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If ever there was a game that should have permanent death for characters it is STO. (In my opinion) Your Starfleet character would have to think of multiple different ways out of a jam than just shooting away, it would give officers a responsibility to keep crew casualties down as well as promote good roleplaying. I think that you could also have funerals for characters who die in action, sending their bodies out into space. This would be great for the game. |
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interfekter
Novice Member
Joined: 9/07/06
EVE - Jessica Lorelei |
10/03/06 10:28:47 AM#2
strange as it seems i think your right!
although it would mae a lot of people cry literally i think. |
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Let em cry, they would end up enjoying the game more in the end! Besides...your ship blows up, killing a crew of 145, then all the crew members materialize as well as the ship at a starbase? Doesn't sound right.
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10/03/06 10:50:18 AM#4
I agree
--Baclimon-- www.starfleetguild.com |
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10/03/06 3:39:16 PM#5
Agree too, to a point. Realism is so important in a mmog and fear provides that. Yet Permanent is big word, shall We say a week ? Besides, the "death" should be only related to the current "threat" the crew is facing (like in an episode), if You die in it you are out of that mission and you can't do it for a week... but You can do another one (being with another character or not). Maybe a player is queued for several assignments in different ships , each with a problem to solve , an instanced 50 minutes long adventure , to be completed solving (in co-operation with other people) adventure style puzzles, dialogues with the crew, clues to find, items to obtain, tactics to be taken, choices to be made discussing in tatical room... every player in the single "episode" with his/her class has riddles to figure , a player would enjoy repeating one instance to see other classes' puzzles |
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10/03/06 5:13:55 PM#6
I don't know. I look at STO a lot like what SWG used to be, a sandbox game where you develop friendships and community. I don't see PD developing that type of community as an attrition rate would hurt the community feel. In some games, it's fine, but in STO, I think it's real important to have a community of people you know and have grown with. In a game, as opposed to life displayed in Star Trek, there is a lot of death because of the mechanics of the challenge. Making PD part of the game would seriously limit the challenge to always being achievable to the average skills and providing little challenge to those that really excel. Hopefully I've made my point clear enough. //|//|// |
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10/03/06 9:47:33 PM#7
Good idea, but there are a lot of things that could go wrong out of your control. Bugs, crashes, internet connection loss. Then what? They would get a ton of petitions saying they want their chars back because their game crashed during a battle.
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A very well thought out and intelligent post. To which I say poo poo. Your chances to be killed in Star Trek aren't nearly as numerous as most any other MMORPG. PD would add a depth and drama that would set the game apart from all the MMORPG clones on the market today. What good are a bunch of ranks and accomodations in the ST Universe if you and your entire crew had to die five hundred times to get there? PD would make each character more special to the player, and if he/she should die a nice plaque in ten forward to remember them by would be a nice touch. Perma Death would make every officer accountable for the lives of his crewman, as well as making him/her actually think before giving an order. If PD would ruin the game for so many, then maybe a hardcore RPing PD server would be in order. Maybe two of them. Then another five or six servers where you and your destroyed ship would materialize at the nearest starbase. Just a thought. |
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10/03/06 10:58:10 PM#9
PD is something that Gods and Heroes will have as an option you can enable (and never disable once enabled) on PvP (FFA) Servers. I can see it in a game like G&H where it's all about the combat. In a game like STO, you could put measures in place to ensure death meant something more than appearing in medical with a doctor healing your wounds. They could make it so that if you died on a mission, YOU failed the mission. This would force you to be careful with your actions because you wouldn't want to have to run the mission again just because you failed it. Hell, they could add some type of timer where if you died, you wouldn't be able to run that mission again for as long as they felt was a good enough penalty. //|//|// |
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interfekter
Novice Member
Joined: 9/07/06
EVE - Jessica Lorelei |
10/04/06 7:11:01 AM#10
i suppose re-spawning could be accounted for as script immunity LOL and you wake up in the sick bay?
