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9/20/06 1:38:37 PM#41
Kraetus Wrote:
"One last thing: there seem to be many in this thread who think that an ST game can only sensibly be about "going boldly where no one has gone before" and cringe at the thought of seeing five other starships within a parsec of their own." When i used the phrase i was not even thinking about ship travel (which i hope was clear in my post), but sadly thats the meaning alot of people think Gene Rodenberry had in mind. From what ive seen in the films at least. Its about not being afraid to try something new (which this MMO may not do). About not fearing change. Not just flying to somewhere where youve not been because thats not a very iconic message. I think people are using the phrase to show that they dont want the Star Trek label to be used in a rehashed version of another mmo with starfleet suits on (Not just on this thread). Point of fact there have been 2 people who have used the phrase, me and eriken so far. If you are talking about nthnaoun who quoted eriken then thats one not many. I just wanted to be clear so that you dont snowball people (including myself) into what you think they said. According to the poll posted by someone earlier many think eveyone should be able to solo around in their own ship. |
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9/20/06 2:09:03 PM#42
I suppose I misspoke. I did say "this thread," but it's a sentiment I've seen expressed elsewhere as well. It's understandable for a person to think that every ship captain is a noble and courageous adventurer, since the opening monologues of TOS and TNG have been ingraining it into us for years. I was just worried that many will instantly find criticism with the game when they realize that it's (probably? heh) not all about first-contact missions with exotic species.
But I see your point with the rehashed-MMO thing, too. Thanks for clarifying for me. |
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9/20/06 2:30:06 PM#43
You are right, kraetus, people will find critisism with the game for that and many reasons. There is no way to please everyone, and it would be best not to attempt to please everyone. Trying to make a game that has the same spirit of whats gone before it in its name, would likely be best (otherwise why call it the star trek mmo, unless your just looking for a quick cash in
But like i say i only really liked 4 movies (2-4 and 6) so i cant really comment on what the series was like, though i hear it went downhill since Roddenberry died. Any way i think i will take my pessimism elsewhere before i annoy folk. I hope to be proved wrong though upon the games release. |
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9/20/06 2:38:33 PM#44
IMHO the reason that they are kind of flailing around a bit with regard to what to do with players, space and away missions is due to lack of meaningful conflict from the outset as alluded to by previous posters.
So we have the Federation as the only playable race at the start with plans to introduce others later. What about introducing those from the outset and that will provide additional faction as they talked about? Then missions in space would or could (two entirely different things! :) ) involve space battles against factions, think Starfleet Command (or Starfleet Battles) for the general overview but not as a pure example. Struggle for taking over territory, signing up planets for treaties coud be layered into away missions and rather than a 2d map a 3d sphere of space giving that galactic feeling. Player economy could be generated by service tasks or creating goods. Well, just a thought. |
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9/20/06 7:59:28 PM#45
Heck yeah. I'd prefer to NOT see a Trek MMO than see it done badly or wrong.
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9/21/06 12:13:54 AM#46
This is the key phrase. Clearly when you're on board your ship you
'become' the ship - you're able to take charge and use certain attacks
no matter what your character's rank.
Now correct me if I am wrong here but I remember reading somewhere, maybe in the developer's logs or such, ideas on what rooms would be needed on starships, as well as sketches of these rooms. Bio-centers, player's personal rooms, etc. So having one 'become' the ship wouldn't work in this case. I imagine if you're the only one on the ship then yes, you will 'become' the ship, since there is no one else there to do so. Otherwise I would imagine the captain and bridge crew would have more of a say. That said, I have a few of my own opinons on various issues but opinons are a dime a dozen, you know? All I want is a game that allows me to enact my own personal ST RP ideals, playing as one of many on a ship, just doing her duty and living life day by day. An exciting away mission here and there, maybe some ship crisis I can aid in adverting, a little drink in Ten Forward and plays to attend, holodecks to tinker with. |
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9/21/06 9:52:03 PM#47
Well said, it is what I am looking for as well. Let's hope it's all there. "The monster created isn't by |
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9/21/06 10:36:33 PM#48
I'll admit I have the same skeptism about walking around your ship that I have for EVE. What happens when your down on the planet and that second race or another player decides to attack your ship or board it? or even if the first indication anything is wrong its too late to do anything about it? I'll be wathing the development of this game but I see too many things taht can go wrong then can go right with it at the moment.
