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 Thread (4 posts)
Slamen  10/03/06 12:38:25 AM

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Novice Member

Joined: 3/23/04
Posts: 213

Hey all,

This post is to give a small window into the game specifically what happened last weekend.

Background: For those who dont know, there is only 1 server that everyone logs into, and thus only 1 giant map we play for. We're on campaign #32 and for the last couple of weeks, the front line has been stagnate. The Allies (french sector) held the river citys on the Meuse down to Charleville. The front line continued south from that point down to Vouziers. The British up north made some gains but seem to trade ownership over an important large town, Breda.

Saturday night (PST) I log into the game and while looking at the game map, there were 3 cities on the Meuse that had German brigades in them, and ....... there were no opposing Allied brigades. It seems that the GHC pushed a major attack in the center of the map, gambled and won. Allied brigades were routed fromt the map and these German brigades were ready to exploit into undefened back area. I tuned to ch7 to listen in on some AHC chatter. They were scrambling to try and reorganize brigades to move up and oppose/stop the breakout. Lots of brigades were in motion. As for players, there were a lot of Paratroop/glider missions going on to try and funnel personal into the undefended cities to give a token resistance to the marching Germans. Saturday night late, I logged off when the Germans owned Philliville (a key city) many cities on the Meuse and surrounding areas. Some Allied brigades had moved up and were conducting attacks from the south of their area. Nothing stood west or north of this German break out.

Sunday night, I log back in thinking that the front lines would be chaotic and that the Germans would of gained a lot more ground. Well, I was half right. I logged in to see a big mess of the map, in a good way for the Allies. Currently there is a good post in the official Barracks and I'm going to cut/paste whats being written there...


Originally posted by Liluh (XXO III Corp)
So, writting few words about past events from allied perspective. Philipville was important for us to push 5eme division through hole, but not before 12e division was able to take Wellin and Bievre. Then it was right time to pwn Pville which we did.

Earlier, we didn`t want Vireaux just because we didn`t want axis to move back to Wellin. Once Pville was ours, 605e bde based aroudn Dinant was placed there to relief 5eme, which moved down south and through Rocroi-Revin to Haybes. 27e bde was left on guarding duty in Couvin (Mariemburg was empty). With divhq and 14e in Haybes - Gedinne we were able to push further with 12e division. Too bad we lost Bievre when we had to move back 12e for 15min into Haybes to prevent axis cutoff. If it was up to me I`d move out bde from Wellin and place it in Bievre which was AO`d (and Wellin wasn`t) which would save us a lot of time later on, but all ended good anyways.

So Revin was empty and 12e was just taking positions in Wellin - Neufachateu. It was right time to get Vireaux to bring 27e to the bulge. Also at this point things got more hectic and GHC decided previous tactic didn`t work out and it`s too late to prevent allied breakthrough, they started pulling out from towns. Vireaux was left empty, then Givet, then Beauraing, meanwhile after heavy para battle Boullion was capped. Fortunately 5eme division was ready to bypass Bievre and deploy 14e into Boullion totally cutting of Bertrix. Only thing limiting us was lack of usable AO`s (note that there was a lot of fighting in all those towns, all the time, bde`s moved constantly and often ao placed on empty town soon had bde in it - clear timer on ao is 30min from the moment it was placed). That`s also what prevented us from softcapping Herbemount which would cut Bertrix supply lines.

GHC acted quickly and tried to do miracles to stop the ineventible. On the cost of leaving Lechesne and Montherme empty, then also Charleville (although damn you, we had a perfect camp in AB and were counting on routing your bde off the map!) they covered Herbemount area (divhq was placed in Bertrix much earlier, preventing us from simply bouncing Air bde and softcapping the rest). Another point why axis left Charleville and Lechesne - Our spec ops team capped docks in Sedan and it was up to being softcapped (naval bde bounced). It was safe move to leave Lechesne unpopulated, over streched 3corp divisions couldn`t move anyfurther (just as that one axis division deep south which is still stranded). I logged when in order to save division, axis abandoned the last obstacle to Bertrix - town of Bievre (they couldn`t hold it anyway, we just finished succesfull fallback in Gedinne and were ready to steamroll). After around 4h battle with axis pushing onto Libramont from Bertrix, Bievre and Neufchateau was just enough to finish the airfield town.

Good job allies on your dedication that night. Some AHC even took a day off from work today, because working after 3 or 4 hours of sleep just doesn`t cut it, besides, we have to keep pushing east



Originally posted by Darkvex

I got on right as it was starting im just now logging off 9 hours later..

I have moved the briagd einto place around bertix and am very tired lol.

