now i quit again, account still stored with all gear and exp.

If it disappeared the first time, i would never have played ragnorak again, and not given them 20 bucks or whatever it was. Ping. I Beleive that death can be harsh, but most people saying its good havent lost a 2-year in the running admiral, have they >.>

Your going to say then only play green and yellow missions. But at some point, they are going to play a red mission, these are people of diversity after all. And they will die. And possibly stop paying money (yeah they will you know it)
and then the admiral who takes that place isnt as expereinced. We both have 100's of 1,000's of reasons why we are right shane. We've been over everything dozens of times over. Let developers decide.

I see details in games. Woohoo for me.

  monkeytroll

Novice Member

Joined: 5/23/06
Posts: 262

Im Ron Burgundy , stay classey San Diego

11/01/06 7:50:40 AM#137

Perma death a maybe for me , i would think it would be cool but have mixed feelings because it would also make people cowards and run away at any sign of trouble , so i dont know

 

 

Monkeytroll


"Everyone is entitled to their own opinion , even if it is totally wrong." (Johny Depp)

  shane910

Novice Member

Joined: 10/25/05
Posts: 362

11/01/06 8:40:43 AM#138
  Dabor , play red with your ALT MAN DAM lol we are saying the same thing you just seem to not want to recognize it .  ( you have choices, IRL and in game )
  Nilder

Novice Member

Joined: 5/03/05
Posts: 42

The worst wheel of a cart makes the most noise - Benjamin Franklin

11/01/06 8:48:29 AM#139
I support Perma-death for RED SHIRTS only

  shane910

Novice Member

Joined: 10/25/05
Posts: 362

11/01/06 8:52:00 AM#140

    Red would be on a continueing mission to PROTECT everyone on super hardcore missions those people will be involved in hardcore Pvp and PvE missions .

  Yellow could go on those with them same type same mission mabe but they are like support, if they get too beat up red automaticaly takes over and yellow turns and burns home for repairs.

  Green would be the same , but again this sould be on just a few of the many many missions ideas they could throw in to make it work.

  If you are a red status mission type I dont think you would be wanting to do Green peace mining missions ... but hell you might WANT a break for a bit .

  And if you were getting sick of your character after playing him for a long time and were gonna make a new one (planned it) you might say hell with it hehe let me risk it ... but you do good , might play him a little longer might rekindle interest.   But if you do wind up dieing The fun factor should be just the same.

 

   See again people are looking at this like you are gonna be mr. millionare with the best items for everything... man people in this world had what they needed and guess what most of it was issued to them... except what they kept in private quarters and those were trophies and keep sakes .

   If they died, people didnt want their communicator pin of + 10 talking lol that would have been stupid as hell.

  

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