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MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » Seed: Game Closing

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58 posts found
  DeepShadow

Apprentice Member

Joined: 10/13/05
Posts: 40

9/29/06 6:32:20 AM#41

Farewell Seed.

If only things would have worked out better.

Some people make things happen.
Some people watch things happen.
Some people wonder what happened.

  valium83

Novice Member

Joined: 8/01/05
Posts: 2

9/29/06 6:52:31 AM#42

Originally posted by Jorev

This is good for the MMOG market. More of these games that have pitiful small playerbases should close down.

It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.



Yeah game industry should make 5-6 mainstream titles they're sure people would play, and avoid investing on weird ideas about "different" games noone would care for.
Please.
I think the problem is the contrary btw, and i mean about games in general not only MMOGs: with the increasing cost in developing a game you must have the largest possible playerbase and the smallest risk so the type and quality level of games are flattening and there's a lot less place for niche games.
That is bad, very bad.

Edit: lol didn't realize there were 5 pages between the quote and my reply. Sorry
  Cowinspace

Novice Member

Joined: 11/17/05
Posts: 668

There are no stupid questions. There are, however, a lot of inquisitive idiots.

9/29/06 7:45:41 AM#43
Not unexpected, but still a shame. The game had potential, but never had the chance due to a rushed release to please the money men.

Hopefully someone will pick this up and finish it properly.

  Darthorious

Novice Member

Joined: 6/12/06
Posts: 65

9/29/06 7:52:27 AM#44

Originally posted by Amathe


Originally posted by Jorev

WoW is only worth playing short term, it's a simple game for the masses, at best an introduction to MMOGs for novices.


And from there we move up to the rocket science that is .... I'm sorry, what game would that be that takes a PhD to play?

Sorry to say but he's right WoW is a kiddie game.  3 Weeks and you have max level, max fishing, maxed 2 crafting abilities and runing end game instances along with pretty easy PvP if you have ts or whatever set up with your PvP friends.  Only challenge is taking on former/current special forces groups in PvP (now that is fun) other wise you always know what the kids are gonna do and always win well because you are almost always right assuming it isn't 2 of you against 60...  Me and 1 friend we're able to take out 6 people at a time without a problem consistantly by just constantly baiting and hooking very basic tactic but works none the less...
  bugzonlsd

Novice Member

Joined: 8/18/05
Posts: 418

"Blah Blah Blah yakkedy smakkedy"

9/29/06 8:14:43 AM#45

Hats off and a pat on the back  for the developers of SEED for a most noble attempt at providing the gaming community with fun and enjoyment. I'm saddened to hear that things didnt work out and those guys have my upmost appreciation as an online gamer. What doesnt kill you only makes you stronger guys. Never give up! God bless! 

  Amathe

Spotlight Poster

Joined: 3/02/05
Posts: 1646

9/29/06 10:10:52 AM#46

Originally posted by Darthorious

Originally posted by Amathe


Originally posted by Jorev

WoW is only worth playing short term, it's a simple game for the masses, at best an introduction to MMOGs for novices.


And from there we move up to the rocket science that is .... I'm sorry, what game would that be that takes a PhD to play?

Sorry to say but he's right WoW is a kiddie game.  3 Weeks and you have max level, max fishing, maxed 2 crafting abilities and runing end game instances along with pretty easy PvP if you have ts or whatever set up with your PvP friends.  Only challenge is taking on former/current special forces groups in PvP (now that is fun) other wise you always know what the kids are gonna do and always win well because you are almost always right assuming it isn't 2 of you against 60...  Me and 1 friend we're able to take out 6 people at a time without a problem consistantly by just constantly baiting and hooking very basic tactic but works none the less...


You are confusing two issues. I have played most of the major mmo titles. So, for example, I played EQ (beginning pre-Luclin) and I have played WoW. You can certainly argue that advancement is more rapid in WoW than EQ. I concede that. But that's a function of the xp curve. EQ was NOT more intellectually challenging than WoW, or, if it is, you are splitting hairs between two things, neither one of which is very intellectually challenging.