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9/22/06 9:35:31 AM#49
That's a very good question really. In the case of single player ships, I imagine you'd be immediately contacted with the option to beam up to the bridge of your ship. That's the only thing that seems to make sense. In the case of multiplayer ships, not everyone would go on the away mission. If everyone did, there should be at least an NPC skeleton crew that will alert at the first signs of trouble. I feel you on the skepticism part. But I think the nice thing about this game is the fact that the developer's are so ready and willing to listen to fans. You regularly see a few of them dropping into various Star Trek Online fansite forums, clarifying ideas on particular topics or answering questions. Every MMO, when in conception and when released, causes problems and doubts. Some ideas don't translate well and must be tinkered with both in beta and release. What makes the differences is a good development team and solid customer support. |
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Mordacai
Apprentice Member
Joined: 5/13/06
There are only 10 kinds of people in the world. Those that understand Binary and those that do not. |
9/25/06 6:37:46 PM#50
Well a few perceptions I've made of the STO game. No klingons to play as-That turned me off right there, no matter what I'd want to be Klingon and fight in a BOP for glory of the battle. 50/50-Players will be on space and ground (away missions) although I use that term away loosely it seems it will be ground slaughter missions vice sticking to exploring and content related to surviving a ground mission. Roleplay-Hmm, could be good on ground and if space ships allowed multiple people fewer ships but not a single (you play as) ship route. That just doesn't work, many reasons already brought up in this thread. Space stations-aka cantinas for social gatherings or outposts, or other things. Harry Mudd world perhaps? I could enjoy my time there. Things I think that would make it work, SHIPS as large as galaxy class and being crewed by a full galaxy class complement of players. Right down to guilds and captains and XO and science and medical teams. Exploring new words AS a single unit. Now who gets to go on away missions? Would not be fun for most so how to make it so there's not 52,378 player ships exploring the same back and beyond planet as NEW to them. What is the setting in context of the ST genre. Star Trek-The quantumn leap, we no nothing of the galaxy and fight everyone but vulcans, and even those we don't trust. Federation birth. We gotta figure out all crafting and how to keep the flux capacitor working. ST-Kirk, To boldly go where no MAN has gone before. Lots of green chicks and wierd funky aliens to blast. What the hell is a prime directive?. Crafters and craftiness still usable. ST-TNG-To boldy go where no ONE has gone before and make a deal. Early grey hot, replicators make everything and no need for crafter types, just tell the machine what you want. It even adds a cup and saucer. Buddies with Klingons but not so much romulans. Diplomacy is the name of the game, no shooting here. Prime directive must be obeyed at all times. It rules your life. ST-DS9-Stations are life, everything revolves around the stations. Ships are nothing but puddle jumpers to get to a new world. Lots of aliens, lots of killing specific ones (Cardassians and others). Small crews can man ships go explore but all content is around the station. Sometimes we abide by the PD. ST-Voyager-or how the hell did I end up way out here and why does it take me 79 yrs to get home. Cool freaky aliens with mohawks. Dangers of Borg at least 7 or 9 of them. Lots of fighting because you don't know who's friend or foe and sometimes they are both. Very lonely out in delta though. So That pretty much wraps it up, will it be a combination of those a specific area or just throw it out the window all together and make it wow in space? http://www.forceofarms.com/index.php |
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9/26/06 1:54:06 AM#51
Just be honest Mordici, all you require is a room where you can dance around all day in.
