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Slamen 10/03/06 12:38:25 AM
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Novice Member
Joined: 3/23/04 |
Hey all, This post is to give a small window into the game specifically what happened last weekend. Background: For those who dont know, there is only 1 server that everyone logs into, and thus only 1 giant map we play for. We're on campaign #32 and for the last couple of weeks, the front line has been stagnate. The Allies (french sector) held the river citys on the Meuse down to Charleville. The front line continued south from that point down to Vouziers. The British up north made some gains but seem to trade ownership over an important large town, Breda. Saturday night (PST) I log into the game and while looking at the game map, there were 3 cities on the Meuse that had German brigades in them, and ....... there were no opposing Allied brigades. It seems that the GHC pushed a major attack in the center of the map, gambled and won. Allied brigades were routed fromt the map and these German brigades were ready to exploit into undefened back area. I tuned to ch7 to listen in on some AHC chatter. They were scrambling to try and reorganize brigades to move up and oppose/stop the breakout. Lots of brigades were in motion. As for players, there were a lot of Paratroop/glider missions going on to try and funnel personal into the undefended cities to give a token resistance to the marching Germans. Saturday night late, I logged off when the Germans owned Philliville (a key city) many cities on the Meuse and surrounding areas. Some Allied brigades had moved up and were conducting attacks from the south of their area. Nothing stood west or north of this German break out. Sunday night, I log back in thinking that the front lines would be chaotic and that the Germans would of gained a lot more ground. Well, I was half right. I logged in to see a big mess of the map, in a good way for the Allies. Currently there is a good post in the official Barracks and I'm going to cut/paste whats being written there... Originally posted by Liluh (XXO III Corp) Earlier, we didn`t want Vireaux just because we didn`t want axis to move back to Wellin. Once Pville was ours, 605e bde based aroudn Dinant was placed there to relief 5eme, which moved down south and through Rocroi-Revin to Haybes. 27e bde was left on guarding duty in Couvin (Mariemburg was empty). With divhq and 14e in Haybes - Gedinne we were able to push further with 12e division. Too bad we lost Bievre when we had to move back 12e for 15min into Haybes to prevent axis cutoff. If it was up to me I`d move out bde from Wellin and place it in Bievre which was AO`d (and Wellin wasn`t) which would save us a lot of time later on, but all ended good anyways. So Revin was empty and 12e was just taking positions in Wellin - Neufachateu. It was right time to get Vireaux to bring 27e to the bulge. Also at this point things got more hectic and GHC decided previous tactic didn`t work out and it`s too late to prevent allied breakthrough, they started pulling out from towns. Vireaux was left empty, then Givet, then Beauraing, meanwhile after heavy para battle Boullion was capped. Fortunately 5eme division was ready to bypass Bievre and deploy 14e into Boullion totally cutting of Bertrix. Only thing limiting us was lack of usable AO`s (note that there was a lot of fighting in all those towns, all the time, bde`s moved constantly and often ao placed on empty town soon had bde in it - clear timer on ao is 30min from the moment it was placed). That`s also what prevented us from softcapping Herbemount which would cut Bertrix supply lines. GHC acted quickly and tried to do miracles to stop the ineventible. On the cost of leaving Lechesne and Montherme empty, then also Charleville (although damn you, we had a perfect camp in AB and were counting on routing your bde off the map!) they covered Herbemount area (divhq was placed in Bertrix much earlier, preventing us from simply bouncing Air bde and softcapping the rest). Another point why axis left Charleville and Lechesne - Our spec ops team capped docks in Sedan and it was up to being softcapped (naval bde bounced). It was safe move to leave Lechesne unpopulated, over streched 3corp divisions couldn`t move anyfurther (just as that one axis division deep south which is still stranded). I logged when in order to save division, axis abandoned the last obstacle to Bertrix - town of Bievre (they couldn`t hold it anyway, we just finished succesfull fallback in Gedinne and were ready to steamroll). After around 4h battle with axis pushing onto Libramont from Bertrix, Bievre and Neufchateau was just enough to finish the airfield town. Originally posted by Darkvex I got on right as it was starting im just now logging off 9 hours later.. Originally posted by Aboleo Originally posted by Doch Whats sad about that? In fact its great, since it demonstrates that HQ decisions just as in RL are tough as heck and can be very deciding. The current state of the map is a great complement to the developers for making such possible in game- as Doc stated, where else can you experience such. Originally posted by Schakal Originally posted by Chiefwo Don't really care about this part of the game personally but it appears that it was an interesting turn of events for those that do. Originally posted by Korbelz Originally posted by GnPatton Originally posted by Neri Congrats to the Allies on your breakthrough and !S to the Allied HC that somehow managed to scrounge up 2 Div's to push through the hole. I think most of us were suprised at that. Originally posted by Graetwul If anyone has any questions on this, post them below. O and bouncing gernades next major patch (woot)
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Neednonaps 10/28/06 3:14:26 PM
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Novice Member
Joined: 10/16/06 |
slamen... U make me wanna buy this game!
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Slamen 11/02/06 7:30:01 PM
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Novice Member
Joined: 3/23/04 |
Hey gang, Here is another After Action Report on a battle last night. These are quotes from another forum. Again, this is just to give a little insite on the type of game play that goes on other than run around and shoot everyone. Quote From Cavialer Wow, simply wow! Axis threw a good attack in on Bastogne but we weathered it and blew the FB. Resupply of armour was coming in to re-inforce Bastogne but we were down to 60 rifles so we decided to fallback at the first opportunity. We clobbered a few opels and some armour while prepositioning trucks before the Axis capped a depot. Fallback was called. Quote from Bundyrum Here is my AHC message and AAR.That was the best and most intense battle i have been involved in. Quote from Doch Thats why this game rocks beyond any other.
Quote from Beirbaer yeah allies were gaming the game with their double fallback. cant wait till we will get rid off this .command
Quote from Gripfast Was one of hell of fight, the last stage over a hour, hardly a tank, just full on Inf fights in the city, spawn kill 2 or 3, die, respawn and do it all again...those para drops were murder, they made it just that much harder for us, and with the A/F in the next town, it wasnt wasting players time for the axis getting into the battle (thought they were out of para, as most drops were 10 plus guys, then over the text once again, JU JU, but only 2 jump this time) |
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WDYWTK 11/03/06 7:41:05 AM
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Novice Member
Joined: 2/23/05 |
I was 12 OIC when we were attacking Bastogne. We thought we had it a few times and decided to leave the AO up. We just couldn't imagine that the Allies would win that battle.
At the same time the Allies moled Luxembourg to try and draw our Bastogne attackers. As I knew it was only a moling action I kept trying to get most players to stay in Bastogne while leaving basically a token defence force in Lux. Quite a number of buildings were capped in Lux but we generally only needed to shoot a couple of EIs and then recap. |
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