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9/17/06 9:46:32 AM#21
Let em finish making crap before you call it crap? i dont remember saying that cause if they making crap, i'll call em on it same as you would. What i AM saying is give the dudes a chance to actuley show ya theyre making crap to begin with. We get one bit of news, its not an FPS and people automaticly start screaming "OMGZ ONOZ". Starting to wonder why this reaction even supprised me, seeing as the doomsayers were out even before the first screenshot was released. All i'm sayin is give em a freakin chance people, these are pros ya know. This is something people would be alot better off keeping in mind for ANY game early in production. Dont be a doomsayer till you got something to base it off of. I mean seriously people, they say 1 little thing and people frenzy on it, saying its gonna suck. Lets think about this situation for a second, they say "Its not going to be an FPS" "its going to be a game not a world" and folks are on it like white on rice spouting crap, when in reality they have little but to vague statements to base it off of. Those 2 statements in particular leave a LOT of options open as to what it might be and how it may play. What i want people to take away from this post is that skeptcism is healthy, but should also be kept in check. Its really easy to say something is going to suck when you know very little, same as its easy to be overly optimistic. Gonodil this isnt directed specificly at you either but to anyone that bashs on a game BEFORE they know whats up. And thats very obviously the stage we are all at right now.
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9/17/06 1:23:16 PM#22
Heres what i don't understand, Some help me please, If the AI are going to use tactics, why does it matter if its just click on target, hit hotkeys(1-8/1-0/1-=/f1-f6?) bang bad guy dies. The only reason tactics for anyone to use is that its an fps.(then Ai can do things like flanking and such) just seems like a stupid thing to do(moving away from FPS).
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9/17/06 6:39:33 PM#23
I think Im kind of on my own here.... but thats nothing new. Personally I found the SG TV show to be a monumental yawn at best and a very poor comedy at worst. As for a game based on it.... *zzzzzzzzzzzzzzzzz* Ooopps nodded off there for a sec... +-+-+-+-+-+ |
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9/17/06 7:23:04 PM#24
Hey it's the first image you don't know if it's going to be a FPS or not, thats really bad judgement or your part... If you read the article like me youd have read this. However, they must keep in mind two major things. First, the game is not an FPS. They’re not yet sure exactly how they’ll set up the combat interface, but don’t expect to be aiming and shooting. It also must not be too confusing. From a UI perspective, it is likely that the experience will be more in line with traditional MMOs. |
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9/18/06 2:27:19 AM#25
The guy said combat will be like "TV combat" doing "crazy things" instead of a "modern combat simulation." That could mean ANYTHING. It sounds to me like they're talking in circles at this point to leave the door completely open. The only thing he's locked himself down to so far is that Stargate's combat system will be similar to other MMO's, but it will have "better" A.I. (Knock me over with a feather; I've never heard that claim before.) But that's all fine; the combat details will take a long time to work out and there won't be any way to tell whether it's "good" or not until we at least start seeing gameplay footage anyway, no matter what kind of basic type of system they use. The "feel" of the Stargate TV show doesn't depend on whether you're looking down the barrel of a rifle or not; it's based on going to new worlds and exploring and solving problems. Nine out of ten encounters were resolved without firing weapons at all. What I want to know at this stage is what is the fundamental setup of the game. Will it be exploration based? (Where the toughest part of the job is figuring out what you are supposed to do on each new world.) Or will it be repeatable static encounter based? ("Go to PCX34 and kill 12 Gao'uld and I'll give you an upgraded zat gun") Are the designers willing to commit to a gameplay style that guildies and cheat-site-addicts will blow through in 10 seconds flat? Or will they cave to the pressure and build yet another MMORPG around people who have been conditioned to treat a "role-playing game" like a million-player-sized team scavenger hunt? Earlier reports said there was going to be some kind of eternal "war" going on in the Stargate MMORPG. Sounds to me like the player will be going places where MOBs are standing around waiting to be killed by PC's -- again. If they throw in a few obelisks waiting to be deciphered along the way, I don't really see any difference between this and every other MMORPG already on the market. How did Star Wars Galaxies capture the feel of the Movies? Once you got past the whole "Hey, look, I'm a Wookie(TM)!" thing, it didn't. Someone once described the difference between First Person Shooters and MMORPG's as follows: "In the first kind of game, your activities consist of kill; kill; kill; kill.... In the second kind of game, your activities consist of kill; kill; bake bread; kill..." Substitute: "build lightsaber," for "bake bread" and you've got SW:G. I'm thinking with SG:W, you might substitute "decypher glyph," and you've got the same game we've seen dozens of times now. Oh, hey, but this time there will be Goa'uld. |
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Rikimaru_X
Guru
Joined: 6/06/04
Facts about Riki: I'm a ninja & one of the sexiest guys on this damn site. |
9/18/06 3:05:37 AM#26
I can't wait to get more infomation on this. It could quite possibly give the show another esipode....I do think it would have been cool if it was FPS. Stargate needs a FPS game.