EQ1, EQ2, SWG, GW, CoH, CoV, FFXI, WoW, CO, War, and a slew of free trials and beta tests

  sleepyguyftl

Novice Member

Joined: 3/22/03
Posts: 650

9/29/06 11:21:23 AM#47

Originally posted by Billius8

Somewhere, someplace, in sometime, there is a place where discontinued MMORPG's are still being played.  Earth and Beyond, AC2, Ultima Online IX (or was it XI?), and now... SEED.

No game goes unplayed forever, do do not lament.



Gametap ;)
  TFlashman

Novice Member

Joined: 8/11/06
Posts: 8

10/01/06 11:42:47 AM#48

I'm sad that Seed is closing. It had some innovative ideas that I think a lot of people never discovered. An example is npc's that respond to emotes and to the manner in which you are speaking to them (agressive, friendly ect.)

I've subscribed to this game since beta and still is, even though I never played it much. I do this because I hope the Runestone staff will pick it up at some point and sort out the bugs.

Keep up the good work, Runestone. Hope you've gained some useful experience for the next time you make a game. I will be watching

  Liliane

Novice Member

Joined: 9/22/06
Posts: 580

10/02/06 12:16:50 AM#49

I played my self Seed for about month or two. I can say it was one of unique MMORPG. I was planing to come look it about year later, give it time to mature, but it got closed week later than I canceled my account.

Game was technically little broken and half way done, but graphics, community, story, design, GM's, Development people and atmosphere was great. I'm gonna miss this kind, a more creative MMORPGs than those current "EQ" clones with notting else than leveling.

Bye all Seedlings, good luck for You travels.

MMORPG.COM has worst forum editor ever exists

  Oluf

Novice Member

Joined: 7/06/04
Posts: 24

10/02/06 4:25:16 AM#50
"I do understand that the devs and everything behind close...is there still going to be an open server even staff-less/unpaid free-workers?  Is this a last stand these devs are TRYING to do but it has to be confirmed?"


No, no open server. The server will remain open for around a week but it will not be monitored (ie only auto reboot if something goes wrong) and GMs will only be there in their spare time(if at all). There was a "goodbye" speach yesterday ingame (and yes, IC as well) and I doubt people will be logging in anymore to roleplay...If people are in-game its most likely only to grab a few last screenshots etc.

Oh and to comment a bit on what people have said: Yes the game needed more work. But it still surprises me that there wasnt more people who could see that without our support the game would close down. What surprises me even more is that there was no publisher willing to make a relaunch of the game... Most investors just cant see a good idea when you throw it in their face I guess...
  Clattuc

Novice Member

Joined: 4/04/05
Posts: 161

10/02/06 7:49:28 PM#51
First of all, the one thing this news item proves is that our support (or lack thereof) made LITTLE difference in the final outcome.  What matters is what the potential investors think.

Secondly, while SEED's comic-book graphics engine looked great - and that engine/platform is still available for developing other games - the rest of this game was ridiculously below the bar for a modern release.  Nightmare UI, pointless grinds, endless lists of unimplemented basics, etc.

The endless "RP debates" and "nonviolent debates" were red herrings IMHO.  There is nothing wrong with RP but it has to flow naturally from the contours of a well written game.  You can't launch NothingWorksQuest 1.0 and then badger people to roleplay the miserable stub of working gameworld provided.  I mean, you *can*... and then you can read a news item like this one.

Similarly, the whole nonviolence thing was overblown.  There are people playing nonviolent roles in a ton of MMO's out there.  That's proof that noncombat gameplay is popular; you don't need a half-baked martyr game to demonstrate the principle.  What you do need is a well designed, smartly implemented game that makes nonviolent gameplay INTERESTING in its own right, rather than just expecting people to groove on the supposed uniqueness.