Had to have been a evry hectic day for GHC. We where all over the place working to route and re route their brigade and move supplys here and there. We finaly pulle doff the final objective around 1 am here. Then cleane dup our Ao's

When i logged we where just holding to our towns.

Amazing night. VERY VERY TACTICAL. Axis moving to cut out break throught of us moving to slip by their brigades.

Alot of fun and allie made use of it.



Originally posted by  Aboleo

I can't say I didn't enjoy Philipville, made wonders for my k/d. However the prize for that is hardly worth it.

That GHC didn't pull out, especially when warning signs were all over the place, virtually everyone knew this would happen if we held positions.

That the HC didn't act is more or less undefendable, and wouldn't I know better, I would say this was a move to increase the "fun factor" or boost allied morale.

Although I'm perfectly aware that it simply happened due to pure incompetence.

Sad...



Originally posted by Doch

Whats sad about that?  In fact its great, since it demonstrates that HQ decisions just as in RL are tough as heck and can be very deciding. The current state of the map is a great complement to the developers for making such possible in game- as Doc stated, where else can you experience such.

Its not sad from a gameperspective, unless all you think about is winning no matter how. From a gameperspective it shows real tactical and strategical decissions matter, and that such can be great fun. It also adds an immense sence of being in a real war, not just a real battle- talk about immersion.

It doesent matter if it was a serie of bad GHC decisions, ppl will learn and as long as there are things to learn, there are varity and fun- new challenges for the players.

See this from a gameperspective instead of purely from "me want to win" perspective, and its a great thing.

This is the only way the map should be allowed to move rapidly- the hopefully older and older way, where one side with huge niumber abd equipment advatage rapes the other over 2-3 weeks is bad and hopefylly pasé.



Originally posted by Schakal
The current situation in the south was forseeable as 12th army had not enough brigades to exploit the capture of the rivertowns and philipville. If 33id had been in the same position as it is currently we would be fighting over Charleroi now .
Its interesting though to have a look at the underlying event which led to the current situation. It was the massive overstocking effort at Gedinne that allowed 12th army to take Haybes and thus capture the towns along the meuse up to Dinant.
Why is this interesting? Because it shows what the high commands really need, a tool to control supply so they can mass equipment for strategic breakthroughs.



Originally posted by  Chiefwo

Don't really care about this part of the game personally but it appears that it was an interesting turn of events for those that do.

Well done and good game play by both sides. Well naysayers, maybe the game isn't dead after all?



Originally posted by Korbelz
As a longtime axis player I will stay last night was a blast...even if we did lose.

JU52 flying is my main role while playing and i have a excellent squad for airbone ops(1775th), we were dropping paras all over the place last night, and flying in sappers to fbs to try and stop attacks. mad props to all 10-20 of those AA gunners at gedinne, our first drop on town almost got it all. French were quick to pak town with AA to stop us and franly it worked LOL, i always got the paras out but ended up died everytime


french did a great hopping around from town to town on D and still attaking, we tryed to make you life hard with JU52 and paras/sappers but just wasn't enough lol...great times



Originally posted by  GnPatton
I thought this was a fun battle.

I was one of those AAA guns in gedinne. Man there sure was alot of them setup. We didn't want beatrix to bomb us back to the stone age. I wonder what it was like for those paras dropping who had every AAA in an AB list shooting at them

I really like this kind of gameplay. Even if it was us loosing, I want to see movements on a tatical level of play. Gone are the days of fighting like WWI for a single town!!



Originally posted by  Neri

Congrats to the Allies on your breakthrough and !S to the Allied HC that somehow managed to scrounge up 2 Div's to push through the hole. I think most of us were suprised at that.



Originally posted by Graetwul
sound liked an cool battle.
i wish csr would make an page with aars for fights like this.
write it like a book.
call it the battle of (name).
get both sides veiws on it.
add players aars to it, and so on.
and some pics would be nice.
what each side lost in men and tanks, and stuff.


If anyone has any questions on this, post them below.

O and bouncing gernades next major patch  (woot)


 

http://www.wwiiol-pilots-manual.com/

Neednonaps  10/28/06 3:14:26 PM

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Novice Member

Joined: 10/16/06
Posts: 15

slamen... U make me wanna buy this game!

 cheers!

 

 
Slamen  11/02/06 7:30:01 PM

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Novice Member

Joined: 3/23/04
Posts: 213

Hey gang,

Here is another After Action Report on a battle last night.  These are quotes from another forum.  Again, this is just to give a little insite on the type of game play that goes on other than run around and shoot everyone.