-In memory of Laura "Taera" Genender. Passed away on Aug/13/08- |
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9/18/06 3:26:08 AM#27
I am relieved to hear that it is not going to be a FPS game. I dig the Battlefield and Quake games but I would not pay a monthly fee to play those games like I have/do for Everquest, WoW, DaoC, CoH and WoW. If they made this game in the FPS genre it would lose a huge amount of roleplay feel and just become another shooter in my opinion. I would still give it a try but I really could not see myself staying with it for very long. |
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9/18/06 4:48:59 AM#28
Uh... Stargate Worlds needs FPS stuff. Thats all was saying in the first place. :-( |
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9/18/06 9:45:26 AM#29
I'm glad it's and MMO and not an FPS. I'm glad Zeb is in charge. With him involved it will be a solid game. I'm really looking forward to playing it in 4 or 5 years. |
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9/18/06 8:52:34 PM#30
do we have a timelime as to when this will go live to the public???
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9/19/06 6:50:33 AM#31
Kewl this could be a fun game |
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vgmaster5
Novice Member
Joined: 8/04/06
"If you eat like a n00b you will be pwned like a n00b." -Teh Masterer |
9/19/06 2:46:20 PM#32
this sounds really awesome. it looks very promising. this is one of only two games i wuold ever actually pay for to play. assuming its good that is. but you know what they say about assuming right? anyhow, cook has a lot of responsiblity to live up to, and im hoping he can do it. he will certainly have a lot of help from the fans.
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9/20/06 4:34:46 PM#33
Glad to see they're progressing, but I don't have warm and fuzzies over it yet.. btw, huge SG fan here, I mean, I buy the dvd's and everything.. //|//|// |
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9/20/06 5:26:56 PM#34
In the same boat, I like where they are progressing and the visuals they has shown are nice. However I am waiting to here more about the core gameplay system before I give it a second thought. I am not a huge fan but I enjoyed the orginal SG (not the shows they just seemed to slowly kill the image I has of SG) hopefully this will not turn into another SWG. ^_^ -Unshra
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9/22/06 12:15:22 AM#35
Way to early to speculate what it'll be like.
As I'm a SG fan, i'll keep an eye on the evolution of the game before deciding if i'll buy it. |
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9/28/06 3:56:27 PM#36
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Wardrop
Apprentice Member
Joined: 3/18/04
The meaning of life is attained by caring for the one you have created. Papa for life!!! |
10/03/06 8:54:53 AM#37
Not a fps... then its not Stargate. No matter how you try to spin it. Its not Stargate. It may look like stargate, but it wont PLAY like Stargate. And thats what matters to me.
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Kjarl
Novice Member
Joined: 6/18/04
[You see the Face of God every time you look into the mirror] |
10/03/06 11:01:10 AM#38
Cook is not a fan of grinding and says missions are going to be very
important. Random encounters are not a thing of the past though.
This kinda worries me. One of the things World of Warcraft did RIGHT! was to make it casual player friendly. I have a level 60 Dwarf warrior that was in EXACTLY 11 groups 1-60 and I still leveled faster than some of my group heavy friends. Some people call it grinding, I call it playing at my own pace. I !!H A T E!! having to stand around for 3 freaking hours waiting on a group to get together to go out and do a mission,quest,task or whatever! World of warcraft did this part right, end game, well thats a whole different story. Just as an aside, I wanted with GREAT anticipation for the Matrix online game, I beta tested that total waste of game space. So I am not getting overly excited just because I am a Huge fan of the movie/tv series. SHOW ME THE COMBAT! :) if its not rock/paper/scissor, then I might get excited. http://world5.monstersgame.co.uk/?ac=vid&vid=59148058 |
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10/03/06 12:05:17 PM#39
A lot of the situations I recall involved were more like standoff situations than hunt-and-kill assaults. The fighter-types would hold the enemy at bay while the scientists/archeologists/engineers would be working on turning something on, deciphering something, finding something, etc. In a game, that could make every class equally important to a mission. Those fighting situations involved quite a bit more strategy than simple point-and-shoot contests. Of course all that is changing now that the show is becoming "Fargate," but I'm kinda hoping that's not the direction they take with the game. |
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10/03/06 12:11:52 PM#40
Some of the early info on the game talked about the use of 'bots: for example, you could have a fighter character and take a bunch of techs to do that part of the job, or vice-a-versa. It even implied that different types of missions would require different breakdowns of classes, so even a regular group might want to add a few 'bots from time to time. They also said there would be a generalist class, which could imply a class suited to soloing and/or pickup groups. But that was before that whole FUBAR situation where they ended up with the new developer. Does anybody know whether they started over completely from scratch, or did they try to hold on to some of the original concepts and/or code? |
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