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10/04/06 12:01:03 PM#11
An interesting idea. I dont think perma death would be put in STO. I do believe that there should be a penelty for dying and having to respawn/clone in the sickbay. Maybe an faction/influence penelty, an XP penelty, an item/equipment decay or an overly long 'cloning sickness' like similar rezzing side effects of other MMO's. I would like to see some sort of penelty as opposed to a perma death. But perma death would sure make folks think twice about their tactics and actions. |
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10/04/06 12:38:04 PM#12
I have played 6 or 7 different MMO's and there has not been perma-death en any of them. Not even by option. I think perma-death would scare away many players because of the many hours honing skills would be lost.
I'll go along with a severe penalty for dying, like the penalty in EVE, where all skill points accumulated since last "cloning" was lost. In this case that could be anything from a day to a year of progress lost. Enabling perma-death on "hardcore" servers is probably a good idea to see what it would be like. PD-servers should also have bonuses for the players, making it worthwhile. Call me a wimp if you wish, but I do not think I would play STO if player death was permanent. Have any of you experience with MMO's with perma-death? If so how did it work/affect gameplay and gamers? |
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10/04/06 1:00:14 PM#13
No I have never had perma death... in any game I have ever played. It seemingly was supposed to be a reality in SWG looooong ago when Jedis were first being unlocked. But instead severe XP loss was used to penelize them instead. |
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10/04/06 1:58:24 PM#14
2 weeks death maximum. Fear is ensured and everyone's happy. This will encourage you to make many chars... as long as training isn't long and boring. I would make the training as an actual (short) handbook to read and have a little examination. Down with skills , farming, crafting, levels , items and every other cliché of mmogs. STO must be entirely new and its only goal is making its experience as close to the Tv show as possible |
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10/04/06 9:44:20 PM#15
well.. i think instaed of death, there is "near death" since this game has no pvp... yet. they should make it to where you get "beamed" to a sickbay whenever you "die" now as far as ship blowin up? im all for that. there should be no ship clones. ship blowes up? work toward getting a new one.
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10/05/06 10:12:46 AM#16
PD servers with some bonuses would be great (I would certanly play). And on normal servers some xp and skill penalty +if a ship is destroyed it's destroyed.
And about training it should be in the Acadamy it's the Stra Trek spirit. |
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10/05/06 10:52:38 AM#17
So if you wanted the perma-death option, you could always roleplay a redshirt -- they don't have script immunity. |
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10/05/06 11:06:12 AM#18
Where did you get that from? Don't get me wrong, it'd be cool if they made the same ratio of exploration, diplomacy, comic relief, and fight-to-the-death missions as were in the TV shows. But the things I hear from the developers keep leaning more and more toward the traditional MMO "kill 'em all and let Kahless sort 'em out" variety. BTW, does anybody remember the old Star Trek 25th Anniversery game? Each "mission" was like a mini-episode, and there were a bunch of different results you could get, at the end of each. Combat was rare and death was reserved for very stupid acts. It would be cool if STO could be like that - but I don't see that happening. |
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TimbukTurnip
Novice Member
Joined: 10/01/06
Im a retarded ginger who likes carrot flavoured cheese |
10/05/06 11:36:05 AM#19
i don not think that permanent death is a good idea.i like the idea of waking up in sickbay,perhaps in a starbase?with any other online people in your crew?and u lose everthing u had aprt from your rank and the abilty to the pilot the same ship,if u have the money or whatever u need to be able to fly bigger ships?
Fresh cut flowers spewed across a babling brook with a hint of sugerloaf mountain! the creamy white chocolate with a delightful cookie crunch! |
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10/05/06 12:04:34 PM#20
Personally I would not play a game that forces perma-death on everyone. Make the hard core servers for those that want them. Have things like item decay, wounds, etc for death on normal servers, or yes loss of xps from a "save" point. I would not support a corspe run concept either, sorry just not my cup of tea. Again personal opinion: Corpse runs and perma-death things that bring nothing to the enjoyment aspect of the game. |
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