My best hope is that someone who knows what they're doing in the MMO business is inspired by SEED's best points and makes a kickass game embodying some of the ideas.  Without hatch repairs please :)
  myrrdinirl

Novice Member

Joined: 7/04/05
Posts: 318

10/02/06 7:59:14 PM#52

I lol'd


"For the MMO community and business as such, the rise and fall of Runestone probably doesn’t mean that much, but I hope MMO execs out there reading this letter will draw the *right* conclusions from Runestone and Seed, and *not* the wrong ones.

One thing I would hate to see happen as a result of our failure would be a consensus forming that the idea about a non-combat, role play-centric MMO is a bad idea.

It isn’t."

O RLY?

  PegasusJF

Novice Member

Joined: 6/17/05
Posts: 265

10/02/06 11:57:43 PM#53

I didn't play Seed, but I sympathize greatly with the community. It is horrible for a game with such a devoted community to be closed down.

But from what I read in the SEED forums, at least some of the community have plans to migrate to SOR. I hope that works out.

Godspeed guys

  ultimatom

Novice Member

Joined: 12/19/05
Posts: 41

10/03/06 12:55:11 AM#54

Yes it IS sad indeed, despite what some morons may say on these boards...
I didnt play the game, it really wasnt my cup of tea, but it is always sad when some people put their lives and energy in creating something different and it doesnt work out because they are swallowed by the majority...
I'm tired of this one and only way of thinking, if i knew about the game's difficulties, maybe i'd have played it a bit just to help them out, not that it would have made any difference, but...

  Mordacai

Apprentice Member

Joined: 5/13/06
Posts: 310

There are only 10 kinds of people in the world. Those that understand Binary and those that do not.

10/03/06 8:31:59 PM#55

I beta tested it, gave it a try. It did have a huge amount of lag during the test but I found they cleaned that up a bit later, even going so far as to delay a month to get that sorted out. I don't fault them on the graphics, its a style, not one I really liked all that much but it worked ok. The main issue I felt was just the numerous bugs I had encountered but by all accounts didn't seem to get fixed well into the release. That coupled with teh fact of a non-combat mmorpg didn't have much of a draw from the normal space/mmorpg crowd. I didn't see this ever becoming a huge wow success but it was defintely one with out of the box thinking for mmorpg's of today (non-combat).

So long Seed, and Thanks for all the fish!

http://www.forceofarms.com/index.php

  Quicks

Novice Member

Joined: 7/17/05
Posts: 2

10/08/06 8:39:44 AM#56

yeah i'd definetly agree... in the beta, they really struggled with lag and keeping the servers up, but when they were the gameplay seemed great. so what if it didnt have combat? it was a great idea imo, and the graphics were great.

  poopypants

Novice Member

Joined: 3/12/05
Posts: 1307

i live

10/08/06 9:27:30 AM#57
I was so looking forward to playing Seed Online...it would have been my first MMOG in more than two years! I now have to wait until next year when Tabula Rasa comes out. I ain't happy about that.

Surely the MMORPG.com writers have already begun working on an article that gets to the bottom of this mess. Right? Who's responsible for this? I want names dammit!

Need to start black-ballin' these idiot investors!


  neuronomad

Apprentice Member

Joined: 4/29/06
Posts: 1272

My Aggro brings all the mobs to the yard.

10/09/06 2:16:17 AM#58
That is exactly the heart of the matter.  Runestone really wasn't to blame for the failure in as much as their backers.  Anyone that played in Open Beta and followed the project knew that the backers forcing them to go direct from beta to live with not time in between to even attempt to fix all the issues wasn't going to give the game much of a chance.   Yet many people still stuck with it.    I didn't.  Considering the POS condition that the client was in during beta I wasn't going to put up with that flustration after it went live.    Runestone developers and the team as a whole were always nice.  They replied to everyone best they could.  I respect them and I hope they all can find a project to work on with backers that actually have a clue.
 

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