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Sad news today from Danish developers Runestone. Seed, their non-combat MMORPG, is soon closing its doors after a few months of service. The company has simply run out of money. Below is a letter from CEO Lars Kroll Kristensen.
You can find out more on the Seed website. |
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thats really sad news i followed the progress of this game since a very early stage - i even got into beta - unfortunately i had bad timing and the beta was over exactly that day i wanted to play it for the first time also it was kinda hard to get info what this game was about besides that the graphics are definately a matter of taste if there had been some kind of trial i had tried it and who knows maybe i would have liked it but yah its sad to see the hard work of some ppl go down like this all the best to you guys |
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it is indeed sad news, SeeD to me looked like something groundbreaking, really too bad they couldn't get it right the first time..being forced to release it too soon just killed the game I guess.
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That really sucks. Really it does.
Things went bad when investors pushed them to releace it early. This is a fact that the devlopers themselves said when they did releace "We are releacing to early". The graphics were great, strong art directions, and the gameplay unique. I was really hoping they would survive. ---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
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It's really sad when an MMO dies. Like when MM3.0 died I felt like part of my life was going to waste. It felt like I was losing a friend or something. I guess it's sad that I got that attached to a game. That's the general idea though, isn't it? If people didn't get attached then they wouldn't be successful. I'd love if some company read this letter then gave seed an option to thrive. I've never played it but I'd try it. Michael. |
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This is sad but I had a feeling this would happen, especially since they were being forced to push out the game. The concept though is great and here's hoping they or someone bring the concept back out. |
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Although it was not my niche is sad to see something go under that wasnt put out by a forbes company. Much luck to the devs and hope they continue on
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Jorev
Novice Member
Joined: 11/15/04
If you are not part of the solution, you are part of the problem. |
This is good for the MMOG market. More of these games that have pitiful small playerbases should close down. It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.
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I guess players having fun in a game they like has nothing to do with it. ---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
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This IS very sad indeed!
Yes, there are alot of other games out there that are bigger.. but, "Small Fries" should have their turn also with the player-base!! Good luck with what ever you now do in the future! "Huntress" |
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Sorry the game was a wash good luck on your next mmo |
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It is sad, and I feel a bit responsible because I would not longer support the game after it was released too early and incomplete, but that never meant that I wasn't still a fan of the game. I wanted it to succeed, mainly because I am a believer that roleplay-centric, non-combat mmorpgs can be successful and fun. As Lars mentioned, it was not properly executed, but I figured with time ( and more funds ), Runestone would correct the things that were done wrong, and at that time I was surely going to return to play their game. He's is also right when he said these games are all about the community, something you still obviously haven't pick up on yet, Jorev. |
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Hmm, doesnt look like the end is near just yet!, this posted just this afternoon on the seed forums:
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How can a game closing be a good thing for the MMO market? Not everyone wants to play SOE and Blizzard games... what a boring market THAT would be. Just because some MMO's have large playerbases, doesn't mean they're any GOOD. LOL Here's wishing smaller MMO companies and niche games thrive! Nothing like having a CHOICE. Best of luck to the developers and staff of SEED. May they find a nice small company that develops a game that shows these big companies that it takes more than money to be successful in this market. Maybe then we'd have better customer service, more interesting games with people who actually CARE about the games they create and not just the bottom line. |
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I am Thosam in SEED, head of a small, but loud and proud Ring (Guild/Clan equivalent) called Evolution.
I've been with SEED ever since I found it, long before Beta. SEED spell-bound me with its no-combat concept, its graphics and its community. I find this a very sad day and I will miss this game, the Ring and the people I played with. |
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Indeed this is a very sad thing to hear. Even though the game was very unfinished I subscribed to it. I felt it was my small donation to a innovative company. Eventually though I did drop my subscription, there just was not enough content and I believed it had to much work to do before it would be there.