Quote From Cavialer

Wow, simply wow! Axis threw a good attack in on Bastogne but we weathered it and blew the FB. Resupply of armour was coming in to re-inforce Bastogne but we were down to 60 rifles so we decided to fallback at the first opportunity. We clobbered a few opels and some armour while prepositioning trucks before the Axis capped a depot. Fallback was called.

Axis got a depot, we recapped, they capped another and then disaster struck ... a greentag prematurely capped the AB! We lost all of our spawn options! HOLY CRAP!

Calls were sent to rally and the SW Allied spawnable depot while AHC moved a Brigade back in and then fellback again at the earliest opportunity. The guys in town had to hold for quite a while while MSPs were bought up.

MSPs deployed and the fight was on with desperate Axis attacks and just as desperate defence around the last Allied depot (fortunately spawnable). There were some outstanding Axis paradrops but fortunately the last one dropped too low killing the paras (and we were out at the depot and low on numbers). The fight see sawed for a long time before an unknown player got the second Allied spawnable and the fight. Then we recapped the Axis spawnable and with only the AB and a depot to go when the Axis pulled the AO.

great fight all round guys.

cheers
Cavalier

Quote from Bundyrum

Here is my AHC message and AAR.That was the best and most intense battle i have been involved in.

To every Allied player who defended that town last night i say thank you from the AHC.

Bastogne was down to 57 rifles last night when the first fallback was called. Unfortuneately the all the cps were capped before fallback and it failed To work.Defenders stayed at bast even though it was quite and the Germans started a push on Neiderkruchen.

Spirited defense kept Neider in Bef hands as once again the Germans pushed on Bastonge. The remaining bastogne defenders managed to fallback during the second german assault and a call was sent out for every defender available to get to Bastogne.

Lux was Aoed for a moling excursion and managed to get the Germans to put a HAAC up - this was a turning point.

With Bastonge still under heavy assault from paras on a regular basis [they were dropping 8-10 directly on the cps we held and the spawnable] things were getting grim.

Someone capped the AB during the fallback attempt and Bastonge was in serious trouble. I moved the 104th into town with 1 cp french and a fallback was called again.

With the southern spawnable in our hands a battle like i have not seen before began to hold it until msps and armor could be bought in.
The Germans threw everything they had at that cp -

With every effort they made to take it the Allies kicked it back - i counted at least 8 times a para was killed on the table. With the spawnable drained another Para drop was spotted coming directly at the cp - The first german stuff up occurred then - drop was too low.

Still holding on with determined grit Allied riflemen contined to pick away gerry attackers. Suddenly the first re-enforcements from the MSPs started moving in to support and friendly armor arrived as Panzers were spotted to the east.

CPs began being recapped as more germans were killed going for the spawnable - I moved out and into one of the German cps to recap and as i capped the Germans pulled the Bastogne AO. They still had 1 cp and the AB.

The response to help save Bastogne was simply amazing - outnumbered in low pop and everyone responded as soon as they could - Neider fb was made friendly by the Bef forces who remained to clean up and save guard and The Allies got a spawn delay just after Bastogne

I SALUTE YOU ALL S!

Quote from Doch

Thats why this game rocks beyond any other.

You wont find any game that provides fun, excitement and quality as ww2-online when it rocks.

 

Quote from Beirbaer

yeah allies were gaming the game with their double fallback. cant wait till we will get rid off this .command
2nd fallback was just gamey.

ao was pulled cause 1 ab was totally drained and i dont wanted to give u wiltz without a fight

but again, that 2nd fallback was gamey and u shouldnt be that proud of it.

 

Quote from Gripfast

Was one of hell of fight, the last stage over a hour, hardly a tank, just full on Inf fights in the city, spawn kill 2 or 3, die, respawn and do it all again...those para drops were murder, they made it just that much harder for us, and with the A/F in the next town, it wasnt wasting players time for the axis getting into the battle (thought they were out of para, as most drops were 10 plus guys, then over the text once again, JU JU, but only 2 jump this time)

In mentioning the fallback, some may say they gamey, but what happens when they dont work , because of a greentag who capped the AB, ended up for us in a worst position, and advantage to the axis in thsi particular case last night.

http://www.wwiiol-pilots-manual.com/

WDYWTK  11/03/06 7:41:05 AM

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Novice Member

Joined: 2/23/05
Posts: 127

I was 12 OIC when we were attacking Bastogne.  We thought we had it a few times and decided to leave the AO up.  We just couldn't imagine that the Allies would win that battle.

At the same time the Allies moled Luxembourg to try and draw our Bastogne attackers.  As I knew it was only a moling action I kept trying to get most players to stay in Bastogne while leaving basically a token defence force in Lux.  Quite a number of buildings were capped in Lux but we generally only needed to shoot a couple of EIs and then recap.