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News Discussion  » Pirates of the Burning Sea: AGC Interview

8 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
9/15/06 2:48:24 PM#1

Taylor Daynes, the Lead Designer of Pirates of the Burning Sea, and Kevin Maginn, a designer, spoke to Aaron Roxby at AGC about their game.

At the recent Penny Arcade Expo (PAX), Flying Lab Software announced some major new additions to their swashbuckling MMORPG, Pirates of the Burning Sea. I took the opportunity at this year’s Austin Game Conference to sit down with Lead Designer Taylor Daynes and Designer Kevin Maginn and discuss some of the game’s recent additions in more detail.

We began by discussing the game’s new Avatar Combat system. These on foot battles were originally planned to be added to the game after launch, however as Maginn says, “One of the lessons of Star Wars Galaxies is that you only get to launch once, and if you launch without something that feels like it really should be a core feature… users are not actually going to forgive you.” In addition, the designer found that with the level of polish they wanted to put into the game, with or without Avatar Combat, they would not be able to launch during 2006. The team has decided to use that time to add more planned feature to the game at launch.

You can read more here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Gorukha

Novice Member

Joined: 7/24/03
Posts: 1448

I r0x j00 r0x we all r0x

9/15/06 2:59:03 PM#2
How long has this game been in development ? 10 years ?

It's better be hated for who you are, than loved for who you aren't.

  Draenor

Apprentice Member

Joined: 5/16/03
Posts: 7919

[Insert Tool lyrics]

9/15/06 3:53:56 PM#3

Originally posted by Gorukha
How long has this game been in development ? 10 years ?


....three

Good to see that people enjoy finding out about a game before they post about it, oh wait.

Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  BigDogofBria

Apprentice Member

Joined: 8/29/05
Posts: 150

Chicken-wuss...

9/15/06 4:20:19 PM#4

Oh I freaking love these developers! They even managed to slip in a sony bash! Where do I sign up to get a job at Flying Labs? I'll park cars, clean lavatories, kill mice, w/e needs to be done. I can't wait for this game to launch.

Remember that monday is International Talk Like a Pirate Day, so shiver those timbers and buckle your swashes! ARRRR!

  freethinker

Novice Member

Joined: 7/27/04
Posts: 777

9/15/06 5:28:14 PM#5

From the article:
The game will have an on-screen balance meter. As you move, you lose balance. The less balance you have, the easier you are to hit. This was implemented to prevent the “Strafe Battles” found in games like World of Warcraft. In Pirates, if you run around trying to circle your opponent, you will be very easy to kill. While stepping forward and strafing decreases your balance, stepping backwards increases it. In this way, you can fend off multiple opponents by backing up, at least until you are cornered, at which point the attackers can position themselves for the advantage.



Now THAT is interesting!  Interesting enough that I'll need to buy this game and test it.

Also, interesting enough for me to go raise my hype for PotBS.

==========================

  Beery

Novice Member

Joined: 7/05/06
Posts: 184

"Dear Buddha, please bring me a pony and a plastic rocket".

9/15/06 6:05:39 PM#6
Thank goodness they decided to get land-based combat in before launch.  Nice to know that there'll be some musical content too.  I just hope that it's not restricted to NPCs only - I want to play a musical instrument in the game.
  Gorukha

Novice Member

Joined: 7/24/03
Posts: 1448

I r0x j00 r0x we all r0x

9/16/06 2:01:50 AM#7
3, you sure ? I could have sworn seeing the crappy graphics of this game(before they updated the gfx engine) while following the development of Shadowbane , which was 4 or 5 years ago.

It's better be hated for who you are, than loved for who you aren't.

  BigDogofBria

Apprentice Member

Joined: 8/29/05
Posts: 150

Chicken-wuss...

9/16/06 3:42:40 PM#8

http://mmorpg.com/discussion2.cfm/post/960832#960832

Mid 2002 so 4 years in development. Research is fun and easy!