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9/26/06 2:09:13 AM#52
I must admit that I will be getting this game REGARDLESS Ive waited for such a long time for a startrek morpg. There is really only one thing that I have to say and its this; Ive played other online spece games some of whych had some very good guild systems or lots of shipes etc, but I left those games because I felt lonely even though I was not on my own in the real world. One thing about startrek is that you dont see people in space on their own that much, so im hoping that you can have other characters on your ship with you in the morpg. it is also important to be able to break the monotony of space, and yes space will get monotonous from time to time, so please could you make some planetside rest-places too. Thanks for giving us the opportunity to play startrek, im really looking forward to it |
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9/26/06 4:04:35 AM#53
I am not sure where you got that impression, but Klingons are among the playable species alongside Vulcans, Bolians, Humans, Andorians, Cardassians, Tellarites, Bajorans, and Ferengi. As for the Bird of Prey and 'glory of the battle', though, you have to wait until whatever expansion introduces the Klingon Empire. |
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9/26/06 7:32:33 AM#54
I know this will sound rude, and I don't mean it to but I'm going to say it anyway. People like you are the reason that we get a massive number of crappy games with a well known licence tagged on. Each to their own though.
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9/26/06 1:29:23 PM#55
I know this will sound rude, and I don't mean it to but I'm going to say it anyway. People like you are the reason that we get a massive number of crappy games with a well known licence tagged on. Each to their own though. I think you phrased that incorrectly. It sort of sounded like you have to play crappy games because of people who drive a certain market by buying games based on name instead of content, in truth you don't have to play these games at all. It is YOUR choice as to what YOU get. I must admit I do agree in general with your statement " People like you are the reason there are a large number of crappy games released with a known licence tag on it " |
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9/26/06 1:41:42 PM#56
The quest for a good game rules everything Perpetual does, according to Stinnett. If it fits the Star Trek universe, but simply is not fun, they won’t do it. They’re making a game, not a simulation. This quote concerns me greatly. This kind of thinking is what ruined SWG. While they don't come out and say it, to companion principal to this is, just because it doesn't fit in the Star Trek universe, we won't keep it out if its fun. |
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9/26/06 1:41:54 PM#57
I think it's strange that they are building this game from the ground up with respect to ship-to-ship combat. Aren't there already a lot of ST ship battle games out there? Why are they re-inventing the wheel?
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9/26/06 5:04:46 PM#58
OK, I know there'd have to be a lot of modification done, and I don't know if the graphics would be any use at all. But somebody's already done a lot of thinking on how to simulate this: stuff like current, water temperature, etc. Why not use that? You could have turned EQ fishing into an entire career instead of just a little passtime. I mean, that's the ultimate goal isn't it? To create an ever-expanding world, not just code a new game and stop there. Right? |
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Mordacai
Apprentice Member
Joined: 5/13/06
There are only 10 kinds of people in the world. Those that understand Binary and those that do not. |
9/26/06 6:36:06 PM#59
I am not sure where you got that impression, but Klingons are among the playable species alongside Vulcans, Bolians, Humans, Andorians, Cardassians, Tellarites, Bajorans, and Ferengi. As for the Bird of Prey and 'glory of the battle', though, you have to wait until whatever expansion introduces the Klingon Empire. That was my main sticking point to it. In the context they set it in, you can only play those races as Federation and you can't be a true Klingon warrior, in the empire, for the empire and for the Glory of the Battle! In true Klingon spirit of course running around in your BOP, as it appears to me I'd be....Worf. http://www.forceofarms.com/index.php |
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9/26/06 8:54:36 PM#60
Combat should be a choice between outside the ship with floating windows for your assigned station or inside with character animation. I mean they'll have to cut to that for all those borg beam overs to the bridge and the bridge fights. This whole "being the ship" thing stinks. I want to be me IN the ship with an external camera option. I agree there will be a balance between the size of space and not taking *too* long to get from one end to the other. However, I can put up with some distance though as I think it adds detail and reality to the game. Earth and Beyond had something, albeit cartoony with avatars on the stations and the 3rd person cockpit view. I've thought for a long time if someone could develop a game that allowed you to move within the ship and repair systems while in the fight, that would be COOL. THAT to me is Star Trek / Millenium Falcon style. Finally, I enjoy team PvP the best. I like the concept of being able to pilot and use larger vessels with a team. I think the larger groups that are able to work together deserve to have a reward for that amount of team work. Hopefully it will also filter more mature players in who are willing to cover a station or task to reach the team goal. They'll have to let people have minors or 2-3 sub skillsets I think so they don't feel pigeon-holed. |
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