I wish the staff the very best. They were a very likeable group, and did actually listen to the community. If we are lucky Seed will be revived. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." Now Playing: |
You know, I started the game not too long ago. I won't lie, it was rough going in an "alpha" way. There was a lot of hangs, and a lot of crashes. I have to tell you though that if it were any other game, I'd leave and not look back. Yet there is something about Seed that made me really, really want to fight through it all, and progress through the story. It wasn't the best situation, but it was something worth playing. Perhaps because, unlike every other game out there, I never had to worry about having some 1337d00d saying, "u join our guild and twink out." Nobody ever said to me, "we don't need ur roleplay foofoo crap, cuz we need more mobs and more DPS." Nobody ever said to me, "if you ain't on ventrillo, you can't play." There were plenty of solo things to do at all hours, and plenty of things you could do as a group. I guess what made some not understand Seed if they played an MMOFPS is that a lot of people came to Seed for the character-driven nature of it, and not the "button mashing." It was a great platform for deep storytelling, and shared fiction. The style and setting really made you feel like you were part of the story, and out of all the games I ever played, it had the most helpful playerbase and GM staff. Perhaps because they knew that they had to fight to keep the game growing, against all odds. Given the state it was in, I was impressed at how hard Runestone worked to fix things on the fly. I think all of us there wanted to see the game survive, but I also think that everyone knew deep down it was just a matter of time before the game shut down. Make no mistake about it though, it was never the concept and the gameplay that brought Seed down. To tell you the truth, the concept and gameplay were the only things that made the game survive for as long as it did. My only regret is that I didn't get more involved sooner, so I'd experience a whole lot more of the gameplay. I never saw any other region besides Recspace before yesterday. A truly thought provoking, deep, loveable MMO, and one that I'll never forget, that was destroyed by the politics and economics of the gaming business before it ever had a chance to prove itself. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." Now Playing: |
I can tell you one thing man. Nobody ever bothered to buy and sell gold on eBay in Seed, or 'sploit. Nor would they, because there were good people in there. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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Seed had the BEST on-line community of any MMO, the simple fact is that the people who played Seed are not just going to jump into WoW or EQ2. What the hell does a small playerbase have to do with anything? If that small playerbase had wanted to play WoW then they would have already. Am I missing the joke or something? What the hell is wrong wtih niche games?! I honestly never thought I'd see the day that somoene would moan that not all gamers are playing the same games, you do know what the rest of the gaming world thinks of MMO players don't you? Before Blizzard gave us the Fisherprice MMORPG, MMO's were niche games next to the might of the FPS etc... In fact it's not THAT long ago that owning a PC and playing games on it made you a "niche" gamer in most parts of the world.
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This is what happens when you release a game early. I was very interested in the game but when I read about the early release I quickly decided that I would play the game until it was at least a few months old because I knew what state it would be in and I wasn't interested to pay for another beta test. Hope this will serve and a reminder to both developer and more importantly investors. Pushing for an early release will not give you your money back sooner, it will only make sure you never get them back. "Memories are meant to fade. They're designed that way for a reason." |
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I was one of the people who supported the game at launch and for about a month afterwards. I read this news and while I was sad, I was not suprised. I don't think Seed failed because it was a non-combat MMO. I think it failed because it was simply a bad product. The interface was horrible. The controls primitive. The only real activity was repairing things. For the first month it wouldn't even stay up and running.
Sometimes I think developers focus too much on trying new things, and not enough on making things fun. I fell that is the case with Seed. |
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That is pretty much how I feel about them. The "no combat" thing seemed more like a gimmick to get people's attention than a real gameplay decision. Having decided not to have any type of combat in their game, they didn't find anything to replace it with. The fact is they made a game with very very little to do, and asked their subscribers to pretend they was something to do... and call that role-playing. Role-playing should go on top of game mechanics, not in place of them. I don't think their problem was doing too much, like they stated in that press release.. It was the exact opposite in my opinion. If they thought there was a small segment of the gaming community that wanted an empty stage to roleplay on, they should have found a way to include that option in a game with enough of a potential playerbase to keep the lights on. "One thing I would hate to see happen as a result of our failure would be a consensus forming that the idea about a non-combat, role play-centric MMO is a bad idea." I personally hope that is exactly the consensus that that comes out of this deal. |
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As a loyal player of Auto Assault, Seed's sudden closure kinda hits close to heart. As many of you know AA doesn't exactly have the biggest userbase in the industry, but NCsoft and NetDevil continue to support it. It is always a sad day when an MMO goes down, especially a forward thinking one such as Seed. A non-combat MMO? My god, who woulda thunk it? But really, I feel bad now that I never tried the game, many people in the press that I know from many websites such as Gamespot told me to try it out, and I never did.
Hopefully the company can find some way of keeping the game going, I mean if Shadowbane can continue to go strong, hey, you never know right? |
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I know. Who needs originality and innovation when you have quality rehash? Oh yeah. That's right. Millions of us. Silly of me to forget. Seed tried something new. Did it work? That's debatable. Was it trying to further the genre in a different direction than it's going? Without a doubt. If you're waiting for the big companies to step up and bring us something truly fresh and new, you might as well have a seat and take a number. ![]() |
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I know. Who needs originality and innovation when you have quality rehash? Oh yeah. That's right. Millions of us. Silly of me to forget. Seed tried something new. Did it work? That's debatable. Was it trying to further the genre in a different direction than it's going? Without a doubt. If you're waiting for the big companies to step up and bring us something truly fresh and new, you might as well have a seat and take a number. I don't think it was the new that killed Seed. I think it was the grinding. I think we could all learn a little from that